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// Copyright 2017 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GARNET_LIB_UI_GFX_RESOURCES_SHAPES_MESH_SHAPE_H_
#define GARNET_LIB_UI_GFX_RESOURCES_SHAPES_MESH_SHAPE_H_
#include <fuchsia/ui/gfx/cpp/fidl.h>
#include "garnet/lib/ui/gfx/resources/buffer.h"
#include "garnet/lib/ui/gfx/resources/shapes/shape.h"
#include "lib/escher/shape/mesh.h"
namespace scenic_impl {
namespace gfx {
// Encapsulates an Escher mesh. The Scenic API allows clients to dynamically
// change the index/vertex buffers used by a MeshShape.
class MeshShape final : public Shape {
public:
static const ResourceTypeInfo kTypeInfo;
MeshShape(Session* session, ResourceId id);
// These correspond to BindMeshBuffersCmd in commands.fidl.
bool BindBuffers(BufferPtr index_buffer,
::fuchsia::ui::gfx::MeshIndexFormat index_format,
uint64_t index_offset, uint32_t index_count,
BufferPtr vertex_buffer,
const ::fuchsia::ui::gfx::MeshVertexFormat& vertex_format,
uint64_t vertex_offset, uint32_t vertex_count,
escher::BoundingBox bounding_box);
// |Resource|.
void Accept(class ResourceVisitor* visitor) override;
// |Shape|.
bool GetIntersection(const escher::ray4& ray,
float* out_distance) const override;
// |Shape|.
escher::Object GenerateRenderObject(
const escher::mat4& transform,
const escher::MaterialPtr& material) override;
const escher::MeshPtr& escher_mesh() const { return mesh_; }
const BufferPtr& index_buffer() const { return index_buffer_; }
const BufferPtr& vertex_buffer() const { return vertex_buffer_; }
private:
escher::MeshPtr mesh_;
escher::BoundingBox bounding_box_;
BufferPtr index_buffer_;
BufferPtr vertex_buffer_;
};
} // namespace gfx
} // namespace scenic_impl
#endif // GARNET_LIB_UI_GFX_RESOURCES_SHAPES_MESH_SHAPE_H_