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// Copyright 2018 The Android Open Source Project
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#pragma once
#include "aemu/base/Allocator.h"
#include <unordered_set>
#include <inttypes.h>
#include <stddef.h>
#include <string.h>
namespace android {
namespace base {
// Class to make it easier to set up memory regions where it is fast
// to allocate/deallocate buffers that have size within
// the specified range.
class Pool : public Allocator {
public:
// minSize/maxSize: the target range of sizes for which we want to
// make allocations fast. the greater the range, the more space
// traded off.
// chunksPerSize: the target maximum number of live objects of
// each size that are expected. the higher it is, the more space
// traded off.
//
// Rough space cost formula:
// O(chunksPerSize * log2(maxSize / minSize) * maxSize)
Pool(size_t minSize = 4,
size_t maxSize = 4096,
size_t chunksPerSize = 1024);
// All memory allocated by this pool
// is automatically deleted when the pool
// is deconstructed.
~Pool();
void* alloc(size_t wantedSize) override;
void free(void* ptr);
// Convenience function to free everything currently allocated.
void freeAll();
private:
class Impl;
Impl* mImpl = nullptr;
std::unordered_set<void*> mFallbackPtrs;
};
} // namespace base
} // namespace android