blob: a50769e075e3a3b7335fffc11d15118d91110d0a [file] [log] [blame]
// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#pragma once
#include <optional>
#include <vector>
#include "garnet/bin/zxdb/client/frame_fingerprint.h"
#include "garnet/bin/zxdb/client/thread_controller.h"
#include "lib/fxl/memory/weak_ptr.h"
namespace zxdb {
class Frame;
class Stack;
class UntilThreadController;
// Thread controller that runs a given physical stack frame to its completion.
// This can finish more than one frame at once, and there could be a
// combination of physical and inline frames being exited from as long as the
// bottom one being finished is a physical frame (it uses a breakpoint that
// requires knowing the return address which does not exist for inline frames).
//
// See FinishThreadController which uses this as a sub-controller to finish
// any frame.
class FinishPhysicalFrameThreadController : public ThreadController {
public:
// Finishes the given frame of the stack, leaving control at frame
// |frame_to_finish + 1] when the controller is complete. The frame at the
// given index must be a physical frame.
FinishPhysicalFrameThreadController(Stack& stack, size_t frame_to_finish);
~FinishPhysicalFrameThreadController() override;
// ThreadController implementation.
void InitWithThread(Thread* thread,
std::function<void(const Err&)> cb) override;
ContinueOp GetContinueOp() override;
StopOp OnThreadStop(
debug_ipc::NotifyException::Type stop_type,
const std::vector<fxl::WeakPtr<Breakpoint>>& hit_breakpoints) override;
const char* GetName() const override { return "FinishPhysical"; }
private:
// Called when both the frame fingerprint and the thread are known. Does
// final initialization.
void InitWithFingerprint(FrameFingerprint fingerprint);
// Index of the frame to finish. Invalid after the thread is resumed.
size_t frame_to_finish_;
#ifndef NDEBUG
// IP of the frame to step out of. This is a sanity check to make sure the
// stack didn't change between construction and InitWithThread.
uint64_t frame_ip_;
#endif
// Will be non-null when stepping out. During initialization or when stepping
// out of the earliest stack frame, this can be null.
std::unique_ptr<UntilThreadController> until_controller_;
fxl::WeakPtrFactory<FinishPhysicalFrameThreadController> weak_factory_;
};
} // namespace zxdb