Build Instructions

  1. Requirements
  2. Building Overview
  3. Generated source code
  4. Dependencies
  5. Windows Build
  6. Linux Build
  7. Android Build
  8. MacOS build
  9. Installed Files

Requirements

  1. CMake >= 3.17.2
  2. C++ >= c++17 compiler. See platform-specific sections below for supported compiler versions.
  3. Python >= 3.8

NOTE: Python is needed for working on generated code, and helping grab dependencies. While it‘s not technically required, it’s practically required for most users.

Building Overview

The following will be enough for most people, for more detailed instructions, see below.

git clone https://github.com/KhronosGroup/Vulkan-ValidationLayers.git
cd Vulkan-ValidationLayers

cmake -S . -B build -D UPDATE_DEPS=ON -D BUILD_WERROR=ON -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=Debug
cmake --build build --config Debug

# CMake 3.21+
cmake -S . -B build --preset dev
cmake --build build --config Debug

Generated source code

This repository contains generated source code in the layers/vulkan/generated directory which is not intended to be modified directly.

Please see the Generated Code documentation for more information

Dependencies

Display Drivers

This repository does not contain a Vulkan-capable driver. You will need to obtain and install a Vulkan driver from your graphics hardware vendor or from some other suitable source if you intend to run Vulkan applications.

Building dependencies with script and Known-Good revisions

There is a Python utility script, scripts/update_deps.py, that you can use to gather and build the dependent repositories mentioned above. This script uses information stored in the scripts/known_good.json file to check out dependent repository revisions that are known to be compatible with the revision of this repository that you currently have checked out.

The script will produce a helper.cmake file that can be consumed by the cmake

run ‘./scripts/update_deps.py --help’ for more information

Updating with CMAKE_TOOLCHAIN_FILE

When cross compiling, you may want to pass arguments to the CMake build

update_deps.py ... --cmake_var CMAKE_TOOLCHAIN_FILE=/home/.../arm64.cmake

Repository Dependencies

This repository attempts to resolve some of its dependencies by using components found from the following places, in this order:

  1. CMake or Environment variable overrides (e.g., -DVULKAN_HEADERS_INSTALL_DIR)
  2. LunarG Vulkan SDK, located by the VULKAN_SDK environment variable
  3. System-installed packages, mostly applicable on Linux

Dependencies that cannot be resolved by the SDK or installed packages must be resolved with the “install directory” override and are listed below. The “install directory” override can also be used to force the use of a specific version of that dependency.

Note: All test will be downloaded, built, and installed with update_deps.py

  • Vulkan Headers repository
    • You must clone the headers repository and build its install target
  • SPIRV-Headers repository
    • You must clone the headers repository and build its install target
  • SPIRV-Tools repository
    • You must clone the headers repository and build its install target
  • robin-hood-hashing repository
    • This is a header-only reimplementation of std::unordered_map and std::unordered_set which provides substantial performance improvements on all platforms.
    • You must clone this repository and build its install target
  • mimalloc repository
    • This is a reimplementation of malloc()/free() and their c++ equivalents.
    • It is currently only used for windows 64 bit builds, where it is statically linked into the layer.
    • For window 64 bit builds, you must clone this repository and build its install target

For running the tests:

Build and Install Directories

A common convention is to place the build directory in the top directory of the repository with a name of build and place the install directory as a child of the build directory with the name install. The remainder of these instructions follow this convention, although you can use any name for these directories and place them in any location (see option --dir in the notes).

