blob: 4d4e3b24d375e152867ec41371bd56b4ba939538 [file] [log] [blame]
// Copyright 2017 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "garnet/lib/ui/gfx/resources/resource_visitor.h"
#include "garnet/lib/ui/gfx/resources/buffer.h"
#include "garnet/lib/ui/gfx/resources/camera.h"
#include "garnet/lib/ui/gfx/resources/compositor/compositor.h"
#include "garnet/lib/ui/gfx/resources/compositor/display_compositor.h"
#include "garnet/lib/ui/gfx/resources/compositor/layer.h"
#include "garnet/lib/ui/gfx/resources/compositor/layer_stack.h"
#include "garnet/lib/ui/gfx/resources/gpu_image.h"
#include "garnet/lib/ui/gfx/resources/host_image.h"
#include "garnet/lib/ui/gfx/resources/image_pipe.h"
#include "garnet/lib/ui/gfx/resources/import.h"
#include "garnet/lib/ui/gfx/resources/lights/ambient_light.h"
#include "garnet/lib/ui/gfx/resources/lights/directional_light.h"
#include "garnet/lib/ui/gfx/resources/lights/light.h"
#include "garnet/lib/ui/gfx/resources/lights/point_light.h"
#include "garnet/lib/ui/gfx/resources/material.h"
#include "garnet/lib/ui/gfx/resources/memory.h"
#include "garnet/lib/ui/gfx/resources/nodes/entity_node.h"
#include "garnet/lib/ui/gfx/resources/nodes/node.h"
#include "garnet/lib/ui/gfx/resources/nodes/opacity_node.h"
#include "garnet/lib/ui/gfx/resources/nodes/scene.h"
#include "garnet/lib/ui/gfx/resources/nodes/shape_node.h"
#include "garnet/lib/ui/gfx/resources/renderers/renderer.h"
#include "garnet/lib/ui/gfx/resources/shapes/circle_shape.h"
#include "garnet/lib/ui/gfx/resources/shapes/mesh_shape.h"
#include "garnet/lib/ui/gfx/resources/shapes/rectangle_shape.h"
#include "garnet/lib/ui/gfx/resources/shapes/rounded_rectangle_shape.h"
#include "garnet/lib/ui/gfx/resources/shapes/shape.h"
#include "garnet/lib/ui/gfx/resources/view.h"
#include "garnet/lib/ui/gfx/resources/view_holder.h"
namespace scenic_impl {
namespace gfx {
void Memory::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void GpuImage::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void HostImage::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void ImagePipe::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void View::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void ViewHolder::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void Buffer::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void EntityNode::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void OpacityNode::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void ShapeNode::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void CircleShape::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void RectangleShape::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void RoundedRectangleShape::Accept(ResourceVisitor* visitor) {
visitor->Visit(this);
}
void MeshShape::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void Material::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void Compositor::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void DisplayCompositor::Accept(ResourceVisitor* visitor) {
visitor->Visit(this);
}
void LayerStack::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void Layer::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void Scene::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void Camera::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void Renderer::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void Light::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void AmbientLight::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void DirectionalLight::Accept(ResourceVisitor* visitor) {
visitor->Visit(this);
}
void PointLight::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
void Import::Accept(ResourceVisitor* visitor) { visitor->Visit(this); }
} // namespace gfx
} // namespace scenic_impl