blob: 799c4d4e4ec85439da15cbfce1b38be0e149e80c [file] [log] [blame]
/* Copyright (c) 2017 Hans-Kristian Arntzen
*
* Permission is hereby granted, free of charge, to any person obtaining
* a copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sublicense, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice shall be
* included in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
// Based on the following files from the Granite rendering engine:
// - vulkan/shader.hpp
#ifndef LIB_ESCHER_THIRD_PARTY_GRANITE_VK_SHADER_MODULE_RESOURCE_LAYOUT_H_
#define LIB_ESCHER_THIRD_PARTY_GRANITE_VK_SHADER_MODULE_RESOURCE_LAYOUT_H_
#include "lib/escher/third_party/granite/vk/descriptor_set_layout.h"
#include "lib/escher/util/debug_print.h"
#include "lib/escher/vk/vulkan_limits.h"
namespace escher {
namespace impl {
// Stores pipeline layout information that is obtained by reflecting on a
// ShaderModule's SPIR-V code.
struct ShaderModuleResourceLayout {
uint32_t attribute_mask = 0;
uint32_t render_target_mask = 0;
uint32_t push_constant_offset = 0;
uint32_t push_constant_range = 0;
DescriptorSetLayout sets[VulkanLimits::kNumDescriptorSets];
};
} // namespace impl
ESCHER_DEBUG_PRINTABLE(impl::ShaderModuleResourceLayout);
} // namespace escher
#endif // LIB_ESCHER_THIRD_PARTY_GRANITE_VK_SHADER_MODULE_RESOURCE_LAYOUT_H_