| /* |
| * Copyright 2022 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #ifndef ANDROID_HWC_VSYNCTHREAD_H |
| #define ANDROID_HWC_VSYNCTHREAD_H |
| |
| #include <aidl/android/hardware/graphics/composer3/VsyncPeriodChangeConstraints.h> |
| #include <aidl/android/hardware/graphics/composer3/VsyncPeriodChangeTimeline.h> |
| #include <android/hardware/graphics/common/1.0/types.h> |
| |
| #include <chrono> |
| #include <mutex> |
| #include <optional> |
| #include <thread> |
| |
| #include "Common.h" |
| |
| namespace aidl::android::hardware::graphics::composer3::impl { |
| |
| // Generates Vsync signals in software. |
| class VsyncThread { |
| public: |
| VsyncThread(int64_t id); |
| virtual ~VsyncThread(); |
| |
| VsyncThread(const VsyncThread&) = default; |
| VsyncThread& operator=(const VsyncThread&) = default; |
| |
| VsyncThread(VsyncThread&&) = default; |
| VsyncThread& operator=(VsyncThread&&) = default; |
| |
| HWC3::Error start(int32_t periodNanos); |
| |
| HWC3::Error setCallbacks(const std::shared_ptr<IComposerCallback>& callback); |
| |
| HWC3::Error setVsyncEnabled(bool enabled); |
| |
| HWC3::Error scheduleVsyncUpdate( |
| int32_t newVsyncPeriod, |
| const VsyncPeriodChangeConstraints& newVsyncPeriodChangeConstraints, |
| VsyncPeriodChangeTimeline* timeline); |
| |
| private: |
| HWC3::Error stop(); |
| |
| void threadLoop(); |
| |
| std::chrono::nanoseconds updateVsyncPeriodLocked( |
| std::chrono::time_point<std::chrono::steady_clock> now); |
| |
| const int64_t mDisplayId; |
| |
| std::thread mThread; |
| |
| std::mutex mStateMutex; |
| |
| std::atomic<bool> mShuttingDown{false}; |
| |
| std::shared_ptr<IComposerCallback> mCallbacks; |
| |
| bool mVsyncEnabled = false; |
| std::chrono::nanoseconds mVsyncPeriod; |
| std::chrono::time_point<std::chrono::steady_clock> mPreviousVsync; |
| |
| struct PendingUpdate { |
| std::chrono::nanoseconds period; |
| std::chrono::time_point<std::chrono::steady_clock> updateAfter; |
| }; |
| std::optional<PendingUpdate> mPendingUpdate; |
| }; |
| |
| } // namespace aidl::android::hardware::graphics::composer3::impl |
| |
| #endif |