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// Copyright 2017 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef LIB_UI_SCENIC_CPP_COMMANDS_H_
#define LIB_UI_SCENIC_CPP_COMMANDS_H_
#include <string>
#include <fuchsia/images/cpp/fidl.h>
#include <fuchsia/ui/gfx/cpp/fidl.h>
#include <fuchsia/ui/scenic/cpp/fidl.h>
namespace scenic {
constexpr float kZeroesFloat3[3] = {0.f, 0.f, 0.f};
constexpr float kOnesFloat3[3] = {1.f, 1.f, 1.f};
// A quaterion that has no rotation.
constexpr float kQuaternionDefault[4] = {0.f, 0.f, 0.f, 1.f};
// Helper function for wrapping a GFX command as a Scenic command.
fuchsia::ui::scenic::Command NewCommand(fuchsia::ui::gfx::Command command);
// Helper function for wrapping an input command as a Scenic command.
fuchsia::ui::scenic::Command NewCommand(fuchsia::ui::input::Command command);
// Resource creation.
fuchsia::ui::gfx::Command NewCreateMemoryCmd(
uint32_t id, zx::vmo vmo, uint64_t allocation_size,
fuchsia::images::MemoryType memory_type);
fuchsia::ui::gfx::Command NewCreateImageCmd(uint32_t id, uint32_t memory_id,
uint32_t memory_offset,
fuchsia::images::ImageInfo info);
fuchsia::ui::gfx::Command NewCreateImageCmd(
uint32_t id, uint32_t memory_id, uint32_t memory_offset,
fuchsia::images::PixelFormat format,
fuchsia::images::ColorSpace color_space, fuchsia::images::Tiling tiling,
uint32_t width, uint32_t height, uint32_t stride);
fuchsia::ui::gfx::Command NewCreateImagePipeCmd(
uint32_t id, ::fidl::InterfaceRequest<fuchsia::images::ImagePipe> request);
fuchsia::ui::gfx::Command NewCreateBufferCmd(uint32_t id, uint32_t memory_id,
uint32_t memory_offset,
uint32_t num_bytes);
fuchsia::ui::gfx::Command NewCreateCompositorCmd(uint32_t id);
fuchsia::ui::gfx::Command NewCreateDisplayCompositorCmd(uint32_t id);
fuchsia::ui::gfx::Command NewCreateLayerStackCmd(uint32_t id);
fuchsia::ui::gfx::Command NewCreateLayerCmd(uint32_t id);
fuchsia::ui::gfx::Command NewCreateSceneCmd(uint32_t id);
fuchsia::ui::gfx::Command NewCreateCameraCmd(uint32_t id, uint32_t scene_id);
fuchsia::ui::gfx::Command NewCreateStereoCameraCmd(uint32_t id,
uint32_t scene_id);
fuchsia::ui::gfx::Command NewCreateRendererCmd(uint32_t id);
fuchsia::ui::gfx::Command NewCreateAmbientLightCmd(uint32_t id);
fuchsia::ui::gfx::Command NewCreateDirectionalLightCmd(uint32_t id);
fuchsia::ui::gfx::Command NewCreatePointLightCmd(uint32_t id);
fuchsia::ui::gfx::Command NewCreateCircleCmd(uint32_t id, float radius);
fuchsia::ui::gfx::Command NewCreateRectangleCmd(uint32_t id, float width,
float height);
fuchsia::ui::gfx::Command NewCreateRoundedRectangleCmd(
uint32_t id, float width, float height, float top_left_radius,
float top_right_radius, float bottom_right_radius,
float bottom_left_radius);
// Variant of NewCreateCircleCmd that uses a variable radius instead of a
// constant one set at construction time.
fuchsia::ui::gfx::Command NewCreateVarCircleCmd(uint32_t id,
uint32_t radius_var_id);
// Variant of NewCreateRectangleCmd that uses a variable width/height
// instead of constant ones set at construction time.
fuchsia::ui::gfx::Command NewCreateVarRectangleCmd(uint32_t id,
uint32_t width_var_id,
uint32_t height_var_id);
// Variant of NewCreateRoundedRectangleCmd that uses a variable
// width/height/etc. instead of constant ones set at construction time.
