| // Generated Code - DO NOT EDIT !! |
| // generated by 'emugen' |
| |
| |
| #include <string.h> |
| #include "gl_client_context.h" |
| |
| |
| #include <stdio.h> |
| |
| int gl_client_context_t::initDispatchByName(void *(*getProc)(const char *, void *userData), void *userData) |
| { |
| glAlphaFunc = (glAlphaFunc_client_proc_t) getProc("glAlphaFunc", userData); |
| glClearColor = (glClearColor_client_proc_t) getProc("glClearColor", userData); |
| glClearDepthf = (glClearDepthf_client_proc_t) getProc("glClearDepthf", userData); |
| glClipPlanef = (glClipPlanef_client_proc_t) getProc("glClipPlanef", userData); |
| glColor4f = (glColor4f_client_proc_t) getProc("glColor4f", userData); |
| glDepthRangef = (glDepthRangef_client_proc_t) getProc("glDepthRangef", userData); |
| glFogf = (glFogf_client_proc_t) getProc("glFogf", userData); |
| glFogfv = (glFogfv_client_proc_t) getProc("glFogfv", userData); |
| glFrustumf = (glFrustumf_client_proc_t) getProc("glFrustumf", userData); |
| glGetClipPlanef = (glGetClipPlanef_client_proc_t) getProc("glGetClipPlanef", userData); |
| glGetFloatv = (glGetFloatv_client_proc_t) getProc("glGetFloatv", userData); |
| glGetLightfv = (glGetLightfv_client_proc_t) getProc("glGetLightfv", userData); |
| glGetMaterialfv = (glGetMaterialfv_client_proc_t) getProc("glGetMaterialfv", userData); |
| glGetTexEnvfv = (glGetTexEnvfv_client_proc_t) getProc("glGetTexEnvfv", userData); |
| glGetTexParameterfv = (glGetTexParameterfv_client_proc_t) getProc("glGetTexParameterfv", userData); |
| glLightModelf = (glLightModelf_client_proc_t) getProc("glLightModelf", userData); |
| glLightModelfv = (glLightModelfv_client_proc_t) getProc("glLightModelfv", userData); |
| glLightf = (glLightf_client_proc_t) getProc("glLightf", userData); |
| glLightfv = (glLightfv_client_proc_t) getProc("glLightfv", userData); |
| glLineWidth = (glLineWidth_client_proc_t) getProc("glLineWidth", userData); |
| glLoadMatrixf = (glLoadMatrixf_client_proc_t) getProc("glLoadMatrixf", userData); |
| glMaterialf = (glMaterialf_client_proc_t) getProc("glMaterialf", userData); |
| glMaterialfv = (glMaterialfv_client_proc_t) getProc("glMaterialfv", userData); |
| glMultMatrixf = (glMultMatrixf_client_proc_t) getProc("glMultMatrixf", userData); |
| glMultiTexCoord4f = (glMultiTexCoord4f_client_proc_t) getProc("glMultiTexCoord4f", userData); |
| glNormal3f = (glNormal3f_client_proc_t) getProc("glNormal3f", userData); |
| glOrthof = (glOrthof_client_proc_t) getProc("glOrthof", userData); |
| glPointParameterf = (glPointParameterf_client_proc_t) getProc("glPointParameterf", userData); |
| glPointParameterfv = (glPointParameterfv_client_proc_t) getProc("glPointParameterfv", userData); |
| glPointSize = (glPointSize_client_proc_t) getProc("glPointSize", userData); |
| glPolygonOffset = (glPolygonOffset_client_proc_t) getProc("glPolygonOffset", userData); |
| glRotatef = (glRotatef_client_proc_t) getProc("glRotatef", userData); |
| glScalef = (glScalef_client_proc_t) getProc("glScalef", userData); |
| glTexEnvf = (glTexEnvf_client_proc_t) getProc("glTexEnvf", userData); |
| glTexEnvfv = (glTexEnvfv_client_proc_t) getProc("glTexEnvfv", userData); |
| glTexParameterf = (glTexParameterf_client_proc_t) getProc("glTexParameterf", userData); |
| glTexParameterfv = (glTexParameterfv_client_proc_t) getProc("glTexParameterfv", userData); |
| glTranslatef = (glTranslatef_client_proc_t) getProc("glTranslatef", userData); |
| glActiveTexture = (glActiveTexture_client_proc_t) getProc("glActiveTexture", userData); |
