| /* |
| * Copyright (C) 2011 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| #include "glUtils.h" |
| #include <string.h> |
| #include "ErrorLog.h" |
| #include <IOStream.h> |
| |
| #include <GLES3/gl31.h> |
| |
| bool isSamplerType(GLenum type) { |
| switch (type) { |
| case GL_SAMPLER_2D: |
| case GL_SAMPLER_3D: |
| case GL_SAMPLER_CUBE: |
| case GL_SAMPLER_2D_SHADOW: |
| case GL_SAMPLER_2D_ARRAY: |
| case GL_SAMPLER_2D_ARRAY_SHADOW: |
| case GL_SAMPLER_2D_MULTISAMPLE: |
| case GL_SAMPLER_CUBE_SHADOW: |
| case GL_SAMPLER_BUFFER_OES: |
| case GL_INT_SAMPLER_2D: |
| case GL_INT_SAMPLER_3D: |
| case GL_INT_SAMPLER_CUBE: |
| case GL_INT_SAMPLER_2D_ARRAY: |
| case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| case GL_INT_SAMPLER_BUFFER_OES: |
| case GL_UNSIGNED_INT_SAMPLER_2D: |
| case GL_UNSIGNED_INT_SAMPLER_3D: |
| case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| case GL_UNSIGNED_INT_SAMPLER_BUFFER_OES: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool isIntegerType(GLenum type) { |
| switch (type) { |
| case GL_UNSIGNED_INT: |
| case GL_INT: |
| case GL_INT_VEC2: |
| case GL_UNSIGNED_INT_VEC2: |
| case GL_INT_VEC3: |
| case GL_UNSIGNED_INT_VEC3: |
| case GL_INT_VEC4: |
| case GL_UNSIGNED_INT_VEC4: |
| case GL_INT_IMAGE_2D: |
| case GL_INT_IMAGE_3D: |
| case GL_INT_IMAGE_CUBE: |
| case GL_INT_IMAGE_2D_ARRAY: |
| case GL_INT_IMAGE_BUFFER_OES: |
| case GL_UNSIGNED_INT_IMAGE_2D: |
| case GL_UNSIGNED_INT_IMAGE_3D: |
| case GL_UNSIGNED_INT_IMAGE_CUBE: |
| case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| case GL_UNSIGNED_INT_ATOMIC_COUNTER: |
| case GL_UNSIGNED_INT_IMAGE_BUFFER_OES: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool isUnsignedIntType(GLenum type) { |
| switch (type) { |
| case GL_UNSIGNED_INT: |
| case GL_UNSIGNED_INT_VEC2: |
| case GL_UNSIGNED_INT_VEC3: |
| case GL_UNSIGNED_INT_VEC4: |
| case GL_UNSIGNED_INT_IMAGE_2D: |
| case GL_UNSIGNED_INT_IMAGE_3D: |
| case GL_UNSIGNED_INT_IMAGE_CUBE: |
| case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| case GL_UNSIGNED_INT_ATOMIC_COUNTER: |
| case GL_UNSIGNED_INT_IMAGE_BUFFER_OES: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool isBoolType(GLenum type) { |
| switch (type) { |
| case GL_BOOL: |
| case GL_BOOL_VEC2: |
| case GL_BOOL_VEC3: |
| case GL_BOOL_VEC4: |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| uint32_t getColumnsOfType(GLenum type) { |
| switch (type) { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| case GL_HALF_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| case GL_IMAGE_2D: |
| case GL_IMAGE_3D: |
| case GL_UNSIGNED_INT: |
| case GL_INT: |
| case GL_FLOAT: |
| case GL_FIXED: |
| case GL_BOOL: |
| return 1; |
| #ifdef GL_DOUBLE |
| case GL_DOUBLE: |
| return 1; |
| case GL_DOUBLE_VEC2: |
| case GL_DOUBLE_MAT2: |
| case GL_DOUBLE_MAT2x3: |
| case GL_DOUBLE_MAT2x4: |
| return 2; |
| case GL_DOUBLE_VEC3: |
| case GL_DOUBLE_MAT3: |
| case GL_DOUBLE_MAT3x2: |
| case GL_DOUBLE_MAT3x4: |
| return 3; |
| case GL_DOUBLE_VEC4: |
| case GL_DOUBLE_MAT4: |
| case GL_DOUBLE_MAT4x2: |
| case GL_DOUBLE_MAT4x3: |
| return 4; |
| #endif |
| case GL_FLOAT_VEC2: |
| case GL_INT_VEC2: |
| case GL_UNSIGNED_INT_VEC2: |
| case GL_BOOL_VEC2: |
| case GL_FLOAT_MAT2: |
| case GL_FLOAT_MAT2x3: |
| case GL_FLOAT_MAT2x4: |
| return 2; |
| case GL_INT_VEC3: |
| case GL_UNSIGNED_INT_VEC3: |
| case GL_BOOL_VEC3: |
| case GL_FLOAT_VEC3: |
| case GL_FLOAT_MAT3: |
| case GL_FLOAT_MAT3x2: |
| case GL_FLOAT_MAT3x4: |
| return 3; |
| case GL_FLOAT_VEC4: |
| case GL_BOOL_VEC4: |
| case GL_INT_VEC4: |
| case GL_UNSIGNED_INT_VEC4: |
| case GL_FLOAT_MAT4: |
| case GL_FLOAT_MAT4x2: |
| case GL_FLOAT_MAT4x3: |
| return 4; |
| case GL_SAMPLER_2D: |
| case GL_SAMPLER_3D: |
| case GL_SAMPLER_CUBE: |
| case GL_SAMPLER_2D_SHADOW: |
| case GL_SAMPLER_2D_ARRAY: |
| case GL_SAMPLER_2D_ARRAY_SHADOW: |
| case GL_SAMPLER_2D_MULTISAMPLE: |
| case GL_SAMPLER_CUBE_SHADOW: |
| case GL_SAMPLER_BUFFER_OES: |
