blob: fb9668643010473330842f68a9055e3f507c4bf5 [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "glUtils.h"
#include <string.h>
#include "ErrorLog.h"
#include <IOStream.h>
#include <GLES3/gl31.h>
bool isSamplerType(GLenum type) {
switch (type) {
case GL_SAMPLER_2D:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_BUFFER_OES:
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_INT_SAMPLER_2D_MULTISAMPLE:
case GL_INT_SAMPLER_BUFFER_OES:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
case GL_UNSIGNED_INT_SAMPLER_BUFFER_OES:
return true;
default:
return false;
}
}
bool isIntegerType(GLenum type) {
switch (type) {
case GL_UNSIGNED_INT:
case GL_INT:
case GL_INT_VEC2:
case GL_UNSIGNED_INT_VEC2:
case GL_INT_VEC3:
case GL_UNSIGNED_INT_VEC3:
case GL_INT_VEC4:
case GL_UNSIGNED_INT_VEC4:
case GL_INT_IMAGE_2D:
case GL_INT_IMAGE_3D:
case GL_INT_IMAGE_CUBE:
case GL_INT_IMAGE_2D_ARRAY:
case GL_INT_IMAGE_BUFFER_OES:
case GL_UNSIGNED_INT_IMAGE_2D:
case GL_UNSIGNED_INT_IMAGE_3D:
case GL_UNSIGNED_INT_IMAGE_CUBE:
case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
case GL_UNSIGNED_INT_ATOMIC_COUNTER:
case GL_UNSIGNED_INT_IMAGE_BUFFER_OES:
return true;
default:
return false;
}
}
bool isUnsignedIntType(GLenum type) {
switch (type) {
case GL_UNSIGNED_INT:
case GL_UNSIGNED_INT_VEC2:
case GL_UNSIGNED_INT_VEC3:
case GL_UNSIGNED_INT_VEC4:
case GL_UNSIGNED_INT_IMAGE_2D:
case GL_UNSIGNED_INT_IMAGE_3D:
case GL_UNSIGNED_INT_IMAGE_CUBE:
case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
case GL_UNSIGNED_INT_ATOMIC_COUNTER:
case GL_UNSIGNED_INT_IMAGE_BUFFER_OES:
return true;
default:
return false;
}
}
bool isBoolType(GLenum type) {
switch (type) {
case GL_BOOL:
case GL_BOOL_VEC2:
case GL_BOOL_VEC3:
case GL_BOOL_VEC4:
return true;
default:
return false;
}
}
uint32_t getColumnsOfType(GLenum type) {
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_HALF_FLOAT:
case GL_HALF_FLOAT_OES:
case GL_IMAGE_2D:
case GL_IMAGE_3D:
case GL_UNSIGNED_INT:
case GL_INT:
case GL_FLOAT:
case GL_FIXED:
case GL_BOOL:
return 1;
#ifdef GL_DOUBLE
case GL_DOUBLE:
return 1;
case GL_DOUBLE_VEC2:
case GL_DOUBLE_MAT2:
case GL_DOUBLE_MAT2x3:
case GL_DOUBLE_MAT2x4:
return 2;
case GL_DOUBLE_VEC3:
case GL_DOUBLE_MAT3:
case GL_DOUBLE_MAT3x2:
case GL_DOUBLE_MAT3x4:
return 3;
case GL_DOUBLE_VEC4:
case GL_DOUBLE_MAT4:
case GL_DOUBLE_MAT4x2:
case GL_DOUBLE_MAT4x3:
return 4;
#endif
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
case GL_UNSIGNED_INT_VEC2:
case GL_BOOL_VEC2:
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT2x4:
return 2;
case GL_INT_VEC3:
case GL_UNSIGNED_INT_VEC3:
case GL_BOOL_VEC3:
case GL_FLOAT_VEC3:
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT3x4:
return 3;
case GL_FLOAT_VEC4:
case GL_BOOL_VEC4:
case GL_INT_VEC4:
case GL_UNSIGNED_INT_VEC4:
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT4x2:
case GL_FLOAT_MAT4x3:
return 4;
case GL_SAMPLER_2D:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_BUFFER_OES:
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_INT_SAMPLER_2D_MULTISAMPLE:
case GL_INT_SAMPLER_BUFFER_OES:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
case GL_UNSIGNED_INT_SAMPLER_BUFFER_OES:
