blob: 70aef69125083f8437e114382afc250e7f33b6eb [file]
/* Copyright (c) 2015-2025 The Khronos Group Inc.
* Copyright (c) 2015-2025 Valve Corporation
* Copyright (c) 2015-2025 LunarG, Inc.
* Copyright (C) 2015-2025 Google Inc.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "gpu/descriptor_validation/gpuav_image_layout.h"
#include "gpu/core/gpuav.h"
#include "gpu/resources/gpuav_state_trackers.h"
#include "gpu/cmd_validation/gpuav_copy_buffer_to_image.h"
#include "utils/image_layout_utils.h"
#include "drawdispatch/drawdispatch_vuids.h"
#include "error_message/error_strings.h"
#include "state_tracker/render_pass_state.h"
using LayoutRange = image_layout_map::ImageLayoutRegistry::RangeType;
using LayoutEntry = image_layout_map::ImageLayoutRegistry::LayoutEntry;
// Utility type for checking Image layouts
struct LayoutUseCheckAndMessage {
const static VkImageAspectFlags kDepthOrStencil = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
const VkImageLayout expected_layout;
const VkImageAspectFlags aspect_mask;
const char *message;
VkImageLayout layout;
LayoutUseCheckAndMessage() = delete;
LayoutUseCheckAndMessage(VkImageLayout expected, const VkImageAspectFlags aspect_mask_ = 0)
: expected_layout{expected}, aspect_mask{aspect_mask_}, message(nullptr), layout(kInvalidLayout) {}
bool Check(const LayoutEntry &layout_entry) {
message = nullptr;
layout = kInvalidLayout; // Success status
if (layout_entry.current_layout != kInvalidLayout) {
if (!ImageLayoutMatches(aspect_mask, expected_layout, layout_entry.current_layout)) {
message = "previous known";
layout = layout_entry.current_layout;
}
} else if (layout_entry.initial_layout != kInvalidLayout) {
if (!ImageLayoutMatches(aspect_mask, expected_layout, layout_entry.initial_layout)) {
assert(layout_entry.state); // If we have an initial layout, we better have a state for it
if (!((layout_entry.state->aspect_mask & kDepthOrStencil) &&
ImageLayoutMatches(layout_entry.state->aspect_mask, expected_layout, layout_entry.initial_layout))) {
message = "previously used";
layout = layout_entry.initial_layout;
}
}
}
return layout == kInvalidLayout;
}
};
// Helper to update the Global or Overlay layout map
struct GlobalLayoutUpdater {
bool update(VkImageLayout &dst, const image_layout_map::ImageLayoutRegistry::LayoutEntry &src) const {
if (src.current_layout != image_layout_map::kInvalidLayout && dst != src.current_layout) {
dst = src.current_layout;
return true;
}
return false;
}
std::optional<VkImageLayout> insert(const image_layout_map::ImageLayoutRegistry::LayoutEntry &src) const {
std::optional<VkImageLayout> result;
if (src.current_layout != image_layout_map::kInvalidLayout) {
result.emplace(src.current_layout);
}
return result;
}
};
namespace gpuav {
static void RecordTransitionImageLayout(Validator &gpuav, vvl::CommandBuffer &cb_state,
const sync_utils::ImageBarrier &mem_barrier) {
if (gpuav.enabled_features.synchronization2) {
if (mem_barrier.oldLayout == mem_barrier.newLayout) {
return;
}
}
auto image_state = gpuav.Get<vvl::Image>(mem_barrier.image);
if (!image_state) return;
auto normalized_isr = image_state->NormalizeSubresourceRange(mem_barrier.subresourceRange);
VkImageLayout initial_layout = NormalizeSynchronization2Layout(mem_barrier.subresourceRange.aspectMask, mem_barrier.oldLayout);
VkImageLayout new_layout = NormalizeSynchronization2Layout(mem_barrier.subresourceRange.aspectMask, mem_barrier.newLayout);
// Layout transitions in external instance are not tracked, so don't validate initial layout.
if (IsQueueFamilyExternal(mem_barrier.srcQueueFamilyIndex)) {
initial_layout = VK_IMAGE_LAYOUT_UNDEFINED;
}
// For ownership transfers, the barrier is specified twice; as a release
// operation on the yielding queue family, and as an acquire operation
// on the acquiring queue family. This barrier may also include a layout
// transition, which occurs 'between' the two operations. For validation
// purposes it doesn't seem important which side performs the layout
// transition, but it must not be performed twice. We'll arbitrarily
// choose to perform it as part of the acquire operation.
