| // Generated Code - DO NOT EDIT !! |
| // generated by 'emugen' |
| #ifndef __gl2_client_context_t_h |
| #define __gl2_client_context_t_h |
| |
| #include "gl2_client_proc.h" |
| |
| #include "gl2_types.h" |
| |
| |
| struct gl2_client_context_t { |
| |
| glActiveTexture_client_proc_t glActiveTexture; |
| glAttachShader_client_proc_t glAttachShader; |
| glBindAttribLocation_client_proc_t glBindAttribLocation; |
| glBindBuffer_client_proc_t glBindBuffer; |
| glBindFramebuffer_client_proc_t glBindFramebuffer; |
| glBindRenderbuffer_client_proc_t glBindRenderbuffer; |
| glBindTexture_client_proc_t glBindTexture; |
| glBlendColor_client_proc_t glBlendColor; |
| glBlendEquation_client_proc_t glBlendEquation; |
| glBlendEquationSeparate_client_proc_t glBlendEquationSeparate; |
| glBlendFunc_client_proc_t glBlendFunc; |
| glBlendFuncSeparate_client_proc_t glBlendFuncSeparate; |
| glBufferData_client_proc_t glBufferData; |
| glBufferSubData_client_proc_t glBufferSubData; |
| glCheckFramebufferStatus_client_proc_t glCheckFramebufferStatus; |
| glClear_client_proc_t glClear; |
| glClearColor_client_proc_t glClearColor; |
| glClearDepthf_client_proc_t glClearDepthf; |
| glClearStencil_client_proc_t glClearStencil; |
| glColorMask_client_proc_t glColorMask; |
| glCompileShader_client_proc_t glCompileShader; |
| glCompressedTexImage2D_client_proc_t glCompressedTexImage2D; |
| glCompressedTexSubImage2D_client_proc_t glCompressedTexSubImage2D; |
| glCopyTexImage2D_client_proc_t glCopyTexImage2D; |
| glCopyTexSubImage2D_client_proc_t glCopyTexSubImage2D; |
| glCreateProgram_client_proc_t glCreateProgram; |
| glCreateShader_client_proc_t glCreateShader; |
| glCullFace_client_proc_t glCullFace; |
| glDeleteBuffers_client_proc_t glDeleteBuffers; |
| glDeleteFramebuffers_client_proc_t glDeleteFramebuffers; |
| glDeleteProgram_client_proc_t glDeleteProgram; |
| glDeleteRenderbuffers_client_proc_t glDeleteRenderbuffers; |
| glDeleteShader_client_proc_t glDeleteShader; |
| glDeleteTextures_client_proc_t glDeleteTextures; |
| glDepthFunc_client_proc_t glDepthFunc; |
| glDepthMask_client_proc_t glDepthMask; |
| glDepthRangef_client_proc_t glDepthRangef; |
| glDetachShader_client_proc_t glDetachShader; |
| glDisable_client_proc_t glDisable; |
| glDisableVertexAttribArray_client_proc_t glDisableVertexAttribArray; |
| glDrawArrays_client_proc_t glDrawArrays; |
| glDrawElements_client_proc_t glDrawElements; |
| glEnable_client_proc_t glEnable; |
| glEnableVertexAttribArray_client_proc_t glEnableVertexAttribArray; |
| glFinish_client_proc_t glFinish; |
| glFlush_client_proc_t glFlush; |
| glFramebufferRenderbuffer_client_proc_t glFramebufferRenderbuffer; |
| glFramebufferTexture2D_client_proc_t glFramebufferTexture2D; |
| glFrontFace_client_proc_t glFrontFace; |
| glGenBuffers_client_proc_t glGenBuffers; |
| glGenerateMipmap_client_proc_t glGenerateMipmap; |
| glGenFramebuffers_client_proc_t glGenFramebuffers; |
| glGenRenderbuffers_client_proc_t glGenRenderbuffers; |
| glGenTextures_client_proc_t glGenTextures; |
| glGetActiveAttrib_client_proc_t glGetActiveAttrib; |
| glGetActiveUniform_client_proc_t glGetActiveUniform; |
| glGetAttachedShaders_client_proc_t glGetAttachedShaders; |
| glGetAttribLocation_client_proc_t glGetAttribLocation; |
| glGetBooleanv_client_proc_t glGetBooleanv; |