Notes

  • You may need to adjust some of the CMake options based on your platform. See the platform-specific sections later in this document.
  • When using update_deps.py to change architectures (x64, Win32...) or build configurations (debug, release...) it is strongly recommended to add the ‘--clean-repo’ parameter. This ensures compatibility among dependent components. dependent components will produce consistent build artifacts.
  • The update_deps.py script fetches and builds the dependent repositories in the current directory when it is invoked. In this case, they are built in the build directory.
  • The build directory is also being used to build this (Vulkan-ValidationLayers) repository. But there shouldn't be any conflicts inside the build directory between the dependent repositories and the build files for this repository.
  • The --dir option for update_deps.py can be used to relocate the dependent repositories to another arbitrary directory using an absolute or relative path.
  • The update_deps.py script generates a file named helper.cmake and places it in the same directory as the dependent repositories (build in this case). This file contains CMake commands to set the CMake *_INSTALL_DIR variables that are used to point to the install artifacts of the dependent repositories. You can use this file with the cmake -C option to set these variables when you generate your build files with CMake. This lets you avoid entering several *_INSTALL_DIR variable settings on the CMake command line.
  • If using “MINGW” (Git For Windows), you may wish to run winpty update_deps.py in order to avoid buffering all of the script's “print” output until the end and to retain the ability to interrupt script execution.
  • Please use update_deps.py --help to list additional options and read the internal documentation in update_deps.py for further information.
  • You can build against different C++ standards by setting the VVL_CPP_STANDARD option at cmake generation time. Current code is written to compile under C++17.

CMake

Warnings as errors off by default!

By default BUILD_WERROR is OFF

The idiom for open source projects is to NOT enable warnings as errors.

System package managers, and language package managers have to build on multiple different platforms and compilers.

By defaulting to ON we cause issues for package managers since there is no standard way to disable warnings until CMake 3.24

Add -D BUILD_WERROR=ON to your workflow. Or use the dev preset shown below which will also enabling warnings as errors.

CMakePresets.json (3.21+)

CMakePresets.json can save developer time by specifying common build flags.

# Enables tests, enable werror, etc.
cmake -S . -B build/ --preset dev

Building On Windows

Windows Development Environment Requirements

  • Windows 10+
  • Visual Studio
  • CMake
  • Git

Note: Anything less than Visual Studio 2019 is not guaranteed to compile/work.

Windows Build - Microsoft Visual Studio

Run CMake to generate Visual Studio project files.

# NOTE: By default CMake picks the latest version of Visual Studio as the default generator.
cmake -S . -B build --preset dev

# Open the Visual Studio solution
cmake --open build

Check the official CMake documentation for further information on Visual Studio generators.

Building On Linux

Linux Build Requirements

This repository is regularly built and tested on the two most recent Ubuntu LTS versions.

CMake 3.17.2 is recommended.

sudo apt-get install git build-essential python3

# Linux WSI system libraries
sudo apt-get install libwayland-dev xorg-dev

WSI Support Build Options

By default, the repository components are built with support for the Vulkan-defined WSI display servers: Xcb, Xlib, and Wayland. It is recommended to build the repository components with support for these display servers to maximize their usability across Linux platforms. If it is necessary to build these modules without support for one of the display servers, the appropriate CMake option of the form BUILD_WSI_xxx_SUPPORT can be set to OFF.

Linux 32-bit support

Usage of this repository's contents in 32-bit Linux environments is not officially supported. However, since this repository is supported on 32-bit Windows, these modules should generally work on 32-bit Linux.

Here are some notes for building 32-bit targets on a 64-bit Ubuntu “reference” platform:

# 32-bit libs
# your PKG_CONFIG configuration may be different, depending on your distribution
sudo apt-get install gcc-multilib g++-multilib libx11-dev:i386

Set up your environment for building 32-bit targets:

export ASFLAGS=--32
export CFLAGS=-m32
export CXXFLAGS=-m32
export PKG_CONFIG_LIBDIR=/usr/lib/i386-linux-gnu

Building On Android

Android Build Requirements

  • Install Android Studio 2.3 or later.
  • From the Welcome to Android Studio splash screen, add the following components using Configure > SDK Manager:
    • SDK Platforms > Android 8.0.0 and newer
    • SDK Tools > Android SDK Build-Tools
    • SDK Tools > Android SDK Platform-Tools
    • SDK Tools > Android SDK Tools
    • SDK Tools > NDK

Add Android specifics to environment

For each of the below, you may need to specify a different build-tools version, as Android Studio will roll it forward fairly regularly.