//
// However, we still need to record initial layout for the "initial layout" validation
if (cb_state.IsReleaseOp(mem_barrier)) {
cb_state.SetImageInitialLayout(*image_state, normalized_isr, initial_layout);
} else {
cb_state.SetImageLayout(*image_state, normalized_isr, new_layout, initial_layout);
}
}
static void TransitionImageLayouts(Validator &gpuav, vvl::CommandBuffer &cb_state, uint32_t barrier_count,
const VkImageMemoryBarrier2 *image_barriers) {
for (uint32_t i = 0; i < barrier_count; i++) {
const sync_utils::ImageBarrier barrier(image_barriers[i]);
RecordTransitionImageLayout(gpuav, cb_state, barrier);
}
}
static void TransitionImageLayouts(Validator &gpuav, vvl::CommandBuffer &cb_state, uint32_t barrier_count,
const VkImageMemoryBarrier *image_barriers, VkPipelineStageFlags src_stage_mask,
VkPipelineStageFlags dst_stage_mask) {
for (uint32_t i = 0; i < barrier_count; i++) {
const sync_utils::ImageBarrier barrier(image_barriers[i], src_stage_mask, dst_stage_mask);
RecordTransitionImageLayout(gpuav, cb_state, barrier);
}
}
static void TransitionAttachmentRefLayout(vvl::CommandBuffer &cb_state, const vku::safe_VkAttachmentReference2 &ref) {
if (ref.attachment != VK_ATTACHMENT_UNUSED) {
vvl::ImageView *image_view = cb_state.GetActiveAttachmentImageViewState(ref.attachment);
if (image_view) {
VkImageLayout stencil_layout = kInvalidLayout;
const auto *attachment_reference_stencil_layout =
vku::FindStructInPNextChain<VkAttachmentReferenceStencilLayout>(ref.pNext);
if (attachment_reference_stencil_layout) {
stencil_layout = attachment_reference_stencil_layout->stencilLayout;
}
cb_state.SetImageViewLayout(*image_view, ref.layout, stencil_layout);
}
}
}
template <typename RangeFactory>
static bool VerifyImageLayoutRange(const Validator &gpuav, const vvl::CommandBuffer &cb_state, const vvl::Image &image_state,
VkImageAspectFlags aspect_mask, VkImageLayout explicit_layout, const RangeFactory &range_factory,
const Location &loc, const char *mismatch_layout_vuid, bool *error) {
bool skip = false;
if (!gpuav.gpuav_settings.validate_image_layout) return skip;
const auto image_layout_registry = cb_state.GetImageLayoutRegistry(image_state.VkHandle());
if (!image_layout_registry) {
return skip;
}
// TODO - things like ANGLE might have external images which have their layouts transitioned implicitly
// https://github.com/KhronosGroup/Vulkan-ValidationLayers/issues/8940
if (image_state.external_memory_handle_types != 0) {
return skip;
}
const auto &layout_map = image_layout_registry->GetLayoutMap();
const auto *global_range_map = image_state.layout_range_map.get();
GlobalImageLayoutRangeMap empty_map(1);
assert(global_range_map);
auto global_range_map_guard = global_range_map->ReadLock();
auto pos = layout_map.begin();
const auto end = layout_map.end();
sparse_container::parallel_iterator<const GlobalImageLayoutRangeMap> current_layout(empty_map, *global_range_map,
pos->first.begin);
while (pos != end) {
const VkImageLayout initial_layout = pos->second.initial_layout;
ASSERT_AND_CONTINUE(initial_layout != image_layout_map::kInvalidLayout);
VkImageLayout image_layout = kInvalidLayout;
if (current_layout->range.empty()) break; // When we are past the end of data in overlay and global... stop looking
if (current_layout->pos_A->valid) { // pos_A denotes the overlay map in the parallel iterator
image_layout = current_layout->pos_A->lower_bound->second;
} else if (current_layout->pos_B->valid) { // pos_B denotes the global map in the parallel iterator
image_layout = current_layout->pos_B->lower_bound->second;
}
const auto intersected_range = pos->first & current_layout->range;
if (initial_layout == VK_IMAGE_LAYOUT_UNDEFINED) {
// TODO: Set memory invalid which is in mem_tracker currently
} else if (image_layout != initial_layout) {
const auto aspect_mask = image_state.subresource_encoder.Decode(intersected_range.begin).aspectMask;
