blob: a16e039d9432321e6bbd8956382651b0561e20f3 [file] [log] [blame]
<?xml version="1.0" encoding="UTF-8"?>
<registry>
<comment>
Copyright 2015-2021 The Khronos Group Inc.
SPDX-License-Identifier: Apache-2.0 OR MIT
</comment>
<comment>
This file, vk.xml, is the Vulkan API Registry. It is a critically important
and normative part of the Vulkan Specification, including a canonical
machine-readable definition of the API, parameter and member validation
language incorporated into the Specification and reference pages, and other
material which is registered by Khronos, such as tags used by extension and
layer authors. The authoritative public version of vk.xml is maintained in
the default branch (currently named main) of the Khronos Vulkan GitHub
project. The authoritative private version is maintained in the default
branch of the member gitlab server.
</comment>
<platforms comment="Vulkan platform names, reserved for use with platform- and window system-specific extensions">
<platform name="xlib" protect="VK_USE_PLATFORM_XLIB_KHR" comment="X Window System, Xlib client library"/>
<platform name="xlib_xrandr" protect="VK_USE_PLATFORM_XLIB_XRANDR_EXT" comment="X Window System, Xlib client library, XRandR extension"/>
<platform name="xcb" protect="VK_USE_PLATFORM_XCB_KHR" comment="X Window System, Xcb client library"/>
<platform name="wayland" protect="VK_USE_PLATFORM_WAYLAND_KHR" comment="Wayland display server protocol"/>
<platform name="directfb" protect="VK_USE_PLATFORM_DIRECTFB_EXT" comment="DirectFB library"/>
<platform name="android" protect="VK_USE_PLATFORM_ANDROID_KHR" comment="Android OS"/>
<platform name="win32" protect="VK_USE_PLATFORM_WIN32_KHR" comment="Microsoft Win32 API (also refers to Win64 apps)"/>
<platform name="vi" protect="VK_USE_PLATFORM_VI_NN" comment="Nintendo Vi"/>
<platform name="ios" protect="VK_USE_PLATFORM_IOS_MVK" comment="Apple IOS"/>
<platform name="macos" protect="VK_USE_PLATFORM_MACOS_MVK" comment="Apple MacOS"/>
<platform name="metal" protect="VK_USE_PLATFORM_METAL_EXT" comment="Metal on CoreAnimation on Apple platforms"/>
<platform name="fuchsia" protect="VK_USE_PLATFORM_FUCHSIA" comment="Fuchsia"/>
<platform name="ggp" protect="VK_USE_PLATFORM_GGP" comment="Google Games Platform"/>
<platform name="provisional" protect="VK_ENABLE_BETA_EXTENSIONS" comment="Enable declarations for beta/provisional extensions"/>
<platform name="screen" protect="VK_USE_PLATFORM_SCREEN_QNX" comment="QNX Screen Graphics Subsystem"/>
</platforms>
<tags comment="Vulkan vendor/author tags for extensions and layers">
<tag name="IMG" author="Imagination Technologies" contact="Michael Worcester @michaelworcester"/>
<tag name="AMD" author="Advanced Micro Devices, Inc." contact="Daniel Rakos @drakos-amd"/>
<tag name="AMDX" author="Advanced Micro Devices, Inc." contact="Daniel Rakos @drakos-amd"/>
<tag name="ARM" author="ARM Limited" contact="Jan-Harald Fredriksen @janharaldfredriksen-arm"/>
<tag name="FSL" author="Freescale Semiconductor, Inc." contact="Norbert Nopper @FslNopper"/>
<tag name="BRCM" author="Broadcom Corporation" contact="Graeme Leese @gnl21"/>
<tag name="NXP" author="NXP Semiconductors N.V." contact="Norbert Nopper @FslNopper"/>
<tag name="NV" author="NVIDIA Corporation" contact="Daniel Koch @dgkoch"/>
<tag name="NVX" author="NVIDIA Corporation" contact="Daniel Koch @dgkoch"/>
<tag name="VIV" author="Vivante Corporation" contact="Yanjun Zhang gitlab:@yanjunzhang"/>
<tag name="VSI" author="VeriSilicon Holdings Co., Ltd." contact="Yanjun Zhang gitlab:@yanjunzhang"/>
<tag name="KDAB" author="KDAB" contact="Sean Harmer @seanharmer"/>
<tag name="ANDROID" author="Google LLC" contact="Jesse Hall @critsec"/>
<tag name="CHROMIUM" author="Google LLC" contact="Jesse Hall @critsec"/>
<tag name="FUCHSIA" author="Google LLC" contact="Craig Stout @cdotstout, Jesse Hall @critsec, John Rosasco @rosasco"/>
<tag name="GGP" author="Google, LLC" contact="Jean-Francois Roy @jfroy, Hai Nguyen @chaoticbob, Jesse Hall @critsec"/>
<tag name="GOOGLE" author="Google LLC" contact="Jesse Hall @critsec"/>
<tag name="QCOM" author="Qualcomm Technologies, Inc." contact="Jeff Leger @jackohounhd"/>
<tag name="LUNARG" author="LunarG, Inc." contact="Karen Ghavam @karenghavam-lunarg"/>
<tag name="SAMSUNG" author="Samsung Electronics Co., Ltd." contact="Alon Or-bach @alonorbach"/>
<tag name="SEC" author="Samsung Electronics Co., Ltd." contact="Alon Or-bach @alonorbach"/>
<tag name="TIZEN" author="Samsung Electronics Co., Ltd." contact="Alon Or-bach @alonorbach"/>
<tag name="RENDERDOC" author="RenderDoc (renderdoc.org)" contact="Baldur Karlsson @baldurk"/>
<tag name="NN" author="Nintendo Co., Ltd." contact="Yasuhiro Yoshioka gitlab:@yoshioka_yasuhiro"/>
<tag name="MVK" author="The Brenwill Workshop Ltd." contact="Bill Hollings @billhollings"/>
<tag name="KHR" author="Khronos" contact="Tom Olson @tomolson"/>
<tag name="KHX" author="Khronos" contact="Tom Olson @tomolson"/>
<tag name="EXT" author="Multivendor" contact="Jon Leech @oddhack"/>
<tag name="MESA" author="Mesa open source project" contact="Chad Versace @chadversary, Daniel Stone @fooishbar, David Airlie @airlied, Jason Ekstrand @jekstrand"/>
<tag name="INTEL" author="Intel Corporation" contact="Slawek Grajewski @sgrajewski"/>
<tag name="HUAWEI" author="Huawei Technologies Co. Ltd." contact="Hueilong Wang @wyvernathuawei, Yunpeng Zhu @yunxingzhu"/>
<tag name="VALVE" author="Valve Corporation" contact="Pierre-Loup Griffais @plagman, Joshua Ashton @Joshua-Ashton, Hans-Kristian Arntzen @HansKristian-Work"/>
<tag name="QNX" author="BlackBerry Limited" contact="Mike Gorchak @mgorchak-blackberry"/>
<tag name="JUICE" author="Juice Technologies, Inc." contact="David McCloskey @damcclos, Dean Beeler @canadacow"/>
<tag name="FB" author="Facebook, Inc" contact="Artem Bolgar @artyom17"/>
</tags>
<types comment="Vulkan type definitions">
<type name="vk_platform" category="include">#include "vk_platform.h"</type>
<comment>WSI extensions</comment>
<type category="include" name="X11/Xlib.h"/>
<type category="include" name="X11/extensions/Xrandr.h"/>
<type category="include" name="wayland-client.h"/>
<type category="include" name="windows.h"/>
<type category="include" name="xcb/xcb.h"/>
<type category="include" name="directfb.h"/>
<type category="include" name="zircon/types.h"/>
<type category="include" name="ggp_c/vulkan_types.h"/>
<type category="include" name="screen/screen.h"/>
<comment>
In the current header structure, each platform's interfaces
are confined to a platform-specific header (vulkan_xlib.h,
vulkan_win32.h, etc.). These headers are not self-contained,
and should not include native headers (X11/Xlib.h,
windows.h, etc.). Code should either include vulkan.h after
defining the appropriate VK_USE_PLATFORM_platform
macros, or include the required native headers prior to
explicitly including the corresponding platform header.
To accomplish this, the dependencies of native types require
native headers, but the XML defines the content for those
native headers as empty. The actual native header includes
can be restored by modifying the native header tags above
to #include the header file in the 'name' attribute.
</comment>
<type requires="X11/Xlib.h" name="Display"/>
<type requires="X11/Xlib.h" name="VisualID"/>
<type requires="X11/Xlib.h" name="Window"/>
<type requires="X11/extensions/Xrandr.h" name="RROutput"/>
<type requires="wayland-client.h" name="wl_display"/>
<type requires="wayland-client.h" name="wl_surface"/>
<type requires="windows.h" name="HINSTANCE"/>
<type requires="windows.h" name="HWND"/>
<type requires="windows.h" name="HMONITOR"/>
<type requires="windows.h" name="HANDLE"/>
<type requires="windows.h" name="SECURITY_ATTRIBUTES"/>
<type requires="windows.h" name="DWORD"/>
<type requires="windows.h" name="LPCWSTR"/>
<type requires="xcb/xcb.h" name="xcb_connection_t"/>
<type requires="xcb/xcb.h" name="xcb_visualid_t"/>
<type requires="xcb/xcb.h" name="xcb_window_t"/>
<type requires="directfb.h" name="IDirectFB"/>
<type requires="directfb.h" name="IDirectFBSurface"/>
<type requires="zircon/types.h" name="zx_handle_t"/>
<type requires="ggp_c/vulkan_types.h" name="GgpStreamDescriptor"/>
<type requires="ggp_c/vulkan_types.h" name="GgpFrameToken"/>
<type requires="screen/screen.h" name="_screen_context"/>
<type requires="screen/screen.h" name="_screen_window"/>
<type category="define">// DEPRECATED: This define is deprecated. VK_MAKE_API_VERSION should be used instead.
#define <name>VK_MAKE_VERSION</name>(major, minor, patch) \
((((uint32_t)(major)) &lt;&lt; 22) | (((uint32_t)(minor)) &lt;&lt; 12) | ((uint32_t)(patch)))</type>
<type category="define">// DEPRECATED: This define is deprecated. VK_API_VERSION_MAJOR should be used instead.
#define <name>VK_VERSION_MAJOR</name>(version) ((uint32_t)(version) &gt;&gt; 22)</type>
<type category="define">// DEPRECATED: This define is deprecated. VK_API_VERSION_MINOR should be used instead.
#define <name>VK_VERSION_MINOR</name>(version) (((uint32_t)(version) &gt;&gt; 12) &amp; 0x3FFU)</type>
<type category="define">// DEPRECATED: This define is deprecated. VK_API_VERSION_PATCH should be used instead.
#define <name>VK_VERSION_PATCH</name>(version) ((uint32_t)(version) &amp; 0xFFFU)</type>
<type category="define">#define <name>VK_MAKE_API_VERSION</name>(variant, major, minor, patch) \
((((uint32_t)(variant)) &lt;&lt; 29) | (((uint32_t)(major)) &lt;&lt; 22) | (((uint32_t)(minor)) &lt;&lt; 12) | ((uint32_t)(patch)))</type>
<type category="define">#define <name>VK_API_VERSION_VARIANT</name>(version) ((uint32_t)(version) &gt;&gt; 29)</type>
<type category="define">#define <name>VK_API_VERSION_MAJOR</name>(version) (((uint32_t)(version) &gt;&gt; 22) &amp; 0x7FU)</type>
<type category="define">#define <name>VK_API_VERSION_MINOR</name>(version) (((uint32_t)(version) &gt;&gt; 12) &amp; 0x3FFU)</type>
<type category="define">#define <name>VK_API_VERSION_PATCH</name>(version) ((uint32_t)(version) &amp; 0xFFFU)</type>
<type category="define">// DEPRECATED: This define has been removed. Specific version defines (e.g. VK_API_VERSION_1_0), or the VK_MAKE_VERSION macro, should be used instead.