case GL_IMAGE_CUBE:
case GL_IMAGE_2D_ARRAY:
case GL_IMAGE_BUFFER_OES:
case GL_INT_IMAGE_2D:
case GL_INT_IMAGE_3D:
case GL_INT_IMAGE_CUBE:
case GL_INT_IMAGE_2D_ARRAY:
case GL_INT_IMAGE_BUFFER_OES:
case GL_UNSIGNED_INT_IMAGE_2D:
case GL_UNSIGNED_INT_IMAGE_3D:
case GL_UNSIGNED_INT_IMAGE_CUBE:
case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
case GL_UNSIGNED_INT_ATOMIC_COUNTER:
case GL_UNSIGNED_INT_IMAGE_BUFFER_OES:
default:
return 1;
}
}
uint32_t getRowsOfType(GLenum type) {
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_HALF_FLOAT:
case GL_HALF_FLOAT_OES:
case GL_IMAGE_2D:
case GL_IMAGE_3D:
case GL_UNSIGNED_INT:
case GL_INT:
case GL_FLOAT:
case GL_FIXED:
case GL_BOOL:
return 1;
#ifdef GL_DOUBLE
case GL_DOUBLE:
case GL_DOUBLE_VEC2:
case GL_DOUBLE_VEC3:
case GL_DOUBLE_VEC4:
return 1;
case GL_DOUBLE_MAT2:
case GL_DOUBLE_MAT3x2:
case GL_DOUBLE_MAT4x2:
return 2;
case GL_DOUBLE_MAT3:
case GL_DOUBLE_MAT2x3:
case GL_DOUBLE_MAT4x3:
return 3;
case GL_DOUBLE_MAT4:
case GL_DOUBLE_MAT3x4:
case GL_DOUBLE_MAT2x4:
return 4;
#endif
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
case GL_UNSIGNED_INT_VEC2:
case GL_BOOL_VEC2:
case GL_INT_VEC3:
case GL_UNSIGNED_INT_VEC3:
case GL_BOOL_VEC3:
case GL_FLOAT_VEC3:
case GL_FLOAT_VEC4:
case GL_BOOL_VEC4:
case GL_INT_VEC4:
case GL_UNSIGNED_INT_VEC4:
return 1;
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT4x2:
return 2;
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT4x3:
return 3;
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT3x4:
return 4;
case GL_SAMPLER_2D:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_BUFFER_OES:
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_INT_SAMPLER_2D_MULTISAMPLE:
case GL_INT_SAMPLER_BUFFER_OES:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
case GL_UNSIGNED_INT_SAMPLER_BUFFER_OES:
case GL_IMAGE_CUBE:
case GL_IMAGE_2D_ARRAY:
case GL_IMAGE_BUFFER_OES:
case GL_INT_IMAGE_2D:
case GL_INT_IMAGE_3D:
case GL_INT_IMAGE_CUBE:
case GL_INT_IMAGE_2D_ARRAY:
case GL_INT_IMAGE_BUFFER_OES:
case GL_UNSIGNED_INT_IMAGE_2D:
case GL_UNSIGNED_INT_IMAGE_3D:
case GL_UNSIGNED_INT_IMAGE_CUBE:
case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
case GL_UNSIGNED_INT_ATOMIC_COUNTER:
case GL_UNSIGNED_INT_IMAGE_BUFFER_OES:
default:
return 1;
}
}
uint32_t getAttributeCountOfType(GLenum type) {
switch (type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_HALF_FLOAT:
case GL_HALF_FLOAT_OES:
case GL_IMAGE_2D:
case GL_IMAGE_3D:
case GL_UNSIGNED_INT:
case GL_INT:
case GL_FLOAT:
case GL_FIXED:
case GL_BOOL:
return 1;
#ifdef GL_DOUBLE
case GL_DOUBLE:
case GL_DOUBLE_VEC2:
case GL_DOUBLE_VEC3:
case GL_DOUBLE_VEC4:
return 1;
case GL_DOUBLE_MAT2:
case GL_DOUBLE_MAT2x3:
case GL_DOUBLE_MAT2x4:
return 4;
case GL_DOUBLE_MAT3:
case GL_DOUBLE_MAT3x2:
case GL_DOUBLE_MAT3x4:
return 6;
case GL_DOUBLE_MAT4:
case GL_DOUBLE_MAT4x2:
case GL_DOUBLE_MAT4x3:
return 8;
#endif
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
case GL_UNSIGNED_INT_VEC2:
case GL_BOOL_VEC2:
case GL_INT_VEC3:
case GL_UNSIGNED_INT_VEC3:
case GL_BOOL_VEC3:
case GL_FLOAT_VEC3:
case GL_FLOAT_VEC4:
case GL_BOOL_VEC4:
case GL_INT_VEC4:
case GL_UNSIGNED_INT_VEC4:
return 1;
case GL_FLOAT_MAT2:
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT2x4:
return 2;
case GL_FLOAT_MAT3:
case GL_FLOAT_MAT3x2:
case GL_FLOAT_MAT3x4:
return 3;
case GL_FLOAT_MAT4:
case GL_FLOAT_MAT4x2:
case GL_FLOAT_MAT4x3:
return 4;
case GL_SAMPLER_2D:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_BUFFER_OES:
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_INT_SAMPLER_2D_MULTISAMPLE:
case GL_INT_SAMPLER_BUFFER_OES:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
case GL_UNSIGNED_INT_SAMPLER_BUFFER_OES:
case GL_IMAGE_CUBE:
case GL_IMAGE_2D_ARRAY:
case GL_IMAGE_BUFFER_OES:
case GL_INT_IMAGE_2D:
case GL_INT_IMAGE_3D:
case GL_INT_IMAGE_CUBE:
case GL_INT_IMAGE_2D_ARRAY:
case GL_INT_IMAGE_BUFFER_OES:
case GL_UNSIGNED_INT_IMAGE_2D:
case GL_UNSIGNED_INT_IMAGE_3D:
case GL_UNSIGNED_INT_IMAGE_CUBE:
case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
case GL_UNSIGNED_INT_ATOMIC_COUNTER:
case GL_UNSIGNED_INT_IMAGE_BUFFER_OES:
default:
return 1;
}
}
size_t glSizeof(GLenum type)
{
size_t retval = 0;
switch(type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
retval = 1;
break;
case GL_SHORT:
case GL_UNSIGNED_SHORT:
case GL_HALF_FLOAT:
case GL_HALF_FLOAT_OES:
retval = 2;
break;
case GL_IMAGE_2D:
case GL_IMAGE_3D:
case GL_UNSIGNED_INT:
case GL_INT:
case GL_FLOAT:
case GL_FIXED:
case GL_BOOL:
retval = 4;
break;
#ifdef GL_DOUBLE
case GL_DOUBLE:
retval = 8;
break;
case GL_DOUBLE_VEC2:
retval = 16;
break;
case GL_DOUBLE_VEC3:
retval = 24;
break;
case GL_DOUBLE_VEC4:
retval = 32;
break;
case GL_DOUBLE_MAT2:
retval = 8 * 4;
break;
case GL_DOUBLE_MAT3:
retval = 8 * 9;
break;
case GL_DOUBLE_MAT4:
retval = 8 * 16;
break;
case GL_DOUBLE_MAT2x3:
case GL_DOUBLE_MAT3x2:
retval = 8 * 6;
break;
case GL_DOUBLE_MAT2x4:
case GL_DOUBLE_MAT4x2:
retval = 8 * 8;
break;
case GL_DOUBLE_MAT3x4:
case GL_DOUBLE_MAT4x3:
retval = 8 * 12;
break;
#endif
case GL_FLOAT_VEC2:
case GL_INT_VEC2:
case GL_UNSIGNED_INT_VEC2:
case GL_BOOL_VEC2:
retval = 8;
break;
case GL_INT_VEC3:
case GL_UNSIGNED_INT_VEC3:
case GL_BOOL_VEC3:
case GL_FLOAT_VEC3:
retval = 12;
break;
case GL_FLOAT_VEC4:
case GL_BOOL_VEC4:
case GL_INT_VEC4:
case GL_UNSIGNED_INT_VEC4:
case GL_FLOAT_MAT2:
retval = 16;
break;
case GL_FLOAT_MAT3:
retval = 36;
break;
case GL_FLOAT_MAT4:
retval = 64;
break;
case GL_FLOAT_MAT2x3:
case GL_FLOAT_MAT3x2:
retval = 4 * 6;
break;
case GL_FLOAT_MAT2x4:
case GL_FLOAT_MAT4x2:
retval = 4 * 8;
break;
case GL_FLOAT_MAT3x4:
case GL_FLOAT_MAT4x3:
retval = 4 * 12;
break;
case GL_SAMPLER_2D:
case GL_SAMPLER_3D:
case GL_SAMPLER_CUBE:
case GL_SAMPLER_2D_SHADOW:
case GL_SAMPLER_2D_ARRAY:
case GL_SAMPLER_2D_ARRAY_SHADOW:
case GL_SAMPLER_2D_MULTISAMPLE:
case GL_SAMPLER_CUBE_SHADOW:
case GL_SAMPLER_BUFFER_OES:
case GL_INT_SAMPLER_2D:
case GL_INT_SAMPLER_3D:
case GL_INT_SAMPLER_CUBE:
case GL_INT_SAMPLER_2D_ARRAY:
case GL_INT_SAMPLER_2D_MULTISAMPLE:
case GL_INT_SAMPLER_BUFFER_OES:
case GL_UNSIGNED_INT_SAMPLER_2D:
case GL_UNSIGNED_INT_SAMPLER_3D:
case GL_UNSIGNED_INT_SAMPLER_CUBE:
case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
case GL_UNSIGNED_INT_SAMPLER_BUFFER_OES:
case GL_IMAGE_CUBE:
case GL_IMAGE_2D_ARRAY:
case GL_IMAGE_BUFFER_OES:
case GL_INT_IMAGE_2D:
case GL_INT_IMAGE_3D:
case GL_INT_IMAGE_CUBE:
case GL_INT_IMAGE_2D_ARRAY:
case GL_INT_IMAGE_BUFFER_OES:
case GL_UNSIGNED_INT_IMAGE_2D:
case GL_UNSIGNED_INT_IMAGE_3D:
case GL_UNSIGNED_INT_IMAGE_CUBE:
case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
case GL_UNSIGNED_INT_ATOMIC_COUNTER:
case GL_UNSIGNED_INT_IMAGE_BUFFER_OES:
retval = 4;
break;
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
retval = 2;
break;
case GL_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL_UNSIGNED_INT_5_9_9_9_REV:
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_24_8_OES:;
retval = 4;
break;
case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
retval = 4 + 4;
break;
default:
ALOGE("**** ERROR unknown type 0x%x (%s,%d)\n", type, __FUNCTION__,__LINE__);
retval = 4;
}
return retval;
}
size_t glUtilsParamSize(GLenum param)
{
size_t s = 0;
switch(param)
{
case GL_DEPTH_TEST:
case GL_DEPTH_FUNC:
case GL_DEPTH_BITS:
case GL_MAX_CLIP_PLANES:
case GL_MAX_COLOR_ATTACHMENTS:
case GL_MAX_DRAW_BUFFERS:
case GL_GREEN_BITS:
case GL_MAX_MODELVIEW_STACK_DEPTH:
case GL_MAX_PROJECTION_STACK_DEPTH:
case GL_MAX_TEXTURE_STACK_DEPTH:
case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES:
case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES:
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
case GL_MAX_TEXTURE_SIZE:
case GL_TEXTURE_GEN_MODE_OES:
case GL_TEXTURE_ENV_MODE:
case GL_FOG_MODE:
case GL_FOG_DENSITY:
case GL_FOG_START:
case GL_FOG_END:
case GL_SPOT_EXPONENT:
case GL_CONSTANT_ATTENUATION:
case GL_LINEAR_ATTENUATION:
case GL_QUADRATIC_ATTENUATION:
case GL_SHININESS:
case GL_LIGHT_MODEL_TWO_SIDE:
case GL_POINT_SIZE:
case GL_POINT_SIZE_MIN:
case GL_POINT_SIZE_MAX:
case GL_POINT_FADE_THRESHOLD_SIZE:
case GL_CULL_FACE:
case GL_CULL_FACE_MODE:
case GL_FRONT_FACE:
case GL_SHADE_MODEL:
case GL_DEPTH_WRITEMASK:
case GL_DEPTH_CLEAR_VALUE:
case GL_STENCIL_FAIL:
case GL_STENCIL_PASS_DEPTH_FAIL:
case GL_STENCIL_PASS_DEPTH_PASS:
case GL_STENCIL_REF:
case GL_STENCIL_WRITEMASK:
case GL_MATRIX_MODE:
case GL_MODELVIEW_STACK_DEPTH:
case GL_PROJECTION_STACK_DEPTH:
case GL_TEXTURE_STACK_DEPTH:
case GL_ALPHA_TEST_FUNC:
case GL_ALPHA_TEST_REF:
case GL_ALPHA_TEST:
case GL_DITHER:
case GL_BLEND_DST:
case GL_BLEND_SRC:
case GL_BLEND:
case GL_LOGIC_OP_MODE:
case GL_SCISSOR_TEST:
case GL_MAX_TEXTURE_UNITS:
case GL_ACTIVE_TEXTURE:
case GL_ALPHA_BITS:
case GL_ARRAY_BUFFER_BINDING:
case GL_BLUE_BITS:
case GL_CLIENT_ACTIVE_TEXTURE:
case GL_CLIP_PLANE0:
case GL_CLIP_PLANE1:
case GL_CLIP_PLANE2:
case GL_CLIP_PLANE3:
case GL_CLIP_PLANE4:
case GL_CLIP_PLANE5:
case GL_COLOR_ARRAY:
case GL_COLOR_ARRAY_BUFFER_BINDING:
case GL_COLOR_ARRAY_SIZE:
case GL_COLOR_ARRAY_STRIDE:
case GL_COLOR_ARRAY_TYPE:
case GL_COLOR_LOGIC_OP:
case GL_COLOR_MATERIAL:
case GL_PACK_ALIGNMENT:
case GL_PERSPECTIVE_CORRECTION_HINT:
case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES:
case GL_POINT_SIZE_ARRAY_STRIDE_OES:
case GL_POINT_SIZE_ARRAY_TYPE_OES:
case GL_POINT_SMOOTH:
case GL_POINT_SMOOTH_HINT:
case GL_POINT_SPRITE_OES:
case GL_COORD_REPLACE_OES:
case GL_COMBINE_ALPHA:
case GL_SRC0_RGB:
case GL_SRC1_RGB:
case GL_SRC2_RGB:
case GL_OPERAND0_RGB:
case GL_OPERAND1_RGB:
