[roll] Roll fuchsia [escher] Use depth format supported by current device in FramebufferAllocatorTest. Instead of always disabling depth texture creation, we should use a depth format supported by current GPU device instead. TEST=escher_unittests Original-Reviewed-on: https://fuchsia-review.googlesource.com/c/fuchsia/+/559621 Original-Revision: 3c60145618ba53d2b3573672dd284d0a04d7d52d GitOrigin-RevId: d3dcfb3597b28f81f4bf451233ad0059f65a2807 Change-Id: Iaad4d27216d2e8276ec28e899bc841a578baca13
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