tree: d5f8f128ffdff2cb45caa7f3fae62673a9cd6a03 [path history] [tgz]
  1. BUILD.gn
  2. README.md
  3. types.h
src/ui/lib/escher/geometry/README.md

escher/geometry/

Contains 3D geometric primitives and operations on these primitives. These are used for a variety of purposes, for example:

  • Scenic input support uses hit-testing to route input to the correct client app
  • Clipping geometry for rendering to support (obsolete) 3D interaction model