Comparing C, Low-Level C++, and High-Level C++ Language Bindings
[DEPRECATED] C Bindings
The C bindings are deprecated in favor of LLCPP.
- Optimized to meet the needs of low-level systems programming, plus tight constraints around dependencies and toolchains. The compiler, bindings library, and code-generator are written in C++, while exposing a pure C interface to clients.
- Represent data structures whose memory layout coincides with the wire format.
- Support in-place access and construction of FIDL messages.
- Generated structures are views of an underlying buffer; they do not own memory.
- Provide convenience wrappers for message construction and calling for a limited subset of FIDL messages ([Layout = “Simple”] types).
- Client is synchronous only. Two-way method calls will block.
- As the Low-Level C++ Bindings mature, there are plans to re-implement the C bindings as a light-weight wrapper around the C++ bindings.
Low-Level C++ Bindings
- Support encoding and decoding FIDL messages with C++17.
- Depend only on a small subset of the standard library.
- Optimized to meet the needs of low-level systems programming while providing slightly more safety and features than the C bindings.
- Represent data structures whose memory layout coincides with the wire format, i.e. satisfying C++ Standard Layout. This opens the door to in-place encoding and decoding.
- Support in-place access and construction of FIDL messages.
- Generated structures are views of an underlying buffer; they do not own memory.
- Use owned handle types such as
zx::handle
. Note that since generated structures are views of an underlying buffer, a parent structure will only own child handles if it also owns their underlying buffer. For example, a FIDL struct owns all the handles stored inline, but a FIDL vector of structs containing handles will be represented as a vector view, which will not own the out-of-line handles. - Provide fine-grained control over memory allocation.
- Code generator produces only type declarations, coding tables, simple inline functions, and pure virtual server interfaces.
- Client may manually dispatch incoming method calls on protocols (write their own switch statement and invoke argument decode functions).
- Similar to the C language bindings but using zero-cost C++ features such as namespaces, string views, and array containers.
- Client supporting sync and async calls and async event handling as well as pure sync client.
Refer to the LLCPP tutorial to get started.
High-Level C++ Bindings
- Optimized to meet the needs of high-level service programming.
- Represent data structures using idiomatic C++ types such as
std::vector
, std::optional
, and std::string
. - Use smart pointers to manage heap allocated objects.
- Use
zx::handle
(libzx) to manage handle ownership. - Can convert data from in-place FIDL buffers to idiomatic heap allocated objects.
- Can convert data from idiomatic heap allocated objects (e.g.
std::string
) to in-place buffers (e.g. as a fidl::StringView
). - Code generator produces more code compared to the low-level C++ bindings, and much more than the C bindings. This includes constructors, destructors, protocol proxies, protocol stubs, copy/move functions, and conversions to/from in-place buffers.
- Client performs protocol dispatch by subclassing a provided stub and implementing the virtual methods for each operation.
- Both async and synchronous clients are supported. However, the async clients are not thread-safe.
Refer to the HLCPP tutorial to get started.
Summary
Category | [DEPRECATED] C | Low-level C++ | High-level C++ |
---|
audience | drivers | drivers and performance-critical applications | high-level services |
abstraction overhead | almost zero | almost zero | heap allocation, construction, destruction |
type safe types | enums, structs, unions | enums, structs, unions, handles, protocols | enums, structs, unions, handles, protocols |
storage | stack | stack, in-place buffer, or heap | heap |
lifecycle | manual free (POD) | manual free memory; own handles via RAII [1] | automatic free (RAII) |
receive behavior | copy | copy or decode in-place | decode then move to heap |
send behavior | copy | copy or encode in-place | move to buffer then encode |
calling protocol methods | free functions | free functions or proxy | call through proxies, register callbacks |
implementing protocol methods | manual dispatch or via ops table | manual dispatch or implement stub interface | implement stub object, invoke callbacks |
async client | no | yes | yes |
async server | limited [2] | yes (unbounded) [3] | yes (unbounded) |
parallel server dispatch | no | yes [4] | no |
generated code footprint | small | moderate | large |
Footnote1
Generated types own all handles stored inline. Out-of-line handles e.g. those behind a pointer indirection are not closed when the containing object of the pointer goes away. In those cases, the bindings provide a fidl::DecodedMessage
object to manage all handles associated with a call.
Footnote2
The bindings library can dispatch at most one in-flight transaction.
Footnote3
The bindings library defined in lib/fidl can dispatch an unbounded number of in-flight transactions via fidl::BindServer
defined in lib/fidl/llcpp/server.h.
Footnote4
The bindings library lib/fidl enables parallel dispatch using the EnableNextDispatch()
API defined in lib/fidl/llcpp/async_transaction.h.
Migrating From C Bindings To Low-Level C++
TODO