| glAlphaFuncx = (glAlphaFuncx_client_proc_t) getProc("glAlphaFuncx", userData); |
| glBindBuffer = (glBindBuffer_client_proc_t) getProc("glBindBuffer", userData); |
| glBindTexture = (glBindTexture_client_proc_t) getProc("glBindTexture", userData); |
| glBlendFunc = (glBlendFunc_client_proc_t) getProc("glBlendFunc", userData); |
| glBufferData = (glBufferData_client_proc_t) getProc("glBufferData", userData); |
| glBufferSubData = (glBufferSubData_client_proc_t) getProc("glBufferSubData", userData); |
| glClear = (glClear_client_proc_t) getProc("glClear", userData); |
| glClearColorx = (glClearColorx_client_proc_t) getProc("glClearColorx", userData); |
| glClearDepthx = (glClearDepthx_client_proc_t) getProc("glClearDepthx", userData); |
| glClearStencil = (glClearStencil_client_proc_t) getProc("glClearStencil", userData); |
| glClientActiveTexture = (glClientActiveTexture_client_proc_t) getProc("glClientActiveTexture", userData); |
| glColor4ub = (glColor4ub_client_proc_t) getProc("glColor4ub", userData); |
| glColor4x = (glColor4x_client_proc_t) getProc("glColor4x", userData); |
| glColorMask = (glColorMask_client_proc_t) getProc("glColorMask", userData); |
| glColorPointer = (glColorPointer_client_proc_t) getProc("glColorPointer", userData); |
| glCompressedTexImage2D = (glCompressedTexImage2D_client_proc_t) getProc("glCompressedTexImage2D", userData); |
| glCompressedTexSubImage2D = (glCompressedTexSubImage2D_client_proc_t) getProc("glCompressedTexSubImage2D", userData); |
| glCopyTexImage2D = (glCopyTexImage2D_client_proc_t) getProc("glCopyTexImage2D", userData); |
| glCopyTexSubImage2D = (glCopyTexSubImage2D_client_proc_t) getProc("glCopyTexSubImage2D", userData); |
| glCullFace = (glCullFace_client_proc_t) getProc("glCullFace", userData); |
| glDeleteBuffers = (glDeleteBuffers_client_proc_t) getProc("glDeleteBuffers", userData); |
| glDeleteTextures = (glDeleteTextures_client_proc_t) getProc("glDeleteTextures", userData); |
| glDepthFunc = (glDepthFunc_client_proc_t) getProc("glDepthFunc", userData); |
| glDepthMask = (glDepthMask_client_proc_t) getProc("glDepthMask", userData); |
| glDepthRangex = (glDepthRangex_client_proc_t) getProc("glDepthRangex", userData); |
| glDisable = (glDisable_client_proc_t) getProc("glDisable", userData); |
| glDisableClientState = (glDisableClientState_client_proc_t) getProc("glDisableClientState", userData); |
| glDrawArrays = (glDrawArrays_client_proc_t) getProc("glDrawArrays", userData); |
| glDrawElements = (glDrawElements_client_proc_t) getProc("glDrawElements", userData); |
| glEnable = (glEnable_client_proc_t) getProc("glEnable", userData); |
| glEnableClientState = (glEnableClientState_client_proc_t) getProc("glEnableClientState", userData); |
| glFinish = (glFinish_client_proc_t) getProc("glFinish", userData); |
| glFlush = (glFlush_client_proc_t) getProc("glFlush", userData); |
| glFogx = (glFogx_client_proc_t) getProc("glFogx", userData); |
| glFogxv = (glFogxv_client_proc_t) getProc("glFogxv", userData); |
| glFrontFace = (glFrontFace_client_proc_t) getProc("glFrontFace", userData); |
| glFrustumx = (glFrustumx_client_proc_t) getProc("glFrustumx", userData); |
| glGetBooleanv = (glGetBooleanv_client_proc_t) getProc("glGetBooleanv", userData); |
| glGetBufferParameteriv = (glGetBufferParameteriv_client_proc_t) getProc("glGetBufferParameteriv", userData); |
| glClipPlanex = (glClipPlanex_client_proc_t) getProc("glClipPlanex", userData); |
