| // Copyright 2018 The Fuchsia Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| library fuchsia.sysmem; |
| |
| // TODO(dustingreen): FIDL C generated code doesn't implement field defaults, so |
| // either move to FIDL C++ generated code (for this reason among several others; |
| // preferred), or make 0 values be aliases for the intended default value. For |
| // now, the field defaults don't take effect and the field ends up having value |
| // 0 if not explicitly initialized, despite having a default value in the FIDL. |
| |
| /// Constraints on BufferCollection parameters. These constraints can be |
| /// specified per-participant. The sysmem service implements aggregation of |
| /// constraints from multiple participants. |
| struct BufferCollectionConstraints { |
| /// The usage is only meant as a hint to help sysmem choose a more optimal |
| /// PixelFormat or similar when multiple compatible options exist. |
| /// |
| /// When aggregating BufferCollectionConstraints, these values bitwise-OR. |
| /// |
| /// At least one usage bit must be specified unless the whole |
| /// BufferCollectionConstraints is logically null due to !has_constraints. |
| BufferUsage usage; |
| |
| /// Per-participant minimum number of buffers that are needed for camping |
| /// purposes. A participant should specify a number for min_buffer_count |
| /// that's >= the maximum number of buffers that the participant may |
| /// concurrently camp on for any non-transient period of time. |
| /// |
| /// For example, a video decoder would specify (at least) the maximum number |
| /// of reference frames + 1 frame currently being decoded into. |
| /// |
| /// A participant must not camp on more buffers than specified here (except |
| /// very transiently) else processing may get stuck. |
| /// |
| /// When aggregating BufferCollectionConstraints, these values add. |
| /// |
| /// In testing scenarios, camping on more buffers than this for any |
| /// significant duration may (ideally will) be flagged as a failure. In |
| /// testing scenarios, the participant may not be provided with more buffers |
| /// than this concurrently. |
| uint32 min_buffer_count_for_camping; |
| |
| /// Per-participant minimum number of buffers that are needed for slack |
| /// reasons, for better overlap of processing / better performance. |
| /// |
| /// When aggregating BufferCollectionConstraints, these values add. |
| /// |
| /// A participant should typically specify 0 or 1 here - typically 0 is |
| /// appropriate if min_buffer_count_for_camping is already enough to keep |
| /// the participant busy 100% of the time when the participant is slightly |
| /// behind, while 1 can be appropriate if 1 more buffer than strictly needed |
| /// for min-camping reasons gives enough slack to stay busy 100% of the time |
| /// (when slightly behind, vs. lower % without the extra buffer). |
| /// |
| /// In testing scenarios, this field may be forced to 0, and all |
| /// participants are expected to continue to work without getting stuck. If |
| /// a buffer is needed for forward progress reasons, that buffer should be |
| /// accounted for in min_buffer_count_for_camping. |
| uint32 min_buffer_count_for_dedicated_slack; |
| |
| /// Similar to min_buffer_count_for_dedicated_slack, except when aggregating |
| /// these values max (instead of add). The value here is not shared with |
| /// any participant's min_buffer_count_for_dedicated_slack. |
| /// |
| /// A participant can specify > 0 here if a participant would like to ensure |
| /// there's some slack overall, but doesn't need that slack to be dedicated. |
| /// |
| /// The choice whether to use min_buffer_count_for_dedicated_slack or |
| /// min_buffer_count_for_shared_slack (or both) will typically be about the |
| /// degree to which the extra slack improves performance. |
| /// |
| /// In testing scenarios, this field may be forced to 0, and all |
| /// participants are expected to continue to work without getting stuck. If |
| /// a buffer is needed for forward progress reasons, that buffer should be |
| /// accounted for in min_buffer_count_for_camping. |
| uint32 min_buffer_count_for_shared_slack; |
| |
| /// A particularly-picky participant may unfortunately need to demand a tight |
| /// range of buffer_count, or even a specific buffer_count. This field |
| /// should remain 0 unless a participant really must set this field to |
| /// constrain the overall BufferCollectionInfo_2.buffer_count. Any such |
| /// participant should still fill out the min_buffer_count_for_* fields |
| /// above. |
| uint32 min_buffer_count; |
| /// 0 is treated as 0xFFFFFFFF. |
| uint32 max_buffer_count; |
| |
| /// Constraints on BufferCollectionSettings.buffer_settings. |
