commit | 2863ed5a495362fdf63723017121fe22d27c6d42 | [log] [tgz] |
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author | Gabriel Schine <thatguy@google.com> | Tue Nov 06 15:52:59 2018 -0800 |
committer | Gabriel Schine <thatguy@google.com> | Thu Nov 08 18:11:28 2018 -0800 |
tree | 2f95b347099f534402962dde6f71de68140e17b2 | |
parent | 6872b7251689cba4995179c90ae157cb954e7116 [diff] |
[puppet_master][story_command] Allow null surface_parent_mod_name in AddMod StoryCommand. This is purely about ergonomics, and avoiding the fact that C++ FIDL bindings will default-initialize a vector to null when it's not allowed to be null. TESTING=add_mod_command_runner_test Change-Id: I7ed91afd1c13420a4e36fd3fd71253459c59622c
Peridot is a framework for composed, intelligent and distributed user experiences.
Applications not explicitly designed to interoperate (and possibly implemented in different programming languages) are ephemerally downloaded and dynamically composed to run in a shared context. The framework manages application lifecycle, resources and view hierarchy; and well as context and suggestion infrastructure.
State of Peridot experiences is transparently synchronized across user devices using a distributed offline-first storage system.