| // Copyright 2018 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| #pragma once |
| |
| #include "aemu/base/Allocator.h" |
| |
| #include <unordered_set> |
| |
| #include <inttypes.h> |
| #include <stddef.h> |
| #include <string.h> |
| |
| namespace android { |
| namespace base { |
| |
| // Class to make it easier to set up memory regions where it is fast |
| // to allocate/deallocate buffers that have size within |
| // the specified range. |
| class Pool : public Allocator { |
| public: |
| // minSize/maxSize: the target range of sizes for which we want to |
| // make allocations fast. the greater the range, the more space |
| // traded off. |
| // chunksPerSize: the target maximum number of live objects of |
| // each size that are expected. the higher it is, the more space |
| // traded off. |
| // |
| // Rough space cost formula: |
| // O(chunksPerSize * log2(maxSize / minSize) * maxSize) |
| Pool(size_t minSize = 4, |
| size_t maxSize = 4096, |
| size_t chunksPerSize = 1024); |
| |
| // All memory allocated by this pool |
| // is automatically deleted when the pool |
| // is deconstructed. |
| ~Pool(); |
| |
| void* alloc(size_t wantedSize) override; |
| void free(void* ptr); |
| |
| // Convenience function to free everything currently allocated. |
| void freeAll(); |
| |
| private: |
| class Impl; |
| Impl* mImpl = nullptr; |
| |
| std::unordered_set<void*> mFallbackPtrs; |
| }; |
| |
| } // namespace base |
| } // namespace android |