blob: 00a1c4ee65a9a0bae8e2bbeb072b5baf27c277d2 [file] [log] [blame]
// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <optional>
#include <vector>
#include "garnet/bin/zxdb/client/frame_fingerprint.h"
#include "garnet/bin/zxdb/client/thread_controller.h"
#include "lib/fxl/memory/weak_ptr.h"
namespace zxdb {
class FinishPhysicalFrameThreadController;
class Stack;
class StepOverThreadController;
// Thread controller that runs a given stack frame to its completion. This
// can finish more than one frame at once, and there could be any combination
// of physical and inline frames being exited from.
//
// This works by first finishing to the nearest physical frame using the
// FinishPhysicalFrameThreadController (if there is no physical frame above the
// one being finished, this will be a no-op). Then any inline frames will be
// iteratively finished using the StepOverThreadController to step over the
// inline code ranges until the desired frame is reached.
class FinishThreadController : public ThreadController {
public:
// Finishes the given frame of the stack, leaving control at frame
// |frame_to_finish + 1] when the controller is complete.
FinishThreadController(Stack& stack, size_t frame_to_finish);
~FinishThreadController() override;
// ThreadController implementation.
void InitWithThread(Thread* thread,
std::function<void(const Err&)> cb) override;
ContinueOp GetContinueOp() override;
StopOp OnThreadStop(
debug_ipc::NotifyException::Type stop_type,
const std::vector<fxl::WeakPtr<Breakpoint>>& hit_breakpoints) override;
const char* GetName() const override { return "Finish"; }
private:
// Creates the controller for stepping out of the inline function at the top
// of the stack. Issues the callback in all cases. Returns false on failure.
bool CreateInlineStepOverController(std::function<void(const Err&)> cb);
// Index of the frame to finish. Invalid after the thread is resumed.
size_t frame_to_finish_;
#ifndef NDEBUG
// IP of the frame to step out of. This is a sanity check to make sure the
// stack didn't change between construction and InitWithThread.
uint64_t frame_ip_;
#endif
// Will be non-null when stepping out of the nearest physical frame. When
// doing the subsequent inline step this will be null.
std::unique_ptr<FinishPhysicalFrameThreadController> finish_physical_controller_;
// The frame being stepped out of. This will be set when the frame being
// stepped out of is an inline frame. Otherwise, only the physical frame
// stepper is required.
FrameFingerprint from_inline_frame_fingerprint_;
// Will be non-null when stepping out of inline frames. When doing the
// initial step out of a physical frame, this will be null.
std::unique_ptr<StepOverThreadController> step_over_controller_;
fxl::WeakPtrFactory<FinishThreadController> weak_factory_;
};
} // namespace zxdb