blob: e5492520707186e44b70e5b99164c22d99a46837 [file] [log] [blame]
// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <memory>
#include <lib/async-loop/cpp/loop.h>
#include "garnet/examples/ui/hello_base_view/example_presenter.h"
#include "garnet/examples/ui/hello_base_view/view.h"
#include "lib/component/cpp/startup_context.h"
#include "lib/fxl/command_line.h"
#include "lib/fxl/log_settings_command_line.h"
#include "lib/ui/base_view/cpp/view_provider_component.h"
using namespace hello_base_view;
int main(int argc, const char** argv) {
async::Loop loop(&kAsyncLoopConfigAttachToThread);
auto command_line = fxl::CommandLineFromArgcArgv(argc, argv);
if (!fxl::SetLogSettingsFromCommandLine(command_line))
return 1;
const bool kUseRootPresenter = command_line.HasOption("use_root_presenter");
const bool kUseExamplePresenter =
command_line.HasOption("use_example_presenter");
if (kUseRootPresenter && kUseExamplePresenter) {
FXL_LOG(ERROR)
<< "Cannot set both --use_root_presenter and --use_example_presenter";
return 1;
}
// If the user asked us to use a Presenter, then do so. Otherwise, just
// provide our view as a service.
if (kUseRootPresenter) {
FXL_LOG(INFO) << "Using root presenter.";
FXL_LOG(INFO) << "To quit: Tap the background and hit the ESC key.";
// We need to attach ourselves to a Presenter. To do this, we create a
// pair of tokens, and use one to create a View locally (which we attach
// the rest of our UI to), and one which we pass to a Presenter to create
// a ViewHolder to embed us.
//
// In the Peridot layer of Fuchsia, the device_runner both launches the
// device shell, and connects it to the root presenter. Here, we create
// two eventpair handles, one of which will be passed to the root presenter
// and the other to the View.
zx::eventpair view_holder_token, view_token;
if (ZX_OK != zx::eventpair::create(0u, &view_holder_token, &view_token)) {
FXL_LOG(ERROR) << "hello_base_view: parent failed to create tokens.";
return 1;
}
// Create a startup context for ourselves and use it to connect to
// environment services.
std::unique_ptr<component::StartupContext> startup_context =
component::StartupContext::CreateFromStartupInfo();
fidl::InterfacePtr<fuchsia::ui::scenic::Scenic> scenic =
startup_context
->ConnectToEnvironmentService<fuchsia::ui::scenic::Scenic>();
scenic.set_error_handler([&loop](zx_status_t status) {
FXL_LOG(INFO) << "Lost connection to Scenic with error " << status << ".";
loop.Quit();
});
// Create a View which will launch shadertoy and attach shadertoy's View to
// itself.
scenic::ViewContext view_context = {
.session_and_listener_request =
scenic::CreateScenicSessionPtrAndListenerRequest(scenic.get()),
.view_token = std::move(view_token),
.incoming_services = nullptr,
.outgoing_services = nullptr,
.startup_context = startup_context.get(),
};
auto view =
std::make_unique<ShadertoyEmbedderView>(std::move(view_context), &loop);
view->LaunchShadertoyClient();
// Display the newly-created view using root_presenter.
fuchsia::ui::policy::Presenter2Ptr root_presenter =
startup_context
->ConnectToEnvironmentService<fuchsia::ui::policy::Presenter2>();
root_presenter->PresentView(std::move(view_holder_token), nullptr);
loop.Run();
} else if (kUseExamplePresenter) {
FXL_LOG(INFO) << "Using example presenter.";
// We need to attach ourselves to a Presenter. To do this, we create a
// pair of tokens, and use one to create a View locally (which we attach
// the rest of our UI to), and one which we pass to a Presenter to create
// a ViewHolder to embed us.
//
// In the Peridot layer of Fuchsia, the device_runner both launches the
// device shell, and connects it to the root presenter. Here, we create
// two eventpair handles, one of which will be passed to our example
// Presenter and the other to the View.
//
// For simplicity, both the presenter and the view run in-process, and the
// tokens are passed to them via C++ methods. However, it would work just
// as well if the presenter/view lived in two other processes, and we
// passed the tokens to them via FIDL messages. In Peridot, this is
// exactly what the device_runner does.
zx::eventpair view_holder_token, view_token;
if (ZX_OK != zx::eventpair::create(0u, &view_holder_token, &view_token)) {
FXL_LOG(ERROR) << "hello_base_view: parent failed to create tokens.";
return 1;
}
// Create a startup context for ourselves and use it to connect to
// environment services.
std::unique_ptr<component::StartupContext> startup_context =
component::StartupContext::CreateFromStartupInfo();
fidl::InterfacePtr<fuchsia::ui::scenic::Scenic> scenic =
startup_context
->ConnectToEnvironmentService<fuchsia::ui::scenic::Scenic>();
scenic.set_error_handler([&loop](zx_status_t status) {
FXL_LOG(INFO) << "Lost connection to Scenic with error code " << status
<< ".";
loop.Quit();
});
// Create a View which will launch shadertoy and attach shadertoy's View to
// itself.
scenic::ViewContext view_context = {
.session_and_listener_request =
scenic::CreateScenicSessionPtrAndListenerRequest(scenic.get()),
.view_token = std::move(view_token),
.incoming_services = nullptr,
.outgoing_services = nullptr,
.startup_context = startup_context.get(),
};
auto view =
std::make_unique<ShadertoyEmbedderView>(std::move(view_context), &loop);
view->LaunchShadertoyClient();
// Display the newly created View using our in-process presenter, which
// creates a DisplayCompositor directly for screen output.
// NOTE: The example presenter has an independent session to Scenic even
// though it resides in the same process as the view.
auto example_presenter = std::make_unique<ExamplePresenter>(scenic.get());
example_presenter->PresentView(std::move(view_holder_token), nullptr);
loop.Run();
} else {
// Instead of creating a View directly, provide a component that will do so
// when asked via FIDL.
//
// NOTE: This will not work with set_root_view until view_manager creates V2
// views internally.
FXL_LOG(INFO) << "Launching view provider service.";
scenic::ViewProviderComponent component(
[&loop](scenic::ViewContext context) {
// Create a View which will launch shadertoy and attach shadertoy's
// View to itself.
auto view = std::make_unique<ShadertoyEmbedderView>(
std::move(context), &loop);
view->LaunchShadertoyClient();
return view;
},
&loop);
loop.Run();
}
return 0;
}