//#define <name>VK_API_VERSION</name> <type>VK_MAKE_VERSION</type>(1, 0, 0) // Patch version should always be set to 0</type>
<type category="define" requires="VK_MAKE_API_VERSION">// Vulkan 1.0 version number
#define <name>VK_API_VERSION_1_0</name> <type>VK_MAKE_API_VERSION</type>(0, 1, 0, 0)// Patch version should always be set to 0</type>
<type category="define" requires="VK_MAKE_API_VERSION">// Vulkan 1.1 version number
#define <name>VK_API_VERSION_1_1</name> <type>VK_MAKE_API_VERSION</type>(0, 1, 1, 0)// Patch version should always be set to 0</type>
<type category="define" requires="VK_MAKE_API_VERSION">// Vulkan 1.2 version number
#define <name>VK_API_VERSION_1_2</name> <type>VK_MAKE_API_VERSION</type>(0, 1, 2, 0)// Patch version should always be set to 0</type>
<type category="define">// Version of this file
#define <name>VK_HEADER_VERSION</name> 198</type>
<type category="define" requires="VK_HEADER_VERSION">// Complete version of this file
#define <name>VK_HEADER_VERSION_COMPLETE</name> <type>VK_MAKE_API_VERSION</type>(0, 1, 2, VK_HEADER_VERSION)</type>
<type category="define">
#define <name>VK_DEFINE_HANDLE</name>(object) typedef struct object##_T* object;</type>
<type category="define" name="VK_USE_64_BIT_PTR_DEFINES">
#ifndef VK_USE_64_BIT_PTR_DEFINES
#if defined(__LP64__) || defined(_WIN64) || (defined(__x86_64__) &amp;&amp; !defined(__ILP32__) ) || defined(_M_X64) || defined(__ia64) || defined (_M_IA64) || defined(__aarch64__) || defined(__powerpc64__)
#define VK_USE_64_BIT_PTR_DEFINES 1
#else
#define VK_USE_64_BIT_PTR_DEFINES 0
#endif
#endif</type>
<type category="define" requires="VK_USE_64_BIT_PTR_DEFINES" name="VK_NULL_HANDLE">
#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE
#if (VK_USE_64_BIT_PTR_DEFINES==1)
#if (defined(__cplusplus) &amp;&amp; (__cplusplus >= 201103L)) || (defined(_MSVC_LANG) &amp;&amp; (_MSVC_LANG >= 201103L))
#define VK_NULL_HANDLE nullptr
#else
#define VK_NULL_HANDLE ((void*)0)
#endif
#else
#define VK_NULL_HANDLE 0ULL
#endif
#endif
#ifndef VK_NULL_HANDLE
#define VK_NULL_HANDLE 0
#endif</type>
<type category="define" requires="VK_NULL_HANDLE" name="VK_DEFINE_NON_DISPATCHABLE_HANDLE">
#ifndef VK_DEFINE_NON_DISPATCHABLE_HANDLE
#if (VK_USE_64_BIT_PTR_DEFINES==1)
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef struct object##_T *object;
#else
#define VK_DEFINE_NON_DISPATCHABLE_HANDLE(object) typedef uint64_t object;
#endif
#endif</type>
<type category="basetype">struct <name>ANativeWindow</name>;</type>
<type category="basetype">struct <name>AHardwareBuffer</name>;</type>
<type category="basetype">
#ifdef __OBJC__
@class CAMetalLayer;
#else
typedef void <name>CAMetalLayer</name>;
#endif</type>
<type category="basetype">typedef <type>uint32_t</type> <name>VkSampleMask</name>;</type>
<type category="basetype">typedef <type>uint32_t</type> <name>VkBool32</name>;</type>
<type category="basetype">typedef <type>uint32_t</type> <name>VkFlags</name>;</type>
<type category="basetype">typedef <type>uint64_t</type> <name>VkFlags64</name>;</type>
<type category="basetype">typedef <type>uint64_t</type> <name>VkDeviceSize</name>;</type>
<type category="basetype">typedef <type>uint64_t</type> <name>VkDeviceAddress</name>;</type>
<comment>Basic C types, pulled in via vk_platform.h</comment>
<type requires="vk_platform" name="void"/>
<type requires="vk_platform" name="char"/>
<type requires="vk_platform" name="float"/>
<type requires="vk_platform" name="double"/>
<type requires="vk_platform" name="int8_t"/>
<type requires="vk_platform" name="uint8_t"/>
<type requires="vk_platform" name="int16_t"/>
<type requires="vk_platform" name="uint16_t"/>
<type requires="vk_platform" name="uint32_t"/>
<type requires="vk_platform" name="uint64_t"/>
<type requires="vk_platform" name="int32_t"/>
<type requires="vk_platform" name="int64_t"/>
<type requires="vk_platform" name="size_t"/>
<type name="int"/>
<comment>Bitmask types</comment>
<type requires="VkFramebufferCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkFramebufferCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkQueryPoolCreateFlags</name>;</type>
<type requires="VkRenderPassCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkRenderPassCreateFlags</name>;</type>
<type requires="VkSamplerCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSamplerCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineLayoutCreateFlags</name>;</type>
<type requires="VkPipelineCacheCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCacheCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineDepthStencilStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineDynamicStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineColorBlendStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineMultisampleStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineRasterizationStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineViewportStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineTessellationStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineInputAssemblyStateCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineVertexInputStateCreateFlags</name>;</type>
<type requires="VkPipelineShaderStageCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineShaderStageCreateFlags</name>;</type>
<type requires="VkDescriptorSetLayoutCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorSetLayoutCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkBufferViewCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkInstanceCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkDeviceCreateFlags</name>;</type>
<type requires="VkDeviceQueueCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkDeviceQueueCreateFlags</name>;</type>
<type requires="VkQueueFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkQueueFlags</name>;</type>
<type requires="VkMemoryPropertyFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkMemoryPropertyFlags</name>;</type>
<type requires="VkMemoryHeapFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkMemoryHeapFlags</name>;</type>
<type requires="VkAccessFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkAccessFlags</name>;</type>
<type requires="VkBufferUsageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkBufferUsageFlags</name>;</type>
<type requires="VkBufferCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkBufferCreateFlags</name>;</type>
<type requires="VkShaderStageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkShaderStageFlags</name>;</type>
<type requires="VkImageUsageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkImageUsageFlags</name>;</type>
<type requires="VkImageCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkImageCreateFlags</name>;</type>
<type requires="VkImageViewCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkImageViewCreateFlags</name>;</type>
<type requires="VkPipelineCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCreateFlags</name>;</type>
<type requires="VkColorComponentFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkColorComponentFlags</name>;</type>
<type requires="VkFenceCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkFenceCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkSemaphoreCreateFlags</name>;</type>
<type requires="VkFormatFeatureFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkFormatFeatureFlags</name>;</type>
<type requires="VkQueryControlFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkQueryControlFlags</name>;</type>
<type requires="VkQueryResultFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkQueryResultFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkShaderModuleCreateFlags</name>;</type>
<type requires="VkEventCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkEventCreateFlags</name>;</type>
<type requires="VkCommandPoolCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCommandPoolCreateFlags</name>;</type>
<type requires="VkCommandPoolResetFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCommandPoolResetFlags</name>;</type>
<type requires="VkCommandBufferResetFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCommandBufferResetFlags</name>;</type>
<type requires="VkCommandBufferUsageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCommandBufferUsageFlags</name>;</type>
<type requires="VkQueryPipelineStatisticFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkQueryPipelineStatisticFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkMemoryMapFlags</name>;</type>
<type requires="VkImageAspectFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkImageAspectFlags</name>;</type>
<type requires="VkSparseMemoryBindFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSparseMemoryBindFlags</name>;</type>
<type requires="VkSparseImageFormatFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSparseImageFormatFlags</name>;</type>
<type requires="VkSubpassDescriptionFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSubpassDescriptionFlags</name>;</type>
<type requires="VkPipelineStageFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineStageFlags</name>;</type>
<type requires="VkSampleCountFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSampleCountFlags</name>;</type>
<type requires="VkAttachmentDescriptionFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkAttachmentDescriptionFlags</name>;</type>
<type requires="VkStencilFaceFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkStencilFaceFlags</name>;</type>
<type requires="VkCullModeFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkCullModeFlags</name>;</type>
<type requires="VkDescriptorPoolCreateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorPoolCreateFlags</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorPoolResetFlags</name>;</type>
<type requires="VkDependencyFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkDependencyFlags</name>;</type>
<type requires="VkSubgroupFeatureFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSubgroupFeatureFlags</name>;</type>
<type requires="VkIndirectCommandsLayoutUsageFlagBitsNV" category="bitmask">typedef <type>VkFlags</type> <name>VkIndirectCommandsLayoutUsageFlagsNV</name>;</type>
<type requires="VkIndirectStateFlagBitsNV" category="bitmask">typedef <type>VkFlags</type> <name>VkIndirectStateFlagsNV</name>;</type>
<type requires="VkGeometryFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkGeometryFlagsKHR</name>;</type>
<type category="bitmask" name="VkGeometryFlagsNV" alias="VkGeometryFlagsKHR"/>
<type requires="VkGeometryInstanceFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkGeometryInstanceFlagsKHR</name>;</type>
<type category="bitmask" name="VkGeometryInstanceFlagsNV" alias="VkGeometryInstanceFlagsKHR"/>
<type requires="VkBuildAccelerationStructureFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkBuildAccelerationStructureFlagsKHR</name>;</type>
<type category="bitmask" name="VkBuildAccelerationStructureFlagsNV" alias="VkBuildAccelerationStructureFlagsKHR"/>
<type requires="VkPrivateDataSlotCreateFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkPrivateDataSlotCreateFlagsEXT</name>;</type>
<type requires="VkAccelerationStructureCreateFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkAccelerationStructureCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorUpdateTemplateCreateFlags</name>;</type>
<type category="bitmask" name="VkDescriptorUpdateTemplateCreateFlagsKHR" alias="VkDescriptorUpdateTemplateCreateFlags"/>
<type requires="VkPipelineCreationFeedbackFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCreationFeedbackFlagsEXT</name>;</type>
<type requires="VkPerformanceCounterDescriptionFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkPerformanceCounterDescriptionFlagsKHR</name>;</type>
<type requires="VkAcquireProfilingLockFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkAcquireProfilingLockFlagsKHR</name>;</type>
<type requires="VkSemaphoreWaitFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSemaphoreWaitFlags</name>;</type>
<type category="bitmask" name="VkSemaphoreWaitFlagsKHR" alias="VkSemaphoreWaitFlags"/>
<type requires="VkPipelineCompilerControlFlagBitsAMD" category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCompilerControlFlagsAMD</name>;</type>
<type requires="VkShaderCorePropertiesFlagBitsAMD" category="bitmask">typedef <type>VkFlags</type> <name>VkShaderCorePropertiesFlagsAMD</name>;</type>
<type requires="VkDeviceDiagnosticsConfigFlagBitsNV" category="bitmask">typedef <type>VkFlags</type> <name>VkDeviceDiagnosticsConfigFlagsNV</name>;</type>
<type bitvalues="VkAccessFlagBits2KHR" category="bitmask">typedef <type>VkFlags64</type> <name>VkAccessFlags2KHR</name>;</type>
<type bitvalues="VkPipelineStageFlagBits2KHR" category="bitmask">typedef <type>VkFlags64</type> <name>VkPipelineStageFlags2KHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkAccelerationStructureMotionInfoFlagsNV</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkAccelerationStructureMotionInstanceFlagsNV</name>;</type>
<type bitvalues="VkFormatFeatureFlagBits2KHR" category="bitmask">typedef <type>VkFlags64</type> <name>VkFormatFeatureFlags2KHR</name>;</type>
<type requires="VkRenderingFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkRenderingFlagsKHR</name>;</type>
<comment>WSI extensions</comment>
<type requires="VkCompositeAlphaFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkCompositeAlphaFlagsKHR</name>;</type>
<type requires="VkDisplayPlaneAlphaFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkDisplayPlaneAlphaFlagsKHR</name>;</type>
<type requires="VkSurfaceTransformFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkSurfaceTransformFlagsKHR</name>;</type>
<type requires="VkSwapchainCreateFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkSwapchainCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkDisplayModeCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkDisplaySurfaceCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkAndroidSurfaceCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkViSurfaceCreateFlagsNN</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkWaylandSurfaceCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkWin32SurfaceCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkXlibSurfaceCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkXcbSurfaceCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkDirectFBSurfaceCreateFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkIOSSurfaceCreateFlagsMVK</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkMacOSSurfaceCreateFlagsMVK</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkMetalSurfaceCreateFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkImagePipeSurfaceCreateFlagsFUCHSIA</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkStreamDescriptorSurfaceCreateFlagsGGP</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkHeadlessSurfaceCreateFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkScreenSurfaceCreateFlagsQNX</name>;</type>
<type requires="VkPeerMemoryFeatureFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkPeerMemoryFeatureFlags</name>;</type>
<type category="bitmask" name="VkPeerMemoryFeatureFlagsKHR" alias="VkPeerMemoryFeatureFlags"/>
<type requires="VkMemoryAllocateFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkMemoryAllocateFlags</name>;</type>
<type category="bitmask" name="VkMemoryAllocateFlagsKHR" alias="VkMemoryAllocateFlags"/>
<type requires="VkDeviceGroupPresentModeFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkDeviceGroupPresentModeFlagsKHR</name>;</type>
<type requires="VkDebugReportFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkDebugReportFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkCommandPoolTrimFlags</name>;</type>
<type category="bitmask" name="VkCommandPoolTrimFlagsKHR" alias="VkCommandPoolTrimFlags"/>
<type requires="VkExternalMemoryHandleTypeFlagBitsNV" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalMemoryHandleTypeFlagsNV</name>;</type>
<type requires="VkExternalMemoryFeatureFlagBitsNV" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalMemoryFeatureFlagsNV</name>;</type>
<type requires="VkExternalMemoryHandleTypeFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalMemoryHandleTypeFlags</name>;</type>
<type category="bitmask" name="VkExternalMemoryHandleTypeFlagsKHR" alias="VkExternalMemoryHandleTypeFlags"/>
<type requires="VkExternalMemoryFeatureFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalMemoryFeatureFlags</name>;</type>
<type category="bitmask" name="VkExternalMemoryFeatureFlagsKHR" alias="VkExternalMemoryFeatureFlags"/>
<type requires="VkExternalSemaphoreHandleTypeFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalSemaphoreHandleTypeFlags</name>;</type>
<type category="bitmask" name="VkExternalSemaphoreHandleTypeFlagsKHR" alias="VkExternalSemaphoreHandleTypeFlags"/>
<type requires="VkExternalSemaphoreFeatureFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalSemaphoreFeatureFlags</name>;</type>
<type category="bitmask" name="VkExternalSemaphoreFeatureFlagsKHR" alias="VkExternalSemaphoreFeatureFlags"/>
<type requires="VkSemaphoreImportFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkSemaphoreImportFlags</name>;</type>
<type category="bitmask" name="VkSemaphoreImportFlagsKHR" alias="VkSemaphoreImportFlags"/>
<type requires="VkExternalFenceHandleTypeFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalFenceHandleTypeFlags</name>;</type>
<type category="bitmask" name="VkExternalFenceHandleTypeFlagsKHR" alias="VkExternalFenceHandleTypeFlags"/>
<type requires="VkExternalFenceFeatureFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkExternalFenceFeatureFlags</name>;</type>
<type category="bitmask" name="VkExternalFenceFeatureFlagsKHR" alias="VkExternalFenceFeatureFlags"/>
<type requires="VkFenceImportFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkFenceImportFlags</name>;</type>
<type category="bitmask" name="VkFenceImportFlagsKHR" alias="VkFenceImportFlags"/>
<type requires="VkSurfaceCounterFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkSurfaceCounterFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineViewportSwizzleStateCreateFlagsNV</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineDiscardRectangleStateCreateFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCoverageToColorStateCreateFlagsNV</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCoverageModulationStateCreateFlagsNV</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineCoverageReductionStateCreateFlagsNV</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkValidationCacheCreateFlagsEXT</name>;</type>
