[roll] Roll fuchsia Revert "[emu][testsharder][sdk] Migrate to AEMU release-gfxstream builds." This reverts commit ae4b289cfca34b2b3b66cfddf8ab54ba995dccbb. Reason for revert: broke mac builders: https://luci-milo.appspot.com/ui/p/fuchsia/builders/luci.fuchsia.global.ci/sdk-core-mac Original change's description: > [emu][testsharder][sdk] Migrate to AEMU release-gfxstream builds. > > This migrates the following tools / SDKs to use release-gfxstream AEMU > builds: > > (1) The default emulator ('aemu_internal') used by ffx emu command. > This also changes the emulator packed in GN and bazel SDKs. > (2) The emulator binary specified by testsharder. > (3) The emulator in //tools/emulator test data. > > Test: All presubmit and postsubmit changes passed. > Test: `fx lsc presubmit` changes passed. > Cq-Include-Trybots: luci.turquoise.global.try:run-postsubmit-tryjobs > Original-Bug: 405344910 > Change-Id: Ic6cef0f367034052f3b67a7b94bad5cd8e56854a > Original-Reviewed-on: https://fuchsia-review.googlesource.com/c/fuchsia/+/1238265 > Reviewed-by: Oliver Newman <olivernewman@google.com> > Reviewed-by: Jiaming Li <lijiaming@google.com> > Commit-Queue: Yilong Li <liyl@google.com> > Reviewed-by: Ina Huh <ihuh@google.com> Original-Bug: 405344910 Original-Reviewed-on: https://fuchsia-review.googlesource.com/c/fuchsia/+/1241704 Original-Revision: abd0c127ce99b027823920ca5ab39c5fe0ec6ec4 GitOrigin-RevId: cdcc5d4fb6631733490b6cdadeb357be61270dc1 Change-Id: I9947c153a6cf464003ed2e30fc022dada2955e27
This repository contains Fuchsia's Global Integration manifest files.
All changes should be made to the internal version of this repository. Our infrastructure automatically updates this version when the internal one changes.
Currently all changes must be made by a Google employee. Non-Google employees wishing to make a change can ask for assistance in one of the communication channels documented at get involved.
First install Jiri.
Next run:
$ jiri init $ jiri import minimal https://fuchsia.googlesource.com/integration $ jiri update
Third party projects should have their own subdirectory in ./third_party.