| /// |
| /// A participant that intends to specify image_format_constraints_count > 1 |
| /// will typically specify the minimum buffer size implicitly via |
| /// image_format_constraints, and possibly specify only the max buffer size |
| /// via buffer_memory_constraints. |
| bool has_buffer_memory_constraints; |
| BufferMemoryConstraints buffer_memory_constraints; |
| |
| /// Optional constraints on the image format parameters of an image stored |
| /// in a buffer of the BufferCollection. This includes pixel format and |
| /// image layout. These constraints are per-pixel-format, so more than one |
| /// is permitted. |
| /// |
| /// When aggregating, only pixel formats that are specified by all |
| /// particpants with non-zero image_format_constraints_count (and non-Null) |
| /// BufferCollectionConstraints) are retained. |
| uint32 image_format_constraints_count; |
| array<ImageFormatConstraints>:32 image_format_constraints; |
| }; |
| |
| struct VmoBuffer { |
| /// The same VMO can be used by more than one CodecBuffer (only of the same |
| /// buffer_lifetime_ordinal), but each vmo_handle must be a separate handle. |
| /// |
| /// The vmo field can be 0 if this is a VmoBuffer in BufferCollectionInfo_2 |
| /// that's at or beyond BufferCollectionInfo_2.buffer_count. |
| handle<vmo>? vmo; |
| |
| /// Offset within the VMO of the first usable byte. Must be < the VMO's size |
| /// in bytes, and leave sufficient room for BufferMemorySettings.size_bytes |
| /// before the end of the VMO. |
| uint64 vmo_usable_start; |
| }; |
| |
| /// Information about a buffer collection and its buffers. |
| // TODO(ZX-2260): change struct to table |
| struct BufferCollectionInfo_2 { |
| /// If this is the initial buffer collection allocation, this is the total |
| /// number of buffers. If this is a single buffer allocation, this is zero, |
| /// and the rest of the fields only apply to the single buffer. |
| uint32 buffer_count; |
| |
| /// These settings apply to all the buffers in the inital buffer allocation. |
| SingleBufferSettings settings; |
| |
| /// VMO handles (and vmo_usable_start offset) for each buffer in the |
| /// collection. |
| /// |
| /// If present, all the VMOs at or after index `buffer_count` are invalid (0) |
| /// handles. |
| /// |
| /// All buffer VMO handles have identical size and access rights. The size |
| /// is in settings.buffer_settings.size_bytes. |
| /// |
| /// The VMO access rights are determined based on the usages which the |
| /// client specified when allocating the buffer collection. For example, |
| /// a client which expressed a read-only usage will receive VMOs without |
| /// write rights. In addition, the rights can be attenuated by the parameter |
| /// to BufferCollectionToken.Duplicate() calls. |
| array<VmoBuffer>:64 buffers; |
| }; |
| |
| struct SingleBufferInfo { |
| SingleBufferSettings settings; |
| VmoBuffer buffer; |
| }; |
| |
| /// After the initial buffer allocation, it's allowed to close old buffers and |
| /// allocate new buffers. When a new buffer is allocated its settings can differ |
| /// from the rest of the buffers in the collection, and the single buffer's |
| /// settings are delivered via OnSingleBufferAllocated() using this struct: |
| struct SingleBufferSettings { |
| BufferMemorySettings buffer_settings; |
| |
| /// Buffers holding data that is not uncompressed image data will not have |
| /// this field set. Buffers holding data that is uncompressed image data |
| /// _may_ have this field set. |
| /// |
| /// At least for now, changing the PixelFormat requires re-allocating |
| /// buffers. |
| bool has_image_format_constraints; |
| ImageFormatConstraints image_format_constraints; |
| }; |
| |
| /// Known heap types. |
| /// Device specific types should have bit 60 set. Top order bit is reserved |
| /// and should not be set. |
| enum HeapType : uint64 { |
| SYSTEM_RAM = 0x0000000000000000; |
| |
| /// Heap used for amlogic protected memory. |
| AMLOGIC_SECURE = 0x1000000000010000; |
| |
| /// Heap used for amlogic protected memory between decrypt and video decode. |
| AMLOGIC_SECURE_VDEC = 0x1000000000010001; |
| |
| /// Heap used by goldfish vulkan for device-local memory. |
| GOLDFISH_DEVICE_LOCAL = 0x1000000000020000; |
| }; |
| |
| struct BufferMemoryConstraints { |
| uint32 min_size_bytes = 0; |
| /// 0 is treated as 0xFFFFFFFF. |
| uint32 max_size_bytes = 0xFFFFFFFF; |
| |
| bool physically_contiguous_required = false; |
| |
| /// If true, at least one participant requires secure memory. |
| /// |
| /// When aggregating BufferCollectionConstraints, these values boolean-OR. |
| bool secure_required = false; |
| |
| /// By default, participants must ensure the CPU can read or write data to |