<type requires="VkDebugUtilsMessageSeverityFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkDebugUtilsMessageSeverityFlagsEXT</name>;</type>
<type requires="VkDebugUtilsMessageTypeFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkDebugUtilsMessageTypeFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkDebugUtilsMessengerCreateFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkDebugUtilsMessengerCallbackDataFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkDeviceMemoryReportFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineRasterizationConservativeStateCreateFlagsEXT</name>;</type>
<type requires="VkDescriptorBindingFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkDescriptorBindingFlags</name>;</type>
<type category="bitmask" name="VkDescriptorBindingFlagsEXT" alias="VkDescriptorBindingFlags"/>
<type requires="VkConditionalRenderingFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkConditionalRenderingFlagsEXT</name>;</type>
<type requires="VkResolveModeFlagBits" category="bitmask">typedef <type>VkFlags</type> <name>VkResolveModeFlags</name>;</type>
<type category="bitmask" name="VkResolveModeFlagsKHR" alias="VkResolveModeFlags"/>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineRasterizationStateStreamCreateFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkPipelineRasterizationDepthClipStateCreateFlagsEXT</name>;</type>
<type requires="VkToolPurposeFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkToolPurposeFlagsEXT</name>;</type>
<type requires="VkSubmitFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkSubmitFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkImageFormatConstraintsFlagsFUCHSIA</name>;</type>
<type requires="VkImageConstraintsInfoFlagBitsFUCHSIA" category="bitmask">typedef <type>VkFlags</type> <name>VkImageConstraintsInfoFlagsFUCHSIA</name>;</type>
<comment>Video Core extension</comment>
<type requires="VkVideoCodecOperationFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoCodecOperationFlagsKHR</name>;</type>
<type requires="VkVideoCapabilityFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoCapabilityFlagsKHR</name>;</type>
<type requires="VkVideoSessionCreateFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoSessionCreateFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkVideoBeginCodingFlagsKHR</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkVideoEndCodingFlagsKHR</name>;</type>
<type requires="VkVideoCodingQualityPresetFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoCodingQualityPresetFlagsKHR</name>;</type>
<type requires="VkVideoCodingControlFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoCodingControlFlagsKHR</name>;</type>
<comment>Video Decode Core extension</comment>
<type requires="VkVideoDecodeFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoDecodeFlagsKHR</name>;</type>
<comment>Video Decode H.264 extension</comment>
<type requires="VkVideoDecodeH264PictureLayoutFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoDecodeH264PictureLayoutFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkVideoDecodeH264CreateFlagsEXT</name>;</type>
<comment>Video Decode H.265 extension</comment>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkVideoDecodeH265CreateFlagsEXT</name>;</type>
<comment>Video Encode Core extension</comment>
<type requires="VkVideoEncodeFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoEncodeFlagsKHR</name>;</type>
<type requires="VkVideoEncodeRateControlFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoEncodeRateControlFlagsKHR</name>;</type>
<type requires="VkVideoEncodeRateControlModeFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoEncodeRateControlModeFlagsKHR</name>;</type>
<type requires="VkVideoChromaSubsamplingFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoChromaSubsamplingFlagsKHR</name>;</type>
<type requires="VkVideoComponentBitDepthFlagBitsKHR" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoComponentBitDepthFlagsKHR</name>;</type>
<comment>Video Encode H.264 extension</comment>
<type requires="VkVideoEncodeH264CapabilityFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoEncodeH264CapabilityFlagsEXT</name>;</type>
<type requires="VkVideoEncodeH264InputModeFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoEncodeH264InputModeFlagsEXT</name>;</type>
<type requires="VkVideoEncodeH264OutputModeFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoEncodeH264OutputModeFlagsEXT</name>;</type>
<type requires="VkVideoEncodeH264CreateFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoEncodeH264CreateFlagsEXT</name>;</type>
<comment>Video Encode H.265 extension</comment>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkVideoEncodeH265CapabilityFlagsEXT</name>;</type>
<type requires="VkVideoEncodeH265InputModeFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoEncodeH265InputModeFlagsEXT</name>;</type>
<type requires="VkVideoEncodeH265OutputModeFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoEncodeH265OutputModeFlagsEXT</name>;</type>
<type category="bitmask">typedef <type>VkFlags</type> <name>VkVideoEncodeH265CreateFlagsEXT</name>;</type>
<type requires="VkVideoEncodeH265CtbSizeFlagBitsEXT" category="bitmask">typedef <type>VkFlags</type> <name>VkVideoEncodeH265CtbSizeFlagsEXT</name>;</type>
<comment>Types which can be void pointers or class pointers, selected at compile time</comment>
<type category="handle" objtypeenum="VK_OBJECT_TYPE_INSTANCE"><type>VK_DEFINE_HANDLE</type>(<name>VkInstance</name>)</type>
<type category="handle" parent="VkInstance" objtypeenum="VK_OBJECT_TYPE_PHYSICAL_DEVICE"><type>VK_DEFINE_HANDLE</type>(<name>VkPhysicalDevice</name>)</type>
<type category="handle" parent="VkPhysicalDevice" objtypeenum="VK_OBJECT_TYPE_DEVICE"><type>VK_DEFINE_HANDLE</type>(<name>VkDevice</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_QUEUE"><type>VK_DEFINE_HANDLE</type>(<name>VkQueue</name>)</type>
<type category="handle" parent="VkCommandPool" objtypeenum="VK_OBJECT_TYPE_COMMAND_BUFFER"><type>VK_DEFINE_HANDLE</type>(<name>VkCommandBuffer</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_DEVICE_MEMORY"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDeviceMemory</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_COMMAND_POOL"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkCommandPool</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_BUFFER"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkBuffer</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_BUFFER_VIEW"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkBufferView</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_IMAGE"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkImage</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_IMAGE_VIEW"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkImageView</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_SHADER_MODULE"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkShaderModule</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_PIPELINE"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkPipeline</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_PIPELINE_LAYOUT"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkPipelineLayout</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_SAMPLER"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkSampler</name>)</type>
<type category="handle" parent="VkDescriptorPool" objtypeenum="VK_OBJECT_TYPE_DESCRIPTOR_SET"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDescriptorSet</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_DESCRIPTOR_SET_LAYOUT"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDescriptorSetLayout</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_DESCRIPTOR_POOL"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDescriptorPool</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_FENCE"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkFence</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_SEMAPHORE"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkSemaphore</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_EVENT"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkEvent</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_QUERY_POOL"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkQueryPool</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_FRAMEBUFFER"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkFramebuffer</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_RENDER_PASS"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkRenderPass</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_PIPELINE_CACHE"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkPipelineCache</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_INDIRECT_COMMANDS_LAYOUT_NV"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkIndirectCommandsLayoutNV</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_DESCRIPTOR_UPDATE_TEMPLATE"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDescriptorUpdateTemplate</name>)</type>
<type category="handle" name="VkDescriptorUpdateTemplateKHR" alias="VkDescriptorUpdateTemplate"/>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_SAMPLER_YCBCR_CONVERSION"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkSamplerYcbcrConversion</name>)</type>
<type category="handle" name="VkSamplerYcbcrConversionKHR" alias="VkSamplerYcbcrConversion"/>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_VALIDATION_CACHE_EXT"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkValidationCacheEXT</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_KHR"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkAccelerationStructureKHR</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_ACCELERATION_STRUCTURE_NV"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkAccelerationStructureNV</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_PERFORMANCE_CONFIGURATION_INTEL"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkPerformanceConfigurationINTEL</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_BUFFER_COLLECTION_FUCHSIA"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkBufferCollectionFUCHSIA</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_DEFERRED_OPERATION_KHR"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDeferredOperationKHR</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_PRIVATE_DATA_SLOT_EXT"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkPrivateDataSlotEXT</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_CU_MODULE_NVX"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkCuModuleNVX</name>)</type>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_CU_FUNCTION_NVX"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkCuFunctionNVX</name>)</type>
<comment>WSI extensions</comment>
<type category="handle" parent="VkPhysicalDevice" objtypeenum="VK_OBJECT_TYPE_DISPLAY_KHR"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDisplayKHR</name>)</type>
<type category="handle" parent="VkDisplayKHR" objtypeenum="VK_OBJECT_TYPE_DISPLAY_MODE_KHR"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDisplayModeKHR</name>)</type>
<type category="handle" parent="VkInstance" objtypeenum="VK_OBJECT_TYPE_SURFACE_KHR"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkSurfaceKHR</name>)</type>
<type category="handle" parent="VkSurfaceKHR" objtypeenum="VK_OBJECT_TYPE_SWAPCHAIN_KHR"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkSwapchainKHR</name>)</type>
<type category="handle" parent="VkInstance" objtypeenum="VK_OBJECT_TYPE_DEBUG_REPORT_CALLBACK_EXT"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDebugReportCallbackEXT</name>)</type>
<type category="handle" parent="VkInstance" objtypeenum="VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkDebugUtilsMessengerEXT</name>)</type>
<comment>Video extensions</comment>
<type category="handle" parent="VkDevice" objtypeenum="VK_OBJECT_TYPE_VIDEO_SESSION_KHR"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkVideoSessionKHR</name>)</type>
<type category="handle" parent="VkVideoSessionKHR" objtypeenum="VK_OBJECT_TYPE_VIDEO_SESSION_PARAMETERS_KHR"><type>VK_DEFINE_NON_DISPATCHABLE_HANDLE</type>(<name>VkVideoSessionParametersKHR</name>)</type>
<comment>Types generated from corresponding enums tags below</comment>
<type name="VkAttachmentLoadOp" category="enum"/>
<type name="VkAttachmentStoreOp" category="enum"/>
<type name="VkBlendFactor" category="enum"/>
<type name="VkBlendOp" category="enum"/>
<type name="VkBorderColor" category="enum"/>
<type name="VkFramebufferCreateFlagBits" category="enum"/>
<type name="VkQueryPoolCreateFlagBits" category="enum"/>
<type name="VkRenderPassCreateFlagBits" category="enum"/>
<type name="VkSamplerCreateFlagBits" category="enum"/>
<type name="VkPipelineCacheHeaderVersion" category="enum"/>
<type name="VkPipelineCacheCreateFlagBits" category="enum"/>
<type name="VkPipelineShaderStageCreateFlagBits" category="enum"/>
<type name="VkDescriptorSetLayoutCreateFlagBits" category="enum"/>
<type name="VkInstanceCreateFlagBits" category="enum"/>
<type name="VkDeviceQueueCreateFlagBits" category="enum"/>
<type name="VkBufferCreateFlagBits" category="enum"/>
<type name="VkBufferUsageFlagBits" category="enum"/>
<type name="VkColorComponentFlagBits" category="enum"/>
<type name="VkComponentSwizzle" category="enum"/>
<type name="VkCommandPoolCreateFlagBits" category="enum"/>
<type name="VkCommandPoolResetFlagBits" category="enum"/>
<type name="VkCommandBufferResetFlagBits" category="enum"/>
<type name="VkCommandBufferLevel" category="enum"/>
<type name="VkCommandBufferUsageFlagBits" category="enum"/>
<type name="VkCompareOp" category="enum"/>
<type name="VkCullModeFlagBits" category="enum"/>
<type name="VkDescriptorType" category="enum"/>
<type name="VkDeviceCreateFlagBits" category="enum"/>
<type name="VkDynamicState" category="enum"/>
<type name="VkFenceCreateFlagBits" category="enum"/>
<type name="VkPolygonMode" category="enum"/>
<type name="VkFormat" category="enum"/>
<type name="VkFormatFeatureFlagBits" category="enum"/>
<type name="VkFrontFace" category="enum"/>
<type name="VkImageAspectFlagBits" category="enum"/>
<type name="VkImageCreateFlagBits" category="enum"/>
<type name="VkImageLayout" category="enum"/>
<type name="VkImageTiling" category="enum"/>
<type name="VkImageType" category="enum"/>
<type name="VkImageUsageFlagBits" category="enum"/>
<type name="VkImageViewCreateFlagBits" category="enum"/>
<type name="VkImageViewType" category="enum"/>
<type name="VkSharingMode" category="enum"/>
<type name="VkIndexType" category="enum"/>
<type name="VkLogicOp" category="enum"/>
<type name="VkMemoryHeapFlagBits" category="enum"/>
<type name="VkAccessFlagBits" category="enum"/>
<type name="VkMemoryPropertyFlagBits" category="enum"/>
<type name="VkPhysicalDeviceType" category="enum"/>
<type name="VkPipelineBindPoint" category="enum"/>
<type name="VkPipelineCreateFlagBits" category="enum"/>
<type name="VkPrimitiveTopology" category="enum"/>
<type name="VkQueryControlFlagBits" category="enum"/>
<type name="VkQueryPipelineStatisticFlagBits" category="enum"/>
<type name="VkQueryResultFlagBits" category="enum"/>
<type name="VkQueryType" category="enum"/>
<type name="VkQueueFlagBits" category="enum"/>
<type name="VkSubpassContents" category="enum"/>
<type name="VkResult" category="enum"/>
<type name="VkShaderStageFlagBits" category="enum"/>
<type name="VkSparseMemoryBindFlagBits" category="enum"/>
<type name="VkStencilFaceFlagBits" category="enum"/>
<type name="VkStencilOp" category="enum"/>
<type name="VkStructureType" category="enum"/>
<type name="VkSystemAllocationScope" category="enum"/>
<type name="VkInternalAllocationType" category="enum"/>
<type name="VkSamplerAddressMode" category="enum"/>
<type name="VkFilter" category="enum"/>
<type name="VkSamplerMipmapMode" category="enum"/>
<type name="VkVertexInputRate" category="enum"/>
<type name="VkPipelineStageFlagBits" category="enum"/>
<type name="VkSparseImageFormatFlagBits" category="enum"/>
<type name="VkSampleCountFlagBits" category="enum"/>
<type name="VkAttachmentDescriptionFlagBits" category="enum"/>
<type name="VkDescriptorPoolCreateFlagBits" category="enum"/>
<type name="VkDependencyFlagBits" category="enum"/>
<type name="VkObjectType" category="enum"/>
<type name="VkEventCreateFlagBits" category="enum"/>
<type name="VkPipelineLayoutCreateFlagBits" category="enum"/>
<type name="VkSemaphoreCreateFlagBits" category="enum"/>
<comment>Extensions</comment>
<type name="VkIndirectCommandsLayoutUsageFlagBitsNV" category="enum"/>
<type name="VkIndirectCommandsTokenTypeNV" category="enum"/>
<type name="VkIndirectStateFlagBitsNV" category="enum"/>
<type name="VkPrivateDataSlotCreateFlagBitsEXT" category="enum"/>
<type name="VkDescriptorUpdateTemplateType" category="enum"/>
<type category="enum" name="VkDescriptorUpdateTemplateTypeKHR" alias="VkDescriptorUpdateTemplateType"/>
<type name="VkViewportCoordinateSwizzleNV" category="enum"/>
<type name="VkDiscardRectangleModeEXT" category="enum"/>
<type name="VkSubpassDescriptionFlagBits" category="enum"/>
<type name="VkPointClippingBehavior" category="enum"/>
<type category="enum" name="VkPointClippingBehaviorKHR" alias="VkPointClippingBehavior"/>
<type name="VkCoverageModulationModeNV" category="enum"/>
<type name="VkCoverageReductionModeNV" category="enum"/>
<type name="VkValidationCacheHeaderVersionEXT" category="enum"/>
<type name="VkShaderInfoTypeAMD" category="enum"/>
<type name="VkQueueGlobalPriorityEXT" category="enum"/>
<type name="VkTimeDomainEXT" category="enum"/>
<type name="VkConservativeRasterizationModeEXT" category="enum"/>
<type name="VkResolveModeFlagBits" category="enum"/>
<type category="enum" name="VkResolveModeFlagBitsKHR" alias="VkResolveModeFlagBits"/>
<type name="VkDescriptorBindingFlagBits" category="enum"/>
<type category="enum" name="VkDescriptorBindingFlagBitsEXT" alias="VkDescriptorBindingFlagBits"/>
<type name="VkConditionalRenderingFlagBitsEXT" category="enum"/>
<type name="VkSemaphoreType" category="enum"/>
<type category="enum" name="VkSemaphoreTypeKHR" alias="VkSemaphoreType"/>
<type name="VkGeometryFlagBitsKHR" category="enum"/>
<type category="enum" name="VkGeometryFlagBitsNV" alias="VkGeometryFlagBitsKHR"/>
<type name="VkGeometryInstanceFlagBitsKHR" category="enum"/>
<type category="enum" name="VkGeometryInstanceFlagBitsNV" alias="VkGeometryInstanceFlagBitsKHR"/>
<type name="VkBuildAccelerationStructureFlagBitsKHR" category="enum"/>
<type category="enum" name="VkBuildAccelerationStructureFlagBitsNV" alias="VkBuildAccelerationStructureFlagBitsKHR"/>
<type name="VkAccelerationStructureCreateFlagBitsKHR" category="enum"/>
<type name="VkBuildAccelerationStructureModeKHR" category="enum"/>
