| //! Synchronization primitives. |
| //! |
| //! This module is an async version of [`std::sync`]. |
| //! |
| //! [`std::sync`]: https://doc.rust-lang.org/std/sync/index.html |
| //! |
| //! ## The need for synchronization |
| //! |
| //! async-std's sync primitives are scheduler-aware, making it possible to |
| //! `.await` their operations - for example the locking of a [`Mutex`]. |
| //! |
| //! Conceptually, a Rust program is a series of operations which will |
| //! be executed on a computer. The timeline of events happening in the |
| //! program is consistent with the order of the operations in the code. |
| //! |
| //! Consider the following code, operating on some global static variables: |
| //! |
| //! ``` |
| //! static mut A: u32 = 0; |
| //! static mut B: u32 = 0; |
| //! static mut C: u32 = 0; |
| //! |
| //! fn main() { |
| //! unsafe { |
| //! A = 3; |
| //! B = 4; |
| //! A = A + B; |
| //! C = B; |
| //! println!("{} {} {}", A, B, C); |
| //! C = A; |
| //! } |
| //! } |
| //! ``` |
| //! |
| //! It appears as if some variables stored in memory are changed, an addition |
| //! is performed, result is stored in `A` and the variable `C` is |
| //! modified twice. |
| //! |
| //! When only a single thread is involved, the results are as expected: |
| //! the line `7 4 4` gets printed. |
| //! |
| //! As for what happens behind the scenes, when optimizations are enabled the |
| //! final generated machine code might look very different from the code: |
| //! |
| //! - The first store to `C` might be moved before the store to `A` or `B`, |
| //! _as if_ we had written `C = 4; A = 3; B = 4`. |
| //! |
| //! - Assignment of `A + B` to `A` might be removed, since the sum can be stored |
| //! in a temporary location until it gets printed, with the global variable |
| //! never getting updated. |
| //! |
| //! - The final result could be determined just by looking at the code |
| //! at compile time, so [constant folding] might turn the whole |
| //! block into a simple `println!("7 4 4")`. |
| //! |
| //! The compiler is allowed to perform any combination of these |
| //! optimizations, as long as the final optimized code, when executed, |
| //! produces the same results as the one without optimizations. |
| //! |
| //! Due to the [concurrency] involved in modern computers, assumptions |
| //! about the program's execution order are often wrong. Access to |
| //! global variables can lead to nondeterministic results, **even if** |
| //! compiler optimizations are disabled, and it is **still possible** |
| //! to introduce synchronization bugs. |
| //! |
| //! Note that thanks to Rust's safety guarantees, accessing global (static) |
| //! variables requires `unsafe` code, assuming we don't use any of the |
| //! synchronization primitives in this module. |
| //! |
| //! [constant folding]: https://en.wikipedia.org/wiki/Constant_folding |
| //! [concurrency]: https://en.wikipedia.org/wiki/Concurrency_(computer_science) |
| //! |
| //! ## Out-of-order execution |
| //! |
| //! Instructions can execute in a different order from the one we define, due to |
| //! various reasons: |
| //! |
| //! - The **compiler** reordering instructions: If the compiler can issue an |
| //! instruction at an earlier point, it will try to do so. For example, it |
| //! might hoist memory loads at the top of a code block, so that the CPU can |
| //! start [prefetching] the values from memory. |
| //! |
| //! In single-threaded scenarios, this can cause issues when writing |
| //! signal handlers or certain kinds of low-level code. |
| //! Use [compiler fences] to prevent this reordering. |
| //! |
| //! - A **single processor** executing instructions [out-of-order]: |
| //! Modern CPUs are capable of [superscalar] execution, |
| //! i.e., multiple instructions might be executing at the same time, |
| //! even though the machine code describes a sequential process. |
| //! |