| glGenBuffers = (glGenBuffers_client_proc_t) getProc("glGenBuffers", userData); |
| glGenTextures = (glGenTextures_client_proc_t) getProc("glGenTextures", userData); |
| glGetError = (glGetError_client_proc_t) getProc("glGetError", userData); |
| glGetFixedv = (glGetFixedv_client_proc_t) getProc("glGetFixedv", userData); |
| glGetIntegerv = (glGetIntegerv_client_proc_t) getProc("glGetIntegerv", userData); |
| glGetLightxv = (glGetLightxv_client_proc_t) getProc("glGetLightxv", userData); |
| glGetMaterialxv = (glGetMaterialxv_client_proc_t) getProc("glGetMaterialxv", userData); |
| glGetPointerv = (glGetPointerv_client_proc_t) getProc("glGetPointerv", userData); |
| glGetString = (glGetString_client_proc_t) getProc("glGetString", userData); |
| glGetTexEnviv = (glGetTexEnviv_client_proc_t) getProc("glGetTexEnviv", userData); |
| glGetTexEnvxv = (glGetTexEnvxv_client_proc_t) getProc("glGetTexEnvxv", userData); |
| glGetTexParameteriv = (glGetTexParameteriv_client_proc_t) getProc("glGetTexParameteriv", userData); |
| glGetTexParameterxv = (glGetTexParameterxv_client_proc_t) getProc("glGetTexParameterxv", userData); |
| glHint = (glHint_client_proc_t) getProc("glHint", userData); |
| glIsBuffer = (glIsBuffer_client_proc_t) getProc("glIsBuffer", userData); |
| glIsEnabled = (glIsEnabled_client_proc_t) getProc("glIsEnabled", userData); |
| glIsTexture = (glIsTexture_client_proc_t) getProc("glIsTexture", userData); |
| glLightModelx = (glLightModelx_client_proc_t) getProc("glLightModelx", userData); |
| glLightModelxv = (glLightModelxv_client_proc_t) getProc("glLightModelxv", userData); |
| glLightx = (glLightx_client_proc_t) getProc("glLightx", userData); |
| glLightxv = (glLightxv_client_proc_t) getProc("glLightxv", userData); |
| glLineWidthx = (glLineWidthx_client_proc_t) getProc("glLineWidthx", userData); |
| glLoadIdentity = (glLoadIdentity_client_proc_t) getProc("glLoadIdentity", userData); |
| glLoadMatrixx = (glLoadMatrixx_client_proc_t) getProc("glLoadMatrixx", userData); |
| glLogicOp = (glLogicOp_client_proc_t) getProc("glLogicOp", userData); |
| glMaterialx = (glMaterialx_client_proc_t) getProc("glMaterialx", userData); |
| glMaterialxv = (glMaterialxv_client_proc_t) getProc("glMaterialxv", userData); |
| glMatrixMode = (glMatrixMode_client_proc_t) getProc("glMatrixMode", userData); |
| glMultMatrixx = (glMultMatrixx_client_proc_t) getProc("glMultMatrixx", userData); |
| glMultiTexCoord4x = (glMultiTexCoord4x_client_proc_t) getProc("glMultiTexCoord4x", userData); |
| glNormal3x = (glNormal3x_client_proc_t) getProc("glNormal3x", userData); |
| glNormalPointer = (glNormalPointer_client_proc_t) getProc("glNormalPointer", userData); |
| glOrthox = (glOrthox_client_proc_t) getProc("glOrthox", userData); |
| glPixelStorei = (glPixelStorei_client_proc_t) getProc("glPixelStorei", userData); |
| glPointParameterx = (glPointParameterx_client_proc_t) getProc("glPointParameterx", userData); |
| glPointParameterxv = (glPointParameterxv_client_proc_t) getProc("glPointParameterxv", userData); |
| glPointSizex = (glPointSizex_client_proc_t) getProc("glPointSizex", userData); |
| glPolygonOffsetx = (glPolygonOffsetx_client_proc_t) getProc("glPolygonOffsetx", userData); |
| glPopMatrix = (glPopMatrix_client_proc_t) getProc("glPopMatrix", userData); |
| glPushMatrix = (glPushMatrix_client_proc_t) getProc("glPushMatrix", userData); |
| glReadPixels = (glReadPixels_client_proc_t) getProc("glReadPixels", userData); |
| glRotatex = (glRotatex_client_proc_t) getProc("glRotatex", userData); |