<type name="VkCopyAccelerationStructureModeKHR" category="enum"/>
<type category="enum" name="VkCopyAccelerationStructureModeNV" alias="VkCopyAccelerationStructureModeKHR"/>
<type name="VkAccelerationStructureTypeKHR" category="enum"/>
<type category="enum" name="VkAccelerationStructureTypeNV" alias="VkAccelerationStructureTypeKHR"/>
<type name="VkGeometryTypeKHR" category="enum"/>
<type category="enum" name="VkGeometryTypeNV" alias="VkGeometryTypeKHR"/>
<type name="VkRayTracingShaderGroupTypeKHR" category="enum"/>
<type category="enum" name="VkRayTracingShaderGroupTypeNV" alias="VkRayTracingShaderGroupTypeKHR"/>
<type name="VkAccelerationStructureMemoryRequirementsTypeNV" category="enum"/>
<type name="VkAccelerationStructureBuildTypeKHR" category="enum"/>
<type name="VkAccelerationStructureCompatibilityKHR" category="enum"/>
<type name="VkShaderGroupShaderKHR" category="enum"/>
<type name="VkMemoryOverallocationBehaviorAMD" category="enum"/>
<type name="VkScopeNV" category="enum"/>
<type name="VkComponentTypeNV" category="enum"/>
<type name="VkDeviceDiagnosticsConfigFlagBitsNV" category="enum"/>
<type name="VkPipelineCreationFeedbackFlagBitsEXT" category="enum"/>
<type name="VkPerformanceCounterScopeKHR" category="enum"/>
<type name="VkPerformanceCounterUnitKHR" category="enum"/>
<type name="VkPerformanceCounterStorageKHR" category="enum"/>
<type name="VkPerformanceCounterDescriptionFlagBitsKHR" category="enum"/>
<type name="VkAcquireProfilingLockFlagBitsKHR" category="enum"/>
<type name="VkSemaphoreWaitFlagBits" category="enum"/>
<type category="enum" name="VkSemaphoreWaitFlagBitsKHR" alias="VkSemaphoreWaitFlagBits"/>
<type name="VkPerformanceConfigurationTypeINTEL" category="enum"/>
<type name="VkQueryPoolSamplingModeINTEL" category="enum"/>
<type name="VkPerformanceOverrideTypeINTEL" category="enum"/>
<type name="VkPerformanceParameterTypeINTEL" category="enum"/>
<type name="VkPerformanceValueTypeINTEL" category="enum"/>
<type name="VkLineRasterizationModeEXT" category="enum"/>
<type name="VkShaderModuleCreateFlagBits" category="enum"/>
<type name="VkPipelineCompilerControlFlagBitsAMD" category="enum"/>
<type name="VkShaderCorePropertiesFlagBitsAMD" category="enum"/>
<type name="VkToolPurposeFlagBitsEXT" category="enum"/>
<type name="VkFragmentShadingRateNV" category="enum"/>
<type name="VkFragmentShadingRateTypeNV" category="enum"/>
<type name="VkAccessFlagBits2KHR" category="enum"/>
<type name="VkPipelineStageFlagBits2KHR" category="enum"/>
<type name="VkProvokingVertexModeEXT" category="enum"/>
<type name="VkImageFormatConstraintsFlagBitsFUCHSIA" category="enum"/>
<type name="VkImageConstraintsInfoFlagBitsFUCHSIA" category="enum"/>
<type name="VkFormatFeatureFlagBits2KHR" category="enum"/>
<type name="VkRenderingFlagBitsKHR" category="enum"/>
<comment>WSI extensions</comment>
<type name="VkColorSpaceKHR" category="enum"/>
<type name="VkCompositeAlphaFlagBitsKHR" category="enum"/>
<type name="VkDisplayPlaneAlphaFlagBitsKHR" category="enum"/>
<type name="VkPresentModeKHR" category="enum"/>
<type name="VkSurfaceTransformFlagBitsKHR" category="enum"/>
<type name="VkDebugReportFlagBitsEXT" category="enum"/>
<type name="VkDebugReportObjectTypeEXT" category="enum"/>
<type name="VkDeviceMemoryReportEventTypeEXT" category="enum"/>
<type name="VkRasterizationOrderAMD" category="enum"/>
<type name="VkExternalMemoryHandleTypeFlagBitsNV" category="enum"/>
<type name="VkExternalMemoryFeatureFlagBitsNV" category="enum"/>
<type name="VkValidationCheckEXT" category="enum"/>
<type name="VkValidationFeatureEnableEXT" category="enum"/>
<type name="VkValidationFeatureDisableEXT" category="enum"/>
<type name="VkExternalMemoryHandleTypeFlagBits" category="enum"/>
<type category="enum" name="VkExternalMemoryHandleTypeFlagBitsKHR" alias="VkExternalMemoryHandleTypeFlagBits"/>
<type name="VkExternalMemoryFeatureFlagBits" category="enum"/>
<type category="enum" name="VkExternalMemoryFeatureFlagBitsKHR" alias="VkExternalMemoryFeatureFlagBits"/>
<type name="VkExternalSemaphoreHandleTypeFlagBits" category="enum"/>
<type category="enum" name="VkExternalSemaphoreHandleTypeFlagBitsKHR" alias="VkExternalSemaphoreHandleTypeFlagBits"/>
<type name="VkExternalSemaphoreFeatureFlagBits" category="enum"/>
<type category="enum" name="VkExternalSemaphoreFeatureFlagBitsKHR" alias="VkExternalSemaphoreFeatureFlagBits"/>
<type name="VkSemaphoreImportFlagBits" category="enum"/>
<type category="enum" name="VkSemaphoreImportFlagBitsKHR" alias="VkSemaphoreImportFlagBits"/>
<type name="VkExternalFenceHandleTypeFlagBits" category="enum"/>
<type category="enum" name="VkExternalFenceHandleTypeFlagBitsKHR" alias="VkExternalFenceHandleTypeFlagBits"/>
<type name="VkExternalFenceFeatureFlagBits" category="enum"/>
<type category="enum" name="VkExternalFenceFeatureFlagBitsKHR" alias="VkExternalFenceFeatureFlagBits"/>
<type name="VkFenceImportFlagBits" category="enum"/>
<type category="enum" name="VkFenceImportFlagBitsKHR" alias="VkFenceImportFlagBits"/>
<type name="VkSurfaceCounterFlagBitsEXT" category="enum"/>
<type name="VkDisplayPowerStateEXT" category="enum"/>
<type name="VkDeviceEventTypeEXT" category="enum"/>
<type name="VkDisplayEventTypeEXT" category="enum"/>
<type name="VkPeerMemoryFeatureFlagBits" category="enum"/>
<type category="enum" name="VkPeerMemoryFeatureFlagBitsKHR" alias="VkPeerMemoryFeatureFlagBits"/>
<type name="VkMemoryAllocateFlagBits" category="enum"/>
<type category="enum" name="VkMemoryAllocateFlagBitsKHR" alias="VkMemoryAllocateFlagBits"/>
<type name="VkDeviceGroupPresentModeFlagBitsKHR" category="enum"/>
<type name="VkSwapchainCreateFlagBitsKHR" category="enum"/>
<type name="VkSubgroupFeatureFlagBits" category="enum"/>
<type name="VkTessellationDomainOrigin" category="enum"/>
<type category="enum" name="VkTessellationDomainOriginKHR" alias="VkTessellationDomainOrigin"/>
<type name="VkSamplerYcbcrModelConversion" category="enum"/>
<type category="enum" name="VkSamplerYcbcrModelConversionKHR" alias="VkSamplerYcbcrModelConversion"/>
<type name="VkSamplerYcbcrRange" category="enum"/>
<type category="enum" name="VkSamplerYcbcrRangeKHR" alias="VkSamplerYcbcrRange"/>
<type name="VkChromaLocation" category="enum"/>
<type category="enum" name="VkChromaLocationKHR" alias="VkChromaLocation"/>
<type name="VkSamplerReductionMode" category="enum"/>
<type category="enum" name="VkSamplerReductionModeEXT" alias="VkSamplerReductionMode"/>
<type name="VkBlendOverlapEXT" category="enum"/>
<type name="VkDebugUtilsMessageSeverityFlagBitsEXT" category="enum"/>
<type name="VkDebugUtilsMessageTypeFlagBitsEXT" category="enum"/>
<type name="VkFullScreenExclusiveEXT" category="enum"/>
<type name="VkShaderFloatControlsIndependence" category="enum"/>
<type category="enum" name="VkShaderFloatControlsIndependenceKHR" alias="VkShaderFloatControlsIndependence"/>
<type name="VkFragmentShadingRateCombinerOpKHR" category="enum"/>
<type name="VkSubmitFlagBitsKHR" category="enum"/>
<comment>Enumerated types in the header, but not used by the API</comment>
<type name="VkVendorId" category="enum"/>
<type name="VkDriverId" category="enum"/>
<type category="enum" name="VkDriverIdKHR" alias="VkDriverId"/>
<type name="VkShadingRatePaletteEntryNV" category="enum"/>
<type name="VkCoarseSampleOrderTypeNV" category="enum"/>
<type name="VkPipelineExecutableStatisticFormatKHR" category="enum"/>
<comment>Video Core extensions</comment>
<type name="VkVideoCodecOperationFlagBitsKHR" category="enum"/>
<type name="VkVideoChromaSubsamplingFlagBitsKHR" category="enum"/>
<type name="VkVideoComponentBitDepthFlagBitsKHR" category="enum"/>
<type name="VkVideoCapabilityFlagBitsKHR" category="enum"/>
<type name="VkVideoSessionCreateFlagBitsKHR" category="enum"/>
<type name="VkVideoCodingQualityPresetFlagBitsKHR" category="enum"/>
<type name="VkVideoCodingControlFlagBitsKHR" category="enum"/>
<type name="VkQueryResultStatusKHR" category="enum"/>
<comment>Video Decode extensions</comment>
<type name="VkVideoDecodeFlagBitsKHR" category="enum"/>
<comment>Video H.264 Decode extensions</comment>
<type name="VkVideoDecodeH264PictureLayoutFlagBitsEXT" category="enum"/>
<comment>Video H.265 Decode extensions</comment>
<comment>Video Encode extensions</comment>
<type name="VkVideoEncodeFlagBitsKHR" category="enum"/>
<type name="VkVideoEncodeRateControlFlagBitsKHR" category="enum"/>
<type name="VkVideoEncodeRateControlModeFlagBitsKHR" category="enum"/>
<comment>Video H.264 Encode extensions</comment>
<type name="VkVideoEncodeH264CapabilityFlagBitsEXT" category="enum"/>
<type name="VkVideoEncodeH264InputModeFlagBitsEXT" category="enum"/>
<type name="VkVideoEncodeH264OutputModeFlagBitsEXT" category="enum"/>
<type name="VkVideoEncodeH264CreateFlagBitsEXT" category="enum"/>
<comment>Video H.265 Encode extensions</comment>
<type name="VkVideoEncodeH265InputModeFlagBitsEXT" category="enum"/>
<type name="VkVideoEncodeH265OutputModeFlagBitsEXT" category="enum"/>
<type name="VkVideoEncodeH265CtbSizeFlagBitsEXT" category="enum"/>
<comment>The PFN_vk*Function types are used by VkAllocationCallbacks below</comment>
<type category="funcpointer">typedef void (VKAPI_PTR *<name>PFN_vkInternalAllocationNotification</name>)(
<type>void</type>* pUserData,
<type>size_t</type> size,
<type>VkInternalAllocationType</type> allocationType,
<type>VkSystemAllocationScope</type> allocationScope);</type>
<type category="funcpointer">typedef void (VKAPI_PTR *<name>PFN_vkInternalFreeNotification</name>)(
<type>void</type>* pUserData,
<type>size_t</type> size,
<type>VkInternalAllocationType</type> allocationType,
<type>VkSystemAllocationScope</type> allocationScope);</type>
<type category="funcpointer">typedef void* (VKAPI_PTR *<name>PFN_vkReallocationFunction</name>)(
<type>void</type>* pUserData,
<type>void</type>* pOriginal,
<type>size_t</type> size,
<type>size_t</type> alignment,
<type>VkSystemAllocationScope</type> allocationScope);</type>
<type category="funcpointer">typedef void* (VKAPI_PTR *<name>PFN_vkAllocationFunction</name>)(
<type>void</type>* pUserData,
<type>size_t</type> size,
<type>size_t</type> alignment,
<type>VkSystemAllocationScope</type> allocationScope);</type>
<type category="funcpointer">typedef void (VKAPI_PTR *<name>PFN_vkFreeFunction</name>)(
<type>void</type>* pUserData,
<type>void</type>* pMemory);</type>
<comment>The PFN_vkVoidFunction type are used by VkGet*ProcAddr below</comment>
<type category="funcpointer">typedef void (VKAPI_PTR *<name>PFN_vkVoidFunction</name>)(void);</type>
<comment>The PFN_vkDebugReportCallbackEXT type are used by the DEBUG_REPORT extension</comment>
<type category="funcpointer">typedef VkBool32 (VKAPI_PTR *<name>PFN_vkDebugReportCallbackEXT</name>)(
<type>VkDebugReportFlagsEXT</type> flags,
<type>VkDebugReportObjectTypeEXT</type> objectType,
<type>uint64_t</type> object,
<type>size_t</type> location,
<type>int32_t</type> messageCode,
const <type>char</type>* pLayerPrefix,
const <type>char</type>* pMessage,
<type>void</type>* pUserData);</type>
<comment>The PFN_vkDebugUtilsMessengerCallbackEXT type are used by the VK_EXT_debug_utils extension</comment>
<type category="funcpointer" requires="VkDebugUtilsMessengerCallbackDataEXT">typedef VkBool32 (VKAPI_PTR *<name>PFN_vkDebugUtilsMessengerCallbackEXT</name>)(
<type>VkDebugUtilsMessageSeverityFlagBitsEXT</type> messageSeverity,
<type>VkDebugUtilsMessageTypeFlagsEXT</type> messageTypes,
const <type>VkDebugUtilsMessengerCallbackDataEXT</type>* pCallbackData,
<type>void</type>* pUserData);</type>
<comment>The PFN_vkDeviceMemoryReportCallbackEXT type is used by the VK_EXT_device_memory_report extension</comment>
<type category="funcpointer" requires="VkDeviceMemoryReportCallbackDataEXT">typedef void (VKAPI_PTR *<name>PFN_vkDeviceMemoryReportCallbackEXT</name>)(
const <type>VkDeviceMemoryReportCallbackDataEXT</type>* pCallbackData,
<type>void</type>* pUserData);</type>
<comment>Struct types</comment>
<type category="struct" name="VkBaseOutStructure">
<member><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">struct <type>VkBaseOutStructure</type>* <name>pNext</name></member>
</type>
<type category="struct" name="VkBaseInStructure">
<member><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const struct <type>VkBaseInStructure</type>* <name>pNext</name></member>
</type>
<type category="struct" name="VkOffset2D">
<member><type>int32_t</type> <name>x</name></member>
<member><type>int32_t</type> <name>y</name></member>
</type>
<type category="struct" name="VkOffset3D">
<member><type>int32_t</type> <name>x</name></member>
<member><type>int32_t</type> <name>y</name></member>
<member><type>int32_t</type> <name>z</name></member>
</type>
<type category="struct" name="VkExtent2D">
<member><type>uint32_t</type> <name>width</name></member>
<member><type>uint32_t</type> <name>height</name></member>
</type>
<type category="struct" name="VkExtent3D">
<member><type>uint32_t</type> <name>width</name></member>
<member><type>uint32_t</type> <name>height</name></member>
<member><type>uint32_t</type> <name>depth</name></member>
</type>
<type category="struct" name="VkViewport">
<member noautovalidity="true"><type>float</type> <name>x</name></member>
<member noautovalidity="true"><type>float</type> <name>y</name></member>
<member noautovalidity="true"><type>float</type> <name>width</name></member>
<member noautovalidity="true"><type>float</type> <name>height</name></member>
<member><type>float</type> <name>minDepth</name></member>
<member><type>float</type> <name>maxDepth</name></member>
</type>
<type category="struct" name="VkRect2D">
<member><type>VkOffset2D</type> <name>offset</name></member>
<member><type>VkExtent2D</type> <name>extent</name></member>
</type>
<type category="struct" name="VkClearRect">
<member><type>VkRect2D</type> <name>rect</name></member>
<member><type>uint32_t</type> <name>baseArrayLayer</name></member>
<member><type>uint32_t</type> <name>layerCount</name></member>
</type>
<type category="struct" name="VkComponentMapping">
<member><type>VkComponentSwizzle</type> <name>r</name></member>
<member><type>VkComponentSwizzle</type> <name>g</name></member>
<member><type>VkComponentSwizzle</type> <name>b</name></member>
<member><type>VkComponentSwizzle</type> <name>a</name></member>
</type>
<type category="struct" name="VkPhysicalDeviceProperties" returnedonly="true">
<member limittype="noauto"><type>uint32_t</type> <name>apiVersion</name></member>
<member limittype="noauto"><type>uint32_t</type> <name>driverVersion</name></member>
<member limittype="noauto"><type>uint32_t</type> <name>vendorID</name></member>
<member limittype="noauto"><type>uint32_t</type> <name>deviceID</name></member>
<member limittype="noauto"><type>VkPhysicalDeviceType</type> <name>deviceType</name></member>
<member limittype="noauto"><type>char</type> <name>deviceName</name>[<enum>VK_MAX_PHYSICAL_DEVICE_NAME_SIZE</enum>]</member>
<member limittype="noauto"><type>uint8_t</type> <name>pipelineCacheUUID</name>[<enum>VK_UUID_SIZE</enum>]</member>
<member limittype="struct"><type>VkPhysicalDeviceLimits</type> <name>limits</name></member>
<member limittype="struct"><type>VkPhysicalDeviceSparseProperties</type> <name>sparseProperties</name></member>
</type>
<type category="struct" name="VkExtensionProperties" returnedonly="true">
<member><type>char</type> <name>extensionName</name>[<enum>VK_MAX_EXTENSION_NAME_SIZE</enum>]<comment>extension name</comment></member>
<member><type>uint32_t</type> <name>specVersion</name><comment>version of the extension specification implemented</comment></member>
</type>
<type category="struct" name="VkLayerProperties" returnedonly="true">
<member><type>char</type> <name>layerName</name>[<enum>VK_MAX_EXTENSION_NAME_SIZE</enum>]<comment>layer name</comment></member>
<member><type>uint32_t</type> <name>specVersion</name><comment>version of the layer specification implemented</comment></member>
<member><type>uint32_t</type> <name>implementationVersion</name><comment>build or release version of the layer's library</comment></member>
<member><type>char</type> <name>description</name>[<enum>VK_MAX_DESCRIPTION_SIZE</enum>]<comment>Free-form description of the layer</comment></member>
</type>
<type category="struct" name="VkApplicationInfo">
<member values="VK_STRUCTURE_TYPE_APPLICATION_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true" len="null-terminated">const <type>char</type>* <name>pApplicationName</name></member>
<member><type>uint32_t</type> <name>applicationVersion</name></member>
<member optional="true" len="null-terminated">const <type>char</type>* <name>pEngineName</name></member>
<member><type>uint32_t</type> <name>engineVersion</name></member>
<member><type>uint32_t</type> <name>apiVersion</name></member>
</type>
<type category="struct" name="VkAllocationCallbacks">
<member optional="true"><type>void</type>* <name>pUserData</name></member>
<member noautovalidity="true"><type>PFN_vkAllocationFunction</type> <name>pfnAllocation</name></member>
<member noautovalidity="true"><type>PFN_vkReallocationFunction</type> <name>pfnReallocation</name></member>
<member noautovalidity="true"><type>PFN_vkFreeFunction</type> <name>pfnFree</name></member>
<member optional="true" noautovalidity="true"><type>PFN_vkInternalAllocationNotification</type> <name>pfnInternalAllocation</name></member>
<member optional="true" noautovalidity="true"><type>PFN_vkInternalFreeNotification</type> <name>pfnInternalFree</name></member>
</type>
<type category="struct" name="VkDeviceQueueCreateInfo">
<member values="VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkDeviceQueueCreateFlags</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>queueFamilyIndex</name></member>
<member><type>uint32_t</type> <name>queueCount</name></member>
<member len="queueCount">const <type>float</type>* <name>pQueuePriorities</name></member>
</type>
<type category="struct" name="VkDeviceCreateInfo">
<member values="VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkDeviceCreateFlags</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>queueCreateInfoCount</name></member>
<member len="queueCreateInfoCount">const <type>VkDeviceQueueCreateInfo</type>* <name>pQueueCreateInfos</name></member>
<member optional="true"><type>uint32_t</type> <name>enabledLayerCount</name></member>
<member len="enabledLayerCount,null-terminated">const <type>char</type>* const* <name>ppEnabledLayerNames</name><comment>Ordered list of layer names to be enabled</comment></member>
<member optional="true"><type>uint32_t</type> <name>enabledExtensionCount</name></member>
<member len="enabledExtensionCount,null-terminated">const <type>char</type>* const* <name>ppEnabledExtensionNames</name></member>
<member optional="true">const <type>VkPhysicalDeviceFeatures</type>* <name>pEnabledFeatures</name></member>