| /// the buffer without cache operations. If they support using the RAM |
| /// domain, data must be available in RAM (with CPU cache state such that |
| /// the RAM data won't get corrupted by a dirty CPU cache line writing |
| /// incorrect data to RAM), and a consumer reading using the CPU must |
| /// invalidate CPU cache before reading (the producer doesn't guarantee |
| /// zero stale "clean" cache lines) |
| bool ram_domain_supported = false; |
| bool cpu_domain_supported = true; |
| bool inaccessible_domain_supported = false; |
| |
| /// Optional heap constraints. Participants that don't care which heap |
| /// memory is allocated on should leave this field 0. |
| uint32 heap_permitted_count; |
| array<HeapType>:32 heap_permitted; |
| }; |
| |
| /// Inaccessible is only for cases where there is no CPU-based access to the |
| /// buffers. A secure_required buffer can still have CoherencyDomain Cpu or |
| /// Ram even if the secure_required buffer can only be accessed by the CPU when |
| /// the CPU is running in secure mode (or similar). In contrast, device-local |
| /// memory that isn't reachable from the CPU is CoherencyDomain Inaccessible, |
| /// even if it's possible to cause a device (physical or virtual) to copy the |
| /// data from the Inaccessible buffers to buffers that are visible to the CPU. |
| enum CoherencyDomain { |
| CPU = 0; |
| RAM = 1; |
| INACCESSIBLE = 2; |
| }; |
| |
| struct BufferMemorySettings { |
| uint32 size_bytes; |
| bool is_physically_contiguous; |
| bool is_secure; |
| CoherencyDomain coherency_domain; |
| /// The specific heap from which buffers are allocated. |
| /// See above in this file for heap identifier values. |
| HeapType heap; |
| }; |
| |
| /// Describes constraints on layout of image data in buffers. |
| // TODO(ZX-2260): change struct to table |
| struct ImageFormatConstraints { |
| /// The PixelFormat for which the following constraints apply. A |
| /// participant may have more than one PixelFormat that's supported, in |
| /// which case that participant can use a list of ImageFormatConstraints |
| /// with an entry per PixelFormat. It's not uncommon for the other fields |
| /// of ImageFormatConstraints to vary by PixelFormat - for example for a |
| /// linear format to support smaller max size than a tiled format. |
| PixelFormat pixel_format; |
| |
| /// Empty is an error. Redundant entries are an error. Arbitrary ordering |
| /// is not an error. |
| uint32 color_spaces_count; |
| array<ColorSpace>:32 color_space; |
| |
| /// Minimum permitted width in pixels. |
| /// |
| /// For example a video decoder participant may set this field to the |
| /// minimum coded_width that might potentially be specified by a stream. In |
| /// contrast, required_min_coded_width would be set to the current |
| /// coded_width specified by the stream. While min_coded_width aggregates |
| /// by taking the max, required_min_coded_width aggregates by taking the |
| /// min. |
| /// |
| /// See also required_min_coded_width. |
| uint32 min_coded_width; |
| /// Maximum width in pixels. For example Scenic may set this field |
| /// (directly or via sub-participants) to the maximum width that can be |
| /// composited. |
| /// 0 is treated as 0xFFFFFFFF. |
| uint32 max_coded_width; |
| |
| /// Minimum height in pixels. For example a video decoder participant may |
| /// set this field to the coded_height specified by a stream. |
| uint32 min_coded_height; |
| /// Maximum height in pixels. For example Scenic may set this field |
| /// (directly or via sub-participants) to the maximum height that can be |
| /// composited. |
| /// 0 is treated as 0xFFFFFFFF. |
| uint32 max_coded_height; |
| |
| /// Must be >= the value implied by min_coded_width for plane 0. |
| uint32 min_bytes_per_row; |
| /// Must be >= the value implied by max_coded_width for plane 0. |
| /// 0 is treated as 0xFFFFFFFF. |
| uint32 max_bytes_per_row; |
| |
| /// The max image area in pixels is limited indirectly via |
| /// BufferSettings.size_bytes, and can also be enforced directly via this |
| /// field. |
| /// 0 is treated as 0xFFFFFFFF. |
| uint32 max_coded_width_times_coded_height = 0xFFFFFFFF; |
| |
| /// Number of layers within a multi-layered image. |
| /// 0 is treated as 1. |
| uint32 layers = 1; |
| |
| /// coded_width % width_divisor must be 0. |
| /// 0 is treated as 1. |
| uint32 coded_width_divisor = 1; |
| |
| /// coded_height % height_divisor must be 0. |
| /// 0 is treated as 1. |
| uint32 coded_height_divisor = 1; |
| |
| /// bytes_per_row % bytes_per_row_divisor must be 0. |
| /// 0 is treated as 1. |
| uint32 bytes_per_row_divisor = 1; |
| |
| /// vmo_usable_start % start_offset_divisor must be 0. |
| /// 0 is treated as 1. |
