|author||ziga-lunarg <firstname.lastname@example.org>||Thu Apr 14 19:49:07 2022 +0200|
|committer||ziga-lunarg <email@example.com>||Thu Apr 14 21:24:15 2022 +0200|
layers: Revert Find all shader variable ids This reverts commit 7895702e15d47c6163c5d4bf52a5ddb93be705a5.
This project provides the Khronos official Vulkan validation layers for Windows, Linux, Android, and MacOS.
Vulkan is an Explicit API, enabling direct control over how GPUs actually work. By design, minimal error checking is done inside a Vulkan driver. Applications have full control and responsibility for correct operation. Any errors in how Vulkan is used can result in a crash. This project provides Vulkan validation layers that can be enabled to assist development by enabling developers to verify their applications correct use of the Vulkan API.
The following components are available in this repository:
BUILD.md Includes directions for building all components as well as running validation tests.
Information on how to enable the various Validation layers is in LAYER_CONFIGURATION.md.
Updates to the
Vulkan-ValidationLayers repository which correspond to a new Vulkan specification release are tagged using the following format:
Note: Marked version releases have undergone thorough testing but do not imply the same quality level as SDK tags. SDK tags follow the
> format (e.g.,
This scheme was adopted following the 1.1.96 Vulkan specification release.
This work is released as open source under a Apache-style license from Khronos including a Khronos copyright.
See LICENSE.txt for a full list of licenses used in this repository.
While this project has been developed primarily by LunarG, Inc., there are many other companies and individuals making this possible: Valve Corporation, funding project development; Google providing significant contributions to the validation layers; Khronos providing oversight and hosting of the project.