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// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef LIB_ESCHER_VK_IMPL_FRAMEBUFFER_ALLOCATOR_H_
#define LIB_ESCHER_VK_IMPL_FRAMEBUFFER_ALLOCATOR_H_
#include "lib/escher/forward_declarations.h"
#include "lib/escher/util/hash_cache.h"
#include "lib/escher/vk/impl/framebuffer.h"
namespace escher {
namespace impl {
// FramebufferAllocator wraps HashCache to provide a frame-based cache for
// Vulkan framebuffers. The eviction semantics are the same as a HashCache
// with FramesUntilEviction == 4.
class FramebufferAllocator {
public:
static constexpr uint32_t kFramesUntilEviction = 4;
FramebufferAllocator(ResourceRecycler* recycler,
impl::RenderPassCache* render_pass_cache);
const impl::FramebufferPtr& ObtainFramebuffer(const RenderPassInfo& info);
void BeginFrame() { framebuffer_cache_.BeginFrame(); }
void Clear() { framebuffer_cache_.Clear(); }
private:
struct CacheItem : public HashCacheItem<CacheItem> {
impl::FramebufferPtr framebuffer;
};
ResourceRecycler* const recycler_;
impl::RenderPassCache* const render_pass_cache_;
HashCache<CacheItem, DefaultObjectPoolPolicy<CacheItem>, kFramesUntilEviction>
framebuffer_cache_;
};
} // namespace impl
} // namespace escher
#endif // LIB_ESCHER_VK_IMPL_FRAMEBUFFER_ALLOCATOR_H_