| glSampleCoverage = (glSampleCoverage_client_proc_t) getProc("glSampleCoverage", userData); |
| glSampleCoveragex = (glSampleCoveragex_client_proc_t) getProc("glSampleCoveragex", userData); |
| glScalex = (glScalex_client_proc_t) getProc("glScalex", userData); |
| glScissor = (glScissor_client_proc_t) getProc("glScissor", userData); |
| glShadeModel = (glShadeModel_client_proc_t) getProc("glShadeModel", userData); |
| glStencilFunc = (glStencilFunc_client_proc_t) getProc("glStencilFunc", userData); |
| glStencilMask = (glStencilMask_client_proc_t) getProc("glStencilMask", userData); |
| glStencilOp = (glStencilOp_client_proc_t) getProc("glStencilOp", userData); |
| glTexCoordPointer = (glTexCoordPointer_client_proc_t) getProc("glTexCoordPointer", userData); |
| glTexEnvi = (glTexEnvi_client_proc_t) getProc("glTexEnvi", userData); |
| glTexEnvx = (glTexEnvx_client_proc_t) getProc("glTexEnvx", userData); |
| glTexEnviv = (glTexEnviv_client_proc_t) getProc("glTexEnviv", userData); |
| glTexEnvxv = (glTexEnvxv_client_proc_t) getProc("glTexEnvxv", userData); |
| glTexImage2D = (glTexImage2D_client_proc_t) getProc("glTexImage2D", userData); |
| glTexParameteri = (glTexParameteri_client_proc_t) getProc("glTexParameteri", userData); |
| glTexParameterx = (glTexParameterx_client_proc_t) getProc("glTexParameterx", userData); |
| glTexParameteriv = (glTexParameteriv_client_proc_t) getProc("glTexParameteriv", userData); |
| glTexParameterxv = (glTexParameterxv_client_proc_t) getProc("glTexParameterxv", userData); |
| glTexSubImage2D = (glTexSubImage2D_client_proc_t) getProc("glTexSubImage2D", userData); |
| glTranslatex = (glTranslatex_client_proc_t) getProc("glTranslatex", userData); |
| glVertexPointer = (glVertexPointer_client_proc_t) getProc("glVertexPointer", userData); |
| glViewport = (glViewport_client_proc_t) getProc("glViewport", userData); |
| glPointSizePointerOES = (glPointSizePointerOES_client_proc_t) getProc("glPointSizePointerOES", userData); |
| glVertexPointerOffset = (glVertexPointerOffset_client_proc_t) getProc("glVertexPointerOffset", userData); |
| glColorPointerOffset = (glColorPointerOffset_client_proc_t) getProc("glColorPointerOffset", userData); |
| glNormalPointerOffset = (glNormalPointerOffset_client_proc_t) getProc("glNormalPointerOffset", userData); |
| glPointSizePointerOffset = (glPointSizePointerOffset_client_proc_t) getProc("glPointSizePointerOffset", userData); |
| glTexCoordPointerOffset = (glTexCoordPointerOffset_client_proc_t) getProc("glTexCoordPointerOffset", userData); |
| glWeightPointerOffset = (glWeightPointerOffset_client_proc_t) getProc("glWeightPointerOffset", userData); |
| glMatrixIndexPointerOffset = (glMatrixIndexPointerOffset_client_proc_t) getProc("glMatrixIndexPointerOffset", userData); |
| glVertexPointerData = (glVertexPointerData_client_proc_t) getProc("glVertexPointerData", userData); |
| glColorPointerData = (glColorPointerData_client_proc_t) getProc("glColorPointerData", userData); |
| glNormalPointerData = (glNormalPointerData_client_proc_t) getProc("glNormalPointerData", userData); |
| glTexCoordPointerData = (glTexCoordPointerData_client_proc_t) getProc("glTexCoordPointerData", userData); |
| glPointSizePointerData = (glPointSizePointerData_client_proc_t) getProc("glPointSizePointerData", userData); |
| glWeightPointerData = (glWeightPointerData_client_proc_t) getProc("glWeightPointerData", userData); |
| glMatrixIndexPointerData = (glMatrixIndexPointerData_client_proc_t) getProc("glMatrixIndexPointerData", userData); |
