Vulkan Development

Runtime dependencies

The magma driver and libraries should already be built into a complete Fuchsia image. The correct driver will be built and loaded based on the board that is selected when building.

Add Vulkan driver support

Include the following to enable access to the Vulkan driver:

  • {CML}

    For components declared using a .cml manifest:

    {
      include: [
        "vulkan/client.shard.cml"
      ],
      ...
    }
    
  • {CMX}

    For components declared using a .cmx manifest:

    {
      "include": [
          "//src/lib/vulkan/application.shard.cmx"
      ],
      ...
    }
    

    A test component should instead have these lines in its .cmx file:

    {
      "include": [
          "//src/lib/vulkan/test-application.shard.cmx"
      ],
      ...
    }
    

Out of tree runtime dependencies

For components built outside the Fuchsia tree or otherwise can't include the above shards, include the following:

  • {CML}

    For components declared using a .cml manifest:

    {
      include: [
        "vulkan/client.shard.cml"
      ],
      ...
    }
    
  • {CMX}

    For components declared using a .cmx manifest:

    {
      "sandbox": {
          "features": [
            "vulkan"
          ],
          "services": [
            "fuchsia.sysmem.Allocator",
            "fuchsia.vulkan.loader.Loader"
          ]
      },
      ...
    }
    

    The fuchsia.tracing.provider.Registry service may optionally be included to allow the client driver to report trace events. fuchsia.logger.LogSink is also recommended to allow logs from the client driver to appear in the system log.

    A test component must also have these lines in its .cmx file:

    {
      "facets": {
          "fuchsia.test": {
            "system-services": [
                "fuchsia.sysmem.Allocator",
                "fuchsia.vulkan.loader.Loader"
            ]
          }
        },
        ...
    }
    

Required capabilities

A component that uses Vulkan must have these FIDL services routed to it:

  • fuchsia.sysmem.Allocator
  • fuchsia.vulkan.loader.Loader
  • fuchsia.tracing.provider.Registry
  • fuchsia.logger.LogSink

Test components can receive these capabilities by being placed into a non-hermetic realm:

  • For vulkan-test include the //src/lib/vulkan/vulkan-test.shard.cml shard
  • For system-test include the //src/sys/test_manager/system-test.shard.cml shard

Buildtime dependencies

In order for your project to access the Vulkan headers, and to link against the Vulkan loader libvulkan.so, add the following GN dependency:

//src/lib/vulkan

Rendering onscreen

There are two options for displaying your rendered output:

  1. The system compositor

    See Scenic documentation for details.

  2. Directly to the display

    This method is not compatible with a system that has a system compositor.

You can use a custom version of the WSI swapchain{: .external}.

For details on the Fuchsia customization, refer to the vkcube example. Note that swapchain support for option 1 has been removed.

Reporting issues

Keep an eye on the system log for various types of graphics driver specific issues, and file tickets on the Magma project. The driver should kill the connection corresponding to the context that was executing when these issues occurred; but otherwise should handle this failure gracefully.

If nothing works afterward, please file that as an issue as well.

Gpu fault

Looks something like the following. This can happen due to user error or driver bug. Please make sure your app has no Vulkan validation layer issues.

If you believe your app is innocent, please file a Magma ticket and include at least this portion of the log, plus ideally a recipe to repro:

> [WARNING] GPU fault detected
> ---- device dump begin ----
> RELEASE build
> Device id: 0x1916
> RENDER_COMMAND_STREAMER
> sequence_number 0x1003
> active head pointer: 0x1f328
> ENGINE FAULT DETECTED
> engine 0x0 src 0x3 type 0x0 gpu_address 0x1000000
> mapping cache footprint 11.9 MB cap 190.0 MB
> ---- device dump end ----
> [WARNING] resetting render engine

Gpu hang

If a command buffer fails to complete within a certain amount of time, the gpu driver should detect the condition and treat it as if a fault occurred.

Again, may be an application error or driver bug. If you believe your app is innocent, please file a Magma ticket and include at least this portion of the log, plus ideally a recipe to repro:

> [WARNING] Suspected GPU hang: last submitted sequence number 0x1007 master_interrupt_control 0x80000000
> ---- device dump begin ----
> DEBUG build
> Device id: 0x1916
> RENDER_COMMAND_STREAMER
> sequence_number 0x1006
> active head pointer: 0x20
> No engine faults detected.
> mapping cache footprint 0.0 MB cap 0.0 MB
> ---- device dump end ----
> [WARNING] resetting render engine