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// Copyright 2018 The Fuchsia Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef GARNET_LIB_UI_GFX_SCREENSHOTTER_H_
#define GARNET_LIB_UI_GFX_SCREENSHOTTER_H_
#include <fuchsia/ui/scenic/cpp/fidl.h>
#include <string>
#include "garnet/lib/ui/gfx/engine/engine.h"
#include "src/lib/fxl/macros.h"
#include "src/ui/lib/escher/vk/image.h"
namespace scenic_impl {
namespace gfx {
class Screenshotter {
public:
static void TakeScreenshot(
Engine* engine,
fuchsia::ui::scenic::Scenic::TakeScreenshotCallback callback);
private:
static void OnCommandBufferDone(
const escher::ImagePtr& image, uint32_t width, uint32_t height,
uint32_t rotation, vk::Device device,
fuchsia::ui::scenic::Scenic::TakeScreenshotCallback done_callback);
};
} // namespace gfx
} // namespace scenic_impl
#endif // GARNET_LIB_UI_GFX_SCREENSHOTTER_H_