const bool matches = ImageLayoutMatches(aspect_mask, image_layout, initial_layout);
if (!matches) {
// We can report all the errors for the intersected range directly
for (auto index : sparse_container::range_view<decltype(intersected_range)>(intersected_range)) {
const auto subresource = image_state.subresource_encoder.Decode(index);
const LogObjectList objlist(cb_state.Handle(), image_state.Handle());
// TODO - We need a way to map the action command to which caused this error
const vvl::DrawDispatchVuid &vuid = GetDrawDispatchVuid(vvl::Func::vkCmdDraw);
skip |= gpuav.LogError(vuid.image_layout_09600, objlist, loc,
"command buffer %s expects %s (subresource: %s) to be in layout %s--instead, current "
"layout is %s. (Detected from GPU-AV)",
gpuav.FormatHandle(cb_state).c_str(), gpuav.FormatHandle(image_state).c_str(),
string_VkImageSubresource(subresource).c_str(), string_VkImageLayout(initial_layout),
string_VkImageLayout(image_layout));
}
}
}
if (pos->first.includes(intersected_range.end)) {
current_layout.seek(intersected_range.end);
} else {
++pos;
if (pos != end) {
current_layout.seek(pos->first.begin);
}
}
}
return skip;
}
template <typename RegionType>
static void RecordCmdBlitImage(Validator &gpuav, VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout,
VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount, const RegionType *pRegions,
VkFilter filter) {
auto cb_state_ptr = gpuav.GetWrite<vvl::CommandBuffer>(commandBuffer);
auto src_image_state = gpuav.Get<vvl::Image>(srcImage);
auto dst_image_state = gpuav.Get<vvl::Image>(dstImage);
if (cb_state_ptr && src_image_state && dst_image_state) {
// Make sure that all image slices are updated to correct layout
for (uint32_t i = 0; i < regionCount; ++i) {
cb_state_ptr->SetImageInitialLayout(*src_image_state, pRegions[i].srcSubresource, srcImageLayout);
cb_state_ptr->SetImageInitialLayout(*dst_image_state, pRegions[i].dstSubresource, dstImageLayout);
}
}
}
static void RecordCmdWaitEvents2(Validator &gpuav, VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent *pEvents,
const VkDependencyInfo *pDependencyInfos) {
// don't hold read lock during the base class method
auto cb_state = gpuav.GetWrite<vvl::CommandBuffer>(commandBuffer);
for (uint32_t i = 0; i < eventCount; i++) {
const auto &dep_info = pDependencyInfos[i];
TransitionImageLayouts(gpuav, *cb_state, dep_info.imageMemoryBarrierCount, dep_info.pImageMemoryBarriers);
}
}
void UpdateCmdBufImageLayouts(Validator &gpuav, const vvl::CommandBuffer &cb_state) {
for (const auto &[image, image_layout_registry] : cb_state.image_layout_map) {
if (!image_layout_registry) continue;
auto image_state = gpuav.Get<vvl::Image>(image);
if (image_state && image_state->GetId() == image_layout_registry->GetImageId()) {
auto guard = image_state->layout_range_map->WriteLock();
sparse_container::splice(*image_state->layout_range_map, image_layout_registry->GetLayoutMap(), GlobalLayoutUpdater());
}
}
}
void TransitionSubpassLayouts(vvl::CommandBuffer &cb_state, const vvl::RenderPass &render_pass_state, const int subpass_index) {
auto const &subpass = render_pass_state.create_info.pSubpasses[subpass_index];
for (uint32_t j = 0; j < subpass.inputAttachmentCount; ++j) {
TransitionAttachmentRefLayout(cb_state, subpass.pInputAttachments[j]);
}
for (uint32_t j = 0; j < subpass.colorAttachmentCount; ++j) {
TransitionAttachmentRefLayout(cb_state, subpass.pColorAttachments[j]);
}
if (subpass.pDepthStencilAttachment) {
TransitionAttachmentRefLayout(cb_state, *subpass.pDepthStencilAttachment);
}
}
// Transition the layout state for renderpass attachments based on the BeginRenderPass() call. This includes:
// 1. Transition into initialLayout state
// 2. Transition from initialLayout to layout used in subpass 0
void TransitionBeginRenderPassLayouts(vvl::CommandBuffer &cb_state, const vvl::RenderPass &render_pass_state) {
// First record expected initialLayout as a potential initial layout usage.
