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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GLSharedGroup.h"
#include "KeyedVectorUtils.h"
#include "glUtils.h"
/**** BufferData ****/
BufferData::BufferData() : m_size(0), m_usage(0), m_mapped(false) {};
BufferData::BufferData(GLsizeiptr size, const void* data) :
m_size(size), m_usage(0), m_mapped(false) {
if (size > 0) {
m_fixedBuffer.resize(size);
}
if (data) {
memcpy(m_fixedBuffer.data(), data, size);
}
}
/**** ProgramData ****/
ProgramData::ProgramData() : m_numIndexes(0),
m_numAttributes(0),
m_initialized(false) {
m_Indexes = NULL;
m_attribIndexes = NULL;
m_refcount = 1;
m_linkStatus = 0;
m_activeUniformBlockCount = 0;
m_transformFeedbackVaryingsCount = 0;
}
void ProgramData::initProgramData(GLuint numIndexes, GLuint numAttributes) {
m_initialized = true;
m_numIndexes = numIndexes;
m_numAttributes = numAttributes;
delete [] m_Indexes;
delete [] m_attribIndexes;
m_Indexes = new IndexInfo[numIndexes];
m_attribIndexes = new AttribInfo[m_numAttributes];
}
bool ProgramData::isInitialized() {
return m_initialized;
}
ProgramData::~ProgramData() {
delete [] m_Indexes;
delete [] m_attribIndexes;
m_Indexes = NULL;
}
void ProgramData::setIndexInfo(
GLuint index, GLint base, GLint size, GLenum type) {
if (index >= m_numIndexes) return;
m_Indexes[index].base = base;
m_Indexes[index].size = size;
m_Indexes[index].type = type;
m_Indexes[index].hostLocsPerElement = 1;
m_Indexes[index].flags = 0;
m_Indexes[index].samplerValue = 0;
}
void ProgramData::setAttribInfo(
GLuint index, GLint attribLoc, GLint size, GLenum type) {
if (index >= m_numAttributes) return;
m_attribIndexes[index].attribLoc = attribLoc;
m_attribIndexes[index].size = size;
m_attribIndexes[index].type = type;
}
void ProgramData::setIndexFlags(GLuint index, GLuint flags) {
if (index >= m_numIndexes) return;
m_Indexes[index].flags |= flags;
}
GLuint ProgramData::getIndexForLocation(GLint location) {
GLuint index = m_numIndexes;
GLint minDist = -1;
for (GLuint i = 0; i < m_numIndexes; ++i) {
GLint dist = location - m_Indexes[i].base;
if (dist >= 0 && (minDist < 0 || dist < minDist)) {
index = i;
minDist = dist;
}
}
return index;
}
GLenum ProgramData::getTypeForLocation(GLint location) {
GLuint index = getIndexForLocation(location);
if (index < m_numIndexes) {
return m_Indexes[index].type;
}
return 0;
}
bool ProgramData::isValidUniformLocation(GLint location) {
for (GLuint i = 0; i < m_numIndexes; ++i) {
if (location >= m_Indexes[i].base &&
location < m_Indexes[i].base + m_Indexes[i].size)
return true;
}
return false;
}
GLint ProgramData::getNextSamplerUniform(
GLint index, GLint* val, GLenum* target) {
for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) {
if (m_Indexes[i].type == GL_SAMPLER_2D) {
if (val) *val = m_Indexes[i].samplerValue;
if (target) {
if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
*target = GL_TEXTURE_EXTERNAL_OES;
} else {
*target = GL_TEXTURE_2D;
}
}
return i;
}
}
return -1;
}
bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target) {
for (GLuint i = 0; i < m_numIndexes; i++) {
GLint elemIndex = appLoc - m_Indexes[i].base;
if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
if (m_Indexes[i].type == GL_SAMPLER_2D) {
m_Indexes[i].samplerValue = val;
if (target) {
if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