| case GL_INT_SAMPLER_2D: |
| case GL_INT_SAMPLER_3D: |
| case GL_INT_SAMPLER_CUBE: |
| case GL_INT_SAMPLER_2D_ARRAY: |
| case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| case GL_INT_SAMPLER_BUFFER_OES: |
| case GL_UNSIGNED_INT_SAMPLER_2D: |
| case GL_UNSIGNED_INT_SAMPLER_3D: |
| case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| case GL_UNSIGNED_INT_SAMPLER_BUFFER_OES: |
| case GL_IMAGE_CUBE: |
| case GL_IMAGE_2D_ARRAY: |
| case GL_IMAGE_BUFFER_OES: |
| case GL_INT_IMAGE_2D: |
| case GL_INT_IMAGE_3D: |
| case GL_INT_IMAGE_CUBE: |
| case GL_INT_IMAGE_2D_ARRAY: |
| case GL_INT_IMAGE_BUFFER_OES: |
| case GL_UNSIGNED_INT_IMAGE_2D: |
| case GL_UNSIGNED_INT_IMAGE_3D: |
| case GL_UNSIGNED_INT_IMAGE_CUBE: |
| case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| case GL_UNSIGNED_INT_ATOMIC_COUNTER: |
| case GL_UNSIGNED_INT_IMAGE_BUFFER_OES: |
| default: |
| return 1; |
| } |
| } |
| |
| uint32_t getRowsOfType(GLenum type) { |
| switch (type) { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| case GL_HALF_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| case GL_IMAGE_2D: |
| case GL_IMAGE_3D: |
| case GL_UNSIGNED_INT: |
| case GL_INT: |
| case GL_FLOAT: |
| case GL_FIXED: |
| case GL_BOOL: |
| return 1; |
| #ifdef GL_DOUBLE |
| case GL_DOUBLE: |
| case GL_DOUBLE_VEC2: |
| case GL_DOUBLE_VEC3: |
| case GL_DOUBLE_VEC4: |
| return 1; |
| case GL_DOUBLE_MAT2: |
| case GL_DOUBLE_MAT3x2: |
| case GL_DOUBLE_MAT4x2: |
| return 2; |
| case GL_DOUBLE_MAT3: |
| case GL_DOUBLE_MAT2x3: |
| case GL_DOUBLE_MAT4x3: |
| return 3; |
| case GL_DOUBLE_MAT4: |
| case GL_DOUBLE_MAT3x4: |
| case GL_DOUBLE_MAT2x4: |
| return 4; |
| #endif |
| case GL_FLOAT_VEC2: |
| case GL_INT_VEC2: |
| case GL_UNSIGNED_INT_VEC2: |
| case GL_BOOL_VEC2: |
| case GL_INT_VEC3: |
| case GL_UNSIGNED_INT_VEC3: |
| case GL_BOOL_VEC3: |
| case GL_FLOAT_VEC3: |
| case GL_FLOAT_VEC4: |
| case GL_BOOL_VEC4: |
| case GL_INT_VEC4: |
| case GL_UNSIGNED_INT_VEC4: |
| return 1; |
| case GL_FLOAT_MAT2: |
| case GL_FLOAT_MAT3x2: |
| case GL_FLOAT_MAT4x2: |
| return 2; |
| case GL_FLOAT_MAT3: |
| case GL_FLOAT_MAT2x3: |
| case GL_FLOAT_MAT4x3: |
| return 3; |
| case GL_FLOAT_MAT4: |
| case GL_FLOAT_MAT2x4: |
| case GL_FLOAT_MAT3x4: |
| return 4; |
| case GL_SAMPLER_2D: |
| case GL_SAMPLER_3D: |
| case GL_SAMPLER_CUBE: |
| case GL_SAMPLER_2D_SHADOW: |
| case GL_SAMPLER_2D_ARRAY: |
| case GL_SAMPLER_2D_ARRAY_SHADOW: |
| case GL_SAMPLER_2D_MULTISAMPLE: |
| case GL_SAMPLER_CUBE_SHADOW: |
| case GL_SAMPLER_BUFFER_OES: |
| case GL_INT_SAMPLER_2D: |
| case GL_INT_SAMPLER_3D: |
| case GL_INT_SAMPLER_CUBE: |
| case GL_INT_SAMPLER_2D_ARRAY: |
| case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| case GL_INT_SAMPLER_BUFFER_OES: |
| case GL_UNSIGNED_INT_SAMPLER_2D: |
| case GL_UNSIGNED_INT_SAMPLER_3D: |
| case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| case GL_UNSIGNED_INT_SAMPLER_BUFFER_OES: |
| case GL_IMAGE_CUBE: |
| case GL_IMAGE_2D_ARRAY: |
| case GL_IMAGE_BUFFER_OES: |
| case GL_INT_IMAGE_2D: |
| case GL_INT_IMAGE_3D: |
| case GL_INT_IMAGE_CUBE: |
| case GL_INT_IMAGE_2D_ARRAY: |
| case GL_INT_IMAGE_BUFFER_OES: |
| case GL_UNSIGNED_INT_IMAGE_2D: |
| case GL_UNSIGNED_INT_IMAGE_3D: |
| case GL_UNSIGNED_INT_IMAGE_CUBE: |
| case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| case GL_UNSIGNED_INT_ATOMIC_COUNTER: |
| case GL_UNSIGNED_INT_IMAGE_BUFFER_OES: |
| default: |
| return 1; |
| } |
| } |
| |
| uint32_t getAttributeCountOfType(GLenum type) { |
| switch (type) { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| case GL_HALF_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| case GL_IMAGE_2D: |
| case GL_IMAGE_3D: |
| case GL_UNSIGNED_INT: |
| case GL_INT: |
| case GL_FLOAT: |
| case GL_FIXED: |
| case GL_BOOL: |
| return 1; |
| #ifdef GL_DOUBLE |
| case GL_DOUBLE: |
| case GL_DOUBLE_VEC2: |
| case GL_DOUBLE_VEC3: |
| case GL_DOUBLE_VEC4: |
| return 1; |
| case GL_DOUBLE_MAT2: |
| case GL_DOUBLE_MAT2x3: |