auto const rpci = render_pass_state.create_info.ptr();
for (uint32_t i = 0; i < rpci->attachmentCount; ++i) {
auto *view_state = cb_state.GetActiveAttachmentImageViewState(i);
if (view_state) {
vvl::Image *image_state = view_state->image_state.get();
const auto initial_layout = rpci->pAttachments[i].initialLayout;
const auto *attachment_description_stencil_layout =
vku::FindStructInPNextChain<VkAttachmentDescriptionStencilLayout>(rpci->pAttachments[i].pNext);
if (attachment_description_stencil_layout) {
const auto stencil_initial_layout = attachment_description_stencil_layout->stencilInitialLayout;
VkImageSubresourceRange sub_range = view_state->normalized_subresource_range;
sub_range.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
cb_state.SetImageInitialLayout(*image_state, sub_range, initial_layout);
sub_range.aspectMask = VK_IMAGE_ASPECT_STENCIL_BIT;
cb_state.SetImageInitialLayout(*image_state, sub_range, stencil_initial_layout);
} else {
cb_state.SetImageInitialLayout(*image_state, view_state->normalized_subresource_range, initial_layout);
}
}
}
// Now transition for first subpass (index 0)
TransitionSubpassLayouts(cb_state, render_pass_state, 0);
}
void TransitionFinalSubpassLayouts(vvl::CommandBuffer &cb_state) {
auto render_pass_state = cb_state.activeRenderPass.get();
auto framebuffer_state = cb_state.activeFramebuffer.get();
if (!render_pass_state || !framebuffer_state) {
return;
}
const VkRenderPassCreateInfo2 *render_pass_info = render_pass_state->create_info.ptr();
for (uint32_t i = 0; i < render_pass_info->attachmentCount; ++i) {
auto *view_state = cb_state.GetActiveAttachmentImageViewState(i);
if (view_state) {
VkImageLayout stencil_layout = kInvalidLayout;
const auto *attachment_description_stencil_layout =
vku::FindStructInPNextChain<VkAttachmentDescriptionStencilLayout>(render_pass_info->pAttachments[i].pNext);
if (attachment_description_stencil_layout) {
stencil_layout = attachment_description_stencil_layout->stencilFinalLayout;
}
cb_state.SetImageViewLayout(*view_state, render_pass_info->pAttachments[i].finalLayout, stencil_layout);
}
}
}
bool Validator::VerifyImageLayout(const vvl::CommandBuffer &cb_state, const vvl::ImageView &image_view_state,
VkImageLayout explicit_layout, const Location &loc, const char *mismatch_layout_vuid,
bool *error) const {
if (disabled[image_layout_validation]) return false;
// Possible the image state was destroyed and we didn't see it waiting for the queue submit callback
if (!image_view_state.image_state) return false;
auto range_factory = [&image_view_state](const ImageLayoutRegistry &registry) {
return image_layout_map::RangeGenerator(image_view_state.range_generator);
};
return VerifyImageLayoutRange(*this, cb_state, *image_view_state.image_state,
image_view_state.create_info.subresourceRange.aspectMask, explicit_layout, range_factory, loc,
mismatch_layout_vuid, error);
}
// Validates the buffer is allowed to be protected
bool Validator::ValidateProtectedBuffer(const vvl::CommandBuffer &cb_state, const vvl::Buffer &buffer_state,
const Location &buffer_loc, const char *vuid, const char *more_message) const {
bool skip = false;
// if driver supports protectedNoFault the operation is valid, just has undefined values
if ((!phys_dev_props_core11.protectedNoFault) && (cb_state.unprotected == true) && (buffer_state.unprotected == false)) {
const LogObjectList objlist(cb_state.Handle(), buffer_state.Handle());
skip |= LogError(vuid, objlist, buffer_loc, "(%s) is a protected buffer, but command buffer (%s) is unprotected.%s",
FormatHandle(buffer_state).c_str(), FormatHandle(cb_state).c_str(), more_message);
}
return skip;
}
// Validates the buffer is allowed to be unprotected
bool Validator::ValidateUnprotectedBuffer(const vvl::CommandBuffer &cb_state, const vvl::Buffer &buffer_state,
const Location &buffer_loc, const char *vuid, const char *more_message) const {
bool skip = false;
// if driver supports protectedNoFault the operation is valid, just has undefined values
if ((!phys_dev_props_core11.protectedNoFault) && (cb_state.unprotected == false) && (buffer_state.unprotected == true)) {