| glGetBufferParameteriv_client_proc_t glGetBufferParameteriv; |
| glGetError_client_proc_t glGetError; |
| glGetFloatv_client_proc_t glGetFloatv; |
| glGetFramebufferAttachmentParameteriv_client_proc_t glGetFramebufferAttachmentParameteriv; |
| glGetIntegerv_client_proc_t glGetIntegerv; |
| glGetProgramiv_client_proc_t glGetProgramiv; |
| glGetProgramInfoLog_client_proc_t glGetProgramInfoLog; |
| glGetRenderbufferParameteriv_client_proc_t glGetRenderbufferParameteriv; |
| glGetShaderiv_client_proc_t glGetShaderiv; |
| glGetShaderInfoLog_client_proc_t glGetShaderInfoLog; |
| glGetShaderPrecisionFormat_client_proc_t glGetShaderPrecisionFormat; |
| glGetShaderSource_client_proc_t glGetShaderSource; |
| glGetString_client_proc_t glGetString; |
| glGetTexParameterfv_client_proc_t glGetTexParameterfv; |
| glGetTexParameteriv_client_proc_t glGetTexParameteriv; |
| glGetUniformfv_client_proc_t glGetUniformfv; |
| glGetUniformiv_client_proc_t glGetUniformiv; |
| glGetUniformLocation_client_proc_t glGetUniformLocation; |
| glGetVertexAttribfv_client_proc_t glGetVertexAttribfv; |
| glGetVertexAttribiv_client_proc_t glGetVertexAttribiv; |
| glGetVertexAttribPointerv_client_proc_t glGetVertexAttribPointerv; |
| glHint_client_proc_t glHint; |
| glIsBuffer_client_proc_t glIsBuffer; |
| glIsEnabled_client_proc_t glIsEnabled; |
| glIsFramebuffer_client_proc_t glIsFramebuffer; |
| glIsProgram_client_proc_t glIsProgram; |
| glIsRenderbuffer_client_proc_t glIsRenderbuffer; |
| glIsShader_client_proc_t glIsShader; |
| glIsTexture_client_proc_t glIsTexture; |
| glLineWidth_client_proc_t glLineWidth; |
| glLinkProgram_client_proc_t glLinkProgram; |
| glPixelStorei_client_proc_t glPixelStorei; |
| glPolygonOffset_client_proc_t glPolygonOffset; |
| glReadPixels_client_proc_t glReadPixels; |
| glReleaseShaderCompiler_client_proc_t glReleaseShaderCompiler; |
| glRenderbufferStorage_client_proc_t glRenderbufferStorage; |
| glSampleCoverage_client_proc_t glSampleCoverage; |
| glScissor_client_proc_t glScissor; |
| glShaderBinary_client_proc_t glShaderBinary; |
| glShaderSource_client_proc_t glShaderSource; |
| glStencilFunc_client_proc_t glStencilFunc; |
| glStencilFuncSeparate_client_proc_t glStencilFuncSeparate; |
| glStencilMask_client_proc_t glStencilMask; |
| glStencilMaskSeparate_client_proc_t glStencilMaskSeparate; |
| glStencilOp_client_proc_t glStencilOp; |
| glStencilOpSeparate_client_proc_t glStencilOpSeparate; |
| glTexImage2D_client_proc_t glTexImage2D; |
| glTexParameterf_client_proc_t glTexParameterf; |
| glTexParameterfv_client_proc_t glTexParameterfv; |
| glTexParameteri_client_proc_t glTexParameteri; |
| glTexParameteriv_client_proc_t glTexParameteriv; |
| glTexSubImage2D_client_proc_t glTexSubImage2D; |
| glUniform1f_client_proc_t glUniform1f; |
| glUniform1fv_client_proc_t glUniform1fv; |
| glUniform1i_client_proc_t glUniform1i; |
| glUniform1iv_client_proc_t glUniform1iv; |
| glUniform2f_client_proc_t glUniform2f; |
| glUniform2fv_client_proc_t glUniform2fv; |
| glUniform2i_client_proc_t glUniform2i; |
| glUniform2iv_client_proc_t glUniform2iv; |
| glUniform3f_client_proc_t glUniform3f; |
| glUniform3fv_client_proc_t glUniform3fv; |
| glUniform3i_client_proc_t glUniform3i; |
| glUniform3iv_client_proc_t glUniform3iv; |
| glUniform4f_client_proc_t glUniform4f; |
