A compact encoder / decoder pair that uses a binary zero-fluff encoding scheme. The size of the encoded object will be the same or smaller than the size that the object takes up in memory in a running Rust program.
In addition to exposing two simple functions (one that encodes to Vec<u8>
, and one that decodes from &[u8]
), binary-encode exposes a Reader/Writer API that makes it work perfectly with other stream-based apis such as rust files, network streams, and the flate2-rs compression library.
#[macro_use] extern crate serde_derive; extern crate bincode; use bincode::{serialize, deserialize}; #[derive(Serialize, Deserialize, PartialEq, Debug)] struct Entity { x: f32, y: f32, } #[derive(Serialize, Deserialize, PartialEq, Debug)] struct World(Vec<Entity>); fn main() { let world = World(vec![Entity { x: 0.0, y: 4.0 }, Entity { x: 10.0, y: 20.5 }]); let encoded: Vec<u8> = serialize(&world).unwrap(); // 8 bytes for the length of the vector, 4 bytes per float. assert_eq!(encoded.len(), 8 + 4 * 4); let decoded: World = deserialize(&encoded[..]).unwrap(); assert_eq!(world, decoded); }
The encoding (and thus decoding) proceeds unsurprisingly -- primitive types are encoded according to the underlying Writer
, tuples and structs are encoded by encoding their fields one-by-one, and enums are encoded by first writing out the tag representing the variant and then the contents.
However, there are some implementation details to be aware of:
isize
/usize
are encoded as i64
/u64
, for portability.u32
instead of a usize
. u32
is enough for all practical uses.str
is encoded as (u64, &[u8])
, where the u64
is the number of bytes contained in the encoded string.