| case GL_DOUBLE_MAT2x4: |
| return 4; |
| case GL_DOUBLE_MAT3: |
| case GL_DOUBLE_MAT3x2: |
| case GL_DOUBLE_MAT3x4: |
| return 6; |
| case GL_DOUBLE_MAT4: |
| case GL_DOUBLE_MAT4x2: |
| case GL_DOUBLE_MAT4x3: |
| return 8; |
| #endif |
| case GL_FLOAT_VEC2: |
| case GL_INT_VEC2: |
| case GL_UNSIGNED_INT_VEC2: |
| case GL_BOOL_VEC2: |
| case GL_INT_VEC3: |
| case GL_UNSIGNED_INT_VEC3: |
| case GL_BOOL_VEC3: |
| case GL_FLOAT_VEC3: |
| case GL_FLOAT_VEC4: |
| case GL_BOOL_VEC4: |
| case GL_INT_VEC4: |
| case GL_UNSIGNED_INT_VEC4: |
| return 1; |
| case GL_FLOAT_MAT2: |
| case GL_FLOAT_MAT2x3: |
| case GL_FLOAT_MAT2x4: |
| return 2; |
| case GL_FLOAT_MAT3: |
| case GL_FLOAT_MAT3x2: |
| case GL_FLOAT_MAT3x4: |
| return 3; |
| case GL_FLOAT_MAT4: |
| case GL_FLOAT_MAT4x2: |
| case GL_FLOAT_MAT4x3: |
| return 4; |
| case GL_SAMPLER_2D: |
| case GL_SAMPLER_3D: |
| case GL_SAMPLER_CUBE: |
| case GL_SAMPLER_2D_SHADOW: |
| case GL_SAMPLER_2D_ARRAY: |
| case GL_SAMPLER_2D_ARRAY_SHADOW: |
| case GL_SAMPLER_2D_MULTISAMPLE: |
| case GL_SAMPLER_CUBE_SHADOW: |
| case GL_SAMPLER_BUFFER_OES: |
| case GL_INT_SAMPLER_2D: |
| case GL_INT_SAMPLER_3D: |
| case GL_INT_SAMPLER_CUBE: |
| case GL_INT_SAMPLER_2D_ARRAY: |
| case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| case GL_INT_SAMPLER_BUFFER_OES: |
| case GL_UNSIGNED_INT_SAMPLER_2D: |
| case GL_UNSIGNED_INT_SAMPLER_3D: |
| case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| case GL_UNSIGNED_INT_SAMPLER_BUFFER_OES: |
| case GL_IMAGE_CUBE: |
| case GL_IMAGE_2D_ARRAY: |
| case GL_IMAGE_BUFFER_OES: |
| case GL_INT_IMAGE_2D: |
| case GL_INT_IMAGE_3D: |
| case GL_INT_IMAGE_CUBE: |
| case GL_INT_IMAGE_2D_ARRAY: |
| case GL_INT_IMAGE_BUFFER_OES: |
| case GL_UNSIGNED_INT_IMAGE_2D: |
| case GL_UNSIGNED_INT_IMAGE_3D: |
| case GL_UNSIGNED_INT_IMAGE_CUBE: |
| case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| case GL_UNSIGNED_INT_ATOMIC_COUNTER: |
| case GL_UNSIGNED_INT_IMAGE_BUFFER_OES: |
| default: |
| return 1; |
| } |
| } |
| |
| size_t glSizeof(GLenum type) |
| { |
| size_t retval = 0; |
| switch(type) { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| retval = 1; |
| break; |
| case GL_SHORT: |
| case GL_UNSIGNED_SHORT: |
| case GL_HALF_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| retval = 2; |
| break; |
| case GL_IMAGE_2D: |
| case GL_IMAGE_3D: |
| case GL_UNSIGNED_INT: |
| case GL_INT: |
| case GL_FLOAT: |
| case GL_FIXED: |
| case GL_BOOL: |
| retval = 4; |
| break; |
| #ifdef GL_DOUBLE |
| case GL_DOUBLE: |
| retval = 8; |
| break; |
| case GL_DOUBLE_VEC2: |
| retval = 16; |
| break; |
| case GL_DOUBLE_VEC3: |
| retval = 24; |
| break; |
| case GL_DOUBLE_VEC4: |
| retval = 32; |
| break; |
| case GL_DOUBLE_MAT2: |
| retval = 8 * 4; |
| break; |
| case GL_DOUBLE_MAT3: |
| retval = 8 * 9; |
| break; |
| case GL_DOUBLE_MAT4: |
| retval = 8 * 16; |
| break; |
| case GL_DOUBLE_MAT2x3: |
| case GL_DOUBLE_MAT3x2: |
| retval = 8 * 6; |
| break; |
| case GL_DOUBLE_MAT2x4: |
| case GL_DOUBLE_MAT4x2: |
| retval = 8 * 8; |
| break; |
| case GL_DOUBLE_MAT3x4: |
| case GL_DOUBLE_MAT4x3: |
| retval = 8 * 12; |
| break; |
| #endif |
| case GL_FLOAT_VEC2: |
| case GL_INT_VEC2: |
| case GL_UNSIGNED_INT_VEC2: |
| case GL_BOOL_VEC2: |
| retval = 8; |
| break; |
| case GL_INT_VEC3: |
| case GL_UNSIGNED_INT_VEC3: |
| case GL_BOOL_VEC3: |
| case GL_FLOAT_VEC3: |
| retval = 12; |
| break; |
| case GL_FLOAT_VEC4: |
| case GL_BOOL_VEC4: |
| case GL_INT_VEC4: |
| case GL_UNSIGNED_INT_VEC4: |
| case GL_FLOAT_MAT2: |
| retval = 16; |
| break; |
| case GL_FLOAT_MAT3: |
| retval = 36; |
| break; |
| case GL_FLOAT_MAT4: |
| retval = 64; |
| break; |
| case GL_FLOAT_MAT2x3: |
| case GL_FLOAT_MAT3x2: |
| retval = 4 * 6; |
| break; |
| case GL_FLOAT_MAT2x4: |
| case GL_FLOAT_MAT4x2: |
| retval = 4 * 8; |
| break; |
| case GL_FLOAT_MAT3x4: |
| case GL_FLOAT_MAT4x3: |
| retval = 4 * 12; |
| break; |
| case GL_SAMPLER_2D: |
| case GL_SAMPLER_3D: |
