blob: b2a291e0206f68f06c7f51e16a7b539dc96362f4 [file]
/*
* Copyright (c) 2019-2025 Valve Corporation
* Copyright (c) 2019-2025 LunarG, Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "sync/sync_utils.h"
#include "state_tracker/state_tracker.h"
#include "generated/enum_flag_bits.h"
namespace sync_utils {
static constexpr uint32_t kNumPipelineStageBits = sizeof(VkPipelineStageFlags2) * 8;
VkPipelineStageFlags2 DisabledPipelineStages(const DeviceFeatures &features, const DeviceExtensions& device_extensions) {
VkPipelineStageFlags2 result = 0;
if (!features.geometryShader) {
result |= VK_PIPELINE_STAGE_GEOMETRY_SHADER_BIT;
}
if (!features.tessellationShader) {
result |= VK_PIPELINE_STAGE_TESSELLATION_CONTROL_SHADER_BIT | VK_PIPELINE_STAGE_TESSELLATION_EVALUATION_SHADER_BIT;
}
if (!features.conditionalRendering) {
result |= VK_PIPELINE_STAGE_CONDITIONAL_RENDERING_BIT_EXT;
}
if (!features.fragmentDensityMap) {
result |= VK_PIPELINE_STAGE_FRAGMENT_DENSITY_PROCESS_BIT_EXT;
}
if (!features.transformFeedback) {
result |= VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT;
}
if (!features.meshShader) {
result |= VK_PIPELINE_STAGE_MESH_SHADER_BIT_EXT;
}
if (!features.taskShader) {
result |= VK_PIPELINE_STAGE_TASK_SHADER_BIT_EXT;
}
if (!features.attachmentFragmentShadingRate && !features.shadingRateImage) {
result |= VK_PIPELINE_STAGE_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR;
}
if (!features.subpassShading) {
result |= VK_PIPELINE_STAGE_2_SUBPASS_SHADER_BIT_HUAWEI;
}
if (!features.invocationMask) {
result |= VK_PIPELINE_STAGE_2_INVOCATION_MASK_BIT_HUAWEI;
}
if (!IsExtEnabled(device_extensions.vk_nv_ray_tracing) && !features.rayTracingPipeline) {
result |= VK_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR;
}
// TODO: VK_PIPELINE_STAGE_ACCELERATION_STRUCTURE_BUILD_BIT_KHR
return result;
}
VkPipelineStageFlags2 ExpandPipelineStages(VkPipelineStageFlags2 stage_mask, VkQueueFlags queue_flags,
const VkPipelineStageFlags2 disabled_feature_mask) {
VkPipelineStageFlags2 expanded = stage_mask;
if (VK_PIPELINE_STAGE_ALL_COMMANDS_BIT & stage_mask) {
expanded &= ~VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
for (const auto &all_commands : syncAllCommandStagesByQueueFlags()) {
if (all_commands.first & queue_flags) {
expanded |= all_commands.second & ~disabled_feature_mask;
}
}
}
if (VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT & stage_mask) {
expanded &= ~VK_PIPELINE_STAGE_ALL_GRAPHICS_BIT;
// Make sure we don't pull in the HOST stage from expansion, but keep it if set by the caller.
// The syncAllCommandStagesByQueueFlags table includes HOST for all queue types since it is
// allowed but it shouldn't be part of ALL_GRAPHICS
expanded |=
syncAllCommandStagesByQueueFlags().at(VK_QUEUE_GRAPHICS_BIT) & ~disabled_feature_mask & ~VK_PIPELINE_STAGE_HOST_BIT;
}
if (VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT & stage_mask) {
expanded &= ~VK_PIPELINE_STAGE_2_ALL_TRANSFER_BIT;
expanded |= kAllTransferExpandBits;
}
if (VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT & stage_mask) {
expanded &= ~VK_PIPELINE_STAGE_2_VERTEX_INPUT_BIT;
expanded |= VK_PIPELINE_STAGE_2_INDEX_INPUT_BIT | VK_PIPELINE_STAGE_2_VERTEX_ATTRIBUTE_INPUT_BIT;
}
