blob: 29b1eff0be0e5a42dc21205ff928f5480954d75a [file] [log] [blame] [edit]
// Copyright 2017 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <lib/zx/event.h>
#include <utility>
#include <dispatcher-pool/dispatcher-execution-domain.h>
#include <dispatcher-pool/dispatcher-thread-pool.h>
namespace dispatcher {
// static
fbl::RefPtr<ExecutionDomain> ExecutionDomain::Create(zx::profile profile) {
zx::event evt;
if (zx::event::create(0, &evt) != ZX_OK)
return nullptr;
if (evt.signal(0u, ZX_USER_SIGNAL_0) != ZX_OK)
return nullptr;
fbl::RefPtr<ThreadPool> thread_pool;
zx_status_t res = ThreadPool::Get(&thread_pool, std::move(profile));
if (res != ZX_OK)
return nullptr;
ZX_DEBUG_ASSERT(thread_pool != nullptr);
fbl::AllocChecker ac;
auto new_domain = fbl::AdoptRef(new (&ac) ExecutionDomain(thread_pool, std::move(evt)));
if (!ac.check())
return nullptr;
res = thread_pool->AddDomainToPool(new_domain);
if (res != ZX_OK)
return nullptr;
return new_domain;
}
ExecutionDomain::ExecutionDomain(fbl::RefPtr<ThreadPool> thread_pool, zx::event dispatch_idle_evt)
: deactivated_(0),
thread_pool_(std::move(thread_pool)),
dispatch_idle_evt_(std::move(dispatch_idle_evt)) {
ZX_DEBUG_ASSERT(thread_pool_ != nullptr);
ZX_DEBUG_ASSERT(dispatch_idle_evt_.is_valid());
}
ExecutionDomain::~ExecutionDomain() {
// Assert that the Owner implementation properly deactivated itself
// before destructing.
ZX_DEBUG_ASSERT(deactivated());
ZX_DEBUG_ASSERT(sources_.is_empty());
}
void ExecutionDomain::Deactivate(bool sync_dispatch) {
// Flag ourselves as deactivated. This will prevent any new event sources
// from being added to the sources_ list. We can then swap the contents of
// the sources_ list with a temp list, leave the lock and deactivate all of
// the sources at our leisure.
SourceList to_deactivate;
bool sync_needed = false;
{
fbl::AutoLock sources_lock(&sources_lock_);
if (deactivated()) {
ZX_DEBUG_ASSERT(sources_.is_empty());
} else {
deactivated_.store(1u);
to_deactivate.swap(sources_);
}
// If there are dispatch operations currently in flight, clear the
// dispatch idle event and set the flag indicating to the dispatch
// operation that it needs to set the event when it finishes.
if (dispatch_in_progress_) {
sync_needed = true;
if (!dispatch_sync_in_progress_) {
__UNUSED zx_status_t res;
dispatch_sync_in_progress_ = true;
res = dispatch_idle_evt_.signal(ZX_USER_SIGNAL_0, 0u);
ZX_DEBUG_ASSERT(res == ZX_OK);
}
}
}
// Now deactivate all of our event sources and release all of our references.
if (!to_deactivate.is_empty()) {
for (auto& source : to_deactivate) {
source.Deactivate();
}
to_deactivate.clear();
}
// Synchronize if needed
if (sync_needed && sync_dispatch) {
__UNUSED zx_status_t res;
zx_signals_t pending;
res = dispatch_idle_evt_.wait_one(ZX_USER_SIGNAL_0, zx::deadline_after(zx::sec(5)), &pending);
ZX_DEBUG_ASSERT(res == ZX_OK);
ZX_DEBUG_ASSERT((pending & ZX_USER_SIGNAL_0) != 0);
}
// Finally, exit our thread pool and release our reference to it.
decltype(thread_pool_) pool;
{
fbl::AutoLock sources_lock(&sources_lock_);
pool = std::move(thread_pool_);
}
if (pool != nullptr)
pool->RemoveDomainFromPool(this);
}
fbl::RefPtr<ThreadPool> ExecutionDomain::GetThreadPool() {
fbl::AutoLock sources_lock(&sources_lock_);
return fbl::RefPtr<ThreadPool>(thread_pool_);
}
zx_status_t ExecutionDomain::AddEventSource(fbl::RefPtr<EventSource>&& event_source) {
if (event_source == nullptr)
return ZX_ERR_INVALID_ARGS;
// This check is a bit sketchy... This event_source should *never* be in
// any ExecutionDomain's event_source list at this point in time, however if
// it is, we don't really know what lock we need to obtain to make this
// observation atomically. That said, the check will not mutate any state,
// so it should be safe. It just might not catch a bad situation which
// should never happen.