| case GL_SAMPLER_CUBE: |
| case GL_SAMPLER_2D_SHADOW: |
| case GL_SAMPLER_2D_ARRAY: |
| case GL_SAMPLER_2D_ARRAY_SHADOW: |
| case GL_SAMPLER_2D_MULTISAMPLE: |
| case GL_SAMPLER_CUBE_SHADOW: |
| case GL_SAMPLER_BUFFER_OES: |
| case GL_INT_SAMPLER_2D: |
| case GL_INT_SAMPLER_3D: |
| case GL_INT_SAMPLER_CUBE: |
| case GL_INT_SAMPLER_2D_ARRAY: |
| case GL_INT_SAMPLER_2D_MULTISAMPLE: |
| case GL_INT_SAMPLER_BUFFER_OES: |
| case GL_UNSIGNED_INT_SAMPLER_2D: |
| case GL_UNSIGNED_INT_SAMPLER_3D: |
| case GL_UNSIGNED_INT_SAMPLER_CUBE: |
| case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY: |
| case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE: |
| case GL_UNSIGNED_INT_SAMPLER_BUFFER_OES: |
| case GL_IMAGE_CUBE: |
| case GL_IMAGE_2D_ARRAY: |
| case GL_IMAGE_BUFFER_OES: |
| case GL_INT_IMAGE_2D: |
| case GL_INT_IMAGE_3D: |
| case GL_INT_IMAGE_CUBE: |
| case GL_INT_IMAGE_2D_ARRAY: |
| case GL_INT_IMAGE_BUFFER_OES: |
| case GL_UNSIGNED_INT_IMAGE_2D: |
| case GL_UNSIGNED_INT_IMAGE_3D: |
| case GL_UNSIGNED_INT_IMAGE_CUBE: |
| case GL_UNSIGNED_INT_IMAGE_2D_ARRAY: |
| case GL_UNSIGNED_INT_ATOMIC_COUNTER: |
| case GL_UNSIGNED_INT_IMAGE_BUFFER_OES: |
| retval = 4; |
| break; |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| case GL_UNSIGNED_SHORT_5_6_5: |
| case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: |
| case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: |
| retval = 2; |
| break; |
| case GL_INT_2_10_10_10_REV: |
| case GL_UNSIGNED_INT_10F_11F_11F_REV: |
| case GL_UNSIGNED_INT_5_9_9_9_REV: |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| case GL_UNSIGNED_INT_24_8_OES:; |
| retval = 4; |
| break; |
| case GL_FLOAT_32_UNSIGNED_INT_24_8_REV: |
| retval = 4 + 4; |
| break; |
| default: |
| ALOGE("**** ERROR unknown type 0x%x (%s,%d)\n", type, __FUNCTION__,__LINE__); |
| retval = 4; |
| } |
| return retval; |
| |
| } |
| |
| size_t glUtilsParamSize(GLenum param) |
| { |
| size_t s = 0; |
| |
| switch(param) |
| { |
| case GL_DEPTH_TEST: |
| case GL_DEPTH_FUNC: |
| case GL_DEPTH_BITS: |
| case GL_MAX_CLIP_PLANES: |
| case GL_MAX_COLOR_ATTACHMENTS: |
| case GL_MAX_DRAW_BUFFERS: |
| case GL_GREEN_BITS: |
| case GL_MAX_MODELVIEW_STACK_DEPTH: |
| case GL_MAX_PROJECTION_STACK_DEPTH: |
| case GL_MAX_TEXTURE_STACK_DEPTH: |
| case GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES: |
| case GL_IMPLEMENTATION_COLOR_READ_TYPE_OES: |
| case GL_NUM_COMPRESSED_TEXTURE_FORMATS: |
| case GL_MAX_TEXTURE_SIZE: |
| case GL_TEXTURE_GEN_MODE_OES: |
| case GL_TEXTURE_ENV_MODE: |
| case GL_FOG_MODE: |
| case GL_FOG_DENSITY: |
| case GL_FOG_START: |
| case GL_FOG_END: |
| case GL_SPOT_EXPONENT: |
| case GL_CONSTANT_ATTENUATION: |
| case GL_LINEAR_ATTENUATION: |
| case GL_QUADRATIC_ATTENUATION: |
| case GL_SHININESS: |
| case GL_LIGHT_MODEL_TWO_SIDE: |
| case GL_POINT_SIZE: |
| case GL_POINT_SIZE_MIN: |
| case GL_POINT_SIZE_MAX: |
| case GL_POINT_FADE_THRESHOLD_SIZE: |
| case GL_CULL_FACE: |
| case GL_CULL_FACE_MODE: |
| case GL_FRONT_FACE: |
| case GL_SHADE_MODEL: |
| case GL_DEPTH_WRITEMASK: |
| case GL_DEPTH_CLEAR_VALUE: |
| case GL_STENCIL_FAIL: |
| case GL_STENCIL_PASS_DEPTH_FAIL: |
| case GL_STENCIL_PASS_DEPTH_PASS: |
| case GL_STENCIL_REF: |
| case GL_STENCIL_WRITEMASK: |
| case GL_MATRIX_MODE: |
| case GL_MODELVIEW_STACK_DEPTH: |
| case GL_PROJECTION_STACK_DEPTH: |
| case GL_TEXTURE_STACK_DEPTH: |
| case GL_ALPHA_TEST_FUNC: |
| case GL_ALPHA_TEST_REF: |
| case GL_ALPHA_TEST: |
| case GL_DITHER: |
| case GL_BLEND_DST: |
| case GL_BLEND_SRC: |
| case GL_BLEND: |
| case GL_LOGIC_OP_MODE: |
| case GL_SCISSOR_TEST: |
| case GL_MAX_TEXTURE_UNITS: |
| case GL_ACTIVE_TEXTURE: |
| case GL_ALPHA_BITS: |
| case GL_ARRAY_BUFFER_BINDING: |
| case GL_BLUE_BITS: |
| case GL_CLIENT_ACTIVE_TEXTURE: |
| case GL_CLIP_PLANE0: |
| case GL_CLIP_PLANE1: |
| case GL_CLIP_PLANE2: |
| case GL_CLIP_PLANE3: |
| case GL_CLIP_PLANE4: |
| case GL_CLIP_PLANE5: |
| case GL_COLOR_ARRAY: |
| case GL_COLOR_ARRAY_BUFFER_BINDING: |
