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# escher/mesh/
## Indexed Triangle Mesh
`IndexedTriangleMesh` is a CPU-based mesh representation which is amenable to geometric algorithms
such as clipping against an oriented plane.
## Tessellation
Provided functions to generate a variety of 2D and 3D mesh shapes, e.g.
- sphere
- circle
- ring
- rounded rectangle
Some of these produce a mesh that has already been uploaded to the GPU, and others produce an
`IndexedTriangleMesh` which can be processed further before uploading.