This tool compiles all the shaders used by Escher's paper renderer. The resulting compiled shader spirv binary is then saved to disk in src/ui/lib/escher/shaders/spirv. The name for the file is auto_generated based on the input name of the original shader plus a hash value calculated from the list of shader variant arguments.
To use:
Migrate to your fuchsia root directory.
fx set terminal.x64 --with //garnet/packages/examples:escher --args escher_use_null_vulkan_config_on_host=false
fx build host_x64/paper_shader_compiler && out/default/host_x64/paper_shader_compiler