fuchsia::ui::gfx::Command NewCreateVarRoundedRectangleCmd(
uint32_t id, uint32_t width_var_id, uint32_t height_var_id,
uint32_t top_left_radius_var_id, uint32_t top_right_radius_var_id,
uint32_t bottom_left_radius_var_id, uint32_t bottom_right_radius_var_id);
fuchsia::ui::gfx::Command NewCreateMeshCmd(uint32_t id);
fuchsia::ui::gfx::Command NewCreateMaterialCmd(uint32_t id);
fuchsia::ui::gfx::Command NewCreateClipNodeCmd(uint32_t id);
fuchsia::ui::gfx::Command NewCreateEntityNodeCmd(uint32_t id);
fuchsia::ui::gfx::Command NewCreateOpacityNodeCmd(uint32_t id);
fuchsia::ui::gfx::Command NewCreateShapeNodeCmd(uint32_t id);
fuchsia::ui::gfx::Command NewCreateViewCmd(uint32_t id, zx::eventpair token,
const std::string& debug_name);
fuchsia::ui::gfx::Command NewCreateViewHolderCmd(uint32_t id,
zx::eventpair token,
const std::string& debug_name);
fuchsia::ui::gfx::Command NewCreateVariableCmd(uint32_t id,
fuchsia::ui::gfx::Value value);
fuchsia::ui::gfx::Command NewReleaseResourceCmd(uint32_t id);
// Export & Import operations.
fuchsia::ui::gfx::Command NewExportResourceCmd(uint32_t resource_id,
zx::eventpair export_token);
fuchsia::ui::gfx::Command NewImportResourceCmd(
uint32_t resource_id, fuchsia::ui::gfx::ImportSpec spec,
zx::eventpair import_token);
// Exports the resource and returns an import token in |out_import_token|
// which allows it to be imported into other sessions.
fuchsia::ui::gfx::Command NewExportResourceCmdAsRequest(
uint32_t resource_id, zx::eventpair* out_import_token);
// Imports the resource and returns an export token in |out_export_token|
// by which another session can export a resource to associate with this import.
fuchsia::ui::gfx::Command NewImportResourceCmdAsRequest(
uint32_t resource_id, fuchsia::ui::gfx::ImportSpec import_spec,
zx::eventpair* out_export_token);
// View/ViewHolder commands.
fuchsia::ui::gfx::Command NewSetViewPropertiesCmd(
uint32_t view_holder_id, const float bounding_box_min[3],
const float bounding_box_max[3], const float inset_from_min[3],
const float inset_from_max[3]);
fuchsia::ui::gfx::Command NewSetViewPropertiesCmd(
uint32_t view_holder_id, const fuchsia::ui::gfx::ViewProperties& props);
// Node operations.
fuchsia::ui::gfx::Command NewAddChildCmd(uint32_t node_id, uint32_t child_id);
fuchsia::ui::gfx::Command NewAddPartCmd(uint32_t node_id, uint32_t part_id);
fuchsia::ui::gfx::Command NewDetachCmd(uint32_t node_id);
fuchsia::ui::gfx::Command NewDetachChildrenCmd(uint32_t node_id);
fuchsia::ui::gfx::Command NewSetTranslationCmd(uint32_t node_id,
const float translation[3]);
fuchsia::ui::gfx::Command NewSetTranslationCmd(uint32_t node_id,
uint32_t variable_id);
fuchsia::ui::gfx::Command NewSetScaleCmd(uint32_t node_id,
const float scale[3]);
fuchsia::ui::gfx::Command NewSetScaleCmd(uint32_t node_id,
uint32_t variable_id);
fuchsia::ui::gfx::Command NewSetRotationCmd(uint32_t node_id,
const float quaternion[4]);
fuchsia::ui::gfx::Command NewSetRotationCmd(uint32_t node_id,
uint32_t variable_id);
fuchsia::ui::gfx::Command NewSetAnchorCmd(uint32_t node_id,
const float anchor[3]);