| case GL_COLOR_ARRAY_SIZE: |
| case GL_COLOR_ARRAY_STRIDE: |
| case GL_COLOR_ARRAY_TYPE: |
| case GL_COLOR_LOGIC_OP: |
| case GL_COLOR_MATERIAL: |
| case GL_PACK_ALIGNMENT: |
| case GL_PERSPECTIVE_CORRECTION_HINT: |
| case GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES: |
| case GL_POINT_SIZE_ARRAY_STRIDE_OES: |
| case GL_POINT_SIZE_ARRAY_TYPE_OES: |
| case GL_POINT_SMOOTH: |
| case GL_POINT_SMOOTH_HINT: |
| case GL_POINT_SPRITE_OES: |
| case GL_COORD_REPLACE_OES: |
| case GL_COMBINE_ALPHA: |
| case GL_SRC0_RGB: |
| case GL_SRC1_RGB: |
| case GL_SRC2_RGB: |
| case GL_OPERAND0_RGB: |
| case GL_OPERAND1_RGB: |
| case GL_OPERAND2_RGB: |
| case GL_SRC0_ALPHA: |
| case GL_SRC1_ALPHA: |
| case GL_SRC2_ALPHA: |
| case GL_OPERAND0_ALPHA: |
| case GL_OPERAND1_ALPHA: |
| case GL_OPERAND2_ALPHA: |
| case GL_RGB_SCALE: |
| case GL_ALPHA_SCALE: |
| case GL_COMBINE_RGB: |
| case GL_POLYGON_OFFSET_FACTOR: |
| case GL_POLYGON_OFFSET_FILL: |
| case GL_POLYGON_OFFSET_UNITS: |
| case GL_RED_BITS: |
| case GL_RESCALE_NORMAL: |
| case GL_SAMPLE_ALPHA_TO_COVERAGE: |
| case GL_SAMPLE_ALPHA_TO_ONE: |
| case GL_SAMPLE_BUFFERS: |
| case GL_SAMPLE_COVERAGE: |
| case GL_SAMPLE_COVERAGE_INVERT: |
| case GL_SAMPLE_COVERAGE_VALUE: |
| case GL_SAMPLES: |
| case GL_MAX_SAMPLES_EXT: |
| case GL_STENCIL_BITS: |
| case GL_STENCIL_CLEAR_VALUE: |
| case GL_STENCIL_FUNC: |
| case GL_STENCIL_TEST: |
| case GL_STENCIL_VALUE_MASK: |
| case GL_STENCIL_BACK_FUNC: |
| case GL_STENCIL_BACK_VALUE_MASK: |
| case GL_STENCIL_BACK_REF: |
| case GL_STENCIL_BACK_FAIL: |
| case GL_STENCIL_BACK_PASS_DEPTH_FAIL: |
| case GL_STENCIL_BACK_PASS_DEPTH_PASS: |
| case GL_STENCIL_BACK_WRITEMASK: |
| case GL_TEXTURE_2D: |
| case GL_TEXTURE_BASE_LEVEL: |
| case GL_TEXTURE_BINDING_2D: |
| case GL_TEXTURE_BINDING_CUBE_MAP: |
| case GL_TEXTURE_BINDING_EXTERNAL_OES: |
| case GL_TEXTURE_COMPARE_FUNC: |
| case GL_TEXTURE_COMPARE_MODE: |
| case GL_TEXTURE_COORD_ARRAY: |
| case GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING: |
| case GL_TEXTURE_COORD_ARRAY_SIZE: |
| case GL_TEXTURE_COORD_ARRAY_STRIDE: |
| case GL_TEXTURE_COORD_ARRAY_TYPE: |
| case GL_TEXTURE_IMMUTABLE_FORMAT: |
| case GL_UNPACK_ALIGNMENT: |
| case GL_VERTEX_ARRAY: |
| case GL_VERTEX_ARRAY_BUFFER_BINDING: |
| case GL_VERTEX_ARRAY_SIZE: |
| case GL_VERTEX_ARRAY_STRIDE: |
| case GL_VERTEX_ARRAY_TYPE: |
| case GL_SPOT_CUTOFF: |
| case GL_TEXTURE_MIN_FILTER: |
| case GL_TEXTURE_MAG_FILTER: |
| case GL_TEXTURE_MAX_LOD: |
| case GL_TEXTURE_MIN_LOD: |
| case GL_TEXTURE_WRAP_S: |
| case GL_TEXTURE_WRAP_T: |
| case GL_TEXTURE_WRAP_R: |
| case GL_TEXTURE_SWIZZLE_R: |
| case GL_TEXTURE_SWIZZLE_G: |
| case GL_TEXTURE_SWIZZLE_B: |
| case GL_TEXTURE_SWIZZLE_A: |
| case GL_GENERATE_MIPMAP: |
| case GL_GENERATE_MIPMAP_HINT: |
| case GL_RENDERBUFFER_WIDTH_OES: |
| case GL_RENDERBUFFER_HEIGHT_OES: |
| case GL_RENDERBUFFER_INTERNAL_FORMAT_OES: |
| case GL_RENDERBUFFER_RED_SIZE_OES: |
| case GL_RENDERBUFFER_GREEN_SIZE_OES: |
| case GL_RENDERBUFFER_BLUE_SIZE_OES: |
| case GL_RENDERBUFFER_ALPHA_SIZE_OES: |
| case GL_RENDERBUFFER_DEPTH_SIZE_OES: |
| case GL_RENDERBUFFER_STENCIL_SIZE_OES: |
| case GL_RENDERBUFFER_BINDING: |
| case GL_FRAMEBUFFER_BINDING: |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES: |
| case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES: |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES: |
| case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES: |
| case GL_FENCE_STATUS_NV: |
| case GL_FENCE_CONDITION_NV: |
| case GL_TEXTURE_WIDTH_QCOM: |
| case GL_TEXTURE_HEIGHT_QCOM: |
| case GL_TEXTURE_DEPTH_QCOM: |
| case GL_TEXTURE_INTERNAL_FORMAT_QCOM: |
| case GL_TEXTURE_FORMAT_QCOM: |
| case GL_TEXTURE_TYPE_QCOM: |
| case GL_TEXTURE_IMAGE_VALID_QCOM: |
| case GL_TEXTURE_NUM_LEVELS_QCOM: |
| case GL_TEXTURE_TARGET_QCOM: |
| case GL_TEXTURE_OBJECT_VALID_QCOM: |
| case GL_BLEND_EQUATION_RGB_OES: |
| case GL_BLEND_EQUATION_ALPHA_OES: |
| case GL_BLEND_DST_RGB_OES: |