| //! This kind of reordering is handled transparently by the CPU. |
| //! |
| //! - A **multiprocessor** system executing multiple hardware threads |
| //! at the same time: In multi-threaded scenarios, you can use two |
| //! kinds of primitives to deal with synchronization: |
| //! - [memory fences] to ensure memory accesses are made visible to |
| //! other CPUs in the right order. |
| //! - [atomic operations] to ensure simultaneous access to the same |
| //! memory location doesn't lead to undefined behavior. |
| //! |
| //! [prefetching]: https://en.wikipedia.org/wiki/Cache_prefetching |
| //! [compiler fences]: https://doc.rust-lang.org/std/sync/atomic/fn.compiler_fence.html |
| //! [out-of-order]: https://en.wikipedia.org/wiki/Out-of-order_execution |
| //! [superscalar]: https://en.wikipedia.org/wiki/Superscalar_processor |
| //! [memory fences]: https://doc.rust-lang.org/std/sync/atomic/fn.fence.html |
| //! [atomic operations]: https://doc.rust-lang.org/std/sync/atomic/index.html |
| //! |
| //! ## Higher-level synchronization objects |
| //! |
| //! Most of the low-level synchronization primitives are quite error-prone and |
| //! inconvenient to use, which is why async-std also exposes some |
| //! higher-level synchronization objects. |
| //! |
| //! These abstractions can be built out of lower-level primitives. |
| //! For efficiency, the sync objects in async-std are usually |
| //! implemented with help from the scheduler, which is |
| //! able to reschedule the tasks while they are blocked on acquiring |
| //! a lock. |
| //! |
| //! The following is an overview of the available synchronization |
| //! objects: |
| //! |
| //! - [`Arc`]: Atomically Reference-Counted pointer, which can be used |
| //! in multithreaded environments to prolong the lifetime of some |
| //! data until all the threads have finished using it. |
| //! |
| //! - [`Barrier`]: Ensures multiple threads will wait for each other |
| //! to reach a point in the program, before continuing execution all |
| //! together. |
| //! |
| //! - [`channel`]: Multi-producer, multi-consumer queues, used for |
| //! message-based communication. Can provide a lightweight |
| //! inter-task synchronisation mechanism, at the cost of some |
| //! extra memory. |
| //! |
| //! - [`Mutex`]: Mutual exclusion mechanism, which ensures that at |
| //! most one task at a time is able to access some data. |
| //! |
| //! - [`RwLock`]: Provides a mutual exclusion mechanism which allows |
| //! multiple readers at the same time, while allowing only one |
| //! writer at a time. In some cases, this can be more efficient than |
| //! a mutex. |
| //! |
| //! [`Arc`]: struct.Arc.html |
| //! [`Barrier`]: struct.Barrier.html |
| //! [`channel`]: fn.channel.html |
| //! [`Mutex`]: struct.Mutex.html |
| //! [`RwLock`]: struct.RwLock.html |
| //! |
| //! # Examples |
| //! |
| //! Spawn a task that updates an integer protected by a mutex: |
| //! |
| //! ``` |
| //! # async_std::task::block_on(async { |
| //! # |
| //! use async_std::sync::{Arc, Mutex}; |
| //! use async_std::task; |
| //! |
| //! let m1 = Arc::new(Mutex::new(0)); |
| //! let m2 = m1.clone(); |
| //! |
| //! task::spawn(async move { |
| //! *m2.lock().await = 1; |
| //! }) |
| //! .await; |
| //! |
| //! assert_eq!(*m1.lock().await, 1); |
| //! # |
| //! # }) |
| //! ``` |
| |
| #![allow(clippy::needless_doctest_main)] |
| |
| #[doc(inline)] |
| pub use std::sync::{Arc, Weak}; |
| |
| pub use mutex::{Mutex, MutexGuard}; |
| pub use rwlock::{RwLock, RwLockReadGuard, RwLockWriteGuard}; |
| |
| mod mutex; |
| mod rwlock; |
| |
| cfg_unstable! { |
| pub use barrier::{Barrier, BarrierWaitResult}; |
| pub use channel::{channel, Sender, Receiver, RecvError, TryRecvError, TrySendError}; |
| pub use condvar::Condvar; |
| |
| mod barrier; |
| mod condvar; |
| mod channel; |
| } |
| |
| pub(crate) mod waker_set; |
| pub(crate) use waker_set::WakerSet; |