*target = GL_TEXTURE_EXTERNAL_OES;
} else {
*target = GL_TEXTURE_2D;
}
}
return true;
}
}
}
return false;
}
bool ProgramData::attachShader(GLuint shader, GLenum shaderType) {
size_t n = m_shaders.size();
for (size_t i = 0; i < n; i++) {
if (m_shaders[i] == shader) {
return false;
} else if (m_shaderTypes[i] == shaderType) {
return false;
}
}
m_shaders.push_back(shader);
m_shaderTypes.push_back(shaderType);
return true;
}
bool ProgramData::detachShader(GLuint shader) {
size_t n = m_shaders.size();
for (size_t i = 0; i < n; i++) {
if (m_shaders[i] == shader) {
m_shaders.erase(m_shaders.begin() + i);
m_shaderTypes.erase(m_shaderTypes.begin() + i);
return true;
}
}
return false;
}
UniformValidationInfo ProgramData::compileValidationInfo(bool* error) const {
UniformValidationInfo res;
if (!m_Indexes) {
*error = true;
return res;
}
for (GLuint i = 0; i < m_numIndexes; ++i) {
if (m_Indexes[i].base < 0) continue;
UniformLocationInfo info = {
.valid = true,
.columns = getColumnsOfType(m_Indexes[i].type),
.rows = getRowsOfType(m_Indexes[i].type),
.isSampler = isSamplerType(m_Indexes[i].type),
.isInt = isIntegerType(m_Indexes[i].type),
.isArray = m_Indexes[i].size > 1,
.isUnsigned = isUnsignedIntType(m_Indexes[i].type),
.isBool = isBoolType(m_Indexes[i].type),
};
for (GLuint j = 0; j < m_Indexes[i].size; ++j) {
res.add(m_Indexes[i].base + j, info);
}
}
return res;
}
AttribValidationInfo ProgramData::compileAttribValidationInfo(bool* error) const {
AttribValidationInfo res;
if (!m_attribIndexes) {
*error = true;
return res;
}
for (GLuint i = 0; i < m_numAttributes; ++i) {
if (m_attribIndexes[i].attribLoc < 0) continue;
AttribIndexInfo info = {
.validInProgram = true,
};
for (GLuint j = 0; j < getAttributeCountOfType(m_attribIndexes[i].type) * m_attribIndexes[i].size ; ++j) {
res.add(m_attribIndexes[i].attribLoc + j, info);
}
}
return res;
}
/***** GLSharedGroup ****/
GLSharedGroup::GLSharedGroup() { }
GLSharedGroup::~GLSharedGroup() {
m_buffers.clear();
m_programs.clear();
clearObjectMap(m_buffers);
clearObjectMap(m_programs);
clearObjectMap(m_shaders);
clearObjectMap(m_shaderPrograms);
}
bool GLSharedGroup::isShaderOrProgramObject(GLuint obj) {
AutoLock<Lock> _lock(m_lock);
return (findObjectOrDefault(m_shaders, obj) ||
findObjectOrDefault(m_programs, obj) ||
findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[obj]));
}
BufferData* GLSharedGroup::getBufferData(GLuint bufferId) {
AutoLock<Lock> _lock(m_lock);
return findObjectOrDefault(m_buffers, bufferId);
}
SharedTextureDataMap* GLSharedGroup::getTextureData() {
return &m_textureRecs;
}
RenderbufferInfo* GLSharedGroup::getRenderbufferInfo() {
return &m_renderbufferInfo;
}
SamplerInfo* GLSharedGroup::getSamplerInfo() {
return &m_samplerInfo;
}
void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, const void* data) {
AutoLock<Lock> _lock(m_lock);
m_buffers[bufferId] = new BufferData(size, data);
}
void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, const void* data) {
AutoLock<Lock> _lock(m_lock);
BufferData* currentBuffer = findObjectOrDefault(m_buffers, bufferId);
if (currentBuffer) delete currentBuffer;
m_buffers[bufferId] = new BufferData(size, data);
}
void GLSharedGroup::setBufferUsage(GLuint bufferId, GLenum usage) {
AutoLock<Lock> _lock(m_lock);
BufferData* data = findObjectOrDefault(m_buffers, bufferId);
if (data) data->m_usage = usage;
}