</type>
<type category="struct" name="VkInstanceCreateInfo">
<member values="VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkInstanceCreateFlags</type> <name>flags</name></member>
<member optional="true">const <type>VkApplicationInfo</type>* <name>pApplicationInfo</name></member>
<member optional="true"><type>uint32_t</type> <name>enabledLayerCount</name></member>
<member len="enabledLayerCount,null-terminated">const <type>char</type>* const* <name>ppEnabledLayerNames</name><comment>Ordered list of layer names to be enabled</comment></member>
<member optional="true"><type>uint32_t</type> <name>enabledExtensionCount</name></member>
<member len="enabledExtensionCount,null-terminated">const <type>char</type>* const* <name>ppEnabledExtensionNames</name><comment>Extension names to be enabled</comment></member>
</type>
<type category="struct" name="VkQueueFamilyProperties" returnedonly="true">
<member optional="true"><type>VkQueueFlags</type> <name>queueFlags</name><comment>Queue flags</comment></member>
<member><type>uint32_t</type> <name>queueCount</name></member>
<member><type>uint32_t</type> <name>timestampValidBits</name></member>
<member><type>VkExtent3D</type> <name>minImageTransferGranularity</name><comment>Minimum alignment requirement for image transfers</comment></member>
</type>
<type category="struct" name="VkPhysicalDeviceMemoryProperties" returnedonly="true">
<member><type>uint32_t</type> <name>memoryTypeCount</name></member>
<member><type>VkMemoryType</type> <name>memoryTypes</name>[<enum>VK_MAX_MEMORY_TYPES</enum>]</member>
<member><type>uint32_t</type> <name>memoryHeapCount</name></member>
<member><type>VkMemoryHeap</type> <name>memoryHeaps</name>[<enum>VK_MAX_MEMORY_HEAPS</enum>]</member>
</type>
<type category="struct" name="VkMemoryAllocateInfo">
<member values="VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member><type>VkDeviceSize</type> <name>allocationSize</name><comment>Size of memory allocation</comment></member>
<member devicememorytypeindex="1"><type>uint32_t</type> <name>memoryTypeIndex</name><comment>Index of the of the memory type to allocate from</comment></member>
</type>
<type category="struct" name="VkMemoryRequirements" returnedonly="true">
<member><type>VkDeviceSize</type> <name>size</name><comment>Specified in bytes</comment></member>
<member><type>VkDeviceSize</type> <name>alignment</name><comment>Specified in bytes</comment></member>
<member devicememorytypebits="1"><type>uint32_t</type> <name>memoryTypeBits</name><comment>Bitmask of the allowed memory type indices into memoryTypes[] for this object</comment></member>
</type>
<type category="struct" name="VkSparseImageFormatProperties" returnedonly="true">
<member optional="true"><type>VkImageAspectFlags</type> <name>aspectMask</name></member>
<member><type>VkExtent3D</type> <name>imageGranularity</name></member>
<member optional="true"><type>VkSparseImageFormatFlags</type> <name>flags</name></member>
</type>
<type category="struct" name="VkSparseImageMemoryRequirements" returnedonly="true">
<member><type>VkSparseImageFormatProperties</type> <name>formatProperties</name></member>
<member><type>uint32_t</type> <name>imageMipTailFirstLod</name></member>
<member><type>VkDeviceSize</type> <name>imageMipTailSize</name><comment>Specified in bytes, must be a multiple of sparse block size in bytes / alignment</comment></member>
<member><type>VkDeviceSize</type> <name>imageMipTailOffset</name><comment>Specified in bytes, must be a multiple of sparse block size in bytes / alignment</comment></member>
<member><type>VkDeviceSize</type> <name>imageMipTailStride</name><comment>Specified in bytes, must be a multiple of sparse block size in bytes / alignment</comment></member>
</type>
<type category="struct" name="VkMemoryType" returnedonly="true">
<member optional="true"><type>VkMemoryPropertyFlags</type> <name>propertyFlags</name><comment>Memory properties of this memory type</comment></member>
<member><type>uint32_t</type> <name>heapIndex</name><comment>Index of the memory heap allocations of this memory type are taken from</comment></member>
</type>
<type category="struct" name="VkMemoryHeap" returnedonly="true">
<member><type>VkDeviceSize</type> <name>size</name><comment>Available memory in the heap</comment></member>
<member optional="true"><type>VkMemoryHeapFlags</type> <name>flags</name><comment>Flags for the heap</comment></member>
</type>
<type category="struct" name="VkMappedMemoryRange">
<member values="VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member devicememoryhandle="1"><type>VkDeviceMemory</type> <name>memory</name><comment>Mapped memory object</comment></member>
<member devicememoryoffset="1"><type>VkDeviceSize</type> <name>offset</name><comment>Offset within the memory object where the range starts</comment></member>
<member devicememorysize="1"><type>VkDeviceSize</type> <name>size</name><comment>Size of the range within the memory object</comment></member>
</type>
<type category="struct" name="VkFormatProperties" returnedonly="true">
<member optional="true"><type>VkFormatFeatureFlags</type> <name>linearTilingFeatures</name><comment>Format features in case of linear tiling</comment></member>
<member optional="true"><type>VkFormatFeatureFlags</type> <name>optimalTilingFeatures</name><comment>Format features in case of optimal tiling</comment></member>
<member optional="true"><type>VkFormatFeatureFlags</type> <name>bufferFeatures</name><comment>Format features supported by buffers</comment></member>
</type>
<type category="struct" name="VkImageFormatProperties" returnedonly="true">
<member><type>VkExtent3D</type> <name>maxExtent</name><comment>max image dimensions for this resource type</comment></member>
<member><type>uint32_t</type> <name>maxMipLevels</name><comment>max number of mipmap levels for this resource type</comment></member>
<member><type>uint32_t</type> <name>maxArrayLayers</name><comment>max array size for this resource type</comment></member>
<member optional="true"><type>VkSampleCountFlags</type> <name>sampleCounts</name><comment>supported sample counts for this resource type</comment></member>
<member><type>VkDeviceSize</type> <name>maxResourceSize</name><comment>max size (in bytes) of this resource type</comment></member>
</type>
<type category="struct" name="VkDescriptorBufferInfo">
<member optional="true"><type>VkBuffer</type> <name>buffer</name><comment>Buffer used for this descriptor slot.</comment></member>
<member><type>VkDeviceSize</type> <name>offset</name><comment>Base offset from buffer start in bytes to update in the descriptor set.</comment></member>
<member><type>VkDeviceSize</type> <name>range</name><comment>Size in bytes of the buffer resource for this descriptor update.</comment></member>
</type>
<type category="struct" name="VkDescriptorImageInfo">
<member noautovalidity="true"><type>VkSampler</type> <name>sampler</name><comment>Sampler to write to the descriptor in case it is a SAMPLER or COMBINED_IMAGE_SAMPLER descriptor. Ignored otherwise.</comment></member>
<member noautovalidity="true"><type>VkImageView</type> <name>imageView</name><comment>Image view to write to the descriptor in case it is a SAMPLED_IMAGE, STORAGE_IMAGE, COMBINED_IMAGE_SAMPLER, or INPUT_ATTACHMENT descriptor. Ignored otherwise.</comment></member>
<member noautovalidity="true"><type>VkImageLayout</type> <name>imageLayout</name><comment>Layout the image is expected to be in when accessed using this descriptor (only used if imageView is not VK_NULL_HANDLE).</comment></member>
</type>
<type category="struct" name="VkWriteDescriptorSet">
<member values="VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member noautovalidity="true"><type>VkDescriptorSet</type> <name>dstSet</name><comment>Destination descriptor set</comment></member>
<member><type>uint32_t</type> <name>dstBinding</name><comment>Binding within the destination descriptor set to write</comment></member>
<member><type>uint32_t</type> <name>dstArrayElement</name><comment>Array element within the destination binding to write</comment></member>
<member><type>uint32_t</type> <name>descriptorCount</name><comment>Number of descriptors to write (determines the size of the array pointed by pDescriptors)</comment></member>
<member><type>VkDescriptorType</type> <name>descriptorType</name><comment>Descriptor type to write (determines which members of the array pointed by pDescriptors are going to be used)</comment></member>
<member noautovalidity="true" len="descriptorCount"
filterVar="descriptorType"
filterVals="VK_DESCRIPTOR_TYPE_SAMPLER,VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE,VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT"
>const <type>VkDescriptorImageInfo</type>* <name>pImageInfo</name><comment>Sampler, image view, and layout for SAMPLER, COMBINED_IMAGE_SAMPLER, {SAMPLED,STORAGE}_IMAGE, and INPUT_ATTACHMENT descriptor types.</comment></member>
<member noautovalidity="true" len="descriptorCount"
filterVar="descriptorType"
filterVals="VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER,VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC"
>const <type>VkDescriptorBufferInfo</type>* <name>pBufferInfo</name><comment>Raw buffer, size, and offset for {UNIFORM,STORAGE}_BUFFER[_DYNAMIC] descriptor types.</comment></member>
<member noautovalidity="true" len="descriptorCount"
filterVar="descriptorType"
filterVals="VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER,VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER">const <type>VkBufferView</type>* <name>pTexelBufferView</name><comment>Buffer view to write to the descriptor for {UNIFORM,STORAGE}_TEXEL_BUFFER descriptor types.</comment></member>
</type>
<type category="struct" name="VkCopyDescriptorSet">
<member values="VK_STRUCTURE_TYPE_COPY_DESCRIPTOR_SET"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member><type>VkDescriptorSet</type> <name>srcSet</name><comment>Source descriptor set</comment></member>
<member><type>uint32_t</type> <name>srcBinding</name><comment>Binding within the source descriptor set to copy from</comment></member>
<member><type>uint32_t</type> <name>srcArrayElement</name><comment>Array element within the source binding to copy from</comment></member>
<member><type>VkDescriptorSet</type> <name>dstSet</name><comment>Destination descriptor set</comment></member>
<member><type>uint32_t</type> <name>dstBinding</name><comment>Binding within the destination descriptor set to copy to</comment></member>
<member><type>uint32_t</type> <name>dstArrayElement</name><comment>Array element within the destination binding to copy to</comment></member>
<member><type>uint32_t</type> <name>descriptorCount</name><comment>Number of descriptors to write (determines the size of the array pointed by pDescriptors)</comment></member>
</type>
<type category="struct" name="VkBufferCreateInfo">
<member values="VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkBufferCreateFlags</type> <name>flags</name><comment>Buffer creation flags</comment></member>
<member><type>VkDeviceSize</type> <name>size</name><comment>Specified in bytes</comment></member>
<member><type>VkBufferUsageFlags</type> <name>usage</name><comment>Buffer usage flags</comment></member>
<member><type>VkSharingMode</type> <name>sharingMode</name></member>
<member optional="true"><type>uint32_t</type> <name>queueFamilyIndexCount</name></member>
<member noautovalidity="true" len="queueFamilyIndexCount">const <type>uint32_t</type>* <name>pQueueFamilyIndices</name></member>
</type>
<type category="struct" name="VkBufferViewCreateInfo">
<member values="VK_STRUCTURE_TYPE_BUFFER_VIEW_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkBufferViewCreateFlags</type><name>flags</name></member>
<member><type>VkBuffer</type> <name>buffer</name></member>
<member><type>VkFormat</type> <name>format</name><comment>Optionally specifies format of elements</comment></member>
<member><type>VkDeviceSize</type> <name>offset</name><comment>Specified in bytes</comment></member>
<member><type>VkDeviceSize</type> <name>range</name><comment>View size specified in bytes</comment></member>
</type>
<type category="struct" name="VkImageSubresource">
<member><type>VkImageAspectFlags</type> <name>aspectMask</name></member>
<member><type>uint32_t</type> <name>mipLevel</name></member>
<member><type>uint32_t</type> <name>arrayLayer</name></member>
</type>
<type category="struct" name="VkImageSubresourceLayers">
<member><type>VkImageAspectFlags</type> <name>aspectMask</name></member>
<member><type>uint32_t</type> <name>mipLevel</name></member>
<member><type>uint32_t</type> <name>baseArrayLayer</name></member>
<member><type>uint32_t</type> <name>layerCount</name></member>
</type>
<type category="struct" name="VkImageSubresourceRange">
<member><type>VkImageAspectFlags</type> <name>aspectMask</name></member>
<member><type>uint32_t</type> <name>baseMipLevel</name></member>
<member><type>uint32_t</type> <name>levelCount</name></member>
<member><type>uint32_t</type> <name>baseArrayLayer</name></member>
<member><type>uint32_t</type> <name>layerCount</name></member>
</type>
<type category="struct" name="VkMemoryBarrier">
<member values="VK_STRUCTURE_TYPE_MEMORY_BARRIER"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkAccessFlags</type> <name>srcAccessMask</name><comment>Memory accesses from the source of the dependency to synchronize</comment></member>
<member optional="true"><type>VkAccessFlags</type> <name>dstAccessMask</name><comment>Memory accesses from the destination of the dependency to synchronize</comment></member>
</type>
<type category="struct" name="VkBufferMemoryBarrier">
<member values="VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member noautovalidity="true"><type>VkAccessFlags</type> <name>srcAccessMask</name><comment>Memory accesses from the source of the dependency to synchronize</comment></member>
<member noautovalidity="true"><type>VkAccessFlags</type> <name>dstAccessMask</name><comment>Memory accesses from the destination of the dependency to synchronize</comment></member>
<member><type>uint32_t</type> <name>srcQueueFamilyIndex</name><comment>Queue family to transition ownership from</comment></member>
<member><type>uint32_t</type> <name>dstQueueFamilyIndex</name><comment>Queue family to transition ownership to</comment></member>
<member><type>VkBuffer</type> <name>buffer</name><comment>Buffer to sync</comment></member>
<member><type>VkDeviceSize</type> <name>offset</name><comment>Offset within the buffer to sync</comment></member>
<member><type>VkDeviceSize</type> <name>size</name><comment>Amount of bytes to sync</comment></member>
</type>
<type category="struct" name="VkImageMemoryBarrier">
<member values="VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member noautovalidity="true"><type>VkAccessFlags</type> <name>srcAccessMask</name><comment>Memory accesses from the source of the dependency to synchronize</comment></member>
<member noautovalidity="true"><type>VkAccessFlags</type> <name>dstAccessMask</name><comment>Memory accesses from the destination of the dependency to synchronize</comment></member>
<member><type>VkImageLayout</type> <name>oldLayout</name><comment>Current layout of the image</comment></member>
<member><type>VkImageLayout</type> <name>newLayout</name><comment>New layout to transition the image to</comment></member>
<member><type>uint32_t</type> <name>srcQueueFamilyIndex</name><comment>Queue family to transition ownership from</comment></member>
<member><type>uint32_t</type> <name>dstQueueFamilyIndex</name><comment>Queue family to transition ownership to</comment></member>
<member><type>VkImage</type> <name>image</name><comment>Image to sync</comment></member>
<member><type>VkImageSubresourceRange</type> <name>subresourceRange</name><comment>Subresource range to sync</comment></member>
</type>
<type category="struct" name="VkImageCreateInfo">
<member values="VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkImageCreateFlags</type> <name>flags</name><comment>Image creation flags</comment></member>
<member><type>VkImageType</type> <name>imageType</name></member>
<member><type>VkFormat</type> <name>format</name></member>
<member><type>VkExtent3D</type> <name>extent</name></member>
<member><type>uint32_t</type> <name>mipLevels</name></member>
<member><type>uint32_t</type> <name>arrayLayers</name></member>
<member><type>VkSampleCountFlagBits</type> <name>samples</name></member>
<member><type>VkImageTiling</type> <name>tiling</name></member>
<member><type>VkImageUsageFlags</type> <name>usage</name><comment>Image usage flags</comment></member>
<member><type>VkSharingMode</type> <name>sharingMode</name><comment>Cross-queue-family sharing mode</comment></member>
<member optional="true"><type>uint32_t</type> <name>queueFamilyIndexCount</name><comment>Number of queue families to share across</comment></member>
<member noautovalidity="true" len="queueFamilyIndexCount">const <type>uint32_t</type>* <name>pQueueFamilyIndices</name><comment>Array of queue family indices to share across</comment></member>
<member><type>VkImageLayout</type> <name>initialLayout</name><comment>Initial image layout for all subresources</comment></member>
</type>
<type category="struct" name="VkSubresourceLayout" returnedonly="true">
<member><type>VkDeviceSize</type> <name>offset</name><comment>Specified in bytes</comment></member>
<member><type>VkDeviceSize</type> <name>size</name><comment>Specified in bytes</comment></member>
<member><type>VkDeviceSize</type> <name>rowPitch</name><comment>Specified in bytes</comment></member>
<member><type>VkDeviceSize</type> <name>arrayPitch</name><comment>Specified in bytes</comment></member>
<member><type>VkDeviceSize</type> <name>depthPitch</name><comment>Specified in bytes</comment></member>
</type>
<type category="struct" name="VkImageViewCreateInfo">
<member values="VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkImageViewCreateFlags</type> <name>flags</name></member>
<member><type>VkImage</type> <name>image</name></member>
<member><type>VkImageViewType</type> <name>viewType</name></member>
<member><type>VkFormat</type> <name>format</name></member>
<member><type>VkComponentMapping</type> <name>components</name></member>
<member><type>VkImageSubresourceRange</type> <name>subresourceRange</name></member>
</type>
<type category="struct" name="VkBufferCopy">
<member><type>VkDeviceSize</type> <name>srcOffset</name><comment>Specified in bytes</comment></member>
<member><type>VkDeviceSize</type> <name>dstOffset</name><comment>Specified in bytes</comment></member>
<member noautovalidity="true"><type>VkDeviceSize</type> <name>size</name><comment>Specified in bytes</comment></member>
