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// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GARNET_EXAMPLES_UI_HELLO_POSE_BUFFER_APP_H_
#define GARNET_EXAMPLES_UI_HELLO_POSE_BUFFER_APP_H_
#include <lib/async-loop/cpp/loop.h>
#include "lib/component/cpp/startup_context.h"
#include "lib/ui/scenic/cpp/resources.h"
#include "lib/ui/scenic/cpp/session.h"
namespace scenic {
namespace hello_pose_buffer {
class App {
public:
App(async::Loop* loop);
private:
// Called asynchronously by constructor.
void Init(fuchsia::ui::gfx::DisplayInfo display_info);
// Updates and presents the scene. Called first by Init(). Each invocation
// schedules another call to Update() when the result of the previous
// presentation is asynchronously received.
void Update(uint64_t next_presentation_time);
// Parameters expressed in pixels
void CreateExampleScene(float display_width, float display_height);
void ConfigurePoseBuffer();
void ReleaseSessionResources();
std::unique_ptr<component::StartupContext> startup_context_;
async::Loop* loop_;
fuchsia::ui::scenic::ScenicPtr scenic_;
std::unique_ptr<scenic::Session> session_;
std::unique_ptr<scenic::DisplayCompositor> compositor_;
std::unique_ptr<scenic::StereoCamera> camera_;
std::unique_ptr<scenic::ShapeNode> cube_node_;
zx::vmo pose_buffer_vmo_;
// Time of the first update. Animation of the "pane" content is based on the
// time elapsed since this time.
zx_time_t start_time_ = 0;
component::Services services_;
fuchsia::sys::ComponentControllerPtr controller_;
fuchsia::ui::gfx::PoseBufferProviderPtr provider_;
};
} // namespace hello_pose_buffer
} // namespace scenic
#endif // GARNET_EXAMPLES_UI_HELLO_POSE_BUFFER_APP_H_