case GL_OPERAND2_RGB:
case GL_SRC0_ALPHA:
case GL_SRC1_ALPHA:
case GL_SRC2_ALPHA:
case GL_OPERAND0_ALPHA:
case GL_OPERAND1_ALPHA:
case GL_OPERAND2_ALPHA:
case GL_RGB_SCALE:
case GL_ALPHA_SCALE:
case GL_COMBINE_RGB:
case GL_POLYGON_OFFSET_FACTOR:
case GL_POLYGON_OFFSET_FILL:
case GL_POLYGON_OFFSET_UNITS:
case GL_RED_BITS:
case GL_RESCALE_NORMAL:
case GL_SAMPLE_ALPHA_TO_COVERAGE:
case GL_SAMPLE_ALPHA_TO_ONE:
case GL_SAMPLE_BUFFERS:
case GL_SAMPLE_COVERAGE:
case GL_SAMPLE_COVERAGE_INVERT:
case GL_SAMPLE_COVERAGE_VALUE:
case GL_SAMPLES:
case GL_MAX_SAMPLES_EXT:
case GL_STENCIL_BITS:
case GL_STENCIL_CLEAR_VALUE:
case GL_STENCIL_FUNC:
case GL_STENCIL_TEST:
case GL_STENCIL_VALUE_MASK:
case GL_STENCIL_BACK_FUNC:
case GL_STENCIL_BACK_VALUE_MASK:
case GL_STENCIL_BACK_REF:
case GL_STENCIL_BACK_FAIL:
case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
case GL_STENCIL_BACK_PASS_DEPTH_PASS:
case GL_STENCIL_BACK_WRITEMASK:
case GL_TEXTURE_2D:
case GL_TEXTURE_BASE_LEVEL:
case GL_TEXTURE_BINDING_2D:
case GL_TEXTURE_BINDING_CUBE_MAP:
case GL_TEXTURE_BINDING_EXTERNAL_OES:
case GL_TEXTURE_COMPARE_FUNC:
case GL_TEXTURE_COMPARE_MODE:
case GL_TEXTURE_COORD_ARRAY:
case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING:
case GL_TEXTURE_COORD_ARRAY_SIZE:
case GL_TEXTURE_COORD_ARRAY_STRIDE:
case GL_TEXTURE_COORD_ARRAY_TYPE:
case GL_TEXTURE_IMMUTABLE_FORMAT:
case GL_UNPACK_ALIGNMENT:
case GL_VERTEX_ARRAY:
case GL_VERTEX_ARRAY_BUFFER_BINDING:
case GL_VERTEX_ARRAY_SIZE:
case GL_VERTEX_ARRAY_STRIDE:
case GL_VERTEX_ARRAY_TYPE:
case GL_SPOT_CUTOFF:
case GL_TEXTURE_MIN_FILTER:
case GL_TEXTURE_MAG_FILTER:
case GL_TEXTURE_MAX_LOD:
case GL_TEXTURE_MIN_LOD:
case GL_TEXTURE_WRAP_S:
case GL_TEXTURE_WRAP_T:
case GL_TEXTURE_WRAP_R:
case GL_TEXTURE_SWIZZLE_R:
case GL_TEXTURE_SWIZZLE_G:
case GL_TEXTURE_SWIZZLE_B:
case GL_TEXTURE_SWIZZLE_A:
case GL_GENERATE_MIPMAP:
case GL_GENERATE_MIPMAP_HINT:
case GL_RENDERBUFFER_WIDTH_OES:
case GL_RENDERBUFFER_HEIGHT_OES:
case GL_RENDERBUFFER_INTERNAL_FORMAT_OES:
case GL_RENDERBUFFER_RED_SIZE_OES:
case GL_RENDERBUFFER_GREEN_SIZE_OES:
case GL_RENDERBUFFER_BLUE_SIZE_OES:
case GL_RENDERBUFFER_ALPHA_SIZE_OES:
case GL_RENDERBUFFER_DEPTH_SIZE_OES:
case GL_RENDERBUFFER_STENCIL_SIZE_OES:
case GL_RENDERBUFFER_BINDING:
case GL_FRAMEBUFFER_BINDING:
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES:
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES:
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES:
case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES:
case GL_FENCE_STATUS_NV:
case GL_FENCE_CONDITION_NV:
case GL_TEXTURE_WIDTH_QCOM:
case GL_TEXTURE_HEIGHT_QCOM:
case GL_TEXTURE_DEPTH_QCOM:
case GL_TEXTURE_INTERNAL_FORMAT_QCOM:
case GL_TEXTURE_FORMAT_QCOM:
case GL_TEXTURE_TYPE_QCOM:
case GL_TEXTURE_IMAGE_VALID_QCOM:
case GL_TEXTURE_NUM_LEVELS_QCOM:
case GL_TEXTURE_TARGET_QCOM:
case GL_TEXTURE_OBJECT_VALID_QCOM:
case GL_BLEND_EQUATION_RGB_OES:
case GL_BLEND_EQUATION_ALPHA_OES:
case GL_BLEND_DST_RGB_OES:
case GL_BLEND_SRC_RGB_OES:
case GL_BLEND_DST_ALPHA_OES:
case GL_BLEND_SRC_ALPHA_OES:
case GL_MAX_LIGHTS:
case GL_SHADER_TYPE:
case GL_COMPILE_STATUS:
case GL_SHADER_SOURCE_LENGTH:
case GL_CURRENT_PROGRAM:
case GL_SUBPIXEL_BITS:
case GL_MAX_3D_TEXTURE_SIZE:
case GL_MAX_ARRAY_TEXTURE_LAYERS:
case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
case GL_NUM_SHADER_BINARY_FORMATS:
case GL_SHADER_COMPILER:
case GL_MAX_VERTEX_ATTRIBS:
case GL_MAX_VERTEX_UNIFORM_VECTORS:
case GL_MAX_VARYING_VECTORS:
case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
case GL_MAX_RENDERBUFFER_SIZE:
case GL_MAX_TEXTURE_IMAGE_UNITS:
case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
case GL_LINE_WIDTH:
case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
case GL_MAX_UNIFORM_BUFFER_BINDINGS:
case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
case GL_UNIFORM_BLOCK_BINDING:
case GL_UNIFORM_BLOCK_DATA_SIZE:
case GL_UNIFORM_BLOCK_NAME_LENGTH:
case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
case GL_CURRENT_QUERY:
case GL_QUERY_RESULT:
case GL_QUERY_RESULT_AVAILABLE:
case GL_READ_BUFFER:
case GL_NUM_PROGRAM_BINARY_FORMATS:
case GL_PROGRAM_BINARY_FORMATS:
case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS:
case GL_ACTIVE_ATTRIBUTES:
case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
case GL_ACTIVE_UNIFORM_BLOCKS:
case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
case GL_ACTIVE_UNIFORMS:
case GL_ACTIVE_UNIFORM_MAX_LENGTH:
case GL_ATTACHED_SHADERS:
case GL_DELETE_STATUS:
case GL_INFO_LOG_LENGTH:
case GL_LINK_STATUS:
case GL_PROGRAM_BINARY_LENGTH:
case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
case GL_PROGRAM_SEPARABLE:
case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
case GL_TRANSFORM_FEEDBACK_VARYINGS:
case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
case GL_TRANSFORM_FEEDBACK_ACTIVE:
#define GL_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
#define GL_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
case GL_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
case GL_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
case GL_VALIDATE_STATUS:
s = 1;
break;
case GL_ALIASED_LINE_WIDTH_RANGE:
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_DEPTH_RANGE:
case GL_MAX_VIEWPORT_DIMS:
case GL_SMOOTH_POINT_SIZE_RANGE:
case GL_SMOOTH_LINE_WIDTH_RANGE:
case GL_SAMPLE_POSITION:
s= 2;
break;
case GL_SPOT_DIRECTION:
case GL_POINT_DISTANCE_ATTENUATION:
case GL_CURRENT_NORMAL:
case GL_COMPUTE_WORK_GROUP_SIZE:
s = 3;
break;
case GL_CURRENT_VERTEX_ATTRIB:
case GL_CURRENT_TEXTURE_COORDS:
case GL_CURRENT_COLOR:
case GL_FOG_COLOR:
case GL_AMBIENT:
case GL_DIFFUSE:
case GL_SPECULAR:
case GL_EMISSION:
case GL_POSITION:
case GL_LIGHT_MODEL_AMBIENT:
case GL_TEXTURE_ENV_COLOR:
case GL_SCISSOR_BOX:
case GL_VIEWPORT:
case GL_TEXTURE_CROP_RECT_OES:
case GL_COLOR_CLEAR_VALUE:
case GL_COLOR_WRITEMASK:
case GL_AMBIENT_AND_DIFFUSE:
case GL_BLEND_COLOR:
s = 4;
break;
case GL_MODELVIEW_MATRIX:
case GL_PROJECTION_MATRIX:
case GL_TEXTURE_MATRIX:
s = 16;
break;
default:
s = 1; // assume 1 for everything else
}
return s;
}
void glUtilsPackPointerData(unsigned char *dst, unsigned char *src,
int size, GLenum type, unsigned int stride,
unsigned int datalen)
{
unsigned int vsize = size * glSizeof(type);
switch (type) {
case GL_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_2_10_10_10_REV:
vsize = vsize / 4;
break;
default:
break;
}
if (stride == 0) stride = vsize;
if (stride == vsize) {
memcpy(dst, src, datalen);
} else {
for (unsigned int i = 0; i < datalen; i += vsize) {
memcpy(dst, src, vsize);
dst += vsize;
src += stride;
}
}
}
void glUtilsWritePackPointerData(void* _stream, unsigned char *src,
int size, GLenum type, unsigned int stride,
unsigned int datalen)
{
IOStream* stream = reinterpret_cast<IOStream*>(_stream);
unsigned int vsize = size * glSizeof(type);
if (stride == 0) stride = vsize;
if (stride == vsize) {
stream->writeFully(src, datalen);
} else {
for (unsigned int i = 0; i < datalen; i += vsize) {
stream->writeFully(src, (size_t)vsize);
src += stride;
}
}
}
#ifndef GL_RGBA16F
#define GL_RGBA16F 0x881A
#endif // GL_RGBA16F
int glUtilsPixelBitSize(GLenum format, GLenum type)
{
int components = 0;
int componentsize = 0;
int pixelsize = 0;
switch(type) {
case GL_BYTE:
case GL_UNSIGNED_BYTE:
componentsize = 8;
break;
case GL_SHORT:
case GL_HALF_FLOAT:
case GL_UNSIGNED_SHORT:
componentsize = 16;
break;
case GL_INT:
case GL_UNSIGNED_INT:
case GL_FLOAT:
case GL_FIXED:
componentsize = 32;
break;
case GL_UNSIGNED_SHORT_5_6_5:
case GL_UNSIGNED_SHORT_4_4_4_4:
case GL_UNSIGNED_SHORT_5_5_5_1:
case GL_RGB565_OES:
case GL_RGB5_A1_OES:
case GL_RGBA4_OES:
pixelsize = 16;
break;
case GL_UNSIGNED_INT_2_10_10_10_REV:
case GL_UNSIGNED_INT_24_8_OES:
pixelsize = 32;
break;
default:
ERR("glUtilsPixelBitSize: unknown pixel type %d - assuming pixel data 0\n", type);
componentsize = 0;
}
if (pixelsize == 0) {
switch(format) {
#if 0
case GL_RED:
case GL_GREEN:
case GL_BLUE:
#endif
case GL_ALPHA:
case GL_LUMINANCE:
case GL_DEPTH_COMPONENT:
case GL_DEPTH_STENCIL_OES:
components = 1;
break;
case GL_LUMINANCE_ALPHA:
components = 2;
break;
case GL_RGB:
#if 0
case GL_BGR:
#endif
components = 3;
break;
case GL_RGBA:
case GL_BGRA_EXT:
components = 4;
break;
case GL_RGBA16F:
pixelsize = 64;
break;
default:
ERR("glUtilsPixelBitSize: unknown pixel format %d\n", format);
components = 0;
}
if (pixelsize == 0) {
pixelsize = components * componentsize;
}
}
return pixelsize;
}
// pack a list of strings into one.
void glUtilsPackStrings(char *ptr, char **strings, GLint *length, GLsizei count)
{
char *p = ptr;
*p = '\0';
for (int i = 0; i < count; i++) {
int l=0;
if (strings[i]!=NULL) {
if (length == NULL || length[i] < 0) {
l = strlen(strings[i]);
strcat(p, strings[i]);
} else {
l = length[i];
strncat(p, strings[i], l);
}
}
p += l;
}
}
// claculate the length of a list of strings
int glUtilsCalcShaderSourceLen( char **strings, GLint *length, GLsizei count)
{
int len = 0;
for (int i = 0; i < count; i++) {
int l;
if (length == NULL || length[i] < 0) {
l = strings[i]!=NULL ? strlen(strings[i]) : 0;
} else {
l = length[i];
}
len += l;
}
return len;
}
// helper to get GL_COLOR_ATTACHMENTn names
GLenum glUtilsColorAttachmentName(int i) {
#undef COLOR_ATTACHMENT_CASE
#define COLOR_ATTACHMENT_CASE(i) \
case i: \
return GL_COLOR_ATTACHMENT##i; \
switch (i) {
COLOR_ATTACHMENT_CASE(0)
COLOR_ATTACHMENT_CASE(1)
COLOR_ATTACHMENT_CASE(2)
COLOR_ATTACHMENT_CASE(3)
COLOR_ATTACHMENT_CASE(4)
COLOR_ATTACHMENT_CASE(5)
COLOR_ATTACHMENT_CASE(6)