void GLSharedGroup::setBufferMapped(GLuint bufferId, bool mapped) {
BufferData* buf = findObjectOrDefault(m_buffers, bufferId);
if (!buf) return;
buf->m_mapped = mapped;
}
GLenum GLSharedGroup::getBufferUsage(GLuint bufferId) {
BufferData* buf = findObjectOrDefault(m_buffers, bufferId);
if (!buf) return 0;
return buf->m_usage;
}
bool GLSharedGroup::isBufferMapped(GLuint bufferId) {
BufferData* buf = findObjectOrDefault(m_buffers, bufferId);
if (!buf) return false;
return buf->m_mapped;
}
GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, const void* data) {
AutoLock<Lock> _lock(m_lock);
BufferData* buf = findObjectOrDefault(m_buffers, bufferId);
if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) {
return GL_INVALID_VALUE;
}
memcpy(&buf->m_fixedBuffer[offset], data, size);
buf->m_indexRangeCache.invalidateRange((size_t)offset, (size_t)size);
return GL_NO_ERROR;
}
void GLSharedGroup::deleteBufferData(GLuint bufferId) {
AutoLock<Lock> _lock(m_lock);
BufferData* buf = findObjectOrDefault(m_buffers, bufferId);
if (buf) {
delete buf;
m_buffers.erase(bufferId);
}
}
void GLSharedGroup::addProgramData(GLuint program) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData = findObjectOrDefault(m_programs, program);
if (pData) {
delete pData;
}
m_programs[program] = new ProgramData();
}
void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes, GLuint numAttributes) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData = findObjectOrDefault(m_programs, program);
if (pData) {
pData->initProgramData(numIndexes, numAttributes);
}
}
void GLSharedGroup::refProgramData(GLuint program) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData = findObjectOrDefault(m_programs, program);
if (!pData) return;
pData->incRef();
}
void GLSharedGroup::onUseProgram(GLuint previous, GLuint next) {
if (previous == next) return;
AutoLock<Lock> _lock(m_lock);
if (previous) {
deleteProgramDataLocked(previous);
}
ProgramData* pData = findObjectOrDefault(m_programs, next);
if (!pData) return;
pData->incRef();
}
bool GLSharedGroup::isProgramInitialized(GLuint program) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData = findObjectOrDefault(m_programs, program);
if (pData) {
return pData->isInitialized();
}
if (m_shaderProgramIdMap.find(program) == m_shaderProgramIdMap.end()) {
return false;
}
ShaderProgramData* shaderProgramData =
findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]);
if (shaderProgramData) {
return shaderProgramData->programData.isInitialized();
}
return false;
}
void GLSharedGroup::deleteProgramData(GLuint program) {
AutoLock<Lock> _lock(m_lock);
deleteProgramDataLocked(program);
}
void GLSharedGroup::deleteProgramDataLocked(GLuint program) {
ProgramData* pData = findObjectOrDefault(m_programs, program);
if (pData && pData->decRef()) {
size_t numShaders = pData->getNumShaders();
for (size_t i = 0; i < numShaders; ++i) {
// changes the first one
detachShaderLocked(program, pData->getShader(0));
}
delete pData;
m_programs.erase(program);
}
if (m_shaderProgramIdMap.find(program) ==
m_shaderProgramIdMap.end()) return;
ShaderProgramData* spData =
findObjectOrDefault(
m_shaderPrograms, m_shaderProgramIdMap[program]);
if (spData) delete spData;
m_shaderPrograms.erase(m_shaderProgramIdMap[program]);
m_shaderProgramIdMap.erase(program);
}
// No such thing for separable shader programs.