fuchsia::ui::gfx::Command NewSetAnchorCmd(uint32_t node_id,
uint32_t variable_id);
fuchsia::ui::gfx::Command NewSetOpacityCmd(uint32_t node_id, float opacity);
fuchsia::ui::gfx::Command NewSendSizeChangeHintCmdHACK(
uint32_t node_id, float width_change_factor, float height_change_factor);
fuchsia::ui::gfx::Command NewSetShapeCmd(uint32_t node_id, uint32_t shape_id);
fuchsia::ui::gfx::Command NewSetMaterialCmd(uint32_t node_id,
uint32_t material_id);
fuchsia::ui::gfx::Command NewSetClipCmd(uint32_t node_id, uint32_t clip_id,
bool clip_to_self);
fuchsia::ui::gfx::Command NewSetClipPlanesCmd(
uint32_t node_id, std::vector<fuchsia::ui::gfx::Plane3> planes);
fuchsia::ui::gfx::Command NewSetTagCmd(uint32_t node_id, uint32_t tag_value);
fuchsia::ui::gfx::Command NewSetHitTestBehaviorCmd(
uint32_t node_id, fuchsia::ui::gfx::HitTestBehavior hit_test_behavior);
fuchsia::ui::gfx::Command NewTakeSnapshotCmdHACK(
uint32_t id, fuchsia::ui::gfx::SnapshotCallbackHACKPtr callback);
// Camera and lighting operations.
fuchsia::ui::gfx::Command NewSetCameraCmd(uint32_t renderer_id,
uint32_t camera_id);
fuchsia::ui::gfx::Command NewSetCameraTransformCmd(uint32_t camera_id,
const float eye_position[3],
const float eye_look_at[3],
const float eye_up[3]);
fuchsia::ui::gfx::Command NewSetCameraProjectionCmd(uint32_t camera_id,
const float fovy);
fuchsia::ui::gfx::Command NewSetCameraPoseBufferCmd(uint32_t camera_id,
uint32_t buffer_id,
uint32_t num_entries,
int64_t base_time,
uint64_t time_interval);
fuchsia::ui::gfx::Command NewSetStereoCameraProjectionCmd(
uint32_t camera_id, const float left_projection[16],
const float right_projection[16]);
fuchsia::ui::gfx::Command NewSetLightColorCmd(uint32_t light_id,
const float rgb[3]);
fuchsia::ui::gfx::Command NewSetLightColorCmd(uint32_t light_id,
uint32_t variable_id);
fuchsia::ui::gfx::Command NewSetLightDirectionCmd(uint32_t light_id,
const float direction[3]);
fuchsia::ui::gfx::Command NewSetLightDirectionCmd(uint32_t light_id,
uint32_t variable_id);
fuchsia::ui::gfx::Command NewSetPointLightPositionCmd(uint32_t light_id,
const float position[3]);
fuchsia::ui::gfx::Command NewSetPointLightPositionCmd(uint32_t light_id,
uint32_t variable_id);
fuchsia::ui::gfx::Command NewSetPointLightPositionCmd(uint32_t light_id,
const float position[3]);
fuchsia::ui::gfx::Command NewSetPointLightFalloffCmd(uint32_t light_id,
float falloff);
fuchsia::ui::gfx::Command NewAddLightCmd(uint32_t scene_id, uint32_t light_id);
fuchsia::ui::gfx::Command NewSceneAddAmbientLightCmd(uint32_t scene_id,
uint32_t light_id);
fuchsia::ui::gfx::Command NewSceneAddDirectionalLightCmd(uint32_t scene_id,
uint32_t light_id);
fuchsia::ui::gfx::Command NewSceneAddPointLightCmd(uint32_t scene_id,
uint32_t light_id);
fuchsia::ui::gfx::Command NewDetachLightCmd(uint32_t light_id);
fuchsia::ui::gfx::Command NewDetachLightsCmd(uint32_t scene_id);
// Material operations.
fuchsia::ui::gfx::Command NewSetTextureCmd(uint32_t node_id, uint32_t image_id);
fuchsia::ui::gfx::Command NewSetColorCmd(uint32_t node_id, uint8_t red,
uint8_t green, uint8_t blue,
uint8_t alpha);
// Mesh operations.