</type>
<type category="struct" name="VkSparseMemoryBind">
<member><type>VkDeviceSize</type> <name>resourceOffset</name><comment>Specified in bytes</comment></member>
<member><type>VkDeviceSize</type> <name>size</name><comment>Specified in bytes</comment></member>
<member optional="true" devicememoryhandle="1"><type>VkDeviceMemory</type> <name>memory</name></member>
<member devicememoryoffset="1"><type>VkDeviceSize</type> <name>memoryOffset</name><comment>Specified in bytes</comment></member>
<member optional="true"><type>VkSparseMemoryBindFlags</type><name>flags</name></member>
</type>
<type category="struct" name="VkSparseImageMemoryBind">
<member><type>VkImageSubresource</type> <name>subresource</name></member>
<member><type>VkOffset3D</type> <name>offset</name></member>
<member><type>VkExtent3D</type> <name>extent</name></member>
<member optional="true" devicememoryhandle="1"><type>VkDeviceMemory</type> <name>memory</name></member>
<member devicememoryoffset="1"><type>VkDeviceSize</type> <name>memoryOffset</name><comment>Specified in bytes</comment></member>
<member optional="true"><type>VkSparseMemoryBindFlags</type><name>flags</name></member>
</type>
<type category="struct" name="VkSparseBufferMemoryBindInfo">
<member><type>VkBuffer</type> <name>buffer</name></member>
<member><type>uint32_t</type> <name>bindCount</name></member>
<member len="bindCount">const <type>VkSparseMemoryBind</type>* <name>pBinds</name></member>
</type>
<type category="struct" name="VkSparseImageOpaqueMemoryBindInfo">
<member><type>VkImage</type> <name>image</name></member>
<member><type>uint32_t</type> <name>bindCount</name></member>
<member len="bindCount">const <type>VkSparseMemoryBind</type>* <name>pBinds</name></member>
</type>
<type category="struct" name="VkSparseImageMemoryBindInfo">
<member><type>VkImage</type> <name>image</name></member>
<member><type>uint32_t</type> <name>bindCount</name></member>
<member len="bindCount">const <type>VkSparseImageMemoryBind</type>* <name>pBinds</name></member>
</type>
<type category="struct" name="VkBindSparseInfo">
<member values="VK_STRUCTURE_TYPE_BIND_SPARSE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>uint32_t</type> <name>waitSemaphoreCount</name></member>
<member len="waitSemaphoreCount">const <type>VkSemaphore</type>* <name>pWaitSemaphores</name></member>
<member optional="true"><type>uint32_t</type> <name>bufferBindCount</name></member>
<member len="bufferBindCount">const <type>VkSparseBufferMemoryBindInfo</type>* <name>pBufferBinds</name></member>
<member optional="true"><type>uint32_t</type> <name>imageOpaqueBindCount</name></member>
<member len="imageOpaqueBindCount">const <type>VkSparseImageOpaqueMemoryBindInfo</type>* <name>pImageOpaqueBinds</name></member>
<member optional="true"><type>uint32_t</type> <name>imageBindCount</name></member>
<member len="imageBindCount">const <type>VkSparseImageMemoryBindInfo</type>* <name>pImageBinds</name></member>
<member optional="true"><type>uint32_t</type> <name>signalSemaphoreCount</name></member>
<member len="signalSemaphoreCount">const <type>VkSemaphore</type>* <name>pSignalSemaphores</name></member>
</type>
<type category="struct" name="VkImageCopy">
<member><type>VkImageSubresourceLayers</type> <name>srcSubresource</name></member>
<member><type>VkOffset3D</type> <name>srcOffset</name><comment>Specified in pixels for both compressed and uncompressed images</comment></member>
<member><type>VkImageSubresourceLayers</type> <name>dstSubresource</name></member>
<member><type>VkOffset3D</type> <name>dstOffset</name><comment>Specified in pixels for both compressed and uncompressed images</comment></member>
<member><type>VkExtent3D</type> <name>extent</name><comment>Specified in pixels for both compressed and uncompressed images</comment></member>
</type>
<type category="struct" name="VkImageBlit">
<member><type>VkImageSubresourceLayers</type> <name>srcSubresource</name></member>
<member><type>VkOffset3D</type> <name>srcOffsets</name>[2]<comment>Specified in pixels for both compressed and uncompressed images</comment></member>
<member><type>VkImageSubresourceLayers</type> <name>dstSubresource</name></member>
<member><type>VkOffset3D</type> <name>dstOffsets</name>[2]<comment>Specified in pixels for both compressed and uncompressed images</comment></member>
</type>
<type category="struct" name="VkBufferImageCopy">
<member><type>VkDeviceSize</type> <name>bufferOffset</name><comment>Specified in bytes</comment></member>
<member><type>uint32_t</type> <name>bufferRowLength</name><comment>Specified in texels</comment></member>
<member><type>uint32_t</type> <name>bufferImageHeight</name></member>
<member><type>VkImageSubresourceLayers</type> <name>imageSubresource</name></member>
<member><type>VkOffset3D</type> <name>imageOffset</name><comment>Specified in pixels for both compressed and uncompressed images</comment></member>
<member><type>VkExtent3D</type> <name>imageExtent</name><comment>Specified in pixels for both compressed and uncompressed images</comment></member>
</type>
<type category="struct" name="VkImageResolve">
<member><type>VkImageSubresourceLayers</type> <name>srcSubresource</name></member>
<member><type>VkOffset3D</type> <name>srcOffset</name></member>
<member><type>VkImageSubresourceLayers</type> <name>dstSubresource</name></member>
<member><type>VkOffset3D</type> <name>dstOffset</name></member>
<member><type>VkExtent3D</type> <name>extent</name></member>
</type>
<type category="struct" name="VkShaderModuleCreateInfo">
<member values="VK_STRUCTURE_TYPE_SHADER_MODULE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkShaderModuleCreateFlags</type> <name>flags</name></member>
<member><type>size_t</type> <name>codeSize</name><comment>Specified in bytes</comment></member>
<member len="latexmath:[\textrm{codeSize} \over 4]" altlen="codeSize / 4">const <type>uint32_t</type>* <name>pCode</name><comment>Binary code of size codeSize</comment></member>
</type>
<type category="struct" name="VkDescriptorSetLayoutBinding">
<member><type>uint32_t</type> <name>binding</name><comment>Binding number for this entry</comment></member>
<member><type>VkDescriptorType</type> <name>descriptorType</name><comment>Type of the descriptors in this binding</comment></member>
<member optional="true"><type>uint32_t</type> <name>descriptorCount</name><comment>Number of descriptors in this binding</comment></member>
<member noautovalidity="true"><type>VkShaderStageFlags</type> <name>stageFlags</name><comment>Shader stages this binding is visible to</comment></member>
<member noautovalidity="true" optional="true" len="descriptorCount">const <type>VkSampler</type>* <name>pImmutableSamplers</name><comment>Immutable samplers (used if descriptor type is SAMPLER or COMBINED_IMAGE_SAMPLER, is either NULL or contains count number of elements)</comment></member>
</type>
<type category="struct" name="VkDescriptorSetLayoutCreateInfo">
<member values="VK_STRUCTURE_TYPE_DESCRIPTOR_SET_LAYOUT_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkDescriptorSetLayoutCreateFlags</type> <name>flags</name></member>
<member optional="true"><type>uint32_t</type> <name>bindingCount</name><comment>Number of bindings in the descriptor set layout</comment></member>
<member len="bindingCount">const <type>VkDescriptorSetLayoutBinding</type>* <name>pBindings</name><comment>Array of descriptor set layout bindings</comment></member>
</type>
<type category="struct" name="VkDescriptorPoolSize">
<member><type>VkDescriptorType</type> <name>type</name></member>
<member><type>uint32_t</type> <name>descriptorCount</name></member>
</type>
<type category="struct" name="VkDescriptorPoolCreateInfo">
<member values="VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkDescriptorPoolCreateFlags</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>maxSets</name></member>
<member><type>uint32_t</type> <name>poolSizeCount</name></member>
<member len="poolSizeCount">const <type>VkDescriptorPoolSize</type>* <name>pPoolSizes</name></member>
</type>
<type category="struct" name="VkDescriptorSetAllocateInfo">
<member values="VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member><type>VkDescriptorPool</type> <name>descriptorPool</name></member>
<member><type>uint32_t</type> <name>descriptorSetCount</name></member>
<member len="descriptorSetCount">const <type>VkDescriptorSetLayout</type>* <name>pSetLayouts</name></member>
</type>
<type category="struct" name="VkSpecializationMapEntry">
<member><type>uint32_t</type> <name>constantID</name><comment>The SpecConstant ID specified in the BIL</comment></member>
<member><type>uint32_t</type> <name>offset</name><comment>Offset of the value in the data block</comment></member>
<member noautovalidity="true"><type>size_t</type> <name>size</name><comment>Size in bytes of the SpecConstant</comment></member>
</type>
<type category="struct" name="VkSpecializationInfo">
<member optional="true"><type>uint32_t</type> <name>mapEntryCount</name><comment>Number of entries in the map</comment></member>
<member len="mapEntryCount">const <type>VkSpecializationMapEntry</type>* <name>pMapEntries</name><comment>Array of map entries</comment></member>
<member optional="true"><type>size_t</type> <name>dataSize</name><comment>Size in bytes of pData</comment></member>
<member len="dataSize">const <type>void</type>* <name>pData</name><comment>Pointer to SpecConstant data</comment></member>
</type>
<type category="struct" name="VkPipelineShaderStageCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_SHADER_STAGE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineShaderStageCreateFlags</type> <name>flags</name></member>
<member><type>VkShaderStageFlagBits</type> <name>stage</name><comment>Shader stage</comment></member>
<member><type>VkShaderModule</type> <name>module</name><comment>Module containing entry point</comment></member>
<member len="null-terminated">const <type>char</type>* <name>pName</name><comment>Null-terminated entry point name</comment></member>
<member optional="true">const <type>VkSpecializationInfo</type>* <name>pSpecializationInfo</name></member>
</type>
<type category="struct" name="VkComputePipelineCreateInfo">
<member values="VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineCreateFlags</type> <name>flags</name><comment>Pipeline creation flags</comment></member>
<member><type>VkPipelineShaderStageCreateInfo</type> <name>stage</name></member>
<member><type>VkPipelineLayout</type> <name>layout</name><comment>Interface layout of the pipeline</comment></member>
<member noautovalidity="true" optional="true"><type>VkPipeline</type> <name>basePipelineHandle</name><comment>If VK_PIPELINE_CREATE_DERIVATIVE_BIT is set and this value is nonzero, it specifies the handle of the base pipeline this is a derivative of</comment></member>
<member><type>int32_t</type> <name>basePipelineIndex</name><comment>If VK_PIPELINE_CREATE_DERIVATIVE_BIT is set and this value is not -1, it specifies an index into pCreateInfos of the base pipeline this is a derivative of</comment></member>
</type>
<type category="struct" name="VkVertexInputBindingDescription">
<member><type>uint32_t</type> <name>binding</name><comment>Vertex buffer binding id</comment></member>
<member><type>uint32_t</type> <name>stride</name><comment>Distance between vertices in bytes (0 = no advancement)</comment></member>
<member><type>VkVertexInputRate</type> <name>inputRate</name><comment>The rate at which the vertex data is consumed</comment></member>
</type>
<type category="struct" name="VkVertexInputAttributeDescription">
<member><type>uint32_t</type> <name>location</name><comment>location of the shader vertex attrib</comment></member>
<member><type>uint32_t</type> <name>binding</name><comment>Vertex buffer binding id</comment></member>
<member><type>VkFormat</type> <name>format</name><comment>format of source data</comment></member>
<member><type>uint32_t</type> <name>offset</name><comment>Offset of first element in bytes from base of vertex</comment></member>
</type>
<type category="struct" name="VkPipelineVertexInputStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineVertexInputStateCreateFlags</type> <name>flags</name></member>
<member optional="true"><type>uint32_t</type> <name>vertexBindingDescriptionCount</name><comment>number of bindings</comment></member>
<member len="vertexBindingDescriptionCount">const <type>VkVertexInputBindingDescription</type>* <name>pVertexBindingDescriptions</name></member>
<member optional="true"><type>uint32_t</type> <name>vertexAttributeDescriptionCount</name><comment>number of attributes</comment></member>
<member len="vertexAttributeDescriptionCount">const <type>VkVertexInputAttributeDescription</type>* <name>pVertexAttributeDescriptions</name></member>
</type>
<type category="struct" name="VkPipelineInputAssemblyStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineInputAssemblyStateCreateFlags</type> <name>flags</name></member>
<member><type>VkPrimitiveTopology</type> <name>topology</name></member>
<member><type>VkBool32</type> <name>primitiveRestartEnable</name></member>
</type>
<type category="struct" name="VkPipelineTessellationStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_TESSELLATION_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineTessellationStateCreateFlags</type> <name>flags</name></member>
<member><type>uint32_t</type> <name>patchControlPoints</name></member>
</type>
<type category="struct" name="VkPipelineViewportStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_VIEWPORT_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineViewportStateCreateFlags</type> <name>flags</name></member>
<member optional="true"><type>uint32_t</type> <name>viewportCount</name></member>
<member noautovalidity="true" optional="true" len="viewportCount">const <type>VkViewport</type>* <name>pViewports</name></member>
<member optional="true"><type>uint32_t</type> <name>scissorCount</name></member>
<member noautovalidity="true" optional="true" len="scissorCount">const <type>VkRect2D</type>* <name>pScissors</name></member>
</type>
<type category="struct" name="VkPipelineRasterizationStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_RASTERIZATION_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineRasterizationStateCreateFlags</type> <name>flags</name></member>
<member><type>VkBool32</type> <name>depthClampEnable</name></member>
<member><type>VkBool32</type> <name>rasterizerDiscardEnable</name></member>
<member><type>VkPolygonMode</type> <name>polygonMode</name><comment>optional (GL45)</comment></member>
<member optional="true"><type>VkCullModeFlags</type> <name>cullMode</name></member>
<member><type>VkFrontFace</type> <name>frontFace</name></member>
<member><type>VkBool32</type> <name>depthBiasEnable</name></member>
<member><type>float</type> <name>depthBiasConstantFactor</name></member>
<member><type>float</type> <name>depthBiasClamp</name></member>
<member><type>float</type> <name>depthBiasSlopeFactor</name></member>
<member><type>float</type> <name>lineWidth</name></member>
</type>
<type category="struct" name="VkPipelineMultisampleStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_MULTISAMPLE_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineMultisampleStateCreateFlags</type> <name>flags</name></member>
<member><type>VkSampleCountFlagBits</type> <name>rasterizationSamples</name><comment>Number of samples used for rasterization</comment></member>
<member><type>VkBool32</type> <name>sampleShadingEnable</name><comment>optional (GL45)</comment></member>
<member><type>float</type> <name>minSampleShading</name><comment>optional (GL45)</comment></member>
<member optional="true" len="latexmath:[\lceil{\mathit{rasterizationSamples} \over 32}\rceil]" altlen="(rasterizationSamples + 31) / 32">const <type>VkSampleMask</type>* <name>pSampleMask</name><comment>Array of sampleMask words</comment></member>
<member><type>VkBool32</type> <name>alphaToCoverageEnable</name></member>
<member><type>VkBool32</type> <name>alphaToOneEnable</name></member>
</type>
<type category="struct" name="VkPipelineColorBlendAttachmentState">
<member><type>VkBool32</type> <name>blendEnable</name></member>
<member><type>VkBlendFactor</type> <name>srcColorBlendFactor</name></member>
<member><type>VkBlendFactor</type> <name>dstColorBlendFactor</name></member>
<member><type>VkBlendOp</type> <name>colorBlendOp</name></member>
<member><type>VkBlendFactor</type> <name>srcAlphaBlendFactor</name></member>
<member><type>VkBlendFactor</type> <name>dstAlphaBlendFactor</name></member>
<member><type>VkBlendOp</type> <name>alphaBlendOp</name></member>
<member optional="true"><type>VkColorComponentFlags</type> <name>colorWriteMask</name></member>
</type>
<type category="struct" name="VkPipelineColorBlendStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_COLOR_BLEND_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineColorBlendStateCreateFlags</type> <name>flags</name></member>
<member><type>VkBool32</type> <name>logicOpEnable</name></member>
<member noautovalidity="true"><type>VkLogicOp</type> <name>logicOp</name></member>
<member optional="true"><type>uint32_t</type> <name>attachmentCount</name><comment># of pAttachments</comment></member>
<member len="attachmentCount">const <type>VkPipelineColorBlendAttachmentState</type>* <name>pAttachments</name></member>
<member><type>float</type> <name>blendConstants</name>[4]</member>
</type>
<type category="struct" name="VkPipelineDynamicStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_DYNAMIC_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineDynamicStateCreateFlags</type> <name>flags</name></member>
<member optional="true"><type>uint32_t</type> <name>dynamicStateCount</name></member>
<member len="dynamicStateCount">const <type>VkDynamicState</type>* <name>pDynamicStates</name></member>
</type>
<type category="struct" name="VkStencilOpState">
<member><type>VkStencilOp</type> <name>failOp</name></member>
<member><type>VkStencilOp</type> <name>passOp</name></member>
<member><type>VkStencilOp</type> <name>depthFailOp</name></member>
<member><type>VkCompareOp</type> <name>compareOp</name></member>
<member><type>uint32_t</type> <name>compareMask</name></member>
<member><type>uint32_t</type> <name>writeMask</name></member>
<member><type>uint32_t</type> <name>reference</name></member>
</type>
<type category="struct" name="VkPipelineDepthStencilStateCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_DEPTH_STENCIL_STATE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineDepthStencilStateCreateFlags</type> <name>flags</name></member>
<member><type>VkBool32</type> <name>depthTestEnable</name></member>
<member><type>VkBool32</type> <name>depthWriteEnable</name></member>
