blob: 87df9d6cd948ada733ab206fecca629219802bb6 [file] [log] [blame]
// Copyright 2021 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <stddef.h>
#include <stdint.h>
#include <zircon/compiler.h>
#include <memory>
#include "src/lib/fxl/macros.h"
#include "src/sys/fuzzing/common/testing/module.h"
#include "src/sys/fuzzing/realmfuzzer/target/module.h"
namespace fuzzing {
// Wraps a |Module| and automatically provides fake counters and PC tables based on a seed value.
class FakeRealmFuzzerModule final : public FakeModule {
// Make a fake module with randomized PCs.
explicit FakeRealmFuzzerModule(uint32_t seed = 1);
// Make a fake module with the given PCs.
explicit FakeRealmFuzzerModule(std::vector<ModulePC>&& pc_table) noexcept;
FakeRealmFuzzerModule(FakeRealmFuzzerModule&& other) { *this = std::move(other); }
~FakeRealmFuzzerModule() override = default;
FakeRealmFuzzerModule& operator=(FakeRealmFuzzerModule&& other) noexcept;
const Module& module() const { return *module_; }
// See corresponding |Module| methods.
Identifier legacy_id() const { return module_->legacy_id(); }
const std::string& id() const { return module_->id(); }
__WARN_UNUSED_RESULT zx_status_t Share(uint64_t target_id, zx::vmo* out) const;
void Update() { module_->Update(); }
void Clear() { module_->Clear(); }
std::unique_ptr<Module> module_;
} // namespace fuzzing