if (VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT & stage_mask) {
expanded &= ~VK_PIPELINE_STAGE_2_PRE_RASTERIZATION_SHADERS_BIT;
expanded |= VK_PIPELINE_STAGE_2_VERTEX_SHADER_BIT | VK_PIPELINE_STAGE_2_TESSELLATION_CONTROL_SHADER_BIT |
VK_PIPELINE_STAGE_2_TESSELLATION_EVALUATION_SHADER_BIT | VK_PIPELINE_STAGE_2_GEOMETRY_SHADER_BIT;
}
return expanded;
}
VkAccessFlags2 ExpandAccessFlags(VkAccessFlags2 access_mask) {
VkAccessFlags2 expanded = access_mask;
if (VK_ACCESS_2_SHADER_READ_BIT & access_mask) {
expanded = expanded & ~VK_ACCESS_2_SHADER_READ_BIT;
expanded |= kShaderReadExpandBits;
}
if (VK_ACCESS_2_SHADER_WRITE_BIT & access_mask) {
expanded = expanded & ~VK_ACCESS_2_SHADER_WRITE_BIT;
expanded |= kShaderWriteExpandBits;
}
return expanded;
}
VkAccessFlags2 CompatibleAccessMask(VkPipelineStageFlags2 stage_mask) {
VkAccessFlags2 result = 0;
stage_mask = ExpandPipelineStages(stage_mask);
for (size_t i = 0; i < kNumPipelineStageBits; i++) {
VkPipelineStageFlags2 bit = 1ULL << i;
if (stage_mask & bit) {
auto access_rec = syncDirectStageToAccessMask().find(bit);
if (access_rec != syncDirectStageToAccessMask().end()) {
result |= access_rec->second;
continue;
}
}
}
// put the meta-access bits back on
if (result & kShaderReadExpandBits) {
result |= VK_ACCESS_2_SHADER_READ_BIT;
}
if (result & kShaderWriteExpandBits) {
result |= VK_ACCESS_2_SHADER_WRITE_BIT;
}
return result;
}
static VkPipelineStageFlags2 RelatedPipelineStages(
VkPipelineStageFlags2 stage_mask, const vvl::unordered_map<VkPipelineStageFlags2, VkPipelineStageFlags2> &map) {
VkPipelineStageFlags2 unscanned = stage_mask;
VkPipelineStageFlags2 related = 0;
for (const auto &entry : map) {
const auto &stage = entry.first;
if (stage & unscanned) {
related = related | entry.second;
unscanned = unscanned & ~stage;
if (!unscanned) break;
}
}
return related;
}
VkPipelineStageFlags2 WithEarlierPipelineStages(VkPipelineStageFlags2 stage_mask) {
return stage_mask | RelatedPipelineStages(stage_mask, syncLogicallyEarlierStages());
}
VkPipelineStageFlags2 WithLaterPipelineStages(VkPipelineStageFlags2 stage_mask) {
return stage_mask | RelatedPipelineStages(stage_mask, syncLogicallyLaterStages());
}
// helper to extract the union of the stage masks in all of the barriers
ExecScopes GetGlobalStageMasks(const VkDependencyInfo &dep_info) {
ExecScopes result{};
for (uint32_t i = 0; i < dep_info.memoryBarrierCount; i++) {
result.src |= dep_info.pMemoryBarriers[i].srcStageMask;
result.dst |= dep_info.pMemoryBarriers[i].dstStageMask;
}
for (uint32_t i = 0; i < dep_info.bufferMemoryBarrierCount; i++) {
result.src |= dep_info.pBufferMemoryBarriers[i].srcStageMask;
result.dst |= dep_info.pBufferMemoryBarriers[i].dstStageMask;
}
for (uint32_t i = 0; i < dep_info.imageMemoryBarrierCount; i++) {
result.src |= dep_info.pImageMemoryBarriers[i].srcStageMask;
result.dst |= dep_info.pImageMemoryBarriers[i].dstStageMask;
}
return result;
}
// Helpers to try to print the shortest string description of masks.
// If the bitmask doesn't use a synchronization2 specific flag, we'll
// print the old strings. There are common code paths where we need
// to print masks as strings and this makes the output less confusing
// for people not using synchronization2.