| case GL_BLEND_SRC_RGB_OES: |
| case GL_BLEND_DST_ALPHA_OES: |
| case GL_BLEND_SRC_ALPHA_OES: |
| case GL_MAX_LIGHTS: |
| case GL_SHADER_TYPE: |
| case GL_COMPILE_STATUS: |
| case GL_SHADER_SOURCE_LENGTH: |
| case GL_CURRENT_PROGRAM: |
| case GL_SUBPIXEL_BITS: |
| case GL_MAX_3D_TEXTURE_SIZE: |
| case GL_MAX_ARRAY_TEXTURE_LAYERS: |
| case GL_MAX_CUBE_MAP_TEXTURE_SIZE: |
| case GL_NUM_SHADER_BINARY_FORMATS: |
| case GL_SHADER_COMPILER: |
| case GL_MAX_VERTEX_ATTRIBS: |
| case GL_MAX_VERTEX_UNIFORM_VECTORS: |
| case GL_MAX_VARYING_VECTORS: |
| case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: |
| case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: |
| case GL_MAX_FRAGMENT_UNIFORM_VECTORS: |
| case GL_MAX_RENDERBUFFER_SIZE: |
| case GL_MAX_TEXTURE_IMAGE_UNITS: |
| case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES: |
| case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: |
| case GL_LINE_WIDTH: |
| case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: |
| case GL_MAX_UNIFORM_BUFFER_BINDINGS: |
| case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS: |
| case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS: |
| case GL_UNIFORM_BLOCK_BINDING: |
| case GL_UNIFORM_BLOCK_DATA_SIZE: |
| case GL_UNIFORM_BLOCK_NAME_LENGTH: |
| case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER: |
| case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: |
| case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: |
| case GL_CURRENT_QUERY: |
| case GL_QUERY_RESULT: |
| case GL_QUERY_RESULT_AVAILABLE: |
| case GL_READ_BUFFER: |
| case GL_NUM_PROGRAM_BINARY_FORMATS: |
| case GL_PROGRAM_BINARY_FORMATS: |
| |
| case GL_ACTIVE_ATOMIC_COUNTER_BUFFERS: |
| case GL_ACTIVE_ATTRIBUTES: |
| case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH: |
| case GL_ACTIVE_UNIFORM_BLOCKS: |
| case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH: |
| case GL_ACTIVE_UNIFORMS: |
| case GL_ACTIVE_UNIFORM_MAX_LENGTH: |
| case GL_ATTACHED_SHADERS: |
| case GL_DELETE_STATUS: |
| case GL_INFO_LOG_LENGTH: |
| case GL_LINK_STATUS: |
| case GL_PROGRAM_BINARY_LENGTH: |
| case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: |
| case GL_PROGRAM_SEPARABLE: |
| case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT: |
| case GL_TRANSFORM_FEEDBACK_BUFFER_MODE: |
| case GL_TRANSFORM_FEEDBACK_VARYINGS: |
| case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH: |
| case GL_TRANSFORM_FEEDBACK_ACTIVE: |
| #define GL_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A |
| #define GL_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80 |
| case GL_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: |
| case GL_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: |
| case GL_VALIDATE_STATUS: |
| s = 1; |
| break; |
| case GL_ALIASED_LINE_WIDTH_RANGE: |
| case GL_ALIASED_POINT_SIZE_RANGE: |
| case GL_DEPTH_RANGE: |
| case GL_MAX_VIEWPORT_DIMS: |
| case GL_SMOOTH_POINT_SIZE_RANGE: |
| case GL_SMOOTH_LINE_WIDTH_RANGE: |
| case GL_SAMPLE_POSITION: |
| s= 2; |
| break; |
| case GL_SPOT_DIRECTION: |
| case GL_POINT_DISTANCE_ATTENUATION: |
| case GL_CURRENT_NORMAL: |
| case GL_COMPUTE_WORK_GROUP_SIZE: |
| s = 3; |
| break; |
| case GL_CURRENT_VERTEX_ATTRIB: |
| case GL_CURRENT_TEXTURE_COORDS: |
| case GL_CURRENT_COLOR: |
| case GL_FOG_COLOR: |
| case GL_AMBIENT: |
| case GL_DIFFUSE: |
| case GL_SPECULAR: |
| case GL_EMISSION: |
| case GL_POSITION: |
| case GL_LIGHT_MODEL_AMBIENT: |
| case GL_TEXTURE_ENV_COLOR: |
| case GL_SCISSOR_BOX: |
| case GL_VIEWPORT: |
| case GL_TEXTURE_CROP_RECT_OES: |
| case GL_COLOR_CLEAR_VALUE: |
| case GL_COLOR_WRITEMASK: |
| case GL_AMBIENT_AND_DIFFUSE: |
| case GL_BLEND_COLOR: |
| s = 4; |
| break; |
| case GL_MODELVIEW_MATRIX: |
| case GL_PROJECTION_MATRIX: |
| case GL_TEXTURE_MATRIX: |
| s = 16; |
| break; |
| default: |
| s = 1; // assume 1 for everything else |
| } |
| return s; |
| } |
| |
| void glUtilsPackPointerData(unsigned char *dst, unsigned char *src, |