fuchsia::ui::gfx::MeshVertexFormat NewMeshVertexFormat(
fuchsia::ui::gfx::ValueType position_type,
fuchsia::ui::gfx::ValueType normal_type,
fuchsia::ui::gfx::ValueType tex_coord_type);
// These arguments are documented in commands.fidl; see BindMeshBuffersCmd.
fuchsia::ui::gfx::Command NewBindMeshBuffersCmd(
uint32_t mesh_id, uint32_t index_buffer_id,
fuchsia::ui::gfx::MeshIndexFormat index_format, uint64_t index_offset,
uint32_t index_count, uint32_t vertex_buffer_id,
fuchsia::ui::gfx::MeshVertexFormat vertex_format, uint64_t vertex_offset,
uint32_t vertex_count, const float bounding_box_min[3],
const float bounding_box_max[3]);
// Layer / LayerStack / Compositor operations.
fuchsia::ui::gfx::Command NewAddLayerCmd(uint32_t layer_stack_id,
uint32_t layer_id);
fuchsia::ui::gfx::Command NewRemoveLayerCmd(uint32_t layer_stack_id,
uint32_t layer_id);
fuchsia::ui::gfx::Command NewRemoveAllLayersCmd(uint32_t layer_stack_id);
fuchsia::ui::gfx::Command NewSetLayerStackCmd(uint32_t compositor_id,
uint32_t layer_stack_id);
fuchsia::ui::gfx::Command NewSetRendererCmd(uint32_t layer_id,
uint32_t renderer_id);
fuchsia::ui::gfx::Command NewSetRendererParamCmd(
uint32_t renderer_id, fuchsia::ui::gfx::RendererParam param);
fuchsia::ui::gfx::Command NewSetSizeCmd(uint32_t node_id, const float size[2]);
// Event operations.
fuchsia::ui::gfx::Command NewSetEventMaskCmd(uint32_t resource_id,
uint32_t event_mask);
// Diagnostic operations.
fuchsia::ui::gfx::Command NewSetLabelCmd(uint32_t resource_id,
const std::string& label);
// Debugging operations.
fuchsia::ui::gfx::Command NewSetDisableClippingCmd(uint32_t resource_id,
bool disable_clipping);
// Basic types.
fuchsia::ui::gfx::FloatValue NewFloatValue(float value);
fuchsia::ui::gfx::Vector2Value NewVector2Value(const float value[2]);
fuchsia::ui::gfx::Vector2Value NewVector2Value(uint32_t variable_id);
fuchsia::ui::gfx::Vector3Value NewVector3Value(const float value[3]);
fuchsia::ui::gfx::Vector3Value NewVector3Value(uint32_t variable_id);
fuchsia::ui::gfx::Vector4Value NewVector4Value(const float value[4]);
fuchsia::ui::gfx::Vector4Value NewVector4Value(uint32_t variable_id);
fuchsia::ui::gfx::QuaternionValue NewQuaternionValue(const float value[4]);
fuchsia::ui::gfx::QuaternionValue NewQuaternionValue(uint32_t variable_id);
fuchsia::ui::gfx::Matrix4Value NewMatrix4Value(const float value[16]);
fuchsia::ui::gfx::Matrix4Value NewMatrix4Value(uint32_t variable_id);
fuchsia::ui::gfx::ColorRgbValue NewColorRgbValue(float red, float green,
float blue);
fuchsia::ui::gfx::ColorRgbValue NewColorRgbValue(uint32_t variable_id);
fuchsia::ui::gfx::ColorRgbaValue NewColorRgbaValue(const uint8_t value[4]);
fuchsia::ui::gfx::ColorRgbaValue NewColorRgbaValue(uint32_t variable_id);
fuchsia::ui::gfx::QuaternionValue NewQuaternionValue(const float value[4]);
fuchsia::ui::gfx::vec2 NewVector2(const float value[2]);
fuchsia::ui::gfx::vec3 NewVector3(const float value[3]);
fuchsia::ui::gfx::vec4 NewVector4(const float value[4]);
// Utilities.
bool ImageInfoEquals(const fuchsia::images::ImageInfo& a,
const fuchsia::images::ImageInfo& b);
} // namespace scenic
#endif // LIB_UI_SCENIC_CPP_COMMANDS_H_