[roll] Roll fuchsia [scenic] Handle display rotation in gfx scene manager Rotation: We read a config file /config/data/display_rotation and: (1) give it to the compositor, (2) set the correct rotation/translation for the pointerinjector_view_holder. This should be the same logic as root presenter: https://cs.opensource.google/search?q=display_startup_rotation_adjustment_&sq=&ss=fuchsia%2Ffuchsia:src%2Fui%2Fbin%2Froot_presenter%2F Scale: We now set scale on the pointerinjector_view_holder instead of using scene.set_scale. IIUC this is necessary so that e.g. a11y highlights will be drawn an the correct scale. Note: Credit dworsham@ for a lot of this: I split out the rotation/scale-related changes from fxr/688687, fixed a few issues, and added rotation to the pointerinjector-config-test. Original-Fixed: 44245 Original-Fixed: 45541 Original-Reviewed-on: https://fuchsia-review.googlesource.com/c/fuchsia/+/695918 Original-Revision: 1ab5b2229663a05b4a16f8dbcf8808ae53face9a GitOrigin-RevId: b99c43a3714378e2a8fc324df723e37278ad5000 Change-Id: I3a8c80334eb3487a00a49102c704a168b53e30d7
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