#include "a11y_input_system.h" | |
namespace scenic_impl { | |
namespace a11y_input { | |
A11yInputSystem::A11yInputSystem(SystemContext context, | |
bool initialized_after_construction) | |
: System(std::move(context), initialized_after_construction) { | |
FXL_LOG(INFO) << "Scenic accessibility input system started."; | |
} | |
std::unique_ptr<CommandDispatcher> A11yInputSystem::CreateCommandDispatcher( | |
CommandDispatcherContext context) { | |
return nullptr; | |
} | |
} // namespace a11y_input | |
} // namespace scenic_impl |