|author||Shannon McPherson <firstname.lastname@example.org>||Mon Mar 01 10:27:51 2021 -0700|
|committer||Lenny Komow <email@example.com>||Tue Mar 02 15:40:45 2021 -0700|
build: Update known-good files for 1.2.171 header Changes: - Updated `known_good.json` - Generated new source files - Added `VK_USE_PLATFORM_SCREEN_QNX` to platform list in `common_codegen.py` Change-Id: I2ef49799434ff31ff81680413a8700caea46593c
This project provides the Khronos official Vulkan ICD desktop loader for Windows, Linux, and MacOS.
Vulkan is an explicit API, enabling direct control over how GPUs actually work. As such, Vulkan supports systems that have multiple GPUs, each running with a different driver, or ICD (Installable Client Driver). Vulkan also supports multiple global contexts (instances, in Vulkan terminology). The ICD loader is a library that is placed between a Vulkan application and any number of Vulkan drivers, in order to support multiple drivers and the instance-level functionality that works across these drivers. Additionally, the loader manages inserting Vulkan layer libraries, such as validation layers, between an application and the drivers.
This repository contains the Vulkan loader that is used for Linux, Windows, MacOS, and iOS. There is also a separate loader, maintained by Google, which is used on Android.
The following components are available in this repository:
BUILD.md Includes directions for building all components.
Architecture and interface information for the loader is in loader/LoaderAndLayerInterface.md.
Updates to the
Vulkan-Loader repository which correspond to a new Vulkan specification release are tagged using the following format:
Note: Marked version releases have undergone thorough testing but do not imply the same quality level as SDK tags. SDK tags follow the
> format (e.g.,
This scheme was adopted following the 1.1.96 Vulkan specification release.
This work is released as open source under a Apache-style license from Khronos including a Khronos copyright.
While this project has been developed primarily by LunarG, Inc., there are many other companies and individuals making this possible: Valve Corporation, funding project development; Khronos providing oversight and hosting of the project.