blob: 3654c74ed95f1ade3632dbb4bfa46cbcc9724f70 [file] [log] [blame]
#!/usr/bin/env python3
#
# Copyright (c) 2016-2022 Valve Corporation
# Copyright (c) 2016-2022 LunarG, Inc.
# Copyright (c) 2016-2022 Google Inc.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
# Author: Tony Barbour <tony@lunarg.com>
# Author: Spencer Fricke <spencerfricke@gmail.com>
#
# Compile GLSL to SPIR-V. Depends on glslangValidator
import os
import sys
import subprocess
import struct
import re
import argparse
import common_codegen
SPIRV_MAGIC = 0x07230203
COLUMNS = 4
INDENT = 4
def identifierize(s):
# translate invalid chars
s = re.sub("[^0-9a-zA-Z_]", "_", s)
# translate leading digits
return re.sub("^[^a-zA-Z_]+", "_", s)
def compile(filename, glslang_validator):
tmpfile = os.path.basename(filename) + '.tmp'
# invoke glslangValidator
try:
args = [glslang_validator, "-V", "-H", "-o", tmpfile, filename]
output = subprocess.check_output(args, universal_newlines=True)
except subprocess.CalledProcessError as e:
raise Exception(e.output)
# read the temp file into a list of SPIR-V words
words = []
with open(tmpfile, "rb") as f:
data = f.read()
assert(len(data) and len(data) % 4 == 0)
# determine endianness
fmt = ("<" if data[0] == (SPIRV_MAGIC & 0xff) else ">") + "I"
for i in range(0, len(data), 4):
words.append(struct.unpack(fmt, data[i:(i + 4)])[0])
assert(words[0] == SPIRV_MAGIC)
# remove temp file
os.remove(tmpfile)
# The disassembled SPIR-V first line has file path to the shader
# Because this might be absolute on the system, remove it
return (words, output.rstrip()[output.index('\n') + 1:])
def write(words, disassembled, filename, outfilename = None):
name = identifierize(os.path.basename(filename))
literals = []
for i in range(0, len(words), COLUMNS):
columns = ["0x%08x" % word for word in words[i:(i + COLUMNS)]]
literals.append(" " * INDENT + ", ".join(columns) + ",")
header = """#include <stdint.h>
#pragma once
// *** THIS FILE IS GENERATED - DO NOT EDIT ***
// See generate_spirv.py for modifications
/***************************************************************************
*
* Copyright (c) 2021-2022 The Khronos Group Inc.
* Copyright (c) 2021-2022 Valve Corporation
* Copyright (c) 2021-2022 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* Author: Tony Barbour <tony@lunarg.com>
* Author: Spencer Fricke <spencerfricke@gmail.com>
*
****************************************************************************/
// disassembled SPIR-V
#if 0
%s
#endif
static const uint32_t %s[%d] = {
%s
};
""" % (disassembled, name, len(words), "\n".join(literals))
if outfilename:
out_file = outfilename
else:
out_file = os.path.join(common_codegen.repo_relative('layers/generated'), name + '.h')
os.makedirs(os.path.dirname(out_file), exist_ok=True)
with open(out_file, "w") as f:
print(header, end="", file=f)
def main():
parser = argparse.ArgumentParser(description='Generate spirv code for this repository, see layers/gpu_shaders/README.md for more deatils')
parser.add_argument('--shader', action='store', type=str, help='Input Filename')
parser.add_argument('--glslang', action='store', type=str, help='Path to glslangvalidator to use')
parser.add_argument('--outfilename', action='store', type=str, help='Optional path to output file')
args = parser.parse_args()
generate_shaders = []
if args.shader:
if not os.path.isfile(args.shader):
sys.exit("Cannot find infilename " + args.shader)
generate_shaders.append(args.shader)
else:
# Get all shaders in gpu_shaders folder
shader_type = ['vert', 'tesc', 'tese', 'geom', 'frag', 'comp', 'mesh', 'task', 'rgen', 'rint', 'rahit', 'rchit', 'rmiss', 'rcall']
gpu_shaders = common_codegen.repo_relative('layers/gpu_shaders')
for filename in os.listdir(gpu_shaders):
if (filename.split(".")[-1] in shader_type):
generate_shaders.append(os.path.join(gpu_shaders, filename))
# default glslangValidator path
glslang_validator = common_codegen.repo_relative('external/glslang/build/install/bin/glslangValidator')
if args.glslang:
glslang_validator = args.glslang
if not os.path.isfile(glslang_validator):
sys.exit("Cannot find glslangValidator " + glslang_validator)
for shader in generate_shaders:
words, disassembled = compile(shader, glslang_validator)
write(words, disassembled, shader, args.outfilename)
if __name__ == '__main__':
main()