bool GLSharedGroup::attachShader(GLuint program, GLuint shader) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData = findObjectOrDefault(m_programs, program);
ShaderData* sData = findObjectOrDefault(m_shaders, shader);
bool res = false;
if (pData && sData) {
res = pData->attachShader(shader, sData->shaderType);
if (res) {
refShaderDataLocked(shader);
}
}
return res;
}
bool GLSharedGroup::detachShader(GLuint program, GLuint shader) {
AutoLock<Lock> _lock(m_lock);
return detachShaderLocked(program, shader);
}
bool GLSharedGroup::detachShaderLocked(GLuint program, GLuint shader) {
ProgramData* pData = findObjectOrDefault(m_programs, program);
ShaderData* sData = findObjectOrDefault(m_shaders, shader);
bool res = false;
if (pData && sData) {
res = pData->detachShader(shader);
if (res) {
unrefShaderDataLocked(shader);
}
}
return res;
}
// Not needed/used for separate shader programs.
void GLSharedGroup::setProgramIndexInfo(
GLuint program, GLuint index, GLint base,
GLint size, GLenum type, const char* name) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData = findObjectOrDefault(m_programs, program);
if (pData) {
pData->setIndexInfo(index,base,size,type);
if (type == GL_SAMPLER_2D) {
size_t n = pData->getNumShaders();
for (size_t i = 0; i < n; i++) {
GLuint shaderId = pData->getShader(i);
ShaderData* shader = findObjectOrDefault(m_shaders, shaderId);
if (!shader) continue;
ShaderData::StringList::iterator nameIter =
shader->samplerExternalNames.begin();
ShaderData::StringList::iterator nameEnd =
shader->samplerExternalNames.end();
while (nameIter != nameEnd) {
if (*nameIter == name || *nameIter + "[0]" == name) {
pData->setIndexFlags(
index,
ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
break;
}
++nameIter;
}
}
}
}
}
void GLSharedGroup::setProgramAttribInfo(
GLuint program, GLuint index, GLint attribLoc,
GLint size, GLenum type, __attribute__((unused)) const char* name) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData = getProgramDataLocked(program);
if (pData) {
pData->setAttribInfo(index,attribLoc,size,type);
}
}
GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData = findObjectOrDefault(m_programs, program);
GLenum type = 0;
if (pData) {
type = pData->getTypeForLocation(location);
}
if (m_shaderProgramIdMap.find(program) ==
m_shaderProgramIdMap.end()) return type;
ShaderProgramData* spData =
findObjectOrDefault(
m_shaderPrograms, m_shaderProgramIdMap[program]);
if (spData) {
type = spData->programData.getTypeForLocation(location);
}
return type;
}
bool GLSharedGroup::isProgram(GLuint program) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData = findObjectOrDefault(m_programs, program);
if (pData) return true;
if (m_shaderProgramIdMap.find(program) ==
m_shaderProgramIdMap.end()) return false;
ShaderProgramData* spData =
findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]);
if (spData) return true;
return false;
}
GLint GLSharedGroup::getNextSamplerUniform(
GLuint program, GLint index, GLint* val, GLenum* target) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData = findObjectOrDefault(m_programs, program);
if (pData) return pData->getNextSamplerUniform(index, val, target);
if (m_shaderProgramIdMap.find(program) ==
m_shaderProgramIdMap.end()) return -1;
ShaderProgramData* spData =
findObjectOrDefault(
m_shaderPrograms,
findObjectOrDefault(m_shaderProgramIdMap, program));
if (spData) return spData->programData.getNextSamplerUniform(index, val, target);
return -1;
}