| uint32 start_offset_divisor = 1; |
| |
| /// display_width % display_width_divisor must be 0. |
| /// 0 is treated as 1. |
| uint32 display_width_divisor = 1; |
| |
| /// display_height % display_height_divisor must be 0. |
| /// 0 is treated as 1. |
| uint32 display_height_divisor = 1; |
| |
| /// required_ dimension bounds. |
| /// |
| /// In contrast to the corresponding fields without "required_" at the |
| /// start, these fields (when set to non-zero values) express a requirement |
| /// that the resulting aggregated non-required_ fields specify a space that |
| /// fully contain the space expressed by each participant's required_ |
| /// fields. |
| /// |
| /// For example, a producer video decoder is perfectly happy for the |
| /// consumer to be willing to accept anything, and the video decoder doesn't |
| /// really want to constrain the potential space of dimensions that might be |
| /// seen in a stream and may be acceptable to the consumer, but the video |
| /// decoder needs to ensure that the resulting dimension ranges contain |
| /// at least the current dimensions decoded from the stream. |
| /// |
| /// Similarly, an initiator with a particular dynamic-dimension scenario in |
| /// mind may wish to require up front that participants agree to handle at |
| /// least the range of dimensions expected by the initiator in that |
| /// scenario (else fail earlier rather than later, maybe trying again with |
| /// smaller required_ space). |
| /// |
| /// It's much more common for a producer or initiator to set these fields |
| /// than for a consumer to set these fields. |
| /// |
| /// While the non-required_ fields aggregate by taking the intersection, the |
| /// required_ fields aggregate by taking the union. |
| /// |
| /// If set, the required_max_coded_width and required_max_coded_height will |
| /// cause the allocated buffers to be large enough to hold an image that is |
| /// required_max_coded_width * required_max_coded_height. |
| /// |
| /// TODO(dustingreen): Make it easier to allocate buffers of minimal size |
| /// that can (optionally) also handle 90 degree rotated version of the max |
| /// dimensions / alternate required bounds for another main aspect ratio. |
| /// 0 is treated as 0xFFFFFFFF. |
| uint32 required_min_coded_width; |
| uint32 required_max_coded_width; |
| /// 0 is treated as 0xFFFFFFFF. |
| uint32 required_min_coded_height; |
| uint32 required_max_coded_height; |
| /// 0 is treated as 0xFFFFFFFF. |
| uint32 required_min_bytes_per_row; |
| uint32 required_max_bytes_per_row; |
| }; |
| |
| /// Describes how an image is represented. |
| // TODO(ZX-2260): change struct to table |
| struct ImageFormat_2 { |
| /// Pixel format. |
| PixelFormat pixel_format; |
| |
| /// Row width in pixels that exist in the buffer. Must be >= display_width. |
| /// Can be < the width implied by stride_bytes. |
| uint32 coded_width; |
| |
| /// Number of rows. Must be >= display_height. |
| uint32 coded_height; |
| |
| // Stride in bytes of plane 0. Planes beyond plane 0 (if any, depending on |
| // pixel_format) have a known fixed relationship with plane 0's stride. |
| uint32 bytes_per_row; |
| |
| /// Row width in pixels that are to be displayed. This can be <= |
| /// coded_width. Any cropping occurs on the right of the image (not left). |
| uint32 display_width; |
| |
| /// Number of rows to be displayed. This can be <= coded_height, with any |
| /// cropping on the bottom (not top). |
| uint32 display_height; |
| |
| /// Number of layers within a multi-layered image. |
| uint32 layers = 1; |
| |
| /// Color space. |
| ColorSpace color_space; |
| |
| /// The pixel_aspect_ratio_width : pixel_aspect_ratio_height is the |
| /// pixel aspect ratio (AKA sample aspect ratio aka SAR) for the luma |
| /// (AKA Y) samples. A pixel_aspect_ratio of 1:1 mean square pixels. A |
| /// pixel_aspect_ratio of 2:1 would mean pixels that are displayed twice |
| /// as wide as they are tall. Codec implementation should ensure these |
| /// two values are relatively prime by reducing the fraction (dividing |
| /// both by GCF) if necessary. |
| /// |
| /// When has_pixel_aspect_ratio == false, pixel_aspect_ratio_width and |
| /// pixel_aspect_ratio_height will both be 1, but in that case the |
| /// pixel_aspect_ratio_width : pixel_aspect_ratio_height of 1:1 is just |
| /// a very weak suggestion re. reasonable-ish handling, not in any way |
| /// authoritative. In this case (or in any case really) the receiver of |
| /// this message may have other OOB means to determine the actual |
| /// pixel_aspect_ratio. |
| bool has_pixel_aspect_ratio = false; |
| uint32 pixel_aspect_ratio_width = 1; |
| uint32 pixel_aspect_ratio_height = 1; |
| }; |