COLOR_ATTACHMENT_CASE(7)
COLOR_ATTACHMENT_CASE(8)
COLOR_ATTACHMENT_CASE(9)
COLOR_ATTACHMENT_CASE(10)
COLOR_ATTACHMENT_CASE(11)
COLOR_ATTACHMENT_CASE(12)
COLOR_ATTACHMENT_CASE(13)
COLOR_ATTACHMENT_CASE(14)
COLOR_ATTACHMENT_CASE(15)
}
return GL_NONE;
#undef COLOR_ATTACHMENT_CASE
}
int glUtilsColorAttachmentIndex(GLenum attachment) {
#undef COLOR_ATTACHMENT_CASE
#define COLOR_ATTACHMENT_CASE(i) \
case GL_COLOR_ATTACHMENT##i: \
return i; \
switch (attachment) {
COLOR_ATTACHMENT_CASE(0)
COLOR_ATTACHMENT_CASE(1)
COLOR_ATTACHMENT_CASE(2)
COLOR_ATTACHMENT_CASE(3)
COLOR_ATTACHMENT_CASE(4)
COLOR_ATTACHMENT_CASE(5)
COLOR_ATTACHMENT_CASE(6)
COLOR_ATTACHMENT_CASE(7)
COLOR_ATTACHMENT_CASE(8)
COLOR_ATTACHMENT_CASE(9)
COLOR_ATTACHMENT_CASE(10)
COLOR_ATTACHMENT_CASE(11)
COLOR_ATTACHMENT_CASE(12)
COLOR_ATTACHMENT_CASE(13)
COLOR_ATTACHMENT_CASE(14)
COLOR_ATTACHMENT_CASE(15)
}
return -1;
#undef COLOR_ATTACHMENT_CASE
}
struct glUtilsDrawArraysIndirectCommand {
GLuint count;
GLuint primCount;
GLuint first;
GLuint reserved;
};
struct glUtilsDrawElementsIndirectCommand {
GLuint count;
GLuint primCount;
GLuint first;
GLint baseVertex;
GLuint reserved;
};
GLuint glUtilsIndirectStructSize(IndirectCommandType cmdType) {
switch (cmdType) {
case INDIRECT_COMMAND_DRAWARRAYS:
return sizeof(glUtilsDrawArraysIndirectCommand);
case INDIRECT_COMMAND_DRAWELEMENTS:
return sizeof(glUtilsDrawElementsIndirectCommand);
}
return 4;
}
bool colorRenderableFormat(GLint internalformat, GLenum texturetype, int majorVersion, int minorVersion, bool hasColorBufferFloatExtension, bool hasColorBufferHalfFloatExtension) {
switch (internalformat) {
case GL_RGB:
case GL_RGBA:
case GL_BGRA_EXT:
switch (texturetype) {
case GL_FLOAT:
case GL_HALF_FLOAT_OES:
case GL_UNSIGNED_INT_10F_11F_11F_REV:
case GL_UNSIGNED_INT_2_10_10_10_REV:
return false;
default:
return true;
}
break;
case GL_R8:
case GL_RG8:
case GL_RGB8:
case GL_RGB565:
case GL_RGBA4:
case GL_RGB5_A1:
case GL_RGBA8:
case GL_RGB10_A2:
case GL_RGB10_A2UI:
case GL_SRGB8_ALPHA8:
case GL_R8I:
case GL_R8UI:
case GL_R16I:
case GL_R16UI:
case GL_R32I:
case GL_R32UI:
case GL_RG8I:
case GL_RG8UI:
case GL_RG16I:
case GL_RG16UI:
case GL_RG32I:
case GL_RG32UI:
case GL_RGBA8I:
case GL_RGBA8UI:
case GL_RGBA16I:
case GL_RGBA16UI:
case GL_RGBA32I:
case GL_RGBA32UI:
case GL_BGRA8_EXT:
return true;
case GL_R16F:
case GL_RG16F:
case GL_RGBA16F:
case GL_R32F:
case GL_RG32F:
case GL_RGBA32F:
case GL_R11F_G11F_B10F:
return majorVersion >= 3 && hasColorBufferFloatExtension;
case GL_RGB16F:
return majorVersion >= 3 && hasColorBufferHalfFloatExtension;
default:
return false;
}
}
bool depthRenderableFormat(GLint internalformat) {
switch (internalformat) {
case GL_DEPTH_STENCIL:
case GL_DEPTH_COMPONENT:
case GL_DEPTH_COMPONENT16:
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32F:
case GL_DEPTH24_STENCIL8:
case GL_DEPTH32F_STENCIL8:
case 0X81A7: // GL_DEPTH_COMPONENT32
return true;
default:
return false;
}
}
bool stencilRenderableFormat(GLint internalformat) {
switch (internalformat) {
case GL_STENCIL_INDEX:
case GL_DEPTH_STENCIL:
case GL_STENCIL_INDEX8:
case GL_DEPTH24_STENCIL8:
case GL_DEPTH32F_STENCIL8:
return true;
default:
return false;
}
}