| glUniform4fv_client_proc_t glUniform4fv; |
| glUniform4i_client_proc_t glUniform4i; |
| glUniform4iv_client_proc_t glUniform4iv; |
| glUniformMatrix2fv_client_proc_t glUniformMatrix2fv; |
| glUniformMatrix3fv_client_proc_t glUniformMatrix3fv; |
| glUniformMatrix4fv_client_proc_t glUniformMatrix4fv; |
| glUseProgram_client_proc_t glUseProgram; |
| glValidateProgram_client_proc_t glValidateProgram; |
| glVertexAttrib1f_client_proc_t glVertexAttrib1f; |
| glVertexAttrib1fv_client_proc_t glVertexAttrib1fv; |
| glVertexAttrib2f_client_proc_t glVertexAttrib2f; |
| glVertexAttrib2fv_client_proc_t glVertexAttrib2fv; |
| glVertexAttrib3f_client_proc_t glVertexAttrib3f; |
| glVertexAttrib3fv_client_proc_t glVertexAttrib3fv; |
| glVertexAttrib4f_client_proc_t glVertexAttrib4f; |
| glVertexAttrib4fv_client_proc_t glVertexAttrib4fv; |
| glVertexAttribPointer_client_proc_t glVertexAttribPointer; |
| glViewport_client_proc_t glViewport; |
| glEGLImageTargetTexture2DOES_client_proc_t glEGLImageTargetTexture2DOES; |
| glEGLImageTargetRenderbufferStorageOES_client_proc_t glEGLImageTargetRenderbufferStorageOES; |
| glGetProgramBinaryOES_client_proc_t glGetProgramBinaryOES; |
| glProgramBinaryOES_client_proc_t glProgramBinaryOES; |
| glMapBufferOES_client_proc_t glMapBufferOES; |
| glUnmapBufferOES_client_proc_t glUnmapBufferOES; |
| glTexImage3DOES_client_proc_t glTexImage3DOES; |
| glTexSubImage3DOES_client_proc_t glTexSubImage3DOES; |
| glCopyTexSubImage3DOES_client_proc_t glCopyTexSubImage3DOES; |
| glCompressedTexImage3DOES_client_proc_t glCompressedTexImage3DOES; |
| glCompressedTexSubImage3DOES_client_proc_t glCompressedTexSubImage3DOES; |
| glFramebufferTexture3DOES_client_proc_t glFramebufferTexture3DOES; |
| glBindVertexArrayOES_client_proc_t glBindVertexArrayOES; |
| glDeleteVertexArraysOES_client_proc_t glDeleteVertexArraysOES; |
| glGenVertexArraysOES_client_proc_t glGenVertexArraysOES; |
| glIsVertexArrayOES_client_proc_t glIsVertexArrayOES; |
| glDiscardFramebufferEXT_client_proc_t glDiscardFramebufferEXT; |
| glMultiDrawArraysEXT_client_proc_t glMultiDrawArraysEXT; |
| glMultiDrawElementsEXT_client_proc_t glMultiDrawElementsEXT; |
| glGetPerfMonitorGroupsAMD_client_proc_t glGetPerfMonitorGroupsAMD; |
| glGetPerfMonitorCountersAMD_client_proc_t glGetPerfMonitorCountersAMD; |
| glGetPerfMonitorGroupStringAMD_client_proc_t glGetPerfMonitorGroupStringAMD; |
| glGetPerfMonitorCounterStringAMD_client_proc_t glGetPerfMonitorCounterStringAMD; |
| glGetPerfMonitorCounterInfoAMD_client_proc_t glGetPerfMonitorCounterInfoAMD; |
| glGenPerfMonitorsAMD_client_proc_t glGenPerfMonitorsAMD; |
| glDeletePerfMonitorsAMD_client_proc_t glDeletePerfMonitorsAMD; |
| glSelectPerfMonitorCountersAMD_client_proc_t glSelectPerfMonitorCountersAMD; |
| glBeginPerfMonitorAMD_client_proc_t glBeginPerfMonitorAMD; |
| glEndPerfMonitorAMD_client_proc_t glEndPerfMonitorAMD; |
| glGetPerfMonitorCounterDataAMD_client_proc_t glGetPerfMonitorCounterDataAMD; |
| glRenderbufferStorageMultisampleIMG_client_proc_t glRenderbufferStorageMultisampleIMG; |
| glFramebufferTexture2DMultisampleIMG_client_proc_t glFramebufferTexture2DMultisampleIMG; |
| glDeleteFencesNV_client_proc_t glDeleteFencesNV; |
| glGenFencesNV_client_proc_t glGenFencesNV; |
| glIsFenceNV_client_proc_t glIsFenceNV; |