<member><type>VkCompareOp</type> <name>depthCompareOp</name></member>
<member><type>VkBool32</type> <name>depthBoundsTestEnable</name><comment>optional (depth_bounds_test)</comment></member>
<member><type>VkBool32</type> <name>stencilTestEnable</name></member>
<member><type>VkStencilOpState</type> <name>front</name></member>
<member><type>VkStencilOpState</type> <name>back</name></member>
<member><type>float</type> <name>minDepthBounds</name></member>
<member><type>float</type> <name>maxDepthBounds</name></member>
</type>
<type category="struct" name="VkGraphicsPipelineCreateInfo" let="hasTessellation : (arrayany pStages 0 stageCount (lambda ((s VkPipelineShaderStageCreateInfo)) (or (eq (getfield s stage) VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT) (eq (getfield s stage) VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT)))),hasRasterization : (if (eq 0 pRasterizationState) 0 (not (getfield pRasterizationState rasterizerDiscardEnable)))">
<member values="VK_STRUCTURE_TYPE_GRAPHICS_PIPELINE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineCreateFlags</type> <name>flags</name><comment>Pipeline creation flags</comment></member>
<member><type>uint32_t</type> <name>stageCount</name></member>
<member len="stageCount">const <type>VkPipelineShaderStageCreateInfo</type>* <name>pStages</name><comment>One entry for each active shader stage</comment></member>
<member noautovalidity="true" optional="streamFeature:VULKAN_STREAM_FEATURE_IGNORED_HANDLES_BIT">const <type>VkPipelineVertexInputStateCreateInfo</type>* <name>pVertexInputState</name></member>
<member noautovalidity="true" optional="streamFeature:VULKAN_STREAM_FEATURE_IGNORED_HANDLES_BIT">const <type>VkPipelineInputAssemblyStateCreateInfo</type>* <name>pInputAssemblyState</name></member>
<member noautovalidity="true" optional="true" filterVar="hasTessellation">const <type>VkPipelineTessellationStateCreateInfo</type>* <name>pTessellationState</name></member>
<member noautovalidity="true" optional="true" filterVar="hasRasterization">const <type>VkPipelineViewportStateCreateInfo</type>* <name>pViewportState</name></member>
<member noautovalidity="true" optional="streamFeature:VULKAN_STREAM_FEATURE_IGNORED_HANDLES_BIT">const <type>VkPipelineRasterizationStateCreateInfo</type>* <name>pRasterizationState</name></member>
<member noautovalidity="true" optional="true" filterVar="hasRasterization">const <type>VkPipelineMultisampleStateCreateInfo</type>* <name>pMultisampleState</name></member>
<member noautovalidity="true" optional="true" filterVar="hasRasterization">const <type>VkPipelineDepthStencilStateCreateInfo</type>* <name>pDepthStencilState</name></member>
<member noautovalidity="true" optional="true" filterVar="hasRasterization">const <type>VkPipelineColorBlendStateCreateInfo</type>* <name>pColorBlendState</name></member>
<member optional="true">const <type>VkPipelineDynamicStateCreateInfo</type>* <name>pDynamicState</name></member>
<member><type>VkPipelineLayout</type> <name>layout</name><comment>Interface layout of the pipeline</comment></member>
<member optional="true"><type>VkRenderPass</type> <name>renderPass</name></member>
<member><type>uint32_t</type> <name>subpass</name></member>
<member noautovalidity="true" optional="true"><type>VkPipeline</type> <name>basePipelineHandle</name><comment>If VK_PIPELINE_CREATE_DERIVATIVE_BIT is set and this value is nonzero, it specifies the handle of the base pipeline this is a derivative of</comment></member>
<member><type>int32_t</type> <name>basePipelineIndex</name><comment>If VK_PIPELINE_CREATE_DERIVATIVE_BIT is set and this value is not -1, it specifies an index into pCreateInfos of the base pipeline this is a derivative of</comment></member>
</type>
<type category="struct" name="VkPipelineCacheCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_CACHE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineCacheCreateFlags</type> <name>flags</name></member>
<member optional="true"><type>size_t</type> <name>initialDataSize</name><comment>Size of initial data to populate cache, in bytes</comment></member>
<member len="initialDataSize">const <type>void</type>* <name>pInitialData</name><comment>Initial data to populate cache</comment></member>
</type>
<type category="struct" name="VkPipelineCacheHeaderVersionOne">
<comment>The fields in this structure are non-normative since structure packing is implementation-defined in C. The specification defines the normative layout.</comment>
<member><type>uint32_t</type> <name>headerSize</name></member>
<member><type>VkPipelineCacheHeaderVersion</type> <name>headerVersion</name></member>
<member><type>uint32_t</type> <name>vendorID</name></member>
<member><type>uint32_t</type> <name>deviceID</name></member>
<member><type>uint8_t</type> <name>pipelineCacheUUID</name>[<enum>VK_UUID_SIZE</enum>]</member>
</type>
<type category="struct" name="VkPushConstantRange">
<member><type>VkShaderStageFlags</type> <name>stageFlags</name><comment>Which stages use the range</comment></member>
<member><type>uint32_t</type> <name>offset</name><comment>Start of the range, in bytes</comment></member>
<member><type>uint32_t</type> <name>size</name><comment>Size of the range, in bytes</comment></member>
</type>
<type category="struct" name="VkPipelineLayoutCreateInfo">
<member values="VK_STRUCTURE_TYPE_PIPELINE_LAYOUT_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkPipelineLayoutCreateFlags</type> <name>flags</name></member>
<member optional="true"><type>uint32_t</type> <name>setLayoutCount</name><comment>Number of descriptor sets interfaced by the pipeline</comment></member>
<member len="setLayoutCount">const <type>VkDescriptorSetLayout</type>* <name>pSetLayouts</name><comment>Array of setCount number of descriptor set layout objects defining the layout of the</comment></member>
<member optional="true"><type>uint32_t</type> <name>pushConstantRangeCount</name><comment>Number of push-constant ranges used by the pipeline</comment></member>
<member len="pushConstantRangeCount">const <type>VkPushConstantRange</type>* <name>pPushConstantRanges</name><comment>Array of pushConstantRangeCount number of ranges used by various shader stages</comment></member>
</type>
<type category="struct" name="VkSamplerCreateInfo">
<member values="VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkSamplerCreateFlags</type> <name>flags</name></member>
<member><type>VkFilter</type> <name>magFilter</name><comment>Filter mode for magnification</comment></member>
<member><type>VkFilter</type> <name>minFilter</name><comment>Filter mode for minifiation</comment></member>
<member><type>VkSamplerMipmapMode</type> <name>mipmapMode</name><comment>Mipmap selection mode</comment></member>
<member><type>VkSamplerAddressMode</type> <name>addressModeU</name></member>
<member><type>VkSamplerAddressMode</type> <name>addressModeV</name></member>
<member><type>VkSamplerAddressMode</type> <name>addressModeW</name></member>
<member><type>float</type> <name>mipLodBias</name></member>
<member><type>VkBool32</type> <name>anisotropyEnable</name></member>
<member><type>float</type> <name>maxAnisotropy</name></member>
<member><type>VkBool32</type> <name>compareEnable</name></member>
<member noautovalidity="true"><type>VkCompareOp</type> <name>compareOp</name></member>
<member><type>float</type> <name>minLod</name></member>
<member><type>float</type> <name>maxLod</name></member>
<member noautovalidity="true"><type>VkBorderColor</type> <name>borderColor</name></member>
<member><type>VkBool32</type> <name>unnormalizedCoordinates</name></member>
</type>
<type category="struct" name="VkCommandPoolCreateInfo">
<member values="VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkCommandPoolCreateFlags</type> <name>flags</name><comment>Command pool creation flags</comment></member>
<member><type>uint32_t</type> <name>queueFamilyIndex</name></member>
</type>
<type category="struct" name="VkCommandBufferAllocateInfo">
<member values="VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member><type>VkCommandPool</type> <name>commandPool</name></member>
<member><type>VkCommandBufferLevel</type> <name>level</name></member>
<member><type>uint32_t</type> <name>commandBufferCount</name></member>
</type>
<type category="struct" name="VkCommandBufferInheritanceInfo">
<member values="VK_STRUCTURE_TYPE_COMMAND_BUFFER_INHERITANCE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true" noautovalidity="true"><type>VkRenderPass</type> <name>renderPass</name><comment>Render pass for secondary command buffers</comment></member>
<member><type>uint32_t</type> <name>subpass</name></member>
<member optional="true" noautovalidity="true"><type>VkFramebuffer</type> <name>framebuffer</name><comment>Framebuffer for secondary command buffers</comment></member>
<member><type>VkBool32</type> <name>occlusionQueryEnable</name><comment>Whether this secondary command buffer may be executed during an occlusion query</comment></member>
<member optional="true" noautovalidity="true"><type>VkQueryControlFlags</type> <name>queryFlags</name><comment>Query flags used by this secondary command buffer, if executed during an occlusion query</comment></member>
<member optional="true" noautovalidity="true"><type>VkQueryPipelineStatisticFlags</type> <name>pipelineStatistics</name><comment>Pipeline statistics that may be counted for this secondary command buffer</comment></member>
</type>
<type category="struct" name="VkCommandBufferBeginInfo">
<member values="VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkCommandBufferUsageFlags</type> <name>flags</name><comment>Command buffer usage flags</comment></member>
<member optional="true" noautovalidity="true">const <type>VkCommandBufferInheritanceInfo</type>* <name>pInheritanceInfo</name><comment>Pointer to inheritance info for secondary command buffers</comment></member>
</type>
<type category="struct" name="VkRenderPassBeginInfo">
<member values="VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member><type>VkRenderPass</type> <name>renderPass</name></member>
<member><type>VkFramebuffer</type> <name>framebuffer</name></member>
<member><type>VkRect2D</type> <name>renderArea</name></member>
<member optional="true"><type>uint32_t</type> <name>clearValueCount</name></member>
<member len="clearValueCount" noautovalidity="true">const <type>VkClearValue</type>* <name>pClearValues</name></member>
</type>
<type category="union" name="VkClearColorValue" comment="// Union allowing specification of floating point, integer, or unsigned integer color data. Actual value selected is based on image/attachment being cleared.">
<member><type>float</type> <name>float32</name>[4]</member>
<member><type>int32_t</type> <name>int32</name>[4]</member>
<member><type>uint32_t</type> <name>uint32</name>[4]</member>
</type>
<type category="struct" name="VkClearDepthStencilValue">
<member><type>float</type> <name>depth</name></member>
<member><type>uint32_t</type> <name>stencil</name></member>
</type>
<type category="union" name="VkClearValue" comment="// Union allowing specification of color or depth and stencil values. Actual value selected is based on attachment being cleared.">
<member noautovalidity="true"><type>VkClearColorValue</type> <name>color</name></member>
<member><type>VkClearDepthStencilValue</type> <name>depthStencil</name></member>
</type>
<type category="struct" name="VkClearAttachment">
<member><type>VkImageAspectFlags</type> <name>aspectMask</name></member>
<member><type>uint32_t</type> <name>colorAttachment</name></member>
<member noautovalidity="true"><type>VkClearValue</type> <name>clearValue</name></member>
</type>
<type category="struct" name="VkAttachmentDescription">
<member optional="true"><type>VkAttachmentDescriptionFlags</type> <name>flags</name></member>
<member><type>VkFormat</type> <name>format</name></member>
<member><type>VkSampleCountFlagBits</type> <name>samples</name></member>
<member><type>VkAttachmentLoadOp</type> <name>loadOp</name><comment>Load operation for color or depth data</comment></member>
<member><type>VkAttachmentStoreOp</type> <name>storeOp</name><comment>Store operation for color or depth data</comment></member>
<member><type>VkAttachmentLoadOp</type> <name>stencilLoadOp</name><comment>Load operation for stencil data</comment></member>
<member><type>VkAttachmentStoreOp</type> <name>stencilStoreOp</name><comment>Store operation for stencil data</comment></member>
<member><type>VkImageLayout</type> <name>initialLayout</name></member>
<member><type>VkImageLayout</type> <name>finalLayout</name></member>
</type>
<type category="struct" name="VkAttachmentReference">
<member><type>uint32_t</type> <name>attachment</name></member>
<member><type>VkImageLayout</type> <name>layout</name></member>
</type>
<type category="struct" name="VkSubpassDescription">
<member optional="true"><type>VkSubpassDescriptionFlags</type> <name>flags</name></member>
<member><type>VkPipelineBindPoint</type> <name>pipelineBindPoint</name><comment>Must be VK_PIPELINE_BIND_POINT_GRAPHICS for now</comment></member>
<member optional="true"><type>uint32_t</type> <name>inputAttachmentCount</name></member>
<member len="inputAttachmentCount">const <type>VkAttachmentReference</type>* <name>pInputAttachments</name></member>
<member optional="true"><type>uint32_t</type> <name>colorAttachmentCount</name></member>
<member len="colorAttachmentCount">const <type>VkAttachmentReference</type>* <name>pColorAttachments</name></member>
<member optional="true" len="colorAttachmentCount">const <type>VkAttachmentReference</type>* <name>pResolveAttachments</name></member>
<member optional="true">const <type>VkAttachmentReference</type>* <name>pDepthStencilAttachment</name></member>
<member optional="true"><type>uint32_t</type> <name>preserveAttachmentCount</name></member>
<member len="preserveAttachmentCount">const <type>uint32_t</type>* <name>pPreserveAttachments</name></member>
</type>
<type category="struct" name="VkSubpassDependency">
<member><type>uint32_t</type> <name>srcSubpass</name></member>
<member><type>uint32_t</type> <name>dstSubpass</name></member>
<member optional="true"><type>VkPipelineStageFlags</type> <name>srcStageMask</name></member>
<member optional="true"><type>VkPipelineStageFlags</type> <name>dstStageMask</name></member>
<member optional="true"><type>VkAccessFlags</type> <name>srcAccessMask</name><comment>Memory accesses from the source of the dependency to synchronize</comment></member>
<member optional="true"><type>VkAccessFlags</type> <name>dstAccessMask</name><comment>Memory accesses from the destination of the dependency to synchronize</comment></member>
<member optional="true"><type>VkDependencyFlags</type> <name>dependencyFlags</name></member>
</type>
<type category="struct" name="VkRenderPassCreateInfo">
<member values="VK_STRUCTURE_TYPE_RENDER_PASS_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkRenderPassCreateFlags</type> <name>flags</name></member>
<member optional="true"><type>uint32_t</type> <name>attachmentCount</name></member>
<member len="attachmentCount">const <type>VkAttachmentDescription</type>* <name>pAttachments</name></member>
<member><type>uint32_t</type> <name>subpassCount</name></member>
<member len="subpassCount">const <type>VkSubpassDescription</type>* <name>pSubpasses</name></member>
<member optional="true"><type>uint32_t</type> <name>dependencyCount</name></member>
<member len="dependencyCount">const <type>VkSubpassDependency</type>* <name>pDependencies</name></member>
</type>
<type category="struct" name="VkEventCreateInfo">
<member values="VK_STRUCTURE_TYPE_EVENT_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkEventCreateFlags</type> <name>flags</name><comment>Event creation flags</comment></member>
</type>
<type category="struct" name="VkFenceCreateInfo">
<member values="VK_STRUCTURE_TYPE_FENCE_CREATE_INFO"><type>VkStructureType</type> <name>sType</name></member>
<member optional="true">const <type>void</type>* <name>pNext</name></member>
<member optional="true"><type>VkFenceCreateFlags</type> <name>flags</name><comment>Fence creation flags</comment></member>
</type>
<type category="struct" name="VkPhysicalDeviceFeatures">
<member><type>VkBool32</type> <name>robustBufferAccess</name><comment>out of bounds buffer accesses are well defined</comment></member>
<member><type>VkBool32</type> <name>fullDrawIndexUint32</name><comment>full 32-bit range of indices for indexed draw calls</comment></member>
<member><type>VkBool32</type> <name>imageCubeArray</name><comment>image views which are arrays of cube maps</comment></member>
<member><type>VkBool32</type> <name>independentBlend</name><comment>blending operations are controlled per-attachment</comment></member>
<member><type>VkBool32</type> <name>geometryShader</name><comment>geometry stage</comment></member>
<member><type>VkBool32</type> <name>tessellationShader</name><comment>tessellation control and evaluation stage</comment></member>
<member><type>VkBool32</type> <name>sampleRateShading</name><comment>per-sample shading and interpolation</comment></member>
<member><type>VkBool32</type> <name>dualSrcBlend</name><comment>blend operations which take two sources</comment></member>
<member><type>VkBool32</type> <name>logicOp</name><comment>logic operations</comment></member>
<member><type>VkBool32</type> <name>multiDrawIndirect</name><comment>multi draw indirect</comment></member>
<member><type>VkBool32</type> <name>drawIndirectFirstInstance</name><comment>indirect draws can use non-zero firstInstance</comment></member>
<member><type>VkBool32</type> <name>depthClamp</name><comment>depth clamping</comment></member>
<member><type>VkBool32</type> <name>depthBiasClamp</name><comment>depth bias clamping</comment></member>
<member><type>VkBool32</type> <name>fillModeNonSolid</name><comment>point and wireframe fill modes</comment></member>
<member><type>VkBool32</type> <name>depthBounds</name><comment>depth bounds test</comment></member>
<member><type>VkBool32</type> <name>wideLines</name><comment>lines with width greater than 1</comment></member>
<member><type>VkBool32</type> <name>largePoints</name><comment>points with size greater than 1</comment></member>
<member><type>VkBool32</type> <name>alphaToOne</name><comment>the fragment alpha component can be forced to maximum representable alpha value</comment></member>
<member><type>VkBool32</type> <name>multiViewport</name><comment>viewport arrays</comment></member>
<member><type>VkBool32</type> <name>samplerAnisotropy</name><comment>anisotropic sampler filtering</comment></member>
<member><type>VkBool32</type> <name>textureCompressionETC2</name><comment>ETC texture compression formats</comment></member>