bool GLSharedGroup::setSamplerUniform(
GLuint program, GLint appLoc, GLint val, GLenum* target) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData =
findObjectOrDefault(m_programs, program);
if (pData) return pData->setSamplerUniform(appLoc, val, target);
if (m_shaderProgramIdMap.find(program) ==
m_shaderProgramIdMap.end()) return false;
ShaderProgramData* spData =
findObjectOrDefault(m_shaderPrograms, m_shaderProgramIdMap[program]);
if (spData) return spData->programData.setSamplerUniform(appLoc, val, target);
return false;
}
bool GLSharedGroup::isProgramUniformLocationValid(GLuint program, GLint location) {
if (location < 0) return false;
AutoLock<Lock> _lock(m_lock);
ProgramData* pData =
findObjectOrDefault(m_programs, program);
if (!pData) return false;
return pData->isValidUniformLocation(location);
}
bool GLSharedGroup::isShader(GLuint shader) {
AutoLock<Lock> _lock(m_lock);
ShaderData* pData = findObjectOrDefault(m_shaders, shader);
return pData != NULL;
}
bool GLSharedGroup::addShaderData(GLuint shader, GLenum shaderType) {
AutoLock<Lock> _lock(m_lock);
ShaderData* data = new ShaderData;
if (data) {
m_shaders[shader] = data;
data->refcount = 1;
data->shaderType = shaderType;
}
return data != NULL;
}
ShaderData* GLSharedGroup::getShaderData(GLuint shader) {
AutoLock<Lock> _lock(m_lock);
return findObjectOrDefault(m_shaders, shader);
}
void GLSharedGroup::unrefShaderData(GLuint shader) {
AutoLock<Lock> _lock(m_lock);
unrefShaderDataLocked(shader);
}
void GLSharedGroup::refShaderDataLocked(GLuint shaderId) {
ShaderData* data = findObjectOrDefault(m_shaders, shaderId);
data->refcount++;
}
void GLSharedGroup::unrefShaderDataLocked(GLuint shaderId) {
ShaderData* data = findObjectOrDefault(m_shaders, shaderId);
if (data && --data->refcount == 0) {
delete data;
m_shaders.erase(shaderId);
}
}
ProgramData* GLSharedGroup::getProgramDataLocked(GLuint program) {
// Check the space of normal programs, then separable ones
ProgramData* pData = findObjectOrDefault(m_programs, program);
if (pData) return pData;
std::map<GLuint, uint32_t>::const_iterator it =
m_shaderProgramIdMap.find(program);
if (it == m_shaderProgramIdMap.end()) return NULL;
ShaderProgramData* spData = findObjectOrDefault(m_shaderPrograms, it->second);
if (!spData) return NULL;
return &spData->programData;
}
uint32_t GLSharedGroup::addNewShaderProgramData() {
AutoLock<Lock> _lock(m_lock);
ShaderProgramData* data = new ShaderProgramData;
uint32_t currId = m_shaderProgramId;
m_shaderPrograms[currId] = data;
m_shaderProgramId++;
return currId;
}
void GLSharedGroup::associateGLShaderProgram(
GLuint shaderProgramName, uint32_t shaderProgramId) {
AutoLock<Lock> _lock(m_lock);
m_shaderProgramIdMap[shaderProgramName] = shaderProgramId;
}
ShaderProgramData* GLSharedGroup::getShaderProgramDataById(uint32_t id) {
AutoLock<Lock> _lock(m_lock);
ShaderProgramData* res = findObjectOrDefault(m_shaderPrograms, id);
return res;
}
ShaderProgramData* GLSharedGroup::getShaderProgramData(
GLuint shaderProgramName) {
AutoLock<Lock> _lock(m_lock);
return findObjectOrDefault(m_shaderPrograms,
m_shaderProgramIdMap[shaderProgramName]);
}
void GLSharedGroup::deleteShaderProgramDataById(uint32_t id) {
AutoLock<Lock> _lock(m_lock);
ShaderProgramData* data =
findObjectOrDefault(m_shaderPrograms, id);
delete data;
m_shaderPrograms.erase(id);
}
void GLSharedGroup::deleteShaderProgramData(GLuint shaderProgramName) {
AutoLock<Lock> _lock(m_lock);
uint32_t id = m_shaderProgramIdMap[shaderProgramName];