| glTestFenceNV_client_proc_t glTestFenceNV; |
| glGetFenceivNV_client_proc_t glGetFenceivNV; |
| glFinishFenceNV_client_proc_t glFinishFenceNV; |
| glSetFenceNV_client_proc_t glSetFenceNV; |
| glCoverageMaskNV_client_proc_t glCoverageMaskNV; |
| glCoverageOperationNV_client_proc_t glCoverageOperationNV; |
| glGetDriverControlsQCOM_client_proc_t glGetDriverControlsQCOM; |
| glGetDriverControlStringQCOM_client_proc_t glGetDriverControlStringQCOM; |
| glEnableDriverControlQCOM_client_proc_t glEnableDriverControlQCOM; |
| glDisableDriverControlQCOM_client_proc_t glDisableDriverControlQCOM; |
| glExtGetTexturesQCOM_client_proc_t glExtGetTexturesQCOM; |
| glExtGetBuffersQCOM_client_proc_t glExtGetBuffersQCOM; |
| glExtGetRenderbuffersQCOM_client_proc_t glExtGetRenderbuffersQCOM; |
| glExtGetFramebuffersQCOM_client_proc_t glExtGetFramebuffersQCOM; |
| glExtGetTexLevelParameterivQCOM_client_proc_t glExtGetTexLevelParameterivQCOM; |
| glExtTexObjectStateOverrideiQCOM_client_proc_t glExtTexObjectStateOverrideiQCOM; |
| glExtGetTexSubImageQCOM_client_proc_t glExtGetTexSubImageQCOM; |
| glExtGetBufferPointervQCOM_client_proc_t glExtGetBufferPointervQCOM; |
| glExtGetShadersQCOM_client_proc_t glExtGetShadersQCOM; |
| glExtGetProgramsQCOM_client_proc_t glExtGetProgramsQCOM; |
| glExtIsProgramBinaryQCOM_client_proc_t glExtIsProgramBinaryQCOM; |
| glExtGetProgramBinarySourceQCOM_client_proc_t glExtGetProgramBinarySourceQCOM; |
| glStartTilingQCOM_client_proc_t glStartTilingQCOM; |
| glEndTilingQCOM_client_proc_t glEndTilingQCOM; |
| glVertexAttribPointerData_client_proc_t glVertexAttribPointerData; |
| glVertexAttribPointerOffset_client_proc_t glVertexAttribPointerOffset; |
| glDrawElementsOffset_client_proc_t glDrawElementsOffset; |
| glDrawElementsData_client_proc_t glDrawElementsData; |
| glGetCompressedTextureFormats_client_proc_t glGetCompressedTextureFormats; |
| glShaderString_client_proc_t glShaderString; |
| glFinishRoundTrip_client_proc_t glFinishRoundTrip; |
| glGenVertexArrays_client_proc_t glGenVertexArrays; |
| glBindVertexArray_client_proc_t glBindVertexArray; |
| glDeleteVertexArrays_client_proc_t glDeleteVertexArrays; |
| glIsVertexArray_client_proc_t glIsVertexArray; |
| glMapBufferRange_client_proc_t glMapBufferRange; |
| glUnmapBuffer_client_proc_t glUnmapBuffer; |
| glFlushMappedBufferRange_client_proc_t glFlushMappedBufferRange; |
| glMapBufferRangeAEMU_client_proc_t glMapBufferRangeAEMU; |
| glUnmapBufferAEMU_client_proc_t glUnmapBufferAEMU; |
| glFlushMappedBufferRangeAEMU_client_proc_t glFlushMappedBufferRangeAEMU; |
| glReadPixelsOffsetAEMU_client_proc_t glReadPixelsOffsetAEMU; |
| glCompressedTexImage2DOffsetAEMU_client_proc_t glCompressedTexImage2DOffsetAEMU; |
| glCompressedTexSubImage2DOffsetAEMU_client_proc_t glCompressedTexSubImage2DOffsetAEMU; |
| glTexImage2DOffsetAEMU_client_proc_t glTexImage2DOffsetAEMU; |
| glTexSubImage2DOffsetAEMU_client_proc_t glTexSubImage2DOffsetAEMU; |
| glBindBufferRange_client_proc_t glBindBufferRange; |
| glBindBufferBase_client_proc_t glBindBufferBase; |
| glCopyBufferSubData_client_proc_t glCopyBufferSubData; |
| glClearBufferiv_client_proc_t glClearBufferiv; |
| glClearBufferuiv_client_proc_t glClearBufferuiv; |
| glClearBufferfv_client_proc_t glClearBufferfv; |
| glClearBufferfi_client_proc_t glClearBufferfi; |