<member><type>VkBool32</type> <name>textureCompressionASTC_LDR</name><comment>ASTC LDR texture compression formats</comment></member>
<member><type>VkBool32</type> <name>textureCompressionBC</name><comment>BC1-7 texture compressed formats</comment></member>
<member><type>VkBool32</type> <name>occlusionQueryPrecise</name><comment>precise occlusion queries returning actual sample counts</comment></member>
<member><type>VkBool32</type> <name>pipelineStatisticsQuery</name><comment>pipeline statistics query</comment></member>
<member><type>VkBool32</type> <name>vertexPipelineStoresAndAtomics</name><comment>stores and atomic ops on storage buffers and images are supported in vertex, tessellation, and geometry stages</comment></member>
<member><type>VkBool32</type> <name>fragmentStoresAndAtomics</name><comment>stores and atomic ops on storage buffers and images are supported in the fragment stage</comment></member>
<member><type>VkBool32</type> <name>shaderTessellationAndGeometryPointSize</name><comment>tessellation and geometry stages can export point size</comment></member>
<member><type>VkBool32</type> <name>shaderImageGatherExtended</name><comment>image gather with run-time values and independent offsets</comment></member>
<member><type>VkBool32</type> <name>shaderStorageImageExtendedFormats</name><comment>the extended set of formats can be used for storage images</comment></member>
<member><type>VkBool32</type> <name>shaderStorageImageMultisample</name><comment>multisample images can be used for storage images</comment></member>
<member><type>VkBool32</type> <name>shaderStorageImageReadWithoutFormat</name><comment>read from storage image does not require format qualifier</comment></member>
<member><type>VkBool32</type> <name>shaderStorageImageWriteWithoutFormat</name><comment>write to storage image does not require format qualifier</comment></member>
<member><type>VkBool32</type> <name>shaderUniformBufferArrayDynamicIndexing</name><comment>arrays of uniform buffers can be accessed with dynamically uniform indices</comment></member>
<member><type>VkBool32</type> <name>shaderSampledImageArrayDynamicIndexing</name><comment>arrays of sampled images can be accessed with dynamically uniform indices</comment></member>
<member><type>VkBool32</type> <name>shaderStorageBufferArrayDynamicIndexing</name><comment>arrays of storage buffers can be accessed with dynamically uniform indices</comment></member>
<member><type>VkBool32</type> <name>shaderStorageImageArrayDynamicIndexing</name><comment>arrays of storage images can be accessed with dynamically uniform indices</comment></member>
<member><type>VkBool32</type> <name>shaderClipDistance</name><comment>clip distance in shaders</comment></member>
<member><type>VkBool32</type> <name>shaderCullDistance</name><comment>cull distance in shaders</comment></member>
<member><type>VkBool32</type> <name>shaderFloat64</name><comment>64-bit floats (doubles) in shaders</comment></member>
<member><type>VkBool32</type> <name>shaderInt64</name><comment>64-bit integers in shaders</comment></member>
<member><type>VkBool32</type> <name>shaderInt16</name><comment>16-bit integers in shaders</comment></member>
<member><type>VkBool32</type> <name>shaderResourceResidency</name><comment>shader can use texture operations that return resource residency information (requires sparseNonResident support)</comment></member>
<member><type>VkBool32</type> <name>shaderResourceMinLod</name><comment>shader can use texture operations that specify minimum resource LOD</comment></member>
<member><type>VkBool32</type> <name>sparseBinding</name><comment>Sparse resources support: Resource memory can be managed at opaque page level rather than object level</comment></member>
<member><type>VkBool32</type> <name>sparseResidencyBuffer</name><comment>Sparse resources support: GPU can access partially resident buffers </comment></member>
<member><type>VkBool32</type> <name>sparseResidencyImage2D</name><comment>Sparse resources support: GPU can access partially resident 2D (non-MSAA non-depth/stencil) images </comment></member>
<member><type>VkBool32</type> <name>sparseResidencyImage3D</name><comment>Sparse resources support: GPU can access partially resident 3D images </comment></member>
<member><type>VkBool32</type> <name>sparseResidency2Samples</name><comment>Sparse resources support: GPU can access partially resident MSAA 2D images with 2 samples</comment></member>
<member><type>VkBool32</type> <name>sparseResidency4Samples</name><comment>Sparse resources support: GPU can access partially resident MSAA 2D images with 4 samples</comment></member>
<member><type>VkBool32</type> <name>sparseResidency8Samples</name><comment>Sparse resources support: GPU can access partially resident MSAA 2D images with 8 samples</comment></member>
<member><type>VkBool32</type> <name>sparseResidency16Samples</name><comment>Sparse resources support: GPU can access partially resident MSAA 2D images with 16 samples</comment></member>
<member><type>VkBool32</type> <name>sparseResidencyAliased</name><comment>Sparse resources support: GPU can correctly access data aliased into multiple locations (opt-in)</comment></member>
<member><type>VkBool32</type> <name>variableMultisampleRate</name><comment>multisample rate must be the same for all pipelines in a subpass</comment></member>
<member><type>VkBool32</type> <name>inheritedQueries</name><comment>Queries may be inherited from primary to secondary command buffers</comment></member>
</type>
<type category="struct" name="VkPhysicalDeviceSparseProperties" returnedonly="true">
<member limittype="bitmask"><type>VkBool32</type> <name>residencyStandard2DBlockShape</name><comment>Sparse resources support: GPU will access all 2D (single sample) sparse resources using the standard sparse image block shapes (based on pixel format)</comment></member>
<member limittype="bitmask"><type>VkBool32</type> <name>residencyStandard2DMultisampleBlockShape</name><comment>Sparse resources support: GPU will access all 2D (multisample) sparse resources using the standard sparse image block shapes (based on pixel format)</comment></member>
<member limittype="bitmask"><type>VkBool32</type> <name>residencyStandard3DBlockShape</name><comment>Sparse resources support: GPU will access all 3D sparse resources using the standard sparse image block shapes (based on pixel format)</comment></member>
<member limittype="bitmask"><type>VkBool32</type> <name>residencyAlignedMipSize</name><comment>Sparse resources support: Images with mip level dimensions that are NOT a multiple of the sparse image block dimensions will be placed in the mip tail</comment></member>
<member limittype="bitmask"><type>VkBool32</type> <name>residencyNonResidentStrict</name><comment>Sparse resources support: GPU can consistently access non-resident regions of a resource, all reads return as if data is 0, writes are discarded</comment></member>
</type>
<type category="struct" name="VkPhysicalDeviceLimits" returnedonly="true">
<comment>resource maximum sizes</comment>
<member limittype="max"><type>uint32_t</type> <name>maxImageDimension1D</name><comment>max 1D image dimension</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxImageDimension2D</name><comment>max 2D image dimension</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxImageDimension3D</name><comment>max 3D image dimension</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxImageDimensionCube</name><comment>max cubemap image dimension</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxImageArrayLayers</name><comment>max layers for image arrays</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxTexelBufferElements</name><comment>max texel buffer size (fstexels)</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxUniformBufferRange</name><comment>max uniform buffer range (bytes)</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxStorageBufferRange</name><comment>max storage buffer range (bytes)</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxPushConstantsSize</name><comment>max size of the push constants pool (bytes)</comment></member>
<comment>memory limits</comment>
<member limittype="max"><type>uint32_t</type> <name>maxMemoryAllocationCount</name><comment>max number of device memory allocations supported</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxSamplerAllocationCount</name><comment>max number of samplers that can be allocated on a device</comment></member>
<member limittype="noauto"><type>VkDeviceSize</type> <name>bufferImageGranularity</name><comment>Granularity (in bytes) at which buffers and images can be bound to adjacent memory for simultaneous usage</comment></member>
<member limittype="max"><type>VkDeviceSize</type> <name>sparseAddressSpaceSize</name><comment>Total address space available for sparse allocations (bytes)</comment></member>
<comment>descriptor set limits</comment>
<member limittype="max"><type>uint32_t</type> <name>maxBoundDescriptorSets</name><comment>max number of descriptors sets that can be bound to a pipeline</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxPerStageDescriptorSamplers</name><comment>max number of samplers allowed per-stage in a descriptor set</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxPerStageDescriptorUniformBuffers</name><comment>max number of uniform buffers allowed per-stage in a descriptor set</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxPerStageDescriptorStorageBuffers</name><comment>max number of storage buffers allowed per-stage in a descriptor set</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxPerStageDescriptorSampledImages</name><comment>max number of sampled images allowed per-stage in a descriptor set</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxPerStageDescriptorStorageImages</name><comment>max number of storage images allowed per-stage in a descriptor set</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxPerStageDescriptorInputAttachments</name><comment>max number of input attachments allowed per-stage in a descriptor set</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxPerStageResources</name><comment>max number of resources allowed by a single stage</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxDescriptorSetSamplers</name><comment>max number of samplers allowed in all stages in a descriptor set</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxDescriptorSetUniformBuffers</name><comment>max number of uniform buffers allowed in all stages in a descriptor set</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxDescriptorSetUniformBuffersDynamic</name><comment>max number of dynamic uniform buffers allowed in all stages in a descriptor set</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxDescriptorSetStorageBuffers</name><comment>max number of storage buffers allowed in all stages in a descriptor set</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxDescriptorSetStorageBuffersDynamic</name><comment>max number of dynamic storage buffers allowed in all stages in a descriptor set</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxDescriptorSetSampledImages</name><comment>max number of sampled images allowed in all stages in a descriptor set</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxDescriptorSetStorageImages</name><comment>max number of storage images allowed in all stages in a descriptor set</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxDescriptorSetInputAttachments</name><comment>max number of input attachments allowed in all stages in a descriptor set</comment></member>
<comment>vertex stage limits</comment>
<member limittype="max"><type>uint32_t</type> <name>maxVertexInputAttributes</name><comment>max number of vertex input attribute slots</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxVertexInputBindings</name><comment>max number of vertex input binding slots</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxVertexInputAttributeOffset</name><comment>max vertex input attribute offset added to vertex buffer offset</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxVertexInputBindingStride</name><comment>max vertex input binding stride</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxVertexOutputComponents</name><comment>max number of output components written by vertex shader</comment></member>
<comment>tessellation control stage limits</comment>
<member limittype="max"><type>uint32_t</type> <name>maxTessellationGenerationLevel</name><comment>max level supported by tessellation primitive generator</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxTessellationPatchSize</name><comment>max patch size (vertices)</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxTessellationControlPerVertexInputComponents</name><comment>max number of input components per-vertex in TCS</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxTessellationControlPerVertexOutputComponents</name><comment>max number of output components per-vertex in TCS</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxTessellationControlPerPatchOutputComponents</name><comment>max number of output components per-patch in TCS</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxTessellationControlTotalOutputComponents</name><comment>max total number of per-vertex and per-patch output components in TCS</comment></member>
<comment>tessellation evaluation stage limits</comment>
<member limittype="max"><type>uint32_t</type> <name>maxTessellationEvaluationInputComponents</name><comment>max number of input components per vertex in TES</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxTessellationEvaluationOutputComponents</name><comment>max number of output components per vertex in TES</comment></member>
<comment>geometry stage limits</comment>
<member limittype="max"><type>uint32_t</type> <name>maxGeometryShaderInvocations</name><comment>max invocation count supported in geometry shader</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxGeometryInputComponents</name><comment>max number of input components read in geometry stage</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxGeometryOutputComponents</name><comment>max number of output components written in geometry stage</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxGeometryOutputVertices</name><comment>max number of vertices that can be emitted in geometry stage</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxGeometryTotalOutputComponents</name><comment>max total number of components (all vertices) written in geometry stage</comment></member>
<comment>fragment stage limits</comment>
<member limittype="max"><type>uint32_t</type> <name>maxFragmentInputComponents</name><comment>max number of input components read in fragment stage</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxFragmentOutputAttachments</name><comment>max number of output attachments written in fragment stage</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxFragmentDualSrcAttachments</name><comment>max number of output attachments written when using dual source blending</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxFragmentCombinedOutputResources</name><comment>max total number of storage buffers, storage images and output buffers</comment></member>
<comment>compute stage limits</comment>
<member limittype="max"><type>uint32_t</type> <name>maxComputeSharedMemorySize</name><comment>max total storage size of work group local storage (bytes)</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxComputeWorkGroupCount</name>[3]<comment>max num of compute work groups that may be dispatched by a single command (x,y,z)</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxComputeWorkGroupInvocations</name><comment>max total compute invocations in a single local work group</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxComputeWorkGroupSize</name>[3]<comment>max local size of a compute work group (x,y,z)</comment></member>
<member limittype="noauto"><type>uint32_t</type> <name>subPixelPrecisionBits</name><comment>number bits of subpixel precision in screen x and y</comment></member>
<member limittype="noauto"><type>uint32_t</type> <name>subTexelPrecisionBits</name><comment>number bits of precision for selecting texel weights</comment></member>
<member limittype="noauto"><type>uint32_t</type> <name>mipmapPrecisionBits</name><comment>number bits of precision for selecting mipmap weights</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxDrawIndexedIndexValue</name><comment>max index value for indexed draw calls (for 32-bit indices)</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxDrawIndirectCount</name><comment>max draw count for indirect draw calls</comment></member>
<member limittype="max"><type>float</type> <name>maxSamplerLodBias</name><comment>max absolute sampler LOD bias</comment></member>
<member limittype="max"><type>float</type> <name>maxSamplerAnisotropy</name><comment>max degree of sampler anisotropy</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxViewports</name><comment>max number of active viewports</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxViewportDimensions</name>[2]<comment>max viewport dimensions (x,y)</comment></member>
<member limittype="range"><type>float</type> <name>viewportBoundsRange</name>[2]<comment>viewport bounds range (min,max)</comment></member>
<member limittype="noauto"><type>uint32_t</type> <name>viewportSubPixelBits</name><comment>number bits of subpixel precision for viewport</comment></member>
<member limittype="noauto"><type>size_t</type> <name>minMemoryMapAlignment</name><comment>min required alignment of pointers returned by MapMemory (bytes)</comment></member>
<member limittype="noauto"><type>VkDeviceSize</type> <name>minTexelBufferOffsetAlignment</name><comment>min required alignment for texel buffer offsets (bytes) </comment></member>
<member limittype="noauto"><type>VkDeviceSize</type> <name>minUniformBufferOffsetAlignment</name><comment>min required alignment for uniform buffer sizes and offsets (bytes)</comment></member>
<member limittype="noauto"><type>VkDeviceSize</type> <name>minStorageBufferOffsetAlignment</name><comment>min required alignment for storage buffer offsets (bytes)</comment></member>
<member limittype="min"><type>int32_t</type> <name>minTexelOffset</name><comment>min texel offset for OpTextureSampleOffset</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxTexelOffset</name><comment>max texel offset for OpTextureSampleOffset</comment></member>
<member limittype="min"><type>int32_t</type> <name>minTexelGatherOffset</name><comment>min texel offset for OpTextureGatherOffset</comment></member>
<member limittype="max"><type>uint32_t</type> <name>maxTexelGath