ShaderProgramData* data = findObjectOrDefault(m_shaderPrograms, id);
delete data;
m_shaderPrograms.erase(id);
m_shaderProgramIdMap.erase(shaderProgramName);
}
void GLSharedGroup::initShaderProgramData(GLuint shaderProgram, GLuint numIndices, GLuint numAttributes) {
ShaderProgramData* spData = getShaderProgramData(shaderProgram);
spData->programData.initProgramData(numIndices, numAttributes);
}
void GLSharedGroup::setShaderProgramIndexInfo(
GLuint shaderProgram, GLuint index, GLint base,
GLint size, GLenum type, const char* name) {
ShaderProgramData* spData = getShaderProgramData(shaderProgram);
ProgramData& pData = spData->programData;
ShaderData& sData = spData->shaderData;
pData.setIndexInfo(index, base, size, type);
if (type == GL_SAMPLER_2D) {
ShaderData::StringList::iterator nameIter =
sData.samplerExternalNames.begin();
ShaderData::StringList::iterator nameEnd =
sData.samplerExternalNames.end();
while (nameIter != nameEnd) {
if (*nameIter == name) {
pData.setIndexFlags(
index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
break;
}
++nameIter;
}
}
}
UniformValidationInfo GLSharedGroup::getUniformValidationInfo(GLuint program) {
UniformValidationInfo res;
AutoLock<Lock> _lock(m_lock);
ProgramData* pData =
getProgramDataLocked(program);
if (!pData) return res;
bool error; (void)error;
return pData->compileValidationInfo(&error);
}
AttribValidationInfo GLSharedGroup::getAttribValidationInfo(GLuint program) {
AttribValidationInfo res;
AutoLock<Lock> _lock(m_lock);
ProgramData* pData =
getProgramDataLocked(program);
if (!pData) return res;
bool error; (void)error;
return pData->compileAttribValidationInfo(&error);
}
void GLSharedGroup::setProgramLinkStatus(GLuint program, GLint linkStatus) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData =
getProgramDataLocked(program);
if (!pData) return;
pData->setLinkStatus(linkStatus);
}
GLint GLSharedGroup::getProgramLinkStatus(GLuint program) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData = getProgramDataLocked(program);
if (!pData) return 0;
return pData->getLinkStatus();
}
void GLSharedGroup::setActiveUniformBlockCountForProgram(GLuint program, GLint count) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData =
getProgramDataLocked(program);
if (!pData) return;
pData->setActiveUniformBlockCount(count);
}
GLint GLSharedGroup::getActiveUniformBlockCount(GLuint program) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData =
getProgramDataLocked(program);
if (!pData) return 0;
return pData->getActiveUniformBlockCount();
}
void GLSharedGroup::setTransformFeedbackVaryingsCountForProgram(GLuint program, GLint count) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData = getProgramDataLocked(program);
if (!pData) return;
pData->setTransformFeedbackVaryingsCount(count);
}
GLint GLSharedGroup::getTransformFeedbackVaryingsCountForProgram(GLuint program) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData = getProgramDataLocked(program);
if (!pData) return 0;
return pData->getTransformFeedbackVaryingsCount();
}
int GLSharedGroup::getActiveUniformsCountForProgram(GLuint program) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData =
getProgramDataLocked(program);
if (!pData) return 0;
return pData->getActiveUniformsCount();
}
int GLSharedGroup::getActiveAttributesCountForProgram(GLuint program) {
AutoLock<Lock> _lock(m_lock);
ProgramData* pData =
getProgramDataLocked(program);
if (!pData) return 0;
return pData->getActiveAttributesCount();
}