commit | 17d97cbe03109e2d5e72dd160ad5c251a7481818 | [log] [tgz] |
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author | David Murphy <djmurphy@google.com> | Fri Nov 16 23:35:46 2018 +0000 |
committer | David Murphy <djmurphy@google.com> | Fri Nov 16 23:35:46 2018 +0000 |
tree | cf56166d802e82292ac3b734002f6f0c83f1b5b4 | |
parent | 851b99223d0d82c41841f295bd4a733a823c09cc [diff] |
Revert "[story_shell] Signal defering of gestures to Session Shell" This reverts commit 851b99223d0d82c41841f295bd4a733a823c09cc. Reason for revert: <INSERT REASONING HERE> Original change's description: > [story_shell] Signal defering of gestures to Session Shell > > Reland this change > > This is a reland of 765a493d254aee97561efec0087feeff12645a58 > > Original change's description: > > [story_shell] Signal defering of gestures to Session Shell > > > > In the absence of gesture disambiguation, StoryShell needs to signal to > > Session Shell whether or not it needs to handle back gestures > > (This allows us to use the same gesture to dismiss Surfaces and > > Stories as appropriate). > > > > When Story Shell has no dismissible Surfaces in the Story, > > it signals it is not handling back gestures, and Session Shell can use > > that gesture to dismiss the story. Otherwise it signals it is handling, > > and expects Session Shell to defer the gesture. > > > > test: manual > > Change-Id: I0f687c49c1b38f9cb963f5fc6d726fa78b2b17c9 > > Change-Id: I649703b25435ad60bbb9497ca26d0a61ac5e8a75 TBR=vardhan@google.com,djmurphy@google.com,lindkvist@google.com,jphsiao@google.com,miguelfrde@google.com,cligh@google.com Change-Id: I0d1c7582ef12f4b99f7937163616a68522779293 No-Presubmit: true No-Tree-Checks: true No-Try: true
Peridot is a framework for composed, intelligent and distributed user experiences.
Applications not explicitly designed to interoperate (and possibly implemented in different programming languages) are ephemerally downloaded and dynamically composed to run in a shared context. The framework manages application lifecycle, resources and view hierarchy; and well as context and suggestion infrastructure.
State of Peridot experiences is transparently synchronized across user devices using a distributed offline-first storage system.