| int size, GLenum type, unsigned int stride, |
| unsigned int datalen) |
| { |
| unsigned int vsize = size * glSizeof(type); |
| switch (type) { |
| case GL_INT_2_10_10_10_REV: |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| vsize = vsize / 4; |
| break; |
| default: |
| break; |
| } |
| |
| if (stride == 0) stride = vsize; |
| |
| if (stride == vsize) { |
| memcpy(dst, src, datalen); |
| } else { |
| for (unsigned int i = 0; i < datalen; i += vsize) { |
| memcpy(dst, src, vsize); |
| dst += vsize; |
| src += stride; |
| } |
| } |
| } |
| |
| void glUtilsWritePackPointerData(void* _stream, unsigned char *src, |
| int size, GLenum type, unsigned int stride, |
| unsigned int datalen) |
| { |
| IOStream* stream = reinterpret_cast<IOStream*>(_stream); |
| |
| unsigned int vsize = size * glSizeof(type); |
| if (stride == 0) stride = vsize; |
| |
| if (stride == vsize) { |
| stream->writeFully(src, datalen); |
| } else { |
| for (unsigned int i = 0; i < datalen; i += vsize) { |
| stream->writeFully(src, (size_t)vsize); |
| src += stride; |
| } |
| } |
| } |
| |
| #ifndef GL_RGBA16F |
| #define GL_RGBA16F 0x881A |
| #endif // GL_RGBA16F |
| |
| int glUtilsPixelBitSize(GLenum format, GLenum type) |
| { |
| int components = 0; |
| int componentsize = 0; |
| int pixelsize = 0; |
| switch(type) { |
| case GL_BYTE: |
| case GL_UNSIGNED_BYTE: |
| componentsize = 8; |
| break; |
| case GL_SHORT: |
| case GL_HALF_FLOAT: |
| case GL_UNSIGNED_SHORT: |
| componentsize = 16; |
| break; |
| case GL_INT: |
| case GL_UNSIGNED_INT: |
| case GL_FLOAT: |
| case GL_FIXED: |
| componentsize = 32; |
| break; |
| case GL_UNSIGNED_SHORT_5_6_5: |
| case GL_UNSIGNED_SHORT_4_4_4_4: |
| case GL_UNSIGNED_SHORT_5_5_5_1: |
| case GL_RGB565_OES: |
| case GL_RGB5_A1_OES: |
| case GL_RGBA4_OES: |
| pixelsize = 16; |
| break; |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| case GL_UNSIGNED_INT_24_8_OES: |
| pixelsize = 32; |
| break; |
| default: |
| ERR("glUtilsPixelBitSize: unknown pixel type %d - assuming pixel data 0\n", type); |
| componentsize = 0; |
| } |
| |
| if (pixelsize == 0) { |
| switch(format) { |
| #if 0 |
| case GL_RED: |
| case GL_GREEN: |
| case GL_BLUE: |
| #endif |
| case GL_ALPHA: |
| case GL_LUMINANCE: |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_STENCIL_OES: |
| components = 1; |
| break; |
| case GL_LUMINANCE_ALPHA: |
| components = 2; |
| break; |
| case GL_RGB: |
| #if 0 |
| case GL_BGR: |
| #endif |
| components = 3; |
| break; |
| case GL_RGBA: |
| case GL_BGRA_EXT: |
| components = 4; |
| break; |
| case GL_RGBA16F: |
| pixelsize = 64; |
| break; |
| default: |
| ERR("glUtilsPixelBitSize: unknown pixel format %d\n", format); |
| components = 0; |
| } |
| if (pixelsize == 0) { |
| pixelsize = components * componentsize; |
| } |
| } |
| |
| return pixelsize; |
| } |
| |
| // pack a list of strings into one. |
| void glUtilsPackStrings(char *ptr, char **strings, GLint *length, GLsizei count) |
| { |
| char *p = ptr; |
| *p = '\0'; |
| for (int i = 0; i < count; i++) { |
| int l=0; |
| if (strings[i]!=NULL) { |
| if (length == NULL || length[i] < 0) { |
| l = strlen(strings[i]); |
| strcat(p, strings[i]); |
| } else { |
| l = length[i]; |
| strncat(p, strings[i], l); |
| } |
| } |
| p += l; |
| } |
| } |
| |
| // claculate the length of a list of strings |
| int glUtilsCalcShaderSourceLen( char **strings, GLint *length, GLsizei count) |
| { |
| int len = 0; |
| for (int i = 0; i < count; i++) { |
| int l; |
| if (length == NULL || length[i] < 0) { |
| l = strings[i]!=NULL ? strlen(strings[i]) : 0; |
| } else { |
| l = length[i]; |
| } |
| len += l; |
| } |
| return len; |
| |
| } |
| |
| // helper to get GL_COLOR_ATTACHMENTn names |
| GLenum glUtilsColorAttachmentName(int i) { |
| #undef COLOR_ATTACHMENT_CASE |
| #define COLOR_ATTACHMENT_CASE(i) \ |
| case i: \ |
| return GL_COLOR_ATTACHMENT##i; \ |
| |
| switch (i) { |
| COLOR_ATTACHMENT_CASE(0) |