On Linux:

export ANDROID_SDK_HOME=$HOME/Android/sdk
export ANDROID_NDK_HOME=$HOME/Android/sdk/ndk-bundle
export PATH=$ANDROID_SDK_HOME:$PATH
export PATH=$ANDROID_NDK_HOME:$PATH
# Where X.Y.Z is the most recent version number inside the build-tools directory.
export PATH=$ANDROID_SDK_HOME/build-tools/X.Y.Z:$PATH

On Windows:

set ANDROID_SDK_HOME=%LOCALAPPDATA%\Android\sdk
set ANDROID_NDK_HOME=%LOCALAPPDATA%\Android\sdk\ndk-bundle
set PATH=%LOCALAPPDATA%\Android\sdk\ndk-bundle;%PATH%

On OSX:

export ANDROID_SDK_HOME=$HOME/Library/Android/sdk
export ANDROID_NDK_HOME=$HOME/Library/Android/sdk/ndk-bundle
export PATH=$ANDROID_NDK_HOME:$PATH
# Where X.Y.Z is the most recent version number inside the build-tools directory.
export PATH=$ANDROID_SDK_HOME/build-tools/X.Y.Z:$PATH

Note: If apksigner gives a java: not found error you do not have Java in your path.

A common way to install on the system:

sudo apt install default-jre

Additional OSX System Requirements

Setup Homebrew and components

  • Ensure Homebrew is at the beginning of your PATH:
export PATH=/usr/local/bin:$PATH
  • Add packages with the following:

    brew install python
    

Android Build

There are two options for building the Android layers. Either using the SPIRV tools provided as part of the Android NDK, or using upstream sources. To build with SPIRV tools from the NDK, remove the build-android/third_party directory created by running update_external_sources_android.sh, (or avoid running update_external_sources_android.sh). Use the following script to build everything in the repository for Android, including validation layers, tests, demos, and APK packaging: This script does retrieve and use the upstream SPRIV tools.

cd build-android
./build_all.sh

NOTE: To allow manual installation of Android layer libraries on development devices, build_all.sh will use the static version of the c++ library (libc++_static.so). For testing purposes and general usage including installation via APK the c++ shared library should be used (libc++_shared.so). See comments in build_all.sh for details.

NOTE: By default, the build_all.sh script will build for all Android ABI variations. To speed up the build time if you know your target(s), set APP_ABI in both build-android/jni/Application.mk and build-android/jni/shaderc/Application.mk to the desired Android ABI

Resulting validation layer binaries will be in build-android/libs. Test and demo APKs can be installed on production devices with:

./install_all.sh [-s <serial number>]

Note that there are no equivalent scripts on Windows yet, that work needs to be completed. The following per platform commands can be used for layer only builds:

Linux and OSX

Follow the setup steps for Linux or OSX above, then from your terminal:

cd build-android
./update_external_sources_android.sh --no-build
ndk-build -j4

Windows

Follow the setup steps for Windows above, then from the Developer Command Prompt:

cd build-android
update_external_sources_android.bat
ndk-build

Building on MacOS

MacOS Build Requirements

CMake 3.17.2 is recommended.

Setup Homebrew and components

  • Ensure Homebrew is at the beginning of your PATH:
export PATH=/usr/local/bin:$PATH
  • Add packages with the following (may need refinement)

    brew install python python3 git
    

Building with the Xcode Generator

To create and open an Xcode project:

cmake -G Xcode -C ../external/helper.cmake -DCMAKE_BUILD_TYPE=Debug ..
cmake --open .

Within Xcode, you can select Debug or Release builds in the Build Settings of the project.

Installed Files

The installation depends on the target platform

For UNIX operating systems:

  • install_dir/lib : The Vulkan validation layer library
  • install_dir/share/vulkan/explicit_layer.d : The VkLayer_khronos_validation.json manifest

For WIN32/MINGW:

  • install_dir/bin : The Vulkan validation layer library
  • install_dir/bin : The VkLayer_khronos_validation.json manifest

Software Installation

After you have built your project you can install using CMake's install functionality.

CMake Docs:

# EX: Installs Release artifacts into `build/install` directory.
# NOTE: --config is only needed for multi-config generators (Visual Studio, Xcode, etc)
cmake --install build/ --config Release --prefix build/install