| glGetBufferParameteri64v_client_proc_t glGetBufferParameteri64v; |
| glGetBufferPointerv_client_proc_t glGetBufferPointerv; |
| glUniformBlockBinding_client_proc_t glUniformBlockBinding; |
| glGetUniformBlockIndex_client_proc_t glGetUniformBlockIndex; |
| glGetUniformIndices_client_proc_t glGetUniformIndices; |
| glGetUniformIndicesAEMU_client_proc_t glGetUniformIndicesAEMU; |
| glGetActiveUniformBlockiv_client_proc_t glGetActiveUniformBlockiv; |
| glGetActiveUniformBlockName_client_proc_t glGetActiveUniformBlockName; |
| glUniform1ui_client_proc_t glUniform1ui; |
| glUniform2ui_client_proc_t glUniform2ui; |
| glUniform3ui_client_proc_t glUniform3ui; |
| glUniform4ui_client_proc_t glUniform4ui; |
| glUniform1uiv_client_proc_t glUniform1uiv; |
| glUniform2uiv_client_proc_t glUniform2uiv; |
| glUniform3uiv_client_proc_t glUniform3uiv; |
| glUniform4uiv_client_proc_t glUniform4uiv; |
| glUniformMatrix2x3fv_client_proc_t glUniformMatrix2x3fv; |
| glUniformMatrix3x2fv_client_proc_t glUniformMatrix3x2fv; |
| glUniformMatrix2x4fv_client_proc_t glUniformMatrix2x4fv; |
| glUniformMatrix4x2fv_client_proc_t glUniformMatrix4x2fv; |
| glUniformMatrix3x4fv_client_proc_t glUniformMatrix3x4fv; |
| glUniformMatrix4x3fv_client_proc_t glUniformMatrix4x3fv; |
| glGetUniformuiv_client_proc_t glGetUniformuiv; |
| glGetActiveUniformsiv_client_proc_t glGetActiveUniformsiv; |
| glVertexAttribI4i_client_proc_t glVertexAttribI4i; |
| glVertexAttribI4ui_client_proc_t glVertexAttribI4ui; |
| glVertexAttribI4iv_client_proc_t glVertexAttribI4iv; |
| glVertexAttribI4uiv_client_proc_t glVertexAttribI4uiv; |
| glVertexAttribIPointer_client_proc_t glVertexAttribIPointer; |
| glVertexAttribIPointerOffsetAEMU_client_proc_t glVertexAttribIPointerOffsetAEMU; |
| glVertexAttribIPointerDataAEMU_client_proc_t glVertexAttribIPointerDataAEMU; |
| glGetVertexAttribIiv_client_proc_t glGetVertexAttribIiv; |
| glGetVertexAttribIuiv_client_proc_t glGetVertexAttribIuiv; |
| glVertexAttribDivisor_client_proc_t glVertexAttribDivisor; |
| glDrawArraysInstanced_client_proc_t glDrawArraysInstanced; |
| glDrawElementsInstanced_client_proc_t glDrawElementsInstanced; |
| glDrawElementsInstancedDataAEMU_client_proc_t glDrawElementsInstancedDataAEMU; |
| glDrawElementsInstancedOffsetAEMU_client_proc_t glDrawElementsInstancedOffsetAEMU; |
| glDrawRangeElements_client_proc_t glDrawRangeElements; |
| glDrawRangeElementsDataAEMU_client_proc_t glDrawRangeElementsDataAEMU; |
| glDrawRangeElementsOffsetAEMU_client_proc_t glDrawRangeElementsOffsetAEMU; |
| glFenceSync_client_proc_t glFenceSync; |
| glClientWaitSync_client_proc_t glClientWaitSync; |
| glWaitSync_client_proc_t glWaitSync; |
| glDeleteSync_client_proc_t glDeleteSync; |
| glIsSync_client_proc_t glIsSync; |
| glGetSynciv_client_proc_t glGetSynciv; |
| glFenceSyncAEMU_client_proc_t glFenceSyncAEMU; |
| glClientWaitSyncAEMU_client_proc_t glClientWaitSyncAEMU; |
| glWaitSyncAEMU_client_proc_t glWaitSyncAEMU; |
| glDeleteSyncAEMU_client_proc_t glDeleteSyncAEMU; |
| glIsSyncAEMU_client_proc_t glIsSyncAEMU; |
| glGetSyncivAEMU_client_proc_t glGetSyncivAEMU; |
| glDrawBuffers_client_proc_t glDrawBuffers; |
| glReadBuffer_client_proc_t glReadBuffer; |
| glBlitFramebuffer_client_proc_t glBlitFramebuffer; |
| glInvalidateFramebuffer_client_proc_t glInvalidateFramebuffer; |