| glDrawElementsOffset = (glDrawElementsOffset_client_proc_t) getProc("glDrawElementsOffset", userData); |
| glDrawElementsData = (glDrawElementsData_client_proc_t) getProc("glDrawElementsData", userData); |
| glGetCompressedTextureFormats = (glGetCompressedTextureFormats_client_proc_t) getProc("glGetCompressedTextureFormats", userData); |
| glFinishRoundTrip = (glFinishRoundTrip_client_proc_t) getProc("glFinishRoundTrip", userData); |
| glBlendEquationSeparateOES = (glBlendEquationSeparateOES_client_proc_t) getProc("glBlendEquationSeparateOES", userData); |
| glBlendFuncSeparateOES = (glBlendFuncSeparateOES_client_proc_t) getProc("glBlendFuncSeparateOES", userData); |
| glBlendEquationOES = (glBlendEquationOES_client_proc_t) getProc("glBlendEquationOES", userData); |
| glDrawTexsOES = (glDrawTexsOES_client_proc_t) getProc("glDrawTexsOES", userData); |
| glDrawTexiOES = (glDrawTexiOES_client_proc_t) getProc("glDrawTexiOES", userData); |
| glDrawTexxOES = (glDrawTexxOES_client_proc_t) getProc("glDrawTexxOES", userData); |
| glDrawTexsvOES = (glDrawTexsvOES_client_proc_t) getProc("glDrawTexsvOES", userData); |
| glDrawTexivOES = (glDrawTexivOES_client_proc_t) getProc("glDrawTexivOES", userData); |
| glDrawTexxvOES = (glDrawTexxvOES_client_proc_t) getProc("glDrawTexxvOES", userData); |
| glDrawTexfOES = (glDrawTexfOES_client_proc_t) getProc("glDrawTexfOES", userData); |
| glDrawTexfvOES = (glDrawTexfvOES_client_proc_t) getProc("glDrawTexfvOES", userData); |
| glEGLImageTargetTexture2DOES = (glEGLImageTargetTexture2DOES_client_proc_t) getProc("glEGLImageTargetTexture2DOES", userData); |
| glEGLImageTargetRenderbufferStorageOES = (glEGLImageTargetRenderbufferStorageOES_client_proc_t) getProc("glEGLImageTargetRenderbufferStorageOES", userData); |
| glAlphaFuncxOES = (glAlphaFuncxOES_client_proc_t) getProc("glAlphaFuncxOES", userData); |
| glClearColorxOES = (glClearColorxOES_client_proc_t) getProc("glClearColorxOES", userData); |
| glClearDepthxOES = (glClearDepthxOES_client_proc_t) getProc("glClearDepthxOES", userData); |
| glClipPlanexOES = (glClipPlanexOES_client_proc_t) getProc("glClipPlanexOES", userData); |
| glClipPlanexIMG = (glClipPlanexIMG_client_proc_t) getProc("glClipPlanexIMG", userData); |
| glColor4xOES = (glColor4xOES_client_proc_t) getProc("glColor4xOES", userData); |
| glDepthRangexOES = (glDepthRangexOES_client_proc_t) getProc("glDepthRangexOES", userData); |
| glFogxOES = (glFogxOES_client_proc_t) getProc("glFogxOES", userData); |
| glFogxvOES = (glFogxvOES_client_proc_t) getProc("glFogxvOES", userData); |
| glFrustumxOES = (glFrustumxOES_client_proc_t) getProc("glFrustumxOES", userData); |
| glGetClipPlanexOES = (glGetClipPlanexOES_client_proc_t) getProc("glGetClipPlanexOES", userData); |
| glGetClipPlanex = (glGetClipPlanex_client_proc_t) getProc("glGetClipPlanex", userData); |
| glGetFixedvOES = (glGetFixedvOES_client_proc_t) getProc("glGetFixedvOES", userData); |
| glGetLightxvOES = (glGetLightxvOES_client_proc_t) getProc("glGetLightxvOES", userData); |
| glGetMaterialxvOES = (glGetMaterialxvOES_client_proc_t) getProc("glGetMaterialxvOES", userData); |
| glGetTexEnvxvOES = (glGetTexEnvxvOES_client_proc_t) getProc("glGetTexEnvxvOES", userData); |
| glGetTexParameterxvOES = (glGetTexParameterxvOES_client_proc_t) getProc("glGetTexParameterxvOES", userData); |
| glLightModelxOES = (glLightModelxOES_client_proc_t) getProc("glLightModelxOES", userData); |