const LogObjectList objlist(cb_state.Handle(), buffer_state.Handle());
skip |= LogError(vuid, objlist, buffer_loc, "(%s) is an unprotected buffer, but command buffer (%s) is protected.%s",
FormatHandle(buffer_state).c_str(), FormatHandle(cb_state).c_str(), more_message);
}
return skip;
}
// Validates the image is allowed to be protected
bool Validator::ValidateProtectedImage(const vvl::CommandBuffer &cb_state, const vvl::Image &image_state, const Location &loc,
const char *vuid, const char *more_message) const {
bool skip = false;
// if driver supports protectedNoFault the operation is valid, just has undefined values
if ((!phys_dev_props_core11.protectedNoFault) && (cb_state.unprotected == true) && (image_state.unprotected == false)) {
const LogObjectList objlist(cb_state.Handle(), image_state.Handle());
skip |= LogError(vuid, objlist, loc, "(%s) is a protected image, but command buffer (%s) is unprotected.%s",
FormatHandle(image_state).c_str(), FormatHandle(cb_state).c_str(), more_message);
}
return skip;
}
// Validates the image is allowed to be unprotected
bool Validator::ValidateUnprotectedImage(const vvl::CommandBuffer &cb_state, const vvl::Image &image_state, const Location &loc,
const char *vuid, const char *more_message) const {
bool skip = false;
// if driver supports protectedNoFault the operation is valid, just has undefined values
if ((!phys_dev_props_core11.protectedNoFault) && (cb_state.unprotected == false) && (image_state.unprotected == true)) {
const LogObjectList objlist(cb_state.Handle(), image_state.Handle());
skip |= LogError(vuid, objlist, loc, "(%s) is an unprotected image, but command buffer (%s) is protected.%s",
FormatHandle(image_state).c_str(), FormatHandle(cb_state).c_str(), more_message);
}
return skip;
}
void Validator::PostCallRecordCreateImage(VkDevice device, const VkImageCreateInfo *pCreateInfo,
const VkAllocationCallbacks *pAllocator, VkImage *pImage,
const RecordObject &record_obj) {
if (VK_SUCCESS != record_obj.result) return;
BaseClass::PostCallRecordCreateImage(device, pCreateInfo, pAllocator, pImage, record_obj);
if ((pCreateInfo->flags & VK_IMAGE_CREATE_SPARSE_BINDING_BIT) != 0) {
// non-sparse images set up their layout maps when memory is bound
if (auto image_state = Get<vvl::Image>(*pImage)) {
image_state->SetInitialLayoutMap();
}
}
}
void Validator::PreCallRecordDestroyImage(VkDevice device, VkImage image, const VkAllocationCallbacks *pAllocator,
const RecordObject &record_obj) {
// Clean up validation specific data
// Clean up generic image state
BaseClass::PreCallRecordDestroyImage(device, image, pAllocator, record_obj);
}
void Validator::PreCallRecordCmdClearColorImage(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout,
const VkClearColorValue *pColor, uint32_t rangeCount,
const VkImageSubresourceRange *pRanges, const RecordObject &record_obj) {
BaseClass::PreCallRecordCmdClearColorImage(commandBuffer, image, imageLayout, pColor, rangeCount, pRanges, record_obj);
auto cb_state_ptr = GetWrite<vvl::CommandBuffer>(commandBuffer);
auto image_state = Get<vvl::Image>(image);
if (cb_state_ptr && image_state) {
for (uint32_t i = 0; i < rangeCount; ++i) {
cb_state_ptr->SetImageInitialLayout(image, pRanges[i], imageLayout);
}
}
}
void Validator::PreCallRecordCmdClearDepthStencilImage(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout imageLayout,
const VkClearDepthStencilValue *pDepthStencil, uint32_t rangeCount,
const VkImageSubresourceRange *pRanges, const RecordObject &record_obj) {
BaseClass::PreCallRecordCmdClearDepthStencilImage(commandBuffer, image, imageLayout, pDepthStencil, rangeCount, pRanges,
record_obj);
auto cb_state_ptr = GetWrite<vvl::CommandBuffer>(commandBuffer);
auto image_state = Get<vvl::Image>(image);
if (cb_state_ptr && image_state) {
for (uint32_t i = 0; i < rangeCount; ++i) {
cb_state_ptr->SetImageInitialLayout(image, pRanges[i], imageLayout);
}
}
}
void Validator::PreCallRecordCmdClearAttachments(VkCommandBuffer commandBuffer, uint32_t attachmentCount,
const VkClearAttachment *pAttachments, uint32_t rectCount,
const VkClearRect *pRects, const RecordObject &record_obj) {
// TODO???