std::string StringPipelineStageFlags(VkPipelineStageFlags2 mask) {
VkPipelineStageFlags sync1_mask = static_cast<VkPipelineStageFlags>(mask & AllVkPipelineStageFlagBits);
if (sync1_mask) {
return string_VkPipelineStageFlags(sync1_mask);
}
return string_VkPipelineStageFlags2(mask);
}
std::string StringAccessFlags(VkAccessFlags2 mask) {
VkAccessFlags sync1_mask = static_cast<VkAccessFlags>(mask & AllVkAccessFlagBits);
if (sync1_mask) {
return string_VkAccessFlags(sync1_mask);
}
return string_VkAccessFlags2(mask);
}
ShaderStageAccesses GetShaderStageAccesses(VkShaderStageFlagBits shader_stage) {
static const vvl::unordered_map<VkShaderStageFlagBits, ShaderStageAccesses> map = {
// clang-format off
{VK_SHADER_STAGE_VERTEX_BIT, {
SYNC_VERTEX_SHADER_SHADER_SAMPLED_READ,
SYNC_VERTEX_SHADER_SHADER_STORAGE_READ,
SYNC_VERTEX_SHADER_SHADER_STORAGE_WRITE,
SYNC_VERTEX_SHADER_UNIFORM_READ
}},
{VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT, {
SYNC_TESSELLATION_CONTROL_SHADER_SHADER_SAMPLED_READ,
SYNC_TESSELLATION_CONTROL_SHADER_SHADER_STORAGE_READ,
SYNC_TESSELLATION_CONTROL_SHADER_SHADER_STORAGE_WRITE,
SYNC_TESSELLATION_CONTROL_SHADER_UNIFORM_READ
}},
{VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT, {
SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_SAMPLED_READ,
SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_STORAGE_READ,
SYNC_TESSELLATION_EVALUATION_SHADER_SHADER_STORAGE_WRITE,
SYNC_TESSELLATION_EVALUATION_SHADER_UNIFORM_READ
}},
{VK_SHADER_STAGE_GEOMETRY_BIT, {
SYNC_GEOMETRY_SHADER_SHADER_SAMPLED_READ,
SYNC_GEOMETRY_SHADER_SHADER_STORAGE_READ,
SYNC_GEOMETRY_SHADER_SHADER_STORAGE_WRITE,
SYNC_GEOMETRY_SHADER_UNIFORM_READ
}},
{VK_SHADER_STAGE_FRAGMENT_BIT, {
SYNC_FRAGMENT_SHADER_SHADER_SAMPLED_READ,
SYNC_FRAGMENT_SHADER_SHADER_STORAGE_READ,
SYNC_FRAGMENT_SHADER_SHADER_STORAGE_WRITE,
SYNC_FRAGMENT_SHADER_UNIFORM_READ
}},
{VK_SHADER_STAGE_COMPUTE_BIT, {
SYNC_COMPUTE_SHADER_SHADER_SAMPLED_READ,
SYNC_COMPUTE_SHADER_SHADER_STORAGE_READ,
SYNC_COMPUTE_SHADER_SHADER_STORAGE_WRITE,
SYNC_COMPUTE_SHADER_UNIFORM_READ
}},
{VK_SHADER_STAGE_RAYGEN_BIT_KHR, {
SYNC_RAY_TRACING_SHADER_SHADER_SAMPLED_READ,
SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_READ,
SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_WRITE,
SYNC_RAY_TRACING_SHADER_UNIFORM_READ
}},
{VK_SHADER_STAGE_ANY_HIT_BIT_KHR, {
SYNC_RAY_TRACING_SHADER_SHADER_SAMPLED_READ,
SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_READ,
SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_WRITE,
SYNC_RAY_TRACING_SHADER_UNIFORM_READ
}},
{VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR, {
SYNC_RAY_TRACING_SHADER_SHADER_SAMPLED_READ,
SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_READ,
SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_WRITE,
SYNC_RAY_TRACING_SHADER_UNIFORM_READ
}},
{VK_SHADER_STAGE_MISS_BIT_KHR, {
SYNC_RAY_TRACING_SHADER_SHADER_SAMPLED_READ,
SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_READ,
SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_WRITE,
SYNC_RAY_TRACING_SHADER_UNIFORM_READ
}},
{VK_SHADER_STAGE_INTERSECTION_BIT_KHR, {
SYNC_RAY_TRACING_SHADER_SHADER_SAMPLED_READ,
SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_READ,
SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_WRITE,
SYNC_RAY_TRACING_SHADER_UNIFORM_READ
}},
{VK_SHADER_STAGE_CALLABLE_BIT_KHR, {
SYNC_RAY_TRACING_SHADER_SHADER_SAMPLED_READ,
SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_READ,
SYNC_RAY_TRACING_SHADER_SHADER_STORAGE_WRITE,
SYNC_RAY_TRACING_SHADER_UNIFORM_READ
}},
{VK_SHADER_STAGE_TASK_BIT_EXT, {
SYNC_TASK_SHADER_EXT_SHADER_SAMPLED_READ,
SYNC_TASK_SHADER_EXT_SHADER_STORAGE_READ,
SYNC_TASK_SHADER_EXT_SHADER_STORAGE_WRITE,
SYNC_TASK_SHADER_EXT_UNIFORM_READ
}},
{VK_SHADER_STAGE_MESH_BIT_EXT, {
SYNC_MESH_SHADER_EXT_SHADER_SAMPLED_READ,
SYNC_MESH_SHADER_EXT_SHADER_STORAGE_READ,
SYNC_MESH_SHADER_EXT_SHADER_STORAGE_WRITE,
SYNC_MESH_SHADER_EXT_UNIFORM_READ
}},
// clang-format on
};
auto it = map.find(shader_stage);
assert(it != map.end());
return it->second;
}
} // namespace sync_utils