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// Copyright 2017 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GARNET_LIB_UI_GFX_RESOURCES_LIGHTS_LIGHT_H_
#define GARNET_LIB_UI_GFX_RESOURCES_LIGHTS_LIGHT_H_
#include "garnet/lib/ui/gfx/resources/resource.h"
#include "lib/escher/geometry/types.h"
namespace scenic_impl {
namespace gfx {
class Light;
class Scene;
using LightPtr = fxl::RefPtr<Light>;
// Lights can be added to a Scene.
class Light : public Resource {
public:
static const ResourceTypeInfo kTypeInfo;
bool SetColor(const glm::vec3& color);
const glm::vec3& color() const { return color_; }
protected:
Light(Session* session, ResourceId node_id,
const ResourceTypeInfo& type_info);
// |Resource|.
void Accept(class ResourceVisitor* visitor) override;
private:
glm::vec3 color_ = {0.f, 0.f, 0.f};
};
} // namespace gfx
} // namespace scenic_impl
#endif // GARNET_LIB_UI_GFX_RESOURCES_LIGHTS_LIGHT_H_