| glInvalidateSubFramebuffer_client_proc_t glInvalidateSubFramebuffer; |
| glFramebufferTextureLayer_client_proc_t glFramebufferTextureLayer; |
| glRenderbufferStorageMultisample_client_proc_t glRenderbufferStorageMultisample; |
| glTexStorage2D_client_proc_t glTexStorage2D; |
| glGetInternalformativ_client_proc_t glGetInternalformativ; |
| glBeginTransformFeedback_client_proc_t glBeginTransformFeedback; |
| glEndTransformFeedback_client_proc_t glEndTransformFeedback; |
| glGenTransformFeedbacks_client_proc_t glGenTransformFeedbacks; |
| glDeleteTransformFeedbacks_client_proc_t glDeleteTransformFeedbacks; |
| glBindTransformFeedback_client_proc_t glBindTransformFeedback; |
| glPauseTransformFeedback_client_proc_t glPauseTransformFeedback; |
| glResumeTransformFeedback_client_proc_t glResumeTransformFeedback; |
| glIsTransformFeedback_client_proc_t glIsTransformFeedback; |
| glTransformFeedbackVaryings_client_proc_t glTransformFeedbackVaryings; |
| glTransformFeedbackVaryingsAEMU_client_proc_t glTransformFeedbackVaryingsAEMU; |
| glGetTransformFeedbackVarying_client_proc_t glGetTransformFeedbackVarying; |
| glGenSamplers_client_proc_t glGenSamplers; |
| glDeleteSamplers_client_proc_t glDeleteSamplers; |
| glBindSampler_client_proc_t glBindSampler; |
| glSamplerParameterf_client_proc_t glSamplerParameterf; |
| glSamplerParameteri_client_proc_t glSamplerParameteri; |
| glSamplerParameterfv_client_proc_t glSamplerParameterfv; |
| glSamplerParameteriv_client_proc_t glSamplerParameteriv; |
| glGetSamplerParameterfv_client_proc_t glGetSamplerParameterfv; |
| glGetSamplerParameteriv_client_proc_t glGetSamplerParameteriv; |
| glIsSampler_client_proc_t glIsSampler; |
| glGenQueries_client_proc_t glGenQueries; |
| glDeleteQueries_client_proc_t glDeleteQueries; |
| glBeginQuery_client_proc_t glBeginQuery; |
| glEndQuery_client_proc_t glEndQuery; |
| glGetQueryiv_client_proc_t glGetQueryiv; |
| glGetQueryObjectuiv_client_proc_t glGetQueryObjectuiv; |
| glIsQuery_client_proc_t glIsQuery; |
| glProgramParameteri_client_proc_t glProgramParameteri; |
| glProgramBinary_client_proc_t glProgramBinary; |
| glGetProgramBinary_client_proc_t glGetProgramBinary; |
| glGetFragDataLocation_client_proc_t glGetFragDataLocation; |
| glGetInteger64v_client_proc_t glGetInteger64v; |
| glGetIntegeri_v_client_proc_t glGetIntegeri_v; |
| glGetInteger64i_v_client_proc_t glGetInteger64i_v; |
| glTexImage3D_client_proc_t glTexImage3D; |
| glTexImage3DOffsetAEMU_client_proc_t glTexImage3DOffsetAEMU; |
| glTexStorage3D_client_proc_t glTexStorage3D; |
| glTexSubImage3D_client_proc_t glTexSubImage3D; |
| glTexSubImage3DOffsetAEMU_client_proc_t glTexSubImage3DOffsetAEMU; |
| glCompressedTexImage3D_client_proc_t glCompressedTexImage3D; |
| glCompressedTexImage3DOffsetAEMU_client_proc_t glCompressedTexImage3DOffsetAEMU; |
| glCompressedTexSubImage3D_client_proc_t glCompressedTexSubImage3D; |
| glCompressedTexSubImage3DOffsetAEMU_client_proc_t glCompressedTexSubImage3DOffsetAEMU; |
| glCopyTexSubImage3D_client_proc_t glCopyTexSubImage3D; |
| glGetStringi_client_proc_t glGetStringi; |
| glGetBooleani_v_client_proc_t glGetBooleani_v; |
| glMemoryBarrier_client_proc_t glMemoryBarrier; |
| glMemoryBarrierByRegion_client_proc_t glMemoryBarrierByRegion; |