| COLOR_ATTACHMENT_CASE(1) |
| COLOR_ATTACHMENT_CASE(2) |
| COLOR_ATTACHMENT_CASE(3) |
| COLOR_ATTACHMENT_CASE(4) |
| COLOR_ATTACHMENT_CASE(5) |
| COLOR_ATTACHMENT_CASE(6) |
| COLOR_ATTACHMENT_CASE(7) |
| COLOR_ATTACHMENT_CASE(8) |
| COLOR_ATTACHMENT_CASE(9) |
| COLOR_ATTACHMENT_CASE(10) |
| COLOR_ATTACHMENT_CASE(11) |
| COLOR_ATTACHMENT_CASE(12) |
| COLOR_ATTACHMENT_CASE(13) |
| COLOR_ATTACHMENT_CASE(14) |
| COLOR_ATTACHMENT_CASE(15) |
| } |
| return GL_NONE; |
| #undef COLOR_ATTACHMENT_CASE |
| } |
| |
| int glUtilsColorAttachmentIndex(GLenum attachment) { |
| #undef COLOR_ATTACHMENT_CASE |
| #define COLOR_ATTACHMENT_CASE(i) \ |
| case GL_COLOR_ATTACHMENT##i: \ |
| return i; \ |
| |
| switch (attachment) { |
| COLOR_ATTACHMENT_CASE(0) |
| COLOR_ATTACHMENT_CASE(1) |
| COLOR_ATTACHMENT_CASE(2) |
| COLOR_ATTACHMENT_CASE(3) |
| COLOR_ATTACHMENT_CASE(4) |
| COLOR_ATTACHMENT_CASE(5) |
| COLOR_ATTACHMENT_CASE(6) |
| COLOR_ATTACHMENT_CASE(7) |
| COLOR_ATTACHMENT_CASE(8) |
| COLOR_ATTACHMENT_CASE(9) |
| COLOR_ATTACHMENT_CASE(10) |
| COLOR_ATTACHMENT_CASE(11) |
| COLOR_ATTACHMENT_CASE(12) |
| COLOR_ATTACHMENT_CASE(13) |
| COLOR_ATTACHMENT_CASE(14) |
| COLOR_ATTACHMENT_CASE(15) |
| } |
| return -1; |
| #undef COLOR_ATTACHMENT_CASE |
| } |
| |
| struct glUtilsDrawArraysIndirectCommand { |
| GLuint count; |
| GLuint primCount; |
| GLuint first; |
| GLuint reserved; |
| }; |
| |
| struct glUtilsDrawElementsIndirectCommand { |
| GLuint count; |
| GLuint primCount; |
| GLuint first; |
| GLint baseVertex; |
| GLuint reserved; |
| }; |
| |
| GLuint glUtilsIndirectStructSize(IndirectCommandType cmdType) { |
| switch (cmdType) { |
| case INDIRECT_COMMAND_DRAWARRAYS: |
| return sizeof(glUtilsDrawArraysIndirectCommand); |
| case INDIRECT_COMMAND_DRAWELEMENTS: |
| return sizeof(glUtilsDrawElementsIndirectCommand); |
| } |
| return 4; |
| } |
| |
| bool colorRenderableFormat(GLint internalformat, GLenum texturetype, int majorVersion, int minorVersion, bool hasColorBufferFloatExtension, bool hasColorBufferHalfFloatExtension) { |
| switch (internalformat) { |
| case GL_RGB: |
| case GL_RGBA: |
| case GL_BGRA_EXT: |
| switch (texturetype) { |
| case GL_FLOAT: |
| case GL_HALF_FLOAT_OES: |
| case GL_UNSIGNED_INT_10F_11F_11F_REV: |
| case GL_UNSIGNED_INT_2_10_10_10_REV: |
| return false; |
| default: |
| return true; |
| } |
| break; |
| case GL_R8: |
| case GL_RG8: |
| case GL_RGB8: |
| case GL_RGB565: |
| case GL_RGBA4: |
| case GL_RGB5_A1: |
| case GL_RGBA8: |
| case GL_RGB10_A2: |
| case GL_RGB10_A2UI: |
| case GL_SRGB8_ALPHA8: |
| case GL_R8I: |
| case GL_R8UI: |
| case GL_R16I: |
| case GL_R16UI: |
| case GL_R32I: |
| case GL_R32UI: |
| case GL_RG8I: |
| case GL_RG8UI: |
| case GL_RG16I: |
| case GL_RG16UI: |
| case GL_RG32I: |
| case GL_RG32UI: |
| case GL_RGBA8I: |
| case GL_RGBA8UI: |
| case GL_RGBA16I: |
| case GL_RGBA16UI: |
| case GL_RGBA32I: |
| case GL_RGBA32UI: |
| case GL_BGRA8_EXT: |
| return true; |
| case GL_R16F: |
| case GL_RG16F: |
| case GL_RGBA16F: |
| case GL_R32F: |
| case GL_RG32F: |
| case GL_RGBA32F: |
| case GL_R11F_G11F_B10F: |
| return majorVersion >= 3 && hasColorBufferFloatExtension; |
| case GL_RGB16F: |
| return majorVersion >= 3 && hasColorBufferHalfFloatExtension; |
| default: |
| return false; |
| } |
| } |
| |
| bool depthRenderableFormat(GLint internalformat) { |
| switch (internalformat) { |
| case GL_DEPTH_STENCIL: |
| case GL_DEPTH_COMPONENT: |
| case GL_DEPTH_COMPONENT16: |
| case GL_DEPTH_COMPONENT24: |
| case GL_DEPTH_COMPONENT32F: |
| case GL_DEPTH24_STENCIL8: |
| case GL_DEPTH32F_STENCIL8: |
| case 0X81A7: // GL_DEPTH_COMPONENT32 |
| return true; |
| default: |
| return false; |
| } |
| } |
| |
| bool stencilRenderableFormat(GLint internalformat) { |
| switch (internalformat) { |
| case GL_STENCIL_INDEX: |
| case GL_DEPTH_STENCIL: |
| case GL_STENCIL_INDEX8: |
| case GL_DEPTH24_STENCIL8: |
| case GL_DEPTH32F_STENCIL8: |
| return true; |
| default: |
| return false; |
| } |
| } |