commit | 851b99223d0d82c41841f295bd4a733a823c09cc | [log] [tgz] |
---|---|---|
author | David Murphy <dave.murphy@gmail.com> | Thu Oct 18 20:16:13 2018 -0700 |
committer | David Murphy <djmurphy@google.com> | Fri Nov 16 22:26:18 2018 +0000 |
tree | ae358224653a903d24afcdea274200c47f2d1c33 | |
parent | c9ca5cd17adad09a2bb5ea8360bb9851e9a4e052 [diff] |
[story_shell] Signal defering of gestures to Session Shell Reland this change This is a reland of 765a493d254aee97561efec0087feeff12645a58 Original change's description: > [story_shell] Signal defering of gestures to Session Shell > > In the absence of gesture disambiguation, StoryShell needs to signal to > Session Shell whether or not it needs to handle back gestures > (This allows us to use the same gesture to dismiss Surfaces and > Stories as appropriate). > > When Story Shell has no dismissible Surfaces in the Story, > it signals it is not handling back gestures, and Session Shell can use > that gesture to dismiss the story. Otherwise it signals it is handling, > and expects Session Shell to defer the gesture. > > test: manual > Change-Id: I0f687c49c1b38f9cb963f5fc6d726fa78b2b17c9 Change-Id: I649703b25435ad60bbb9497ca26d0a61ac5e8a75
Peridot is a framework for composed, intelligent and distributed user experiences.
Applications not explicitly designed to interoperate (and possibly implemented in different programming languages) are ephemerally downloaded and dynamically composed to run in a shared context. The framework manages application lifecycle, resources and view hierarchy; and well as context and suggestion infrastructure.
State of Peridot experiences is transparently synchronized across user devices using a distributed offline-first storage system.