| glGenProgramPipelines_client_proc_t glGenProgramPipelines; |
| glDeleteProgramPipelines_client_proc_t glDeleteProgramPipelines; |
| glBindProgramPipeline_client_proc_t glBindProgramPipeline; |
| glGetProgramPipelineiv_client_proc_t glGetProgramPipelineiv; |
| glGetProgramPipelineInfoLog_client_proc_t glGetProgramPipelineInfoLog; |
| glValidateProgramPipeline_client_proc_t glValidateProgramPipeline; |
| glIsProgramPipeline_client_proc_t glIsProgramPipeline; |
| glUseProgramStages_client_proc_t glUseProgramStages; |
| glActiveShaderProgram_client_proc_t glActiveShaderProgram; |
| glCreateShaderProgramv_client_proc_t glCreateShaderProgramv; |
| glCreateShaderProgramvAEMU_client_proc_t glCreateShaderProgramvAEMU; |
| glProgramUniform1f_client_proc_t glProgramUniform1f; |
| glProgramUniform2f_client_proc_t glProgramUniform2f; |
| glProgramUniform3f_client_proc_t glProgramUniform3f; |
| glProgramUniform4f_client_proc_t glProgramUniform4f; |
| glProgramUniform1i_client_proc_t glProgramUniform1i; |
| glProgramUniform2i_client_proc_t glProgramUniform2i; |
| glProgramUniform3i_client_proc_t glProgramUniform3i; |
| glProgramUniform4i_client_proc_t glProgramUniform4i; |
| glProgramUniform1ui_client_proc_t glProgramUniform1ui; |
| glProgramUniform2ui_client_proc_t glProgramUniform2ui; |
| glProgramUniform3ui_client_proc_t glProgramUniform3ui; |
| glProgramUniform4ui_client_proc_t glProgramUniform4ui; |
| glProgramUniform1fv_client_proc_t glProgramUniform1fv; |
| glProgramUniform2fv_client_proc_t glProgramUniform2fv; |
| glProgramUniform3fv_client_proc_t glProgramUniform3fv; |
| glProgramUniform4fv_client_proc_t glProgramUniform4fv; |
| glProgramUniform1iv_client_proc_t glProgramUniform1iv; |
| glProgramUniform2iv_client_proc_t glProgramUniform2iv; |
| glProgramUniform3iv_client_proc_t glProgramUniform3iv; |
| glProgramUniform4iv_client_proc_t glProgramUniform4iv; |
| glProgramUniform1uiv_client_proc_t glProgramUniform1uiv; |
| glProgramUniform2uiv_client_proc_t glProgramUniform2uiv; |
| glProgramUniform3uiv_client_proc_t glProgramUniform3uiv; |
| glProgramUniform4uiv_client_proc_t glProgramUniform4uiv; |
| glProgramUniformMatrix2fv_client_proc_t glProgramUniformMatrix2fv; |
| glProgramUniformMatrix3fv_client_proc_t glProgramUniformMatrix3fv; |
| glProgramUniformMatrix4fv_client_proc_t glProgramUniformMatrix4fv; |
| glProgramUniformMatrix2x3fv_client_proc_t glProgramUniformMatrix2x3fv; |
| glProgramUniformMatrix3x2fv_client_proc_t glProgramUniformMatrix3x2fv; |
| glProgramUniformMatrix2x4fv_client_proc_t glProgramUniformMatrix2x4fv; |
| glProgramUniformMatrix4x2fv_client_proc_t glProgramUniformMatrix4x2fv; |
| glProgramUniformMatrix3x4fv_client_proc_t glProgramUniformMatrix3x4fv; |
| glProgramUniformMatrix4x3fv_client_proc_t glProgramUniformMatrix4x3fv; |
| glGetProgramInterfaceiv_client_proc_t glGetProgramInterfaceiv; |
| glGetProgramResourceiv_client_proc_t glGetProgramResourceiv; |
| glGetProgramResourceIndex_client_proc_t glGetProgramResourceIndex; |
| glGetProgramResourceLocation_client_proc_t glGetProgramResourceLocation; |
| glGetProgramResourceName_client_proc_t glGetProgramResourceName; |
| glBindImageTexture_client_proc_t glBindImageTexture; |
| glDispatchCompute_client_proc_t glDispatchCompute; |
| glDispatchComputeIndirect_client_proc_t glDispatchComputeIndirect; |
