commit | 96a3862882bf40fcbfd359c3bb3e4cadb88f604a | [log] [tgz] |
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author | Tobin Ehlis <tobine@google.com> | Wed Sep 13 15:03:59 2017 -0600 |
committer | Tobin Ehlis <tobine@google.com> | Tue Apr 03 08:18:42 2018 -0600 |
tree | 2e371ff2df5e9f5b90487e20da6cbc5f8f45fa29 | |
parent | 90d9719a79148b6012ae19cba89745c510762964 [diff] |
layers:Add read/write mappings for AMD draws These extended draw types were added without updating the read/write flag LUT. Doh! Initially adding data as copies of matching non-AMD cmds which should work. Added comments to double-check and make sure those are the correct flags. Also added a magic number entry at the end of the LUT CommandToFlags array and a static_assert to make sure this array is correctly sized at compile time.
This project provides the Khronos official Vulkan ICD desktop loader and the Vulkan validation layers for Windows, Linux, Android, and MacOS.
Platform | Build Status |
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Linux/Android | |
Windows |
Vulkan is an Explicit API, enabling direct control over how GPUs actually work. By design, minimal error checking is done inside a Vulkan driver. Applications have full control and responsibility for correct operation. Any errors in how Vulkan is used can result in a crash. This project provides Vulkan validation layers that can be enabled to assist development by enabling developers to verify their applications correct use of the Vulkan API.
Vulkan supports multiple GPUs and multiple global contexts (VkInstance). The ICD loader is necessary to support multiple GPUs and VkInstance-level Vulkan commands. Additionally, the loader manages inserting Vulkan layer libraries such as validation layers between the application and the ICD.
The following components are available in this repository:
Please see the CONTRIBUTING.md file in this repository for more details. Please see the GOVERNANCE.md file in this repository for repository management details.
BUILD.md Includes directions for building all components as well as running validation tests and demo applications.
Information on how to enable the various Validation layers is in layers/README.md.
Architecture and interface information for the loader is in loader/LoaderAndLayerInterface.md.
This work is released as open source under a Apache-style license from Khronos including a Khronos copyright.
See COPYRIGHT.txt for a full list of licenses used in this repository.
While this project has been developed primarily by LunarG, Inc., there are many other companies and individuals making this possible: Valve Corporation, funding project development; Google providing significant contributions to the validation layers; Khronos providing oversight and hosting of the project.