blob: 11026c96413ab610f0ea410a4d5fe58db959da0f [file] [log] [blame]
// Copyright 2017 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <fidl/fuchsia.hardware.backlight/cpp/wire.h>
#include <fuchsia/hardware/display/controller/c/banjo.h>
#include <lib/mmio/mmio.h>
#include <lib/zx/vmo.h>
#include <ddktl/device.h>
#include <region-alloc/region-alloc.h>
#include "src/graphics/display/drivers/intel-i915/dpll.h"
#include "src/graphics/display/drivers/intel-i915/gtt.h"
#include "src/graphics/display/drivers/intel-i915/pipe.h"
#include "src/graphics/display/drivers/intel-i915/power.h"
#include "src/graphics/display/drivers/intel-i915/registers-ddi.h"
#include "src/graphics/display/drivers/intel-i915/registers-pipe.h"
#include "src/graphics/display/drivers/intel-i915/registers-transcoder.h"
namespace i915 {
class Controller;
class DisplayDevice;
namespace FidlBacklight = fuchsia_hardware_backlight;
// Thread safe weak-ref to the DisplayDevice, because the backlight device
// lifecycle is managed by devmgr but the DisplayDevice lifecycle is managed
// by the display controller class.
typedef struct display_ref {
mtx_t mtx;
DisplayDevice* display_device __TA_GUARDED(mtx);
} display_ref_t;
class DisplayDevice : public fidl::WireServer<FidlBacklight::Device> {
DisplayDevice(Controller* device, uint64_t id, registers::Ddi ddi);
virtual ~DisplayDevice();
bool AttachPipe(Pipe* pipe);
void ApplyConfiguration(const display_config_t* config, const config_stamp_t* config_stamp);
// TODO( Initialization-related interactions between the Controller class and
// DisplayDevice can currently take different paths, with Init() being called conditionally in
// some cases (e.g. if the display has already been configured and powered up by the bootloader),
// which means a DisplayDevice can hold many states before being considered fully-initialized.
// It would be good to simplify this by:
// 1. Eliminating the "partially initialized" DisplayDevice state from the point of its owner.
// 2. Having a single Init factory function with options, such as the current DPLL state, which is
// always called to construct a DisplayDevice, possibly merging Query, Init, InitWithDpllState,
// and InitBacklight, into a single routine.
// 3. Perhaps what represents a DDI and a display attached to a DDI should be separate
// abstractions?
// Query whether or not there is a display attached to this ddi. Does not
// actually do any initialization - that is done by Init.
virtual bool Query() = 0;
// Does display mode agnostic ddi initialization - subclasses implement InitDdi.
bool Init();
// Initialize the display based on existing hardware state. This method should be used instead of
// Init() when a display PLL has already been powered up and configured (e.g. by the bootlader)
// when the driver discovers the display. DDI initialization will not be performed in this case.
virtual void InitWithDpllState(const DpllState* dpll_state) {}
// Initializes the display backlight for an already initialized display.
void InitBacklight();
// Resumes the ddi after suspend.
bool Resume();
// Loads ddi state from the hardware at driver startup.
void LoadActiveMode();
// Method to allow the display device to handle hotplug events. Returns
// true if the device can handle the event without disconnecting. Otherwise
// the device will be removed.
virtual bool HandleHotplug(bool long_pulse) { return false; }
uint64_t id() const { return id_; }
registers::Ddi ddi() const { return ddi_; }
Controller* controller() { return controller_; }
virtual uint32_t i2c_bus_id() const = 0;
Pipe* pipe() const { return pipe_; }
bool is_hdmi() const { return is_hdmi_; }
void set_is_hdmi(bool is_hdmi) { is_hdmi_ = is_hdmi; }
virtual bool HasBacklight() { return false; }
virtual zx_status_t SetBacklightState(bool power, double brightness) {
virtual zx_status_t GetBacklightState(bool* power, double* brightness) {
virtual bool CheckPixelRate(uint64_t pixel_rate) = 0;
// FIDL calls
void GetStateNormalized(GetStateNormalizedRequestView request,
GetStateNormalizedCompleter::Sync& completer) override;
void SetStateNormalized(SetStateNormalizedRequestView request,
SetStateNormalizedCompleter::Sync& completer) override;
void GetStateAbsolute(GetStateAbsoluteRequestView request,
GetStateAbsoluteCompleter::Sync& completer) override;
void SetStateAbsolute(SetStateAbsoluteRequestView request,
SetStateAbsoluteCompleter::Sync& completer) override;
void GetMaxAbsoluteBrightness(GetMaxAbsoluteBrightnessRequestView request,
GetMaxAbsoluteBrightnessCompleter::Sync& completer) override;
void SetNormalizedBrightnessScale(
SetNormalizedBrightnessScaleRequestView request,
SetNormalizedBrightnessScaleCompleter::Sync& completer) override;
void GetNormalizedBrightnessScale(
GetNormalizedBrightnessScaleRequestView request,
GetNormalizedBrightnessScaleCompleter::Sync& completer) override;
// Attempts to initialize the ddi.
virtual bool InitDdi() = 0;
virtual bool InitBacklightHw() { return false; }
// Configures the hardware to display content at the given resolution.
virtual bool DdiModeset(const display_mode_t& mode, registers::Pipe pipe,
registers::Trans trans) = 0;
virtual bool ComputeDpllState(uint32_t pixel_clock_10khz, DpllState* config) = 0;
// Load the clock rate from hardware if it's necessary when changing the transcoder.
virtual uint32_t LoadClockRateForTranscoder(registers::Trans transcoder) = 0;
// Attaching a pipe to a display or configuring a pipe after display mode change has
// 3 steps. The second step is generic pipe configuration, whereas PipeConfigPreamble
// and PipeConfigEpilogue are responsible for display-type-specific configuration that
// must be done before and after the generic configuration.
virtual bool PipeConfigPreamble(const display_mode_t& mode, registers::Pipe pipe,
registers::Trans trans) = 0;
virtual bool PipeConfigEpilogue(const display_mode_t& mode, registers::Pipe pipe,
registers::Trans trans) = 0;
fdf::MmioBuffer* mmio_space() const;
bool CheckNeedsModeset(const display_mode_t* mode);
// Borrowed reference to Controller instance
Controller* controller_;
uint64_t id_;
registers::Ddi ddi_;
Pipe* pipe_ = nullptr;
PowerWellRef ddi_power_;
PowerWellRef ddi_io_power_;
bool inited_ = false;
display_mode_t info_ = {};
bool is_hdmi_ = false;
zx_device_t* backlight_device_ = nullptr;
display_ref_t* display_ref_ = nullptr;
} // namespace i915