blob: 5deb7564db56a31f8b3deae3a1e353bdadf7a5a7 [file] [log] [blame]
use std::{fmt::Display, io::Write};
use crate::{execute, queue};
use super::error::Result;
/// An interface for a command that performs an action on the terminal.
///
/// Crossterm provides a set of commands,
/// and there is no immediate reason to implement a command yourself.
/// In order to understand how to use and execute commands,
/// it is recommended that you take a look at [Command Api](../#command-api) chapter.
pub trait Command {
type AnsiType: Display;
/// Returns an ANSI code representation of this command.
/// An ANSI code can manipulate the terminal by writing it to the terminal buffer.
/// However, only Windows 10 and UNIX systems support this.
///
/// This method does not need to be accessed manually, as it is used by the crossterm's [Command Api](../#command-api)
fn ansi_code(&self) -> Self::AnsiType;
/// Execute this command.
///
/// Windows versions lower than windows 10 do not support ANSI escape codes,
/// therefore a direct WinAPI call is made.
///
/// This method does not need to be accessed manually, as it is used by the crossterm's [Command Api](../#command-api)
#[cfg(windows)]
fn execute_winapi(&self) -> Result<()>;
/// Returns whether the ansi code representation of this command is supported by windows.
///
/// A list of supported ANSI escape codes
/// can be found [here](https://docs.microsoft.com/en-us/windows/console/console-virtual-terminal-sequences).
#[cfg(windows)]
fn is_ansi_code_supported(&self) -> bool {
super::ansi_support::supports_ansi()
}
}
impl<T: Command> Command for &T {
type AnsiType = T::AnsiType;
#[inline]
fn ansi_code(&self) -> Self::AnsiType {
T::ansi_code(self)
}
#[inline]
#[cfg(windows)]
fn execute_winapi(&self) -> Result<()> {
T::execute_winapi(self)
}
#[cfg(windows)]
#[inline]
fn is_ansi_code_supported(&self) -> bool {
T::is_ansi_code_supported(self)
}
}
/// An interface for commands that can be queued for further execution.
pub trait QueueableCommand<T: Display>: Sized {
/// Queues the given command for further execution.
fn queue(&mut self, command: impl Command<AnsiType = T>) -> Result<&mut Self>;
}
/// An interface for commands that are directly executed.
pub trait ExecutableCommand<T: Display>: Sized {
/// Executes the given command directly.
fn execute(&mut self, command: impl Command<AnsiType = T>) -> Result<&mut Self>;
}
impl<T, A> QueueableCommand<A> for T
where
A: Display,
T: Write,
{
/// Queues the given command for further execution.
///
/// Queued commands will be executed in the following cases:
///
/// * When `flush` is called manually on the given type implementing `io::Write`.
/// * The terminal will `flush` automatically if the buffer is full.
/// * Each line is flushed in case of `stdout`, because it is line buffered.
///
/// # Arguments
///
/// - [Command](./trait.Command.html)
///
/// The command that you want to queue for later execution.
///
/// # Examples
///
/// ```rust
/// use std::io::{Write, stdout};
/// use crossterm::{Result, QueueableCommand, style::Print};
///
/// fn main() -> Result<()> {
/// let mut stdout = stdout();
///
/// // `Print` will executed executed when `flush` is called.
/// stdout
/// .queue(Print("foo 1\n".to_string()))?
/// .queue(Print("foo 2".to_string()))?;
///
/// // some other code (no execution happening here) ...
///
/// // when calling `flush` on `stdout`, all commands will be written to the stdout and therefore executed.
/// stdout.flush()?;
///
/// Ok(())
///
/// // ==== Output ====
/// // foo 1
/// // foo 2
/// }
/// ```
///
/// Have a look over at the [Command API](./#command-api) for more details.
///
/// # Notes
///
/// * In the case of UNIX and Windows 10, ANSI codes are written to the given 'writer'.
/// * In case of Windows versions lower than 10, a direct WinApi call will be made.
/// The reason for this is that Windows versions lower than 10 do not support ANSI codes,
/// and can therefore not be written to the given `writer`.
/// Therefore, there is no difference between [execute](./trait.ExecutableCommand.html)
/// and [queue](./trait.QueueableCommand.html) for those old Windows versions.
fn queue(&mut self, command: impl Command<AnsiType = A>) -> Result<&mut Self> {
queue!(self, command)?;
Ok(self)
}
}
impl<T, A> ExecutableCommand<A> for T
where
A: Display,
T: Write,
{
/// Executes the given command directly.
///
/// The given command its ANSI escape code will be written and flushed onto `Self`.
///
/// # Arguments
///
/// - [Command](./trait.Command.html)
///
/// The command that you want to execute directly.
///
/// # Example
///
/// ```rust
/// use std::io::{Write, stdout};
/// use crossterm::{Result, ExecutableCommand, style::Print};
///
/// fn main() -> Result<()> {
/// // will be executed directly
/// stdout()
/// .execute(Print("sum:\n".to_string()))?
/// .execute(Print(format!("1 + 1= {} ", 1 + 1)))?;
///
/// Ok(())
///
/// // ==== Output ====
/// // sum:
/// // 1 + 1 = 2
/// }
/// ```
///
/// Have a look over at the [Command API](./#command-api) for more details.
///
/// # Notes
///
/// * In the case of UNIX and Windows 10, ANSI codes are written to the given 'writer'.
/// * In case of Windows versions lower than 10, a direct WinApi call will be made.
/// The reason for this is that Windows versions lower than 10 do not support ANSI codes,
/// and can therefore not be written to the given `writer`.
/// Therefore, there is no difference between [execute](./trait.ExecutableCommand.html)
/// and [queue](./trait.QueueableCommand.html) for those old Windows versions.
fn execute(&mut self, command: impl Command<AnsiType = A>) -> Result<&mut Self> {
execute!(self, command)?;
Ok(self)
}
}