| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #ifndef GL2_ENCODER_UTILS_H |
| #define GL2_ENCODER_UTILS_H |
| |
| namespace glesv2_enc { |
| |
| size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack); |
| size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack); |
| GLenum uniformType(void * self, GLuint program, GLint location); |
| size_t clearBufferNumElts(void* self, GLenum buffer); |
| size_t numActiveUniformsInUniformBlock(void* self, GLuint program, GLuint blockIndex); |
| size_t glActiveUniformBlockivParamSize(void* self, GLuint program, GLuint blockIndex, GLenum pname); |
| |
| } // namespace glesv2_enc |
| |
| #endif |