[roll] Roll fuchsia [audio_core] Fix ramp-on-Pause inconsistency Currently, upon receiving a Pause call AudioRenderers ramp their output down to silence over 5 ms, then change their transport state to paused and restore the original stream gain. Depending on the timing of the mix cadence, this may cause the final gain-restoral to occur before ramp-down completes -- or even before it starts at all. On top of observed pauses that are less smooth than expected, we see related test flakes, in audio-renderer-pipeline-test. This CL inserts additional delay between ramp-down end and subsequent gain-restoral, which guarantees that the ramp completion occurs in a different mix period from the subsequent gain-restoral. Along with additions to the PauseRampDown case to isolate the problem (increasing its failure rate to 19%), the fix eliminates the flakes. Multiply: audio-renderer-pipeline-test Original-Fixed: fxb/86405 Original-Reviewed-on: https://fuchsia-review.googlesource.com/c/fuchsia/+/624161 Original-Revision: 519b1cc5b7c861496603dbbad49ddced24c53a8c GitOrigin-RevId: 12b6aff925fa5544ef9845bd55aebcc0332a5dc3 Change-Id: Ib6f2b8bf50b765d18dc5de24b51b32912e8a33be
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