}
void Validator::PostCallRecordTransitionImageLayout(VkDevice device, uint32_t transitionCount,
const VkHostImageLayoutTransitionInfo *pTransitions,
const RecordObject &record_obj) {
BaseClass::PostCallRecordTransitionImageLayout(device, transitionCount, pTransitions, record_obj);
if (VK_SUCCESS != record_obj.result) return;
for (uint32_t i = 0; i < transitionCount; ++i) {
auto &transition = pTransitions[i];
auto image_state = Get<vvl::Image>(transition.image);
if (!image_state) continue;
image_state->SetImageLayout(transition.subresourceRange, transition.newLayout);
}
}
void Validator::PostCallRecordTransitionImageLayoutEXT(VkDevice device, uint32_t transitionCount,
const VkHostImageLayoutTransitionInfoEXT *pTransitions,
const RecordObject &record_obj) {
PostCallRecordTransitionImageLayout(device, transitionCount, pTransitions, record_obj);
}
void Validator::PreCallRecordCmdCopyImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout,
VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount,
const VkImageCopy *pRegions, const RecordObject &record_obj) {
BaseClass::PreCallRecordCmdCopyImage(commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions,
record_obj);
auto cb_state_ptr = GetWrite<vvl::CommandBuffer>(commandBuffer);
auto src_image_state = Get<vvl::Image>(srcImage);
auto dst_image_state = Get<vvl::Image>(dstImage);
if (cb_state_ptr && src_image_state && dst_image_state) {
// Make sure that all image slices are updated to correct layout
for (uint32_t i = 0; i < regionCount; ++i) {
cb_state_ptr->SetImageInitialLayout(*src_image_state, pRegions[i].srcSubresource, srcImageLayout);
cb_state_ptr->SetImageInitialLayout(*dst_image_state, pRegions[i].dstSubresource, dstImageLayout);
}
}
}
void Validator::PreCallRecordCmdCopyImage2KHR(VkCommandBuffer commandBuffer, const VkCopyImageInfo2KHR *pCopyImageInfo,
const RecordObject &record_obj) {
PreCallRecordCmdCopyImage2(commandBuffer, pCopyImageInfo, record_obj);
}
void Validator::PreCallRecordCmdCopyImage2(VkCommandBuffer commandBuffer, const VkCopyImageInfo2 *pCopyImageInfo,
const RecordObject &record_obj) {
auto cb_state_ptr = GetWrite<vvl::CommandBuffer>(commandBuffer);
auto src_image_state = Get<vvl::Image>(pCopyImageInfo->srcImage);
auto dst_image_state = Get<vvl::Image>(pCopyImageInfo->dstImage);
if (cb_state_ptr && src_image_state && dst_image_state) {
// Make sure that all image slices are updated to correct layout
for (uint32_t i = 0; i < pCopyImageInfo->regionCount; ++i) {
cb_state_ptr->SetImageInitialLayout(*src_image_state, pCopyImageInfo->pRegions[i].srcSubresource,
pCopyImageInfo->srcImageLayout);
cb_state_ptr->SetImageInitialLayout(*dst_image_state, pCopyImageInfo->pRegions[i].dstSubresource,
pCopyImageInfo->dstImageLayout);
}
}
}
void Validator::PreCallRecordCmdCopyImageToBuffer(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout,
VkBuffer dstBuffer, uint32_t regionCount, const VkBufferImageCopy *pRegions,
const RecordObject &record_obj) {
BaseClass::PreCallRecordCmdCopyImageToBuffer(commandBuffer, srcImage, srcImageLayout, dstBuffer, regionCount, pRegions,
record_obj);
auto cb_state_ptr = GetWrite<vvl::CommandBuffer>(commandBuffer);
auto src_image_state = Get<vvl::Image>(srcImage);
if (cb_state_ptr && src_image_state) {
// Make sure that all image slices record referenced layout
for (uint32_t i = 0; i < regionCount; ++i) {
cb_state_ptr->SetImageInitialLayout(*src_image_state, pRegions[i].imageSubresource, srcImageLayout);
}
}
}
void Validator::PreCallRecordCmdCopyImageToBuffer2KHR(VkCommandBuffer commandBuffer,
const VkCopyImageToBufferInfo2KHR *pCopyImageToBufferInfo,
const RecordObject &record_obj) {
PreCallRecordCmdCopyImageToBuffer2(commandBuffer, pCopyImageToBufferInfo, record_obj);
}
void Validator::PreCallRecordCmdCopyImageToBuffer2(VkCommandBuffer commandBuffer,
const VkCopyImageToBufferInfo2 *pCopyImageToBufferInfo,
const RecordObject &record_obj) {
BaseClass::PreCallRecordCmdCopyImageToBuffer2(commandBuffer, pCopyImageToBufferInfo, record_obj);
auto cb_state_ptr = GetWrite<vvl::CommandBuffer>(commandBuffer);
auto src_image_state = Get<vvl::Image>(pCopyImageToBufferInfo->srcImage);
if (cb_state_ptr && src_image_state) {
