This directory is for holding shaders that are used for GPU Assisted Validation. These are turned in SPIR-V when generating code with generate_spirv.py
 and turned into a header file in layers/generated.
To regenerate the validation shader, run the following:
# generate all the shaders with glslangValidator at external/glslang/build/install/bin/glslangValidator python3 ./scripts/generate_spirv.py # Using own glslangValidator executable python3 ./scripts/generate_spirv.py --glslang path/to/glslangValidator # generate a single shader python3 ./scripts/generate_spirv.py --shader layers/gpu_shaders/gpu_pre_draw.vert
#include "gpu_pre_draw_vert.h"
for gpu_pre_draw.vert
BUILD.gn