| glLightModelxvOES = (glLightModelxvOES_client_proc_t) getProc("glLightModelxvOES", userData); |
| glLightxOES = (glLightxOES_client_proc_t) getProc("glLightxOES", userData); |
| glLightxvOES = (glLightxvOES_client_proc_t) getProc("glLightxvOES", userData); |
| glLineWidthxOES = (glLineWidthxOES_client_proc_t) getProc("glLineWidthxOES", userData); |
| glLoadMatrixxOES = (glLoadMatrixxOES_client_proc_t) getProc("glLoadMatrixxOES", userData); |
| glMaterialxOES = (glMaterialxOES_client_proc_t) getProc("glMaterialxOES", userData); |
| glMaterialxvOES = (glMaterialxvOES_client_proc_t) getProc("glMaterialxvOES", userData); |
| glMultMatrixxOES = (glMultMatrixxOES_client_proc_t) getProc("glMultMatrixxOES", userData); |
| glMultiTexCoord4xOES = (glMultiTexCoord4xOES_client_proc_t) getProc("glMultiTexCoord4xOES", userData); |
| glNormal3xOES = (glNormal3xOES_client_proc_t) getProc("glNormal3xOES", userData); |
| glOrthoxOES = (glOrthoxOES_client_proc_t) getProc("glOrthoxOES", userData); |
| glPointParameterxOES = (glPointParameterxOES_client_proc_t) getProc("glPointParameterxOES", userData); |
| glPointParameterxvOES = (glPointParameterxvOES_client_proc_t) getProc("glPointParameterxvOES", userData); |
| glPointSizexOES = (glPointSizexOES_client_proc_t) getProc("glPointSizexOES", userData); |
| glPolygonOffsetxOES = (glPolygonOffsetxOES_client_proc_t) getProc("glPolygonOffsetxOES", userData); |
| glRotatexOES = (glRotatexOES_client_proc_t) getProc("glRotatexOES", userData); |
| glSampleCoveragexOES = (glSampleCoveragexOES_client_proc_t) getProc("glSampleCoveragexOES", userData); |
| glScalexOES = (glScalexOES_client_proc_t) getProc("glScalexOES", userData); |
| glTexEnvxOES = (glTexEnvxOES_client_proc_t) getProc("glTexEnvxOES", userData); |
| glTexEnvxvOES = (glTexEnvxvOES_client_proc_t) getProc("glTexEnvxvOES", userData); |
| glTexParameterxOES = (glTexParameterxOES_client_proc_t) getProc("glTexParameterxOES", userData); |
| glTexParameterxvOES = (glTexParameterxvOES_client_proc_t) getProc("glTexParameterxvOES", userData); |
| glTranslatexOES = (glTranslatexOES_client_proc_t) getProc("glTranslatexOES", userData); |
| glIsRenderbufferOES = (glIsRenderbufferOES_client_proc_t) getProc("glIsRenderbufferOES", userData); |
| glBindRenderbufferOES = (glBindRenderbufferOES_client_proc_t) getProc("glBindRenderbufferOES", userData); |
| glDeleteRenderbuffersOES = (glDeleteRenderbuffersOES_client_proc_t) getProc("glDeleteRenderbuffersOES", userData); |
| glGenRenderbuffersOES = (glGenRenderbuffersOES_client_proc_t) getProc("glGenRenderbuffersOES", userData); |
| glRenderbufferStorageOES = (glRenderbufferStorageOES_client_proc_t) getProc("glRenderbufferStorageOES", userData); |
| glGetRenderbufferParameterivOES = (glGetRenderbufferParameterivOES_client_proc_t) getProc("glGetRenderbufferParameterivOES", userData); |
| glIsFramebufferOES = (glIsFramebufferOES_client_proc_t) getProc("glIsFramebufferOES", userData); |
| glBindFramebufferOES = (glBindFramebufferOES_client_proc_t) getProc("glBindFramebufferOES", userData); |
| glDeleteFramebuffersOES = (glDeleteFramebuffersOES_client_proc_t) getProc("glDeleteFramebuffersOES", userData); |
| glGenFramebuffersOES = (glGenFramebuffersOES_client_proc_t) getProc("glGenFramebuffersOES", userData); |
| glCheckFramebufferStatusOES = (glCheckFramebufferStatusOES_client_proc_t) getProc("glCheckFramebufferStatusOES", userData); |
| glFramebufferRenderbufferOES = (glFramebufferRenderbufferOES_client_proc_t) getProc("glFramebufferRenderbufferOES", userData); |
| glFramebufferTexture2DOES = (glFramebufferTexture2DOES_client_proc_t) getProc("glFramebufferTexture2DOES", userData); |
| glGetFramebufferAttachmentParameterivOES = (glGetFramebufferAttachmentParameterivOES_client_proc_t) getProc("glGetFramebufferAttachmentParameterivOES", userData); |
| glGenerateMipmapOES = (glGenerateMipmapOES_client_proc_t) getProc("glGenerateMipmapOES", userData); |
| glMapBufferOES = (glMapBufferOES_client_proc_t) getProc("glMapBufferOES", userData); |
| glUnmapBufferOES = (glUnmapBufferOES_client_proc_t) getProc("glUnmapBufferOES", userData); |
| glGetBufferPointervOES = (glGetBufferPointervOES_client_proc_t) getProc("glGetBufferPointervOES", userData); |
| glCurrentPaletteMatrixOES = (glCurrentPaletteMatrixOES_client_proc_t) getProc("glCurrentPaletteMatrixOES", userData); |
| glLoadPaletteFromModelViewMatrixOES = (glLoadPaletteFromModelViewMatrixOES_client_proc_t) getProc("glLoadPaletteFromModelViewMatrixOES", userData); |
| glMatrixIndexPointerOES = (glMatrixIndexPointerOES_client_proc_t) getProc("glMatrixIndexPointerOES", userData); |
| glWeightPointerOES = (glWeightPointerOES_client_proc_t) getProc("glWeightPointerOES", userData); |
| glQueryMatrixxOES = (glQueryMatrixxOES_client_proc_t) getProc("glQueryMatrixxOES", userData); |
| glDepthRangefOES = (glDepthRangefOES_client_proc_t) getProc("glDepthRangefOES", userData); |
| glFrustumfOES = (glFrustumfOES_client_proc_t) getProc("glFrustumfOES", userData); |
| glOrthofOES = (glOrthofOES_client_proc_t) getProc("glOrthofOES", userData); |
| glClipPlanefOES = (glClipPlanefOES_client_proc_t) getProc("glClipPlanefOES", userData); |
| glClipPlanefIMG = (glClipPlanefIMG_client_proc_t) getProc("glClipPlanefIMG", userData); |
| glGetClipPlanefOES = (glGetClipPlanefOES_client_proc_t) getProc("glGetClipPlanefOES", userData); |
| glClearDepthfOES = (glClearDepthfOES_client_proc_t) getProc("glClearDepthfOES", userData); |
| glTexGenfOES = (glTexGenfOES_client_proc_t) getProc("glTexGenfOES", userData); |
| glTexGenfvOES = (glTexGenfvOES_client_proc_t) getProc("glTexGenfvOES", userData); |
| glTexGeniOES = (glTexGeniOES_client_proc_t) getProc("glTexGeniOES", userData); |
| glTexGenivOES = (glTexGenivOES_client_proc_t) getProc("glTexGenivOES", userData); |
| glTexGenxOES = (glTexGenxOES_client_proc_t) getProc("glTexGenxOES", userData); |
| glTexGenxvOES = (glTexGenxvOES_client_proc_t) getProc("glTexGenxvOES", userData); |
| glGetTexGenfvOES = (glGetTexGenfvOES_client_proc_t) getProc("glGetTexGenfvOES", userData); |
| glGetTexGenivOES = (glGetTexGenivOES_client_proc_t) getProc("glGetTexGenivOES", userData); |
| glGetTexGenxvOES = (glGetTexGenxvOES_client_proc_t) getProc("glGetTexGenxvOES", userData); |
| glBindVertexArrayOES = (glBindVertexArrayOES_client_proc_t) getProc("glBindVertexArrayOES", userData); |
| glDeleteVertexArraysOES = (glDeleteVertexArraysOES_client_proc_t) getProc("glDeleteVertexArraysOES", userData); |
| glGenVertexArraysOES = (glGenVertexArraysOES_client_proc_t) getProc("glGenVertexArraysOES", userData); |
| glIsVertexArrayOES = (glIsVertexArrayOES_client_proc_t) getProc("glIsVertexArrayOES", userData); |
| glDiscardFramebufferEXT = (glDiscardFramebufferEXT_client_proc_t) getProc("glDiscardFramebufferEXT", userData); |
| glMultiDrawArraysEXT = (glMultiDrawArraysEXT_client_proc_t) getProc("glMultiDrawArraysEXT", userData); |
| glMultiDrawElementsEXT = (glMultiDrawElementsEXT_client_proc_t) getProc("glMultiDrawElementsEXT", userData); |
| glMultiDrawArraysSUN = (glMultiDrawArraysSUN_client_proc_t) getProc("glMultiDrawArraysSUN", userData); |
| glMultiDrawElementsSUN = (glMultiDrawElementsSUN_client_proc_t) getProc("glMultiDrawElementsSUN", userData); |
| glRenderbufferStorageMultisampleIMG = (glRenderbufferStorageMultisampleIMG_client_proc_t) getProc("glRenderbufferStorageMultisampleIMG", userData); |
| glFramebufferTexture2DMultisampleIMG = (glFramebufferTexture2DMultisampleIMG_client_proc_t) getProc("glFramebufferTexture2DMultisampleIMG", userData); |
| glDeleteFencesNV = (glDeleteFencesNV_client_proc_t) getProc("glDeleteFencesNV", userData); |
| glGenFencesNV = (glGenFencesNV_client_proc_t) getProc("glGenFencesNV", userData); |
| glIsFenceNV = (glIsFenceNV_client_proc_t) getProc("glIsFenceNV", userData); |
| glTestFenceNV = (glTestFenceNV_client_proc_t) getProc("glTestFenceNV", userData); |
| glGetFenceivNV = (glGetFenceivNV_client_proc_t) getProc("glGetFenceivNV", userData); |
| glFinishFenceNV = (glFinishFenceNV_client_proc_t) getProc("glFinishFenceNV", userData); |
| glSetFenceNV = (glSetFenceNV_client_proc_t) getProc("glSetFenceNV", userData); |
| glGetDriverControlsQCOM = (glGetDriverControlsQCOM_client_proc_t) getProc("glGetDriverControlsQCOM", userData); |
| glGetDriverControlStringQCOM = (glGetDriverControlStringQCOM_client_proc_t) getProc("glGetDriverControlStringQCOM", userData); |
| glEnableDriverControlQCOM = (glEnableDriverControlQCOM_client_proc_t) getProc("glEnableDriverControlQCOM", userData); |
| glDisableDriverControlQCOM = (glDisableDriverControlQCOM_client_proc_t) getProc("glDisableDriverControlQCOM", userData); |
| glExtGetTexturesQCOM = (glExtGetTexturesQCOM_client_proc_t) getProc("glExtGetTexturesQCOM", userData); |
| glExtGetBuffersQCOM = (glExtGetBuffersQCOM_client_proc_t) getProc("glExtGetBuffersQCOM", userData); |
| glExtGetRenderbuffersQCOM = (glExtGetRenderbuffersQCOM_client_proc_t) getProc("glExtGetRenderbuffersQCOM", userData); |
| glExtGetFramebuffersQCOM = (glExtGetFramebuffersQCOM_client_proc_t) getProc("glExtGetFramebuffersQCOM", userData); |
| glExtGetTexLevelParameterivQCOM = (glExtGetTexLevelParameterivQCOM_client_proc_t) getProc("glExtGetTexLevelParameterivQCOM", userData); |
| glExtTexObjectStateOverrideiQCOM = (glExtTexObjectStateOverrideiQCOM_client_proc_t) getProc("glExtTexObjectStateOverrideiQCOM", userData); |
| glExtGetTexSubImageQCOM = (glExtGetTexSubImageQCOM_client_proc_t) getProc("glExtGetTexSubImageQCOM", userData); |
| glExtGetBufferPointervQCOM = (glExtGetBufferPointervQCOM_client_proc_t) getProc("glExtGetBufferPointervQCOM", userData); |
| glExtGetShadersQCOM = (glExtGetShadersQCOM_client_proc_t) getProc("glExtGetShadersQCOM", userData); |
| glExtGetProgramsQCOM = (glExtGetProgramsQCOM_client_proc_t) getProc("glExtGetProgramsQCOM", userData); |
| glExtIsProgramBinaryQCOM = (glExtIsProgramBinaryQCOM_client_proc_t) getProc("glExtIsProgramBinaryQCOM", userData); |
| glExtGetProgramBinarySourceQCOM = (glExtGetProgramBinarySourceQCOM_client_proc_t) getProc("glExtGetProgramBinarySourceQCOM", userData); |
| glStartTilingQCOM = (glStartTilingQCOM_client_proc_t) getProc("glStartTilingQCOM", userData); |
| glEndTilingQCOM = (glEndTilingQCOM_client_proc_t) getProc("glEndTilingQCOM", userData); |
| glGetGraphicsResetStatusEXT = (glGetGraphicsResetStatusEXT_client_proc_t) getProc("glGetGraphicsResetStatusEXT", userData); |
| glReadnPixelsEXT = (glReadnPixelsEXT_client_proc_t) getProc("glReadnPixelsEXT", userData); |
| return 0; |
| } |
| |