tree: f3001a7655ef65c060ba06d344af6092d77c50f9 [path history] [tgz]
  1. child/
  2. meta/
  3. app.cc
  4. app.h
  5. BUILD.gn
  6. main.cc
  7. README.md
src/ui/examples/lab/direct_input/README.md

DirectInput

What is it?

This is a program that exercises Scenic's input subsystem. It directly talks to Scenic, and runs without the help of a root presenter. Other presenters should be disabled while this program runs.

What should I expect to see?

You should see two Views, one vended by direct_input, and an inset View vended by direct_input_child. The functionality is the same: display a finger tracker for each finger on the touchscreen, and “blink” when a keyboard input is received by one of the Views.

How do I run it?

Run it like this:

$ run direct_input [--verbose=1]

How is it structured?

There are two packages, each containing an independent binary.

DirectInput

Some high-level functionality provided by DirectInput:

It forwards InputEvents to Scenic to be routed to the correct destination based on hit testing. Scenic will send an InputEvent to a View over its SessionListener, as a session event.

To receive InputEvents from Scenic, DirectInput implements the following callback, given to its session as the event handler:

void App::OnSessionEvents(fidl::VectorPtr<fuchsia::ui::scenic::Event> events);

On receipt of an InputEvent from Scenic, we switch based on its type: Focus, Pointer, or Keyboard.

  • Focus events are sent first, and we respond to it by displaying a “focus frame” as a visual aid to the user. The focus frame is removed on a defocus event.
  • Pointer events are sent after, and we respond by displaying a per-finger circle to indicate active tracking. The finger tracker is removed on a touch pointer's UP event.
  • Keyboard events are sent to the focused View, and we respond to it by briefly “blinking” the focus frame.

To exercise the multi-View case, DirectInput requests a child program to be launched, and sets up a ViewHolder into which the child can vend its View. DirectInput requests the child to create a View into the provided ViewHolder through the ViewProvider interface, implemented by the child.

DirectInputChild

DirectInputChild represents a typical user application — e.g., there is no logic to manage input devices and input reports. Instead, it implements the ViewProvider interface (allowing other programs to request we create a View) and sets up its UI logic into its View.

The specifics of how DirectInputChild handles InputEvents are identical to DirectInputChild. However, we deliberately keep the code independent and duplicated so that you can play around with each View independently of the other.