// Make sure that all image slices record referenced layout
for (uint32_t i = 0; i < pCopyImageToBufferInfo->regionCount; ++i) {
cb_state_ptr->SetImageInitialLayout(*src_image_state, pCopyImageToBufferInfo->pRegions[i].imageSubresource,
pCopyImageToBufferInfo->srcImageLayout);
}
}
}
void Validator::PreCallRecordCmdCopyBufferToImage(VkCommandBuffer commandBuffer, VkBuffer srcBuffer, VkImage dstImage,
VkImageLayout dstImageLayout, uint32_t regionCount,
const VkBufferImageCopy *pRegions, const RecordObject &record_obj) {
BaseClass::PreCallRecordCmdCopyBufferToImage(commandBuffer, srcBuffer, dstImage, dstImageLayout, regionCount, pRegions,
record_obj);
auto cb_state = GetWrite<CommandBuffer>(commandBuffer);
if (auto dst_image_state = Get<vvl::Image>(dstImage)) {
// Make sure that all image slices are record referenced layout
for (uint32_t i = 0; i < regionCount; ++i) {
cb_state->SetImageInitialLayout(*dst_image_state, pRegions[i].imageSubresource, dstImageLayout);
}
}
std::vector<VkBufferImageCopy2> regions_2(regionCount);
for (const auto [i, region] : vvl::enumerate(pRegions, regionCount)) {
regions_2[i].bufferOffset = region->bufferOffset;
regions_2[i].bufferRowLength = region->bufferRowLength;
regions_2[i].bufferImageHeight = region->bufferImageHeight;
regions_2[i].imageSubresource = region->imageSubresource;
regions_2[i].imageOffset = region->imageOffset;
regions_2[i].imageExtent = region->imageExtent;
}
VkCopyBufferToImageInfo2 copy_buffer_to_image_info = vku::InitStructHelper();
copy_buffer_to_image_info.srcBuffer = srcBuffer;
copy_buffer_to_image_info.dstImage = dstImage;
copy_buffer_to_image_info.dstImageLayout = dstImageLayout;
copy_buffer_to_image_info.regionCount = regionCount;
copy_buffer_to_image_info.pRegions = regions_2.data();
InsertCopyBufferToImageValidation(*this, record_obj.location, *cb_state, &copy_buffer_to_image_info);
}
void Validator::PreCallRecordCmdCopyBufferToImage2KHR(VkCommandBuffer commandBuffer,
const VkCopyBufferToImageInfo2KHR *pCopyBufferToImageInfo2KHR,
const RecordObject &record_obj) {
PreCallRecordCmdCopyBufferToImage2(commandBuffer, pCopyBufferToImageInfo2KHR, record_obj);
}
void Validator::PreCallRecordCmdCopyBufferToImage2(VkCommandBuffer commandBuffer,
const VkCopyBufferToImageInfo2 *pCopyBufferToImageInfo,
const RecordObject &record_obj) {
BaseClass::PreCallRecordCmdCopyBufferToImage2(commandBuffer, pCopyBufferToImageInfo, record_obj);
auto cb_state = GetWrite<CommandBuffer>(commandBuffer);
if (auto dst_image_state = Get<vvl::Image>(pCopyBufferToImageInfo->dstImage)) {
// Make sure that all image slices are record referenced layout
for (uint32_t i = 0; i < pCopyBufferToImageInfo->regionCount; ++i) {
cb_state->SetImageInitialLayout(*dst_image_state, pCopyBufferToImageInfo->pRegions[i].imageSubresource,
pCopyBufferToImageInfo->dstImageLayout);
}
}
InsertCopyBufferToImageValidation(*this, record_obj.location, *cb_state, pCopyBufferToImageInfo);
}
void Validator::PreCallRecordCmdBlitImage(VkCommandBuffer commandBuffer, VkImage srcImage, VkImageLayout srcImageLayout,
VkImage dstImage, VkImageLayout dstImageLayout, uint32_t regionCount,
const VkImageBlit *pRegions, VkFilter filter, const RecordObject &record_obj) {
BaseClass::PreCallRecordCmdBlitImage(commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions,
filter, record_obj);
RecordCmdBlitImage(*this, commandBuffer, srcImage, srcImageLayout, dstImage, dstImageLayout, regionCount, pRegions, filter);
}
void Validator::PreCallRecordCmdBlitImage2KHR(VkCommandBuffer commandBuffer, const VkBlitImageInfo2KHR *pBlitImageInfo,
const RecordObject &record_obj) {
PreCallRecordCmdBlitImage2(commandBuffer, pBlitImageInfo, record_obj);
}
void Validator::PreCallRecordCmdBlitImage2(VkCommandBuffer commandBuffer, const VkBlitImageInfo2KHR *pBlitImageInfo,
const RecordObject &record_obj) {
BaseClass::PreCallRecordCmdBlitImage2(commandBuffer, pBlitImageInfo, record_obj);
RecordCmdBlitImage(*this, commandBuffer, pBlitImageInfo->srcImage, pBlitImageInfo->srcImageLayout, pBlitImageInfo->dstImage,
pBlitImageInfo->dstImageLayout, pBlitImageInfo->regionCount, pBlitImageInfo->pRegions,
pBlitImageInfo->filter);
}
void Validator::PostCallRecordBindImageMemory(VkDevice device, VkImage image, VkDeviceMemory memory, VkDeviceSize memoryOffset,