| glBindVertexBuffer_client_proc_t glBindVertexBuffer; |
| glVertexAttribBinding_client_proc_t glVertexAttribBinding; |
| glVertexAttribFormat_client_proc_t glVertexAttribFormat; |
| glVertexAttribIFormat_client_proc_t glVertexAttribIFormat; |
| glVertexBindingDivisor_client_proc_t glVertexBindingDivisor; |
| glDrawArraysIndirect_client_proc_t glDrawArraysIndirect; |
| glDrawArraysIndirectDataAEMU_client_proc_t glDrawArraysIndirectDataAEMU; |
| glDrawArraysIndirectOffsetAEMU_client_proc_t glDrawArraysIndirectOffsetAEMU; |
| glDrawElementsIndirect_client_proc_t glDrawElementsIndirect; |
| glDrawElementsIndirectDataAEMU_client_proc_t glDrawElementsIndirectDataAEMU; |
| glDrawElementsIndirectOffsetAEMU_client_proc_t glDrawElementsIndirectOffsetAEMU; |
| glTexStorage2DMultisample_client_proc_t glTexStorage2DMultisample; |
| glSampleMaski_client_proc_t glSampleMaski; |
| glGetMultisamplefv_client_proc_t glGetMultisamplefv; |
| glFramebufferParameteri_client_proc_t glFramebufferParameteri; |
| glGetFramebufferParameteriv_client_proc_t glGetFramebufferParameteriv; |
| glGetTexLevelParameterfv_client_proc_t glGetTexLevelParameterfv; |
| glGetTexLevelParameteriv_client_proc_t glGetTexLevelParameteriv; |
| glMapBufferRangeDMA_client_proc_t glMapBufferRangeDMA; |
| glUnmapBufferDMA_client_proc_t glUnmapBufferDMA; |
| glMapBufferRangeDirect_client_proc_t glMapBufferRangeDirect; |
| glUnmapBufferDirect_client_proc_t glUnmapBufferDirect; |
| glFlushMappedBufferRangeDirect_client_proc_t glFlushMappedBufferRangeDirect; |
| glGetGraphicsResetStatusEXT_client_proc_t glGetGraphicsResetStatusEXT; |
| glReadnPixelsEXT_client_proc_t glReadnPixelsEXT; |
| glGetnUniformfvEXT_client_proc_t glGetnUniformfvEXT; |
| glGetnUniformivEXT_client_proc_t glGetnUniformivEXT; |
| glDrawArraysNullAEMU_client_proc_t glDrawArraysNullAEMU; |
| glDrawElementsNullAEMU_client_proc_t glDrawElementsNullAEMU; |
| glDrawElementsOffsetNullAEMU_client_proc_t glDrawElementsOffsetNullAEMU; |
| glDrawElementsDataNullAEMU_client_proc_t glDrawElementsDataNullAEMU; |
| glUnmapBufferAsyncAEMU_client_proc_t glUnmapBufferAsyncAEMU; |
| glFlushMappedBufferRangeAEMU2_client_proc_t glFlushMappedBufferRangeAEMU2; |
| glBufferDataSyncAEMU_client_proc_t glBufferDataSyncAEMU; |
| glTexBufferOES_client_proc_t glTexBufferOES; |
| glTexBufferRangeOES_client_proc_t glTexBufferRangeOES; |
| glTexBufferEXT_client_proc_t glTexBufferEXT; |
| glTexBufferRangeEXT_client_proc_t glTexBufferRangeEXT; |
| glEnableiEXT_client_proc_t glEnableiEXT; |
| glDisableiEXT_client_proc_t glDisableiEXT; |
| glBlendEquationiEXT_client_proc_t glBlendEquationiEXT; |
| glBlendEquationSeparateiEXT_client_proc_t glBlendEquationSeparateiEXT; |
| glBlendFunciEXT_client_proc_t glBlendFunciEXT; |
| glBlendFuncSeparateiEXT_client_proc_t glBlendFuncSeparateiEXT; |
| glColorMaskiEXT_client_proc_t glColorMaskiEXT; |
| glIsEnablediEXT_client_proc_t glIsEnablediEXT; |
| virtual ~gl2_client_context_t() {} |
| |
| typedef gl2_client_context_t *CONTEXT_ACCESSOR_TYPE(void); |
| static void setContextAccessor(CONTEXT_ACCESSOR_TYPE *f); |
| int initDispatchByName( void *(*getProc)(const char *name, void *userData), void *userData); |
| virtual void setError(unsigned int error){ (void)error; }; |
| virtual unsigned int getError(){ return 0; }; |
| }; |
| |
| #endif |