| // Copyright (C) 2014 The Android Open Source Project |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #pragma once |
| |
| #include "aemu/base/Compiler.h" |
| #include "aemu/base/synchronization/AndroidLock.h" |
| |
| #ifdef _WIN32 |
| #include <windows.h> |
| #else |
| #include <pthread.h> |
| #endif |
| |
| #include <assert.h> |
| |
| namespace android { |
| namespace base { |
| namespace guest { |
| |
| // A class that implements a condition variable, which can be used in |
| // association with a Lock to blocking-wait for specific conditions. |
| // Useful to implement various synchronization data structures. |
| class ConditionVariable { |
| public: |
| // A set of functions to efficiently unlock the lock used with |
| // the current condition variable and signal or broadcast it. |
| // |
| // The functions are needed because on some platforms (Posix) it's more |
| // efficient to signal the variable before unlocking mutex, while on others |
| // (Windows) it's exactly the opposite. Functions implement the best way |
| // for each platform and abstract it out from the user. |
| template <bool IsRecursive> |
| void signalAndUnlock(StaticLock<IsRecursive>* lock); |
| |
| template <class Lockable> |
| void signalAndUnlock(AutoLock<Lockable>* lock); |
| |
| template <bool IsRecursive> |
| void broadcastAndUnlock(StaticLock<IsRecursive>* lock); |
| |
| template <class Lockable> |
| void broadcastAndUnlock(AutoLock<Lockable>* lock); |
| |
| template <class Lockable> |
| void wait(AutoLock<Lockable>* userLock) { |
| assert(userLock->mLocked); |
| wait(&userLock->mLock); |
| } |
| |
| // |
| // Convenience functions to get rid of the loop in condition variable usage |
| // Instead of hand-writing a loop, e.g. |
| // |
| // while (mRefCount < 3) { |
| // mCv.wait(&mLock); |
| // } |
| // |
| // use the following two wait() overloads: |
| // |
| // mCv.wait(&mLock, [this]() { return mRefCount >= 3; }); |
| // |
| // Parameters: |
| // |lock| - a Lock or AutoLock pointer used with the condition variable. |
| // |pred| - a functor predicate that's compatible with "bool pred()" |
| // signature and returns a condition when one should stop waiting. |
| // |
| |
| template <bool IsRecursive, class Predicate> |
| void wait(StaticLock<IsRecursive>* lock, Predicate pred) { |
| while (!pred()) { |
| this->wait(lock); |
| } |
| } |
| |
| template <class Lockable, class Predicate> |
| void wait(AutoLock<Lockable>* lock, Predicate pred) { |
| this->wait(&lock->mLock, pred); |
| } |
| |
| #ifdef _WIN32 |
| |
| ConditionVariable() { |
| ::InitializeConditionVariable(&mCond); |
| } |
| |
| // There's no special function to destroy CONDITION_VARIABLE in Windows. |
| ~ConditionVariable() = default; |
| |
| // Wait until the condition variable is signaled. Note that spurious |
| // wakeups are always a possibility, so always check the condition |
| // in a loop, i.e. do: |
| // |
| // while (!condition) { condVar.wait(&lock); } |
| // |
| // instead of: |
| // |
| // if (!condition) { condVar.wait(&lock); } |
| // |
| template <bool IsRecursive> |
| void wait(StaticLock<IsRecursive>* userLock) { |
| ::SleepConditionVariableSRW(&mCond, &userLock->mLock, INFINITE, 0); |
| } |
| |
| template <bool IsRecursive> |
| bool timedWait(StaticLock<IsRecursive>* userLock, System::Duration waitUntilUs) { |
| const auto now = System::get()->getUnixTimeUs(); |
| const auto timeout = |
| std::max<System::Duration>(0, waitUntilUs - now) / 1000; |
| return ::SleepConditionVariableSRW( |
| &mCond, &userLock->mLock, timeout, 0) != 0; |
| } |
| |
| // Signal that a condition was reached. This will wake at least (and |
| // preferrably) one waiting thread that is blocked on wait(). |
| void signal() { |
| ::WakeConditionVariable(&mCond); |
| } |
| |
| // Like signal(), but wakes all of the waiting threads. |
| void broadcast() { |
| ::WakeAllConditionVariable(&mCond); |
| } |
| |
| private: |
| CONDITION_VARIABLE mCond; |
| |
| #else // !_WIN32 |
| |
| // Note: on Posix systems, make it a naive wrapper around pthread_cond_t. |
| |
| ConditionVariable() { |
| pthread_cond_init(&mCond, NULL); |
| } |
| |
| ~ConditionVariable() { |
| pthread_cond_destroy(&mCond); |
| } |
| |
| template <bool IsRecursive> |
| void wait(StaticLock<IsRecursive>* userLock) { |
| pthread_cond_wait(&mCond, &userLock->mLock); |
| } |
| |
| template <bool IsRecursive> |
| bool timedWait(StaticLock<IsRecursive>* userLock, uint64_t waitUntilUs) { |
| timespec abstime; |
| abstime.tv_sec = waitUntilUs / 1000000LL; |
| abstime.tv_nsec = (waitUntilUs % 1000000LL) * 1000; |
| return timedWait(userLock, abstime); |
| } |
| |
| template <bool IsRecursive> |
| bool timedWait(StaticLock<IsRecursive>* userLock, const timespec& abstime) { |
| return pthread_cond_timedwait(&mCond, &userLock->mLock, &abstime) == 0; |
| } |
| |
| void signal() { |
| pthread_cond_signal(&mCond); |
| } |
| |
| void broadcast() { |
| pthread_cond_broadcast(&mCond); |
| } |
| |
| private: |
| pthread_cond_t mCond; |
| |
| #endif // !_WIN32 |
| |
| DISALLOW_COPY_ASSIGN_AND_MOVE(ConditionVariable); |
| }; |
| |
| #ifdef _WIN32 |
| template <bool IsRecursive> |
| inline void ConditionVariable::signalAndUnlock(StaticLock<IsRecursive>* lock) { |
| lock->unlock(); |
| signal(); |
| } |
| template <class Lockable> |
| inline void ConditionVariable::signalAndUnlock(AutoLock<Lockable>* lock) { |
| lock->unlock(); |
| signal(); |
| } |
| |
| template <bool IsRecursive> |
| inline void ConditionVariable::broadcastAndUnlock(StaticLock<IsRecursive>* lock) { |
| lock->unlock(); |
| broadcast(); |
| } |
| template <class Lockable> |
| inline void ConditionVariable::broadcastAndUnlock(AutoLock<Lockable>* lock) { |
| lock->unlock(); |
| broadcast(); |
| } |
| #else // !_WIN32 |
| |
| template <bool IsRecursive> |
| inline void ConditionVariable::signalAndUnlock(StaticLock<IsRecursive>* lock) { |
| signal(); |
| lock->unlock(); |
| } |
| template <class Lockable> |
| inline void ConditionVariable::signalAndUnlock(AutoLock<Lockable>* lock) { |
| signal(); |
| lock->unlock(); |
| } |
| template <bool IsRecursive> |
| inline void ConditionVariable::broadcastAndUnlock(StaticLock<IsRecursive>* lock) { |
| broadcast(); |
| lock->unlock(); |
| } |
| template <class Lockable> |
| inline void ConditionVariable::broadcastAndUnlock(AutoLock<Lockable>* lock) { |
| broadcast(); |
| lock->unlock(); |
| } |
| #endif // !_WIN32 |
| |
| } // namespace guest |
| } // namespace base |
| } // namespace android |