const RecordObject &record_obj) {
if (VK_SUCCESS != record_obj.result) return;
BaseClass::PostCallRecordBindImageMemory(device, image, memory, memoryOffset, record_obj);
if (auto image_state = Get<vvl::Image>(image)) {
image_state->SetInitialLayoutMap();
}
}
void Validator::PostCallRecordBindImageMemory2(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo *pBindInfos,
const RecordObject &record_obj) {
// Don't check |record_obj.result| as some binds might still be valid
BaseClass::PostCallRecordBindImageMemory2(device, bindInfoCount, pBindInfos, record_obj);
for (uint32_t i = 0; i < bindInfoCount; i++) {
if (auto image_state = Get<vvl::Image>(pBindInfos[i].image)) {
// Need to protect if some VkBindMemoryStatus are not VK_SUCCESS
if (!image_state->HasBeenBound()) continue;
image_state->SetInitialLayoutMap();
}
}
}
void Validator::PostCallRecordBindImageMemory2KHR(VkDevice device, uint32_t bindInfoCount, const VkBindImageMemoryInfo *pBindInfos,
const RecordObject &record_obj) {
PostCallRecordBindImageMemory2(device, bindInfoCount, pBindInfos, record_obj);
}
void Validator::PreCallRecordCmdWaitEvents(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent *pEvents,
VkPipelineStageFlags sourceStageMask, VkPipelineStageFlags dstStageMask,
uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers,
uint32_t bufferMemoryBarrierCount, const VkBufferMemoryBarrier *pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers,
const RecordObject &record_obj) {
BaseClass::PreCallRecordCmdWaitEvents(commandBuffer, eventCount, pEvents, sourceStageMask, dstStageMask, memoryBarrierCount,
pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers, imageMemoryBarrierCount,
pImageMemoryBarriers, record_obj);
auto cb_state = GetWrite<vvl::CommandBuffer>(commandBuffer);
TransitionImageLayouts(*this, *cb_state, imageMemoryBarrierCount, pImageMemoryBarriers, sourceStageMask, dstStageMask);
}
void Validator::PreCallRecordCmdWaitEvents2KHR(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent *pEvents,
const VkDependencyInfoKHR *pDependencyInfos, const RecordObject &record_obj) {
PreCallRecordCmdWaitEvents2(commandBuffer, eventCount, pEvents, pDependencyInfos, record_obj);
}
void Validator::PreCallRecordCmdWaitEvents2(VkCommandBuffer commandBuffer, uint32_t eventCount, const VkEvent *pEvents,
const VkDependencyInfo *pDependencyInfos, const RecordObject &record_obj) {
BaseClass::PreCallRecordCmdWaitEvents2(commandBuffer, eventCount, pEvents, pDependencyInfos, record_obj);
RecordCmdWaitEvents2(*this, commandBuffer, eventCount, pEvents, pDependencyInfos);
}
void Validator::PreCallRecordCmdPipelineBarrier(VkCommandBuffer commandBuffer, VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask, VkDependencyFlags dependencyFlags,
uint32_t memoryBarrierCount, const VkMemoryBarrier *pMemoryBarriers,
uint32_t bufferMemoryBarrierCount,
const VkBufferMemoryBarrier *pBufferMemoryBarriers,
uint32_t imageMemoryBarrierCount, const VkImageMemoryBarrier *pImageMemoryBarriers,
const RecordObject &record_obj) {
BaseClass::PreCallRecordCmdPipelineBarrier(commandBuffer, srcStageMask, dstStageMask, dependencyFlags, memoryBarrierCount,
pMemoryBarriers, bufferMemoryBarrierCount, pBufferMemoryBarriers,
imageMemoryBarrierCount, pImageMemoryBarriers, record_obj);
auto cb_state = GetWrite<vvl::CommandBuffer>(commandBuffer);
TransitionImageLayouts(*this, *cb_state, imageMemoryBarrierCount, pImageMemoryBarriers, srcStageMask, dstStageMask);
}
void Validator::PreCallRecordCmdPipelineBarrier2KHR(VkCommandBuffer commandBuffer, const VkDependencyInfoKHR *pDependencyInfo,
const RecordObject &record_obj) {
PreCallRecordCmdPipelineBarrier2(commandBuffer, pDependencyInfo, record_obj);
}
void Validator::PreCallRecordCmdPipelineBarrier2(VkCommandBuffer commandBuffer, const VkDependencyInfo *pDependencyInfo,
const RecordObject &record_obj) {
BaseClass::PreCallRecordCmdPipelineBarrier2(commandBuffer, pDependencyInfo, record_obj);
auto cb_state = GetWrite<vvl::CommandBuffer>(commandBuffer);
TransitionImageLayouts(*this, *cb_state, pDependencyInfo->imageMemoryBarrierCount, pDependencyInfo->pImageMemoryBarriers);
}
} // namespace gpuav