ZX_DEBUG_ASSERT(!event_source->InExecutionDomain());
// If this ExecutionDomain has become deactivated, then it is not accepting
// any new event sources. Fail the request to add this event_source.
fbl::AutoLock sources_lock(&sources_lock_);
if (deactivated())
return ZX_ERR_BAD_STATE;
// We are still active. Transfer the reference to this event_source to our set
// of sources.
sources_.push_front(std::move(event_source));
return ZX_OK;
}
void ExecutionDomain::RemoveEventSource(EventSource* event_source) {
fbl::AutoLock sources_lock(&sources_lock_);
// Has this ExecutionDomain become deactivated? If so, then this
// event_source may still be on a list (the local 'to_deactivate' list in
// Deactivate), but it is not in the ExecutionDomain's sources_ list, so
// there is nothing to do here.
if (deactivated()) {
ZX_DEBUG_ASSERT(sources_.is_empty());
return;
}
// If the event_source has not already been removed from the domain's list, do
// so now.
if (event_source->InExecutionDomain())
sources_.erase(*event_source);
}
bool ExecutionDomain::AddPendingWork(EventSource* event_source) {
ZX_DEBUG_ASSERT(event_source != nullptr);
ZX_DEBUG_ASSERT(!event_source->InPendingList());
ZX_DEBUG_ASSERT(event_source->dispatch_state() == DispatchState::WaitingOnPort);
// If this ExecutionDomain has become deactivated, then it is not accepting
// any new pending work. Do not add the source to the pending work queue,
// and do not tell the caller that it should be processing the queue when we
// return. The event source is now in the Idle state.
fbl::AutoLock sources_lock(&sources_lock_);
if (deactivated()) {
event_source->dispatch_state_ = DispatchState::Idle;
return false;
}
// Add this event source to the back of the pending work queue, and tell the
// caller whether or not it is responsible for processing the queue.
bool ret = !dispatch_in_progress_;
if (ret) {
ZX_DEBUG_ASSERT(pending_work_.is_empty());
dispatch_in_progress_ = true;
}
event_source->dispatch_state_ = DispatchState::DispatchPending;
pending_work_.push_back(fbl::RefPtr(event_source));
return ret;
}
bool ExecutionDomain::RemovePendingWork(EventSource* event_source) {
ZX_DEBUG_ASSERT(event_source != nullptr);
fbl::AutoLock sources_lock(&sources_lock_);
if (!event_source->InPendingList())
return false;
// If we were on the pending list, then our state must be DispatchPending;
ZX_DEBUG_ASSERT(event_source->dispatch_state() == DispatchState::DispatchPending);
pending_work_.erase(*event_source);
return true;
}
void ExecutionDomain::DispatchPendingWork() {
// While we have work waiting in the pending queue, dispatch it.
//
// TODO(johngro) : To prevent starvation issues, we should probably only
// perform a finite amount of work, and unwind out into the port wait
// operation to give other event source owners a chance if this ends up
// going on for too long.
while (true) {
// Enter the sources lock and take a reference to the front of the
// pending queue. If the pending work queue is empty, or we have been
// deactivated, we are finished.
fbl::RefPtr<EventSource> source;
{
fbl::AutoLock sources_lock(&sources_lock_);
ZX_DEBUG_ASSERT(dispatch_in_progress_);
if (deactivated() || pending_work_.is_empty()) {
// Clear the dispatch in progress flag. If someone is
// attempting to synchronize with dispatch operations in flight,
// set the event indicating that we are now idle.
//
// Do _not_ clear the pending_work_ queue at this point. Either
// the queue is already empty, or we are in the process of
// deactivating. If there are items in the pending work queue,
// then they will be removed by Deactivate as we shut down.
//
// If we clear the queue here instead, we will violate the
// invariant that an EventSource's state is DispatchPending
// if-and-only-if it is also in its domain's pending_work_queue_
// (which can cause ASSERTs in other places to fire).
dispatch_in_progress_ = false;
if (dispatch_sync_in_progress_) {
__UNUSED zx_status_t res;
res = dispatch_idle_evt_.signal(0u, ZX_USER_SIGNAL_0);
ZX_DEBUG_ASSERT(res == ZX_OK);
}
return;
}
source = pending_work_.begin().CopyPointer();
}
// Attempt to transition to the Dispatching state. If this fails, it
// means that we were canceled after we left the sources_lock_ but
// before we managed to re-enter both the EventSource's object lock and
// the execution domain's sources lock. If this is the case, just move
// on to the next pending source.
ZX_DEBUG_ASSERT(source != nullptr);
if (source->BeginDispatching())
source->